Jump to content

eyeonthemountain

Members
  • Posts

    645
  • Joined

  • Last visited

Posts posted by eyeonthemountain

  1. Did you see my questions on the previous page? You now have Sense Motive again, so that works, but I don't know what your Create Object looks like, or why you now have Healing... basically, what's the theme behind your powers? It seems like something of a grabbag.

    I put the create objects descriptions on the bottom of the character sheet.

    The concept from this character is that he is a divine being, though minor, who represents the greater primitive gods that humankind set aside thousands of years ago. Those deities have looked at humanity and have decided that what stands between them and mankind's souls is technology, and if that were removed, then they could come to power again. So SAnctis was created.

    One thing I am trying to model with him is that he is a spirit, totally remove from the human experience. Thus the Immune fortitude, and a lot of his other abilities.

    But he does have godlike powers, and I added the healing so he would have a way of rewarding and buying loyalty. Without money, he needs something. I do not expect to use his resurrection power, but it might possibly come up. And it adds a very strange twist to the character, as well as a way that someone could intro a long-dead person into the campaign easily. If the GMs really do not like the resurrection, I can drop it, but I am unsure if I will ever use it.

    I am of the camp that villains should eventually lose, and should not be simple engines of destruction. This guy's motivations and powers are complex enough that he should be fun to fun and interact with. Also, he might not even really be a villain, at least not totally.

  2. Did you see my questions on the previous page? You now have Sense Motive again, so that works, but I don't know what your Create Object looks like, or why you now have Healing... basically, what's the theme behind your powers? It seems like something of a grabbag.

    I put the create objects descriptions on the bottom of the character sheet.

    The concept from this character is that he is a divine being, though minor, who represents the greater primitive gods that humankind set aside thousands of years ago. Those deities have looked at humanity and have decided that what stands between them and mankind's souls is technology, and if that were removed, then they could come to power again. So SAnctis was created.

    One thing I am trying to model with him is that he is a spirit, totally remove from the human experience. Thus the Immune fortitude, and a lot of his other abilities.

    But he does have godlike powers, and I added the healing so he would have a way of rewarding and buying loyalty. Without money, he needs something. I do not expect to use his resurrection power, but it might possibly come up. And it adds a very strange twist to the character, as well as a way that someone could intro a long-dead person into the campaign easily. If the GMs really do not like the resurrection, I can drop it, but I am unsure if I will ever use it.

    I am of the camp that villains should eventually lose, and should not be simple engines of destruction. This guy's motivations and powers are complex enough that he should be fun to fun and interact with. Also, he might not even really be a villain, at least not totally.

  3. Did you see my questions on the previous page? You now have Sense Motive again, so that works, but I don't know what your Create Object looks like, or why you now have Healing... basically, what's the theme behind your powers? It seems like something of a grabbag.

    I put the create objects descriptions on the bottom of the character sheet.

    The concept from this character is that he is a divine being, though minor, who represents the greater primitive gods that humankind set aside thousands of years ago. Those deities have looked at humanity and have decided that what stands between them and mankind's souls is technology, and if that were removed, then they could come to power again. So SAnctis was created.

    One thing I am trying to model with him is that he is a spirit, totally remove from the human experience. Thus the Immune fortitude, and a lot of his other abilities.

    But he does have godlike powers, and I added the healing so he would have a way of rewarding and buying loyalty. Without money, he needs something. I do not expect to use his resurrection power, but it might possibly come up. And it adds a very strange twist to the character, as well as a way that someone could intro a long-dead person into the campaign easily. If the GMs really do not like the resurrection, I can drop it, but I am unsure if I will ever use it.

    I am of the camp that villains should eventually lose, and should not be simple engines of destruction. This guy's motivations and powers are complex enough that he should be fun to fun and interact with. Also, he might not even really be a villain, at least not totally.

  4. By the book, Diplomacy can be used to influence the attitude of NPCs, and for "diplomacy" contests (like a presidential debate, or a contract negotiation). In case of the latter, I don't think the immunity would have any effect, since the outcome of the contest isn't really covered by the immunity, but rather affects the people listening to the debate, including your opponent. In other words, the fact that you are immune to the influence of diplomacy doesn't mean that you can always win arguments, just that you yourself will never fall victim to fancy words. You wouldn't "auto win" those kinds of contests. You'd probably need to take Ultimate Effort (Diplomacy) for something like that.

    That is not his character. He does not win arguments all the time, he just knows humans so well that he can tell when they lie, and what they are thinking, and is immune to their petty manipulations. That version of immunity is fine.

    So I respent his Sense Motive points elsewhere, so the sheet should be done.

    So basically I want the immunity to make him immune to bluff, sense motive, feints in combat and so on (except for acrobatic bluff and the like) and he can auto-win sense motive checks. I do not need to give him the ability to auto-win his own bluff checks like Barnum mentioned above, I think that might be a bit iffy.

    Would that be a reasonable way of running it?

  5. By the book, Diplomacy can be used to influence the attitude of NPCs, and for "diplomacy" contests (like a presidential debate, or a contract negotiation). In case of the latter, I don't think the immunity would have any effect, since the outcome of the contest isn't really covered by the immunity, but rather affects the people listening to the debate, including your opponent. In other words, the fact that you are immune to the influence of diplomacy doesn't mean that you can always win arguments, just that you yourself will never fall victim to fancy words. You wouldn't "auto win" those kinds of contests. You'd probably need to take Ultimate Effort (Diplomacy) for something like that.

    That is not his character. He does not win arguments all the time, he just knows humans so well that he can tell when they lie, and what they are thinking, and is immune to their petty manipulations. That version of immunity is fine.

    So I respent his Sense Motive points elsewhere, so the sheet should be done.

    So basically I want the immunity to make him immune to bluff, sense motive, feints in combat and so on (except for acrobatic bluff and the like) and he can auto-win sense motive checks. I do not need to give him the ability to auto-win his own bluff checks like Barnum mentioned above, I think that might be a bit iffy.

    Would that be a reasonable way of running it?

  6. By the book, Diplomacy can be used to influence the attitude of NPCs, and for "diplomacy" contests (like a presidential debate, or a contract negotiation). In case of the latter, I don't think the immunity would have any effect, since the outcome of the contest isn't really covered by the immunity, but rather affects the people listening to the debate, including your opponent. In other words, the fact that you are immune to the influence of diplomacy doesn't mean that you can always win arguments, just that you yourself will never fall victim to fancy words. You wouldn't "auto win" those kinds of contests. You'd probably need to take Ultimate Effort (Diplomacy) for something like that.

    That is not his character. He does not win arguments all the time, he just knows humans so well that he can tell when they lie, and what they are thinking, and is immune to their petty manipulations. That version of immunity is fine.

    So I respent his Sense Motive points elsewhere, so the sheet should be done.

    So basically I want the immunity to make him immune to bluff, sense motive, feints in combat and so on (except for acrobatic bluff and the like) and he can auto-win sense motive checks. I do not need to give him the ability to auto-win his own bluff checks like Barnum mentioned above, I think that might be a bit iffy.

    Would that be a reasonable way of running it?

  7. That is one reason I took it. I wa expecting bluff and such to work against me, and maybe even Diplomacy, if the roll was high enough.

    The bit about Sense Motive is pretty strong, I must admit, especially since I have it at 15 ranks +2 for wisdom already. But auto -win is a lot nicer, and fits the character well. Looks like I have a few more points to spend. Good, as my skills need broadening.

    Eye

  8. That is one reason I took it. I wa expecting bluff and such to work against me, and maybe even Diplomacy, if the roll was high enough.

    The bit about Sense Motive is pretty strong, I must admit, especially since I have it at 15 ranks +2 for wisdom already. But auto -win is a lot nicer, and fits the character well. Looks like I have a few more points to spend. Good, as my skills need broadening.

    Eye

  9. That is one reason I took it. I wa expecting bluff and such to work against me, and maybe even Diplomacy, if the roll was high enough.

    The bit about Sense Motive is pretty strong, I must admit, especially since I have it at 15 ranks +2 for wisdom already. But auto -win is a lot nicer, and fits the character well. Looks like I have a few more points to spend. Good, as my skills need broadening.

    Eye

  10. Let's see what I see. You could take a power feat on that Create Object AP using that drawback pp. Innate, Precise, and Subtle are all pretty nifty.

    I decided not to do the drawbask on the main array. No real reason.

    For your one command, we're back to the question that we had earlier - what constitutes technology, for the purposes of destroying it? For clarification's sake, I think anything that would require Craft (mechanical) or Craft (electronic) to build is considered technology. I think that covers the majority of the things that you could call it.

    I think that is a good way to do it. Simple, and in this case it is mostly with NPCs anyway, as most heroes will nto fail the DC15 will check,, though it is possible.

×
×
  • Create New...