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DrBalloon

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  1. 8. The following rules apply to powers and feats that allow for multiple characters (specifically Duplication, Summon, Minions, and Sidekick):

    1. The effective PL of Minions and Sidekicks is limited to one half the PC's PL, rounded down.

    2. Minions cannot use Combined Attack, and as a group, they can never provide more than a +2 bonus to any other character through the Aid Another action. (This does mean that one minion could help another minion, while a third minion helps a fourth minion, but not all three minions helping the fourth minion.)

    3. All Minions must have the same stats.

    4. Sidekicks may not use the Progression feat. Multiple Sidekicks are possible, but they come at full cost.

    5. Duplication and Summon are not allowed as Alternate Powers of other powers, such as Magic or Cosmic Energy Control.

    Is the PL of a Summoned Minion set to the rank of the Summon power, or are extra ranks possible for additional characters points by lowering the final PL (I'm looking at the tradeoff Mimic uses for rank vs. point pool here)?

    All Minions must have the same stats. Is giving them a Variable power all right so that they could have different mundane skills (such as professions) from one another?

    Should I use an Empower, a Transform, or a Summon Minions with the Attack, Range, and Sense Dependent (hearing) mods to get a volunteer from the audience and make him be a competent stunt clown even if he'd never performed before?

    Also, is it legal to modify Transfer so both sides of the equation affect the same trait for the target, Boosting the trait so long as he fulfills some requirement I set, and Draining it when he fails to do so? Such as granting 2 or 4 points worth of Wealth so long as he does something regularly, and wrecking his life and putting him out on the streets if he refuses to do it.

  2. 8. The following rules apply to powers and feats that allow for multiple characters (specifically Duplication, Summon, Minions, and Sidekick):

    1. The effective PL of Minions and Sidekicks is limited to one half the PC's PL, rounded down.

    2. Minions cannot use Combined Attack, and as a group, they can never provide more than a +2 bonus to any other character through the Aid Another action. (This does mean that one minion could help another minion, while a third minion helps a fourth minion, but not all three minions helping the fourth minion.)

    3. All Minions must have the same stats.

    4. Sidekicks may not use the Progression feat. Multiple Sidekicks are possible, but they come at full cost.

    5. Duplication and Summon are not allowed as Alternate Powers of other powers, such as Magic or Cosmic Energy Control.

    Is the PL of a Summoned Minion set to the rank of the Summon power, or are extra ranks possible for additional characters points by lowering the final PL (I'm looking at the tradeoff Mimic uses for rank vs. point pool here)?

    All Minions must have the same stats. Is giving them a Variable power all right so that they could have different mundane skills (such as professions) from one another?

    Should I use an Empower, a Transform, or a Summon Minions with the Attack, Range, and Sense Dependent (hearing) mods to get a volunteer from the audience and make him be a competent stunt clown even if he'd never performed before?

    Also, is it legal to modify Transfer so both sides of the equation affect the same trait for the target, Boosting the trait so long as he fulfills some requirement I set, and Draining it when he fails to do so? Such as granting 2 or 4 points worth of Wealth so long as he does something regularly, and wrecking his life and putting him out on the streets if he refuses to do it.

  3. 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12

    That's funny... I'm seeing 13+8+8+8+13= 21+8+21 = 8+42 = 50 ranks.

    50/4= 12.5 points. A point is not the same as a rank here.

    I would assume it rounds up, since that is a PP cost?

    skills:

    notice 13(3 ranks)

    investigate 8(2 ranks)

    search 8(2 ranks)

    survival 8(2 ranks)

    sense motive 13(3 ranks)

  4. 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12

    That's funny... I'm seeing 13+8+8+8+13= 21+8+21 = 8+42 = 50 ranks.

    50/4= 12.5 points. A point is not the same as a rank here.

    I would assume it rounds up, since that is a PP cost?

    skills:

    notice 13(3 ranks)

    investigate 8(2 ranks)

    search 8(2 ranks)

    survival 8(2 ranks)

    sense motive 13(3 ranks)

  5. 50 pts??...theses are the points 4 ranks/1 point-3+2=5+2+2=9+3=12

    That's funny... I'm seeing 13+8+8+8+13= 21+8+21 = 8+42 = 50 ranks.

    50/4= 12.5 points. A point is not the same as a rank here.

    I would assume it rounds up, since that is a PP cost?

    skills:

    notice 13(3 ranks)

    investigate 8(2 ranks)

    search 8(2 ranks)

    survival 8(2 ranks)

    sense motive 13(3 ranks)

  6. Did errata or Ultimate Power change the rule on p. 24 of the main rulebook limiting the total modifiers of a characters Fortitude, Reflex, and Will saves to power level +5?

    If not, is that each save individually, or the combined total?

  7. Did errata or Ultimate Power change the rule on p. 24 of the main rulebook limiting the total modifiers of a characters Fortitude, Reflex, and Will saves to power level +5?

    If not, is that each save individually, or the combined total?

  8. Did errata or Ultimate Power change the rule on p. 24 of the main rulebook limiting the total modifiers of a characters Fortitude, Reflex, and Will saves to power level +5?

    If not, is that each save individually, or the combined total?

  9. Again, I can't figure out where 1 point of your initiative is coming from.

    Notation on skills is confusing. You appear to have 50 ranks of skills, but state 12?

    On saves I count 9 points spent, not 10. Barnum, am I suffering eye problems or am I counting correctly on his confusing sheets?

    6 points worth of Abilities? I see 4, unless some kind of age-related lower starting stats are in use.

  10. Again, I can't figure out where 1 point of your initiative is coming from.

    Notation on skills is confusing. You appear to have 50 ranks of skills, but state 12?

    On saves I count 9 points spent, not 10. Barnum, am I suffering eye problems or am I counting correctly on his confusing sheets?

    6 points worth of Abilities? I see 4, unless some kind of age-related lower starting stats are in use.

  11. Again, I can't figure out where 1 point of your initiative is coming from.

    Notation on skills is confusing. You appear to have 50 ranks of skills, but state 12?

    On saves I count 9 points spent, not 10. Barnum, am I suffering eye problems or am I counting correctly on his confusing sheets?

    6 points worth of Abilities? I see 4, unless some kind of age-related lower starting stats are in use.

  12. I believe I see a few other flaws too...

    It looks to me like you have 86 ranks of skills. That's a bit more than 18 points worth.

    No skills for profession, crafts, knowledge, driving? Okay, but I suspect that may hinder your non-heroic life.

    Where are your tradeoffs stated on the sheet?

    Also, might I suggest use some sort of spellcheck program if English isn't your native language?

    Abilities look like you have 21 points, not 20.

    Initiative of 13, no dex bonus. I see +12 from feats, but where is the last +1 coming from?

    And I can't seem to figure out your reasoning on the BAB and BDB numbers relative to the reported points spent there.

  13. I believe I see a few other flaws too...

    It looks to me like you have 86 ranks of skills. That's a bit more than 18 points worth.

    No skills for profession, crafts, knowledge, driving? Okay, but I suspect that may hinder your non-heroic life.

    Where are your tradeoffs stated on the sheet?

    Also, might I suggest use some sort of spellcheck program if English isn't your native language?

    Abilities look like you have 21 points, not 20.

    Initiative of 13, no dex bonus. I see +12 from feats, but where is the last +1 coming from?

    And I can't seem to figure out your reasoning on the BAB and BDB numbers relative to the reported points spent there.

  14. I believe I see a few other flaws too...

    It looks to me like you have 86 ranks of skills. That's a bit more than 18 points worth.

    No skills for profession, crafts, knowledge, driving? Okay, but I suspect that may hinder your non-heroic life.

    Where are your tradeoffs stated on the sheet?

    Also, might I suggest use some sort of spellcheck program if English isn't your native language?

    Abilities look like you have 21 points, not 20.

    Initiative of 13, no dex bonus. I see +12 from feats, but where is the last +1 coming from?

    And I can't seem to figure out your reasoning on the BAB and BDB numbers relative to the reported points spent there.

  15. I've been looking and looking through the main rulebook, and either I'm too tired or I'm somehow overlooking whatever paragraph the answer to this problem is in.

    Where does it say whether or not the skill rank PL cap (+15 for PL10) already includes the ability bonus?

    I.e. if you have 15 ranks of Bluff, you can't use the Attractive feat to add onto that skill. But does your CHA stat modifier stack with the skill ranks?

  16. I've been looking and looking through the main rulebook, and either I'm too tired or I'm somehow overlooking whatever paragraph the answer to this problem is in.

    Where does it say whether or not the skill rank PL cap (+15 for PL10) already includes the ability bonus?

    I.e. if you have 15 ranks of Bluff, you can't use the Attractive feat to add onto that skill. But does your CHA stat modifier stack with the skill ranks?

  17. I've been looking and looking through the main rulebook, and either I'm too tired or I'm somehow overlooking whatever paragraph the answer to this problem is in.

    Where does it say whether or not the skill rank PL cap (+15 for PL10) already includes the ability bonus?

    I.e. if you have 15 ranks of Bluff, you can't use the Attractive feat to add onto that skill. But does your CHA stat modifier stack with the skill ranks?

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