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Bael

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Posts posted by Bael

  1. Beard

    I've looked this guy over before and I liked him then. I like that you brought the magic power down some to fit within the trade off caps.

    I think an angle of internal conflict might work well with this villain, with some of the other members of your order holding a grudge for you getting such a sweet assignment as Freedom City while they did not.

    there are a few mechanical problems though:

    your stats are added wrong I get 25 not 26 so you save a point there. You've still got three skill ranks to place in your skills cause I only see you spending 57 and you've payed for 60...I suggest a rank of English and maybe some other more common languages. Your powers don't add up, I'm getting a total of 81 not 79 I think it has to do with pre/post cognition though. To me you're coming up 152 out of 150 so you need to shave a couple points down. Also while you're working on him you might want to think about picking up the ritualist feat, I think it would fit with this character rather well.

    1] Thanks for the conceptual kudos.

    2] RE: "Angle of internal conflict" is this a mechanically relevant thought, i.e. should I take some sort of disad for it, or just a RP element to keep in mind? FYI I like the idea...

    3] So, apparently my ability to add has eroded with my memory and my waistline. Getting old sucks. I'll reswizzle, and repost the mechanicals (not the story).

    4] As a reality check, I took a guess that "Immunity to Precog" would be a 1-pointer, same for "Immunity to Postcog." They were not listed, but do they seem reasonable costs?

    5] I bought duration on "duplication" to "continuous" - if my interpretation of the rules is correct, this should allow me to set up my "clone" and then be able to cast other spells without it dissolving. That was the intention, at any rate... is my understanding correct? :-)

    6] I bought a few of the powers as Dynamic Alternative Powers - I had asked a question on the boards about APs and found out the "only one at a time" rule - but it looks as though if you buy them as DAPs, you can use multiples at once provided you do not exceed the power point sum of the founding power. True?

    7] I also bought a number of them with a range increase to "perception" assuming that would allow me to use ESP to extend my perception, and then cast the spell from a LOOOOOONG distance... am I correct?

    Thanks for your time...

    BR

  2. Beard

    I've looked this guy over before and I liked him then. I like that you brought the magic power down some to fit within the trade off caps.

    I think an angle of internal conflict might work well with this villain, with some of the other members of your order holding a grudge for you getting such a sweet assignment as Freedom City while they did not.

    there are a few mechanical problems though:

    your stats are added wrong I get 25 not 26 so you save a point there. You've still got three skill ranks to place in your skills cause I only see you spending 57 and you've payed for 60...I suggest a rank of English and maybe some other more common languages. Your powers don't add up, I'm getting a total of 81 not 79 I think it has to do with pre/post cognition though. To me you're coming up 152 out of 150 so you need to shave a couple points down. Also while you're working on him you might want to think about picking up the ritualist feat, I think it would fit with this character rather well.

    1] Thanks for the conceptual kudos.

    2] RE: "Angle of internal conflict" is this a mechanically relevant thought, i.e. should I take some sort of disad for it, or just a RP element to keep in mind? FYI I like the idea...

    3] So, apparently my ability to add has eroded with my memory and my waistline. Getting old sucks. I'll reswizzle, and repost the mechanicals (not the story).

    4] As a reality check, I took a guess that "Immunity to Precog" would be a 1-pointer, same for "Immunity to Postcog." They were not listed, but do they seem reasonable costs?

    5] I bought duration on "duplication" to "continuous" - if my interpretation of the rules is correct, this should allow me to set up my "clone" and then be able to cast other spells without it dissolving. That was the intention, at any rate... is my understanding correct? :-)

    6] I bought a few of the powers as Dynamic Alternative Powers - I had asked a question on the boards about APs and found out the "only one at a time" rule - but it looks as though if you buy them as DAPs, you can use multiples at once provided you do not exceed the power point sum of the founding power. True?

    7] I also bought a number of them with a range increase to "perception" assuming that would allow me to use ESP to extend my perception, and then cast the spell from a LOOOOOONG distance... am I correct?

    Thanks for your time...

    BR

  3. Bael is designed to be an Arch-Villain, a manipulator behind the scenes, and not an everyday encounter. He has a consistent paradigm, overarching goals which inform his actions, a reason to get up in the morning, and vast patience.

    Players Name: Bob Richter

    Power Level: PL 10 – 150 Points

    Real Name: Secret

    Alternate Identity: Bael

    Height: 5’ 11â€Â

    Weight: 170 lbs

    Hair: Dark

    Eyes: Blue

    Description: Short, dark hair, clean-shaven; blue eyes; expressive face; smiles frequently; handsome, but not overly so; lean, greyhound build; casual dresser; no jewelry, except for a ring, made of silver, inset with a comet-shaped piece of polished black stone; no tattoos, generally clean appearance, looks approachable.

    History: Bael was born to a family that genuinely believed in the Rapture, and that GOD was going to call his faithful home at any time. He was an only child, and home-schooled; when the promises made to his parents by their ministry failed, time and again, to materialize, Bael grew angry. He tried to convince his parents that the ministry had failed them, and that maybe there was another story – Bael was certain the local minister was a charlatan, just another carnival huckster preying on the gullible, and when his father grew sick, and refused medical treatment on the minister’s advice. Bael watched his father fade away and die of an illness that was never diagnosed, never treated, in agony of the mind, body, and soul. At his father’s funeral, his grief and fury overwhelmed him, and in a fit of rage Bael picked up a cheap, folding chair and beat the minister to death in front of the assembled.

    As Bael sat in jail, awaiting trial, he became persuaded that GOD had, in fact, abandoned the earth as a failed experiment, and that it was too far gone to be saved. Evil ran amok, good was in retreat, and he would no longer declare his allegiance to a GOD who no longer cared, and to principles which had no place in the world as it was.

    The man suddenly standing in his jail cell that night had a proposition for him. Was he interested, he was asked, in joining a group of people who had, like him, decided to play for the winning team in the time of chaos? Would he embrace his new role, accept training in eldritch arts, and swear to work to defeat the last few champions of good? Bael readily agreed, and swore a Blood Oath to the organization named, “The Fallen.â€Â

    The Fallen moved swiftly in, altering the memories of all of the witnesses. The case against him was dropped, due to the tearful confession of his mother, corroborated by the eye-witnesses at the funeral of how she snapped in her profound grief. She now rests comfortably in a sanitarium.

    Bael went with the man now known to him as Azrael, to a remote area of the world, perhaps someplace in Asia, to train as an agent of The Fallen. He studied hard, and proved an apt student of the Dark Arts. Through the application of vile potions and eldritch spells, he was transformed – he no longer ages, or needs to breathe, eat, drink or sleep. He can transport himself vast distances, turn lead into gold, view locations miles away, turn into a ghost, and subvert the minds of the weak, and unwary.

    Now known as Bael, a member in good standing of The Fallen, Bael has been assigned to Freedom City, with the assignment to foment chaos, sow discord, threaten the populace, etc. He is wealthy, owns several businesses as his alternate identity, but keeps this completely separate. Bael typically works subtly, rarely confronting Heroes directly, yet constantly seeking to distract, discredit, and demoralize.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 26)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +7 (+3[stat] +4[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +7 (+2[stat] +5[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=76)

    Point Totals:

    Stats: 26

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 76

    Total: 150

    Edited by Barnum to move the most up-to-date version of the character to the first post.

  4. Bael is designed to be an Arch-Villain, a manipulator behind the scenes, and not an everyday encounter. He has a consistent paradigm, overarching goals which inform his actions, a reason to get up in the morning, and vast patience.

    Players Name: Bob Richter

    Power Level: PL 10 – 150 Points

    Real Name: Secret

    Alternate Identity: Bael

    Height: 5’ 11â€Â

    Weight: 170 lbs

    Hair: Dark

    Eyes: Blue

    Description: Short, dark hair, clean-shaven; blue eyes; expressive face; smiles frequently; handsome, but not overly so; lean, greyhound build; casual dresser; no jewelry, except for a ring, made of silver, inset with a comet-shaped piece of polished black stone; no tattoos, generally clean appearance, looks approachable.

    History: Bael was born to a family that genuinely believed in the Rapture, and that GOD was going to call his faithful home at any time. He was an only child, and home-schooled; when the promises made to his parents by their ministry failed, time and again, to materialize, Bael grew angry. He tried to convince his parents that the ministry had failed them, and that maybe there was another story – Bael was certain the local minister was a charlatan, just another carnival huckster preying on the gullible, and when his father grew sick, and refused medical treatment on the minister’s advice. Bael watched his father fade away and die of an illness that was never diagnosed, never treated, in agony of the mind, body, and soul. At his father’s funeral, his grief and fury overwhelmed him, and in a fit of rage Bael picked up a cheap, folding chair and beat the minister to death in front of the assembled.

    As Bael sat in jail, awaiting trial, he became persuaded that GOD had, in fact, abandoned the earth as a failed experiment, and that it was too far gone to be saved. Evil ran amok, good was in retreat, and he would no longer declare his allegiance to a GOD who no longer cared, and to principles which had no place in the world as it was.

    The man suddenly standing in his jail cell that night had a proposition for him. Was he interested, he was asked, in joining a group of people who had, like him, decided to play for the winning team in the time of chaos? Would he embrace his new role, accept training in eldritch arts, and swear to work to defeat the last few champions of good? Bael readily agreed, and swore a Blood Oath to the organization named, “The Fallen.â€Â

    The Fallen moved swiftly in, altering the memories of all of the witnesses. The case against him was dropped, due to the tearful confession of his mother, corroborated by the eye-witnesses at the funeral of how she snapped in her profound grief. She now rests comfortably in a sanitarium.

    Bael went with the man now known to him as Azrael, to a remote area of the world, perhaps someplace in Asia, to train as an agent of The Fallen. He studied hard, and proved an apt student of the Dark Arts. Through the application of vile potions and eldritch spells, he was transformed – he no longer ages, or needs to breathe, eat, drink or sleep. He can transport himself vast distances, turn lead into gold, view locations miles away, turn into a ghost, and subvert the minds of the weak, and unwary.

    Now known as Bael, a member in good standing of The Fallen, Bael has been assigned to Freedom City, with the assignment to foment chaos, sow discord, threaten the populace, etc. He is wealthy, owns several businesses as his alternate identity, but keeps this completely separate. Bael typically works subtly, rarely confronting Heroes directly, yet constantly seeking to distract, discredit, and demoralize.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 26)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +7 (+3[stat] +4[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +7 (+2[stat] +5[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=76)

    Point Totals:

    Stats: 26

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 76

    Total: 150

    Edited by Barnum to move the most up-to-date version of the character to the first post.

  5. Bael is designed to be an Arch-Villain, a manipulator behind the scenes, and not an everyday encounter. He has a consistent paradigm, overarching goals which inform his actions, a reason to get up in the morning, and vast patience.

    Players Name: Bob Richter

    Power Level: PL 10 – 150 Points

    Real Name: Secret

    Alternate Identity: Bael

    Height: 5’ 11â€Â

    Weight: 170 lbs

    Hair: Dark

    Eyes: Blue

    Description: Short, dark hair, clean-shaven; blue eyes; expressive face; smiles frequently; handsome, but not overly so; lean, greyhound build; casual dresser; no jewelry, except for a ring, made of silver, inset with a comet-shaped piece of polished black stone; no tattoos, generally clean appearance, looks approachable.

    History: Bael was born to a family that genuinely believed in the Rapture, and that GOD was going to call his faithful home at any time. He was an only child, and home-schooled; when the promises made to his parents by their ministry failed, time and again, to materialize, Bael grew angry. He tried to convince his parents that the ministry had failed them, and that maybe there was another story – Bael was certain the local minister was a charlatan, just another carnival huckster preying on the gullible, and when his father grew sick, and refused medical treatment on the minister’s advice. Bael watched his father fade away and die of an illness that was never diagnosed, never treated, in agony of the mind, body, and soul. At his father’s funeral, his grief and fury overwhelmed him, and in a fit of rage Bael picked up a cheap, folding chair and beat the minister to death in front of the assembled.

    As Bael sat in jail, awaiting trial, he became persuaded that GOD had, in fact, abandoned the earth as a failed experiment, and that it was too far gone to be saved. Evil ran amok, good was in retreat, and he would no longer declare his allegiance to a GOD who no longer cared, and to principles which had no place in the world as it was.

    The man suddenly standing in his jail cell that night had a proposition for him. Was he interested, he was asked, in joining a group of people who had, like him, decided to play for the winning team in the time of chaos? Would he embrace his new role, accept training in eldritch arts, and swear to work to defeat the last few champions of good? Bael readily agreed, and swore a Blood Oath to the organization named, “The Fallen.â€Â

    The Fallen moved swiftly in, altering the memories of all of the witnesses. The case against him was dropped, due to the tearful confession of his mother, corroborated by the eye-witnesses at the funeral of how she snapped in her profound grief. She now rests comfortably in a sanitarium.

    Bael went with the man now known to him as Azrael, to a remote area of the world, perhaps someplace in Asia, to train as an agent of The Fallen. He studied hard, and proved an apt student of the Dark Arts. Through the application of vile potions and eldritch spells, he was transformed – he no longer ages, or needs to breathe, eat, drink or sleep. He can transport himself vast distances, turn lead into gold, view locations miles away, turn into a ghost, and subvert the minds of the weak, and unwary.

    Now known as Bael, a member in good standing of The Fallen, Bael has been assigned to Freedom City, with the assignment to foment chaos, sow discord, threaten the populace, etc. He is wealthy, owns several businesses as his alternate identity, but keeps this completely separate. Bael typically works subtly, rarely confronting Heroes directly, yet constantly seeking to distract, discredit, and demoralize.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 26)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +7 (+3[stat] +4[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +7 (+2[stat] +5[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=76)

    Point Totals:

    Stats: 26

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 76

    Total: 150

    Edited by Barnum to move the most up-to-date version of the character to the first post.

  6. So what does Metamorph do?

    Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form.

    Basically:

    Alternate Form is fixed into one form.

    Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.

  7. So what does Metamorph do?

    Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form.

    Basically:

    Alternate Form is fixed into one form.

    Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.

  8. So what does Metamorph do?

    Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form.

    Basically:

    Alternate Form is fixed into one form.

    Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.

  9. So what does Metamorph do?

    Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form.

    Basically:

    Alternate Form is fixed into one form.

    Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.

  10. So what does Metamorph do?

    Definitely shapeshift. Though you will find some GMs who will let you do it with Alternate Form (for the first mythical beast) and then buy the other two shapes as alternate powers of that Alternate Form.

    Basically:

    Alternate Form is fixed into one form.

    Shapeshift is far more flexible allowing you to shift into anything in a given category for 7 PPs per rank.

  11. So... it looks like Morph just changes what you look like... how does metamorph work? If you wanted to create a character who could change into 3 different mythological critters, say, a pegasus, a coatl, and a gryphon, would you use shapeshift, alternate form, or metamorph?

    Thanks!

  12. So... it looks like Morph just changes what you look like... how does metamorph work? If you wanted to create a character who could change into 3 different mythological critters, say, a pegasus, a coatl, and a gryphon, would you use shapeshift, alternate form, or metamorph?

    Thanks!

  13. So... it looks like Morph just changes what you look like... how does metamorph work? If you wanted to create a character who could change into 3 different mythological critters, say, a pegasus, a coatl, and a gryphon, would you use shapeshift, alternate form, or metamorph?

    Thanks!

  14. So... it looks like Morph just changes what you look like... how does metamorph work? If you wanted to create a character who could change into 3 different mythological critters, say, a pegasus, a coatl, and a gryphon, would you use shapeshift, alternate form, or metamorph?

    Thanks!

  15. So... it looks like Morph just changes what you look like... how does metamorph work? If you wanted to create a character who could change into 3 different mythological critters, say, a pegasus, a coatl, and a gryphon, would you use shapeshift, alternate form, or metamorph?

    Thanks!

  16. It explains some of the "stuff" above the PL, but not all. The Battlesuit guy in the example in the book has a Rank 19 Battlesuit. The Paragon has Impervious Toughness 12.

    My other question had to do with Alternative Powers. There's a line in the book that says you can only use one of the powers at once. Does that mean if you are using Magic to fly, if you use any other AP under magic you immediately plummet from the sky?

  17. It explains some of the "stuff" above the PL, but not all. The Battlesuit guy in the example in the book has a Rank 19 Battlesuit. The Paragon has Impervious Toughness 12.

    My other question had to do with Alternative Powers. There's a line in the book that says you can only use one of the powers at once. Does that mean if you are using Magic to fly, if you use any other AP under magic you immediately plummet from the sky?

  18. It explains some of the "stuff" above the PL, but not all. The Battlesuit guy in the example in the book has a Rank 19 Battlesuit. The Paragon has Impervious Toughness 12.

    My other question had to do with Alternative Powers. There's a line in the book that says you can only use one of the powers at once. Does that mean if you are using Magic to fly, if you use any other AP under magic you immediately plummet from the sky?

  19. It explains some of the "stuff" above the PL, but not all. The Battlesuit guy in the example in the book has a Rank 19 Battlesuit. The Paragon has Impervious Toughness 12.

    My other question had to do with Alternative Powers. There's a line in the book that says you can only use one of the powers at once. Does that mean if you are using Magic to fly, if you use any other AP under magic you immediately plummet from the sky?

  20. It explains some of the "stuff" above the PL, but not all. The Battlesuit guy in the example in the book has a Rank 19 Battlesuit. The Paragon has Impervious Toughness 12.

    My other question had to do with Alternative Powers. There's a line in the book that says you can only use one of the powers at once. Does that mean if you are using Magic to fly, if you use any other AP under magic you immediately plummet from the sky?

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