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Bael

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Everything posted by Bael

  1. Added 1 to Fort Save and subtracted 1 from Will. Corrected stats total and Powers total. ---------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 26) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +7 (+3[stat] +4[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +7 (+2[stat] +5[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 26 Traits: 20 Skills: 18 Feats: 10 Powers: 76 Total: 150
  2. Added 1 to Fort Save and subtracted 1 from Will. Corrected stats total and Powers total. ---------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 26) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +7 (+3[stat] +4[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +7 (+2[stat] +5[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 26 Traits: 20 Skills: 18 Feats: 10 Powers: 76 Total: 150
  3. Added 1 to Fort Save and subtracted 1 from Will. Corrected stats total and Powers total. ---------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 26) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +7 (+3[stat] +4[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +7 (+2[stat] +5[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 26 Traits: 20 Skills: 18 Feats: 10 Powers: 76 Total: 150
  4. Minions Removed. Saves Increased. ---------------------------------------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +8 (+2[stat] +6[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 25 Traits: 20 Skills: 18 Feats: 10 Powers: 77 Total: 150
  5. Minions Removed. Saves Increased. ---------------------------------------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +8 (+2[stat] +6[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 25 Traits: 20 Skills: 18 Feats: 10 Powers: 77 Total: 150
  6. Minions Removed. Saves Increased. ---------------------------------------------------------------------------------------------------------------- Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +8 (+2[stat] +6[save Buy-up]) (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 4] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 5] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=77) Point Totals: Stats: 25 Traits: 20 Skills: 18 Feats: 10 Powers: 77 Total: 150
  7. OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP) 4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute); Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat) Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below. 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Bael’s Minions Item Points Str: 30 +10 20 Con: 30 +10 20 Dex: 20 + 5 10 Int: 16 + 3 6 Wis: 16 + 3 6 Cha: 18 + 4 8 Total Stats: 70 BAB: 0 BDB: 10 20 Trait FinalStat Feat Buy-Up Points Dodge: 10 5 +5 Toughness: 10 10 Fortitude: 15 10 + 5 5 Reflex: 15 5 +10 10 Will: 15 3 +12 12 Total Trait Points: 47 Attack Specialization: Unarmed +10 5 Dodge: +5 5 Attractive: +2 2 Move-By Action 1 Uncanny Dodge 1 Evasion x2 2 Total Feats: 16 Skill Final Rank Stat Acrobatics 9 4 5 Computers 8 5 3 Diplomacy 9 5 4 Disguise 15 6 4 Gather Info 9 5 4 Notice 6 3 3 Prof: PR 11 8 3 Sense Motive 9 5 4 Stealth 8 3 5 Skills=44, 44/4=11 Points Total Skills: 11 Morph, 2/Rank, Rank=1 Points=2 -Innate (Succubus) Points=1 Super-Movement: Dimension Travel: Hell Only Points=2 Danger Sense Points=1 Powers=6 Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 79 Total: 150
  8. OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP) 4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute); Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat) Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below. 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Bael’s Minions Item Points Str: 30 +10 20 Con: 30 +10 20 Dex: 20 + 5 10 Int: 16 + 3 6 Wis: 16 + 3 6 Cha: 18 + 4 8 Total Stats: 70 BAB: 0 BDB: 10 20 Trait FinalStat Feat Buy-Up Points Dodge: 10 5 +5 Toughness: 10 10 Fortitude: 15 10 + 5 5 Reflex: 15 5 +10 10 Will: 15 3 +12 12 Total Trait Points: 47 Attack Specialization: Unarmed +10 5 Dodge: +5 5 Attractive: +2 2 Move-By Action 1 Uncanny Dodge 1 Evasion x2 2 Total Feats: 16 Skill Final Rank Stat Acrobatics 9 4 5 Computers 8 5 3 Diplomacy 9 5 4 Disguise 15 6 4 Gather Info 9 5 4 Notice 6 3 3 Prof: PR 11 8 3 Sense Motive 9 5 4 Stealth 8 3 5 Skills=44, 44/4=11 Points Total Skills: 11 Morph, 2/Rank, Rank=1 Points=2 -Innate (Succubus) Points=1 Super-Movement: Dimension Travel: Hell Only Points=2 Danger Sense Points=1 Powers=6 Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 79 Total: 150
  9. OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP) 4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute); Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat) Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below. 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=0 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Bael’s Minions Item Points Str: 30 +10 20 Con: 30 +10 20 Dex: 20 + 5 10 Int: 16 + 3 6 Wis: 16 + 3 6 Cha: 18 + 4 8 Total Stats: 70 BAB: 0 BDB: 10 20 Trait FinalStat Feat Buy-Up Points Dodge: 10 5 +5 Toughness: 10 10 Fortitude: 15 10 + 5 5 Reflex: 15 5 +10 10 Will: 15 3 +12 12 Total Trait Points: 47 Attack Specialization: Unarmed +10 5 Dodge: +5 5 Attractive: +2 2 Move-By Action 1 Uncanny Dodge 1 Evasion x2 2 Total Feats: 16 Skill Final Rank Stat Acrobatics 9 4 5 Computers 8 5 3 Diplomacy 9 5 4 Disguise 15 6 4 Gather Info 9 5 4 Notice 6 3 3 Prof: PR 11 8 3 Sense Motive 9 5 4 Stealth 8 3 5 Skills=44, 44/4=11 Points Total Skills: 11 Morph, 2/Rank, Rank=1 Points=2 -Innate (Succubus) Points=1 Super-Movement: Dimension Travel: Hell Only Points=2 Danger Sense Points=1 Powers=6 Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 79 Total: 150
  10. ROFL Well, that's interesting. The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me. Would you prefer that I: 1] Limit the power so it does what I want and not what you (justifiably) fear; 2] Abandon the power and spend the point elsewhere, or; 3] Abandon the power and choose another spell. Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!
  11. ROFL Well, that's interesting. The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me. Would you prefer that I: 1] Limit the power so it does what I want and not what you (justifiably) fear; 2] Abandon the power and spend the point elsewhere, or; 3] Abandon the power and choose another spell. Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!
  12. ROFL Well, that's interesting. The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me. Would you prefer that I: 1] Limit the power so it does what I want and not what you (justifiably) fear; 2] Abandon the power and spend the point elsewhere, or; 3] Abandon the power and choose another spell. Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!
  13. Losing the duplication is not a problem. I can substitute another spell, or just eat the point.
  14. Losing the duplication is not a problem. I can substitute another spell, or just eat the point.
  15. Losing the duplication is not a problem. I can substitute another spell, or just eat the point.
  16. I made two (hopefully final!) adjustments: 1] I capped Hellish Nightmares and Subversion at 10, but I did it with a notation so that if the PL increases, so can the power; 2] I added "Independent" to the Simulacrum power, and changed out "Continuous" for "Heroic". This way the duplicate will last for 48 rounds before expiring. And I can take a round and renew it should I need to, resetting the counter. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Simulacrum (Duplicate) Rank=12 Points=1 (AP) 4/Rank (Base = 2, +1 Survival, +1 Heroic, +0 Independent (48 Rounds); Range=Personal, Save=NA, Feat: Mental Link Points=1 (Feat) 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=1 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 78 Total: 150
  17. I made two (hopefully final!) adjustments: 1] I capped Hellish Nightmares and Subversion at 10, but I did it with a notation so that if the PL increases, so can the power; 2] I added "Independent" to the Simulacrum power, and changed out "Continuous" for "Heroic". This way the duplicate will last for 48 rounds before expiring. And I can take a round and renew it should I need to, resetting the counter. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Simulacrum (Duplicate) Rank=12 Points=1 (AP) 4/Rank (Base = 2, +1 Survival, +1 Heroic, +0 Independent (48 Rounds); Range=Personal, Save=NA, Feat: Mental Link Points=1 (Feat) 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=1 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 78 Total: 150
  18. I made two (hopefully final!) adjustments: 1] I capped Hellish Nightmares and Subversion at 10, but I did it with a notation so that if the PL increases, so can the power; 2] I added "Independent" to the Simulacrum power, and changed out "Continuous" for "Heroic". This way the duplicate will last for 48 rounds before expiring. And I can take a round and renew it should I need to, resetting the counter. Stats Str: 12 +1 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +2 17 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 14 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 7 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Simulacrum (Duplicate) Rank=12 Points=1 (AP) 4/Rank (Base = 2, +1 Survival, +1 Heroic, +0 Independent (48 Rounds); Range=Personal, Save=NA, Feat: Mental Link Points=1 (Feat) 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=1 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform Rank=10* Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA *Rank=12, Capped at 10 Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=78) Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 78 Total: 150
  19. Hi! Interesting character. Two comments: 1] The thought of a scaly hooker I find at once horrifying and strangely attractive. 2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.
  20. Hi! Interesting character. Two comments: 1] The thought of a scaly hooker I find at once horrifying and strangely attractive. 2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.
  21. Hi! Interesting character. Two comments: 1] The thought of a scaly hooker I find at once horrifying and strangely attractive. 2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.
  22. OK, I've corrected the the math errors, made a few tweaks, per your suggestions. ----------------------------------------------------------------------------------------------------------- Stats Str: 11 +0 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +3 18 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 19 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 6 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=12 Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Simulacrum (Duplicate) Rank=12 Points=1 (AP) 4/Rank (Base = 2, +1 Survival, +1 Duration (Continuous)); Range=Personal, Save=NA, Feat: Mental Link Points=1 (Feat) 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=1 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform) Rank=12 Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=80) Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 80 Total: 150
  23. OK, I've corrected the the math errors, made a few tweaks, per your suggestions. ----------------------------------------------------------------------------------------------------------- Stats Str: 11 +0 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +3 18 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 19 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 6 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=12 Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Simulacrum (Duplicate) Rank=12 Points=1 (AP) 4/Rank (Base = 2, +1 Survival, +1 Duration (Continuous)); Range=Personal, Save=NA, Feat: Mental Link Points=1 (Feat) 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=1 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform) Rank=12 Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=80) Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 80 Total: 150
  24. OK, I've corrected the the math errors, made a few tweaks, per your suggestions. ----------------------------------------------------------------------------------------------------------- Stats Str: 11 +0 Dex: 12 +1 Con: 16 +3 Int: 18 +4 Wis: 14 +2 Cha: 14 +2 (Total Stats = 25) Traits BAB: +0 BDB: +3 Initiative: +1 Saves: Toughness: +3 Fortitude: +6 (+3[stat] +3[save Buy-up]) Reflex: +6 (+1[stat] +5[save Buy-up]) Will: +5 (+2[stat] +3[save Buy-up]) (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save] Skills: Ranks Stats Final Rank Computers 8 +4 12 Craft: Jewelry 8 +4 12 Gather Info 15 +3 18 Diplomacy 8 +2 10 Knowledge: Arcane Lore 15 +4 19 Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic) Notice 6 +2 8 Sense Motive 4 +2 6 (Total Skill Points = 18) [72 Ranks/4] Feats: Alternate Identity 1 Artificer 1 Eidetic Memory 1 Ritualist 1 Seize Initiative 1 Well-Informed 1 Wealth, x4 4 (Total Feats = 10) Powers: Magic: Rank=24, 2/Rank, Points = 48 Spells 1] Hellish Nightmare (Mental Blast) Rank=12 Points=1 (AP) 4/Rank (No Mods); Range=Perception, Save=Will Bael can project horrific images into the mind of his target, severely damaging his psyche. 2] Simulacrum (Duplicate) Rank=12 Points=1 (AP) 4/Rank (Base = 2, +1 Survival, +1 Duration (Continuous)); Range=Personal, Save=NA, Feat: Mental Link Points=1 (Feat) 3] Magic Mirror (ESP) Rank=6 Points=2 (DAP) 3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA Feat: Dimensional Points=1 (Feat) 4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP) 5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA 5] Wraith Form (Linked Powers) Rank=NA Points=1 Insubstantiality 4=20, Invisibility 2=8, Trackless=2 6] Subversion (Mental Transform) Rank=12 Points=2 (DAP) 4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will 7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP) 6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA Immunities Aging, Starvation & Thirst, Need for Sleep= 3 Suffocation=2 Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts) Super-Senses Danger Sense=2 Mind Shield: Rank=8 (Total Power Points=80) Point Totals: Stats: 25 Traits: 17 Skills: 18 Feats: 10 Powers: 80 Total: 150
  25. Beard 1] Thanks for the conceptual kudos. 2] RE: "Angle of internal conflict" is this a mechanically relevant thought, i.e. should I take some sort of disad for it, or just a RP element to keep in mind? FYI I like the idea... 3] So, apparently my ability to add has eroded with my memory and my waistline. Getting old sucks. I'll reswizzle, and repost the mechanicals (not the story). 4] As a reality check, I took a guess that "Immunity to Precog" would be a 1-pointer, same for "Immunity to Postcog." They were not listed, but do they seem reasonable costs? 5] I bought duration on "duplication" to "continuous" - if my interpretation of the rules is correct, this should allow me to set up my "clone" and then be able to cast other spells without it dissolving. That was the intention, at any rate... is my understanding correct? :-) 6] I bought a few of the powers as Dynamic Alternative Powers - I had asked a question on the boards about APs and found out the "only one at a time" rule - but it looks as though if you buy them as DAPs, you can use multiples at once provided you do not exceed the power point sum of the founding power. True? 7] I also bought a number of them with a range increase to "perception" assuming that would allow me to use ESP to extend my perception, and then cast the spell from a LOOOOOONG distance... am I correct? Thanks for your time... BR
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