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Bael

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Posts posted by Bael

  1. Added 1 to Fort Save and subtracted 1 from Will.

    Corrected stats total and Powers total.

    ----------------------------------------------------------------------------------

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 26)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +7 (+3[stat] +4[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +7 (+2[stat] +5[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=77)

    Point Totals:

    Stats: 26

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 76

    Total: 150

  2. Added 1 to Fort Save and subtracted 1 from Will.

    Corrected stats total and Powers total.

    ----------------------------------------------------------------------------------

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 26)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +7 (+3[stat] +4[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +7 (+2[stat] +5[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=77)

    Point Totals:

    Stats: 26

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 76

    Total: 150

  3. Added 1 to Fort Save and subtracted 1 from Will.

    Corrected stats total and Powers total.

    ----------------------------------------------------------------------------------

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 26)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +7 (+3[stat] +4[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +7 (+2[stat] +5[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=0 (Base Power)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=77)

    Point Totals:

    Stats: 26

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 76

    Total: 150

  4. Minions Removed. Saves Increased.

    ----------------------------------------------------------------------------------------------------------------

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +8 (+2[stat] +6[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=77)

    Point Totals:

    Stats: 25

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 77

    Total: 150

  5. Minions Removed. Saves Increased.

    ----------------------------------------------------------------------------------------------------------------

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +8 (+2[stat] +6[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=77)

    Point Totals:

    Stats: 25

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 77

    Total: 150

  6. Minions Removed. Saves Increased.

    ----------------------------------------------------------------------------------------------------------------

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +8 (+2[stat] +6[save Buy-up])

    (Total Traits = 20) [+3 Defense(6) +3 Fort Save +5 Reflex Save +6 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    3] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    4] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    5] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    6] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=77)

    Point Totals:

    Stats: 25

    Traits: 20

    Skills: 18

    Feats: 10

    Powers: 77

    Total: 150

  7. OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP)

    4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute);

    Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute

    Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat)

    Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below.

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=78)

    Bael’s Minions

    Item Points

    Str: 30 +10 20

    Con: 30 +10 20

    Dex: 20 + 5 10

    Int: 16 + 3 6

    Wis: 16 + 3 6

    Cha: 18 + 4 8

    Total Stats: 70

    BAB: 0

    BDB: 10 20

    Trait FinalStat Feat Buy-Up Points

    Dodge: 10 5 +5

    Toughness: 10 10

    Fortitude: 15 10 + 5 5

    Reflex: 15 5 +10 10

    Will: 15 3 +12 12

    Total Trait Points: 47

    Attack Specialization: Unarmed +10 5

    Dodge: +5 5

    Attractive: +2 2

    Move-By Action 1

    Uncanny Dodge 1

    Evasion x2 2

    Total Feats: 16

    Skill Final Rank Stat

    Acrobatics 9 4 5

    Computers 8 5 3

    Diplomacy 9 5 4

    Disguise 15 6 4

    Gather Info 9 5 4

    Notice 6 3 3

    Prof: PR 11 8 3

    Sense Motive 9 5 4

    Stealth 8 3 5

    Skills=44, 44/4=11 Points

    Total Skills: 11

    Morph, 2/Rank, Rank=1 Points=2

    -Innate (Succubus) Points=1

    Super-Movement: Dimension Travel: Hell Only Points=2

    Danger Sense Points=1

    Powers=6

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 79

    Total: 150

  8. OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP)

    4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute);

    Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute

    Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat)

    Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below.

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=78)

    Bael’s Minions

    Item Points

    Str: 30 +10 20

    Con: 30 +10 20

    Dex: 20 + 5 10

    Int: 16 + 3 6

    Wis: 16 + 3 6

    Cha: 18 + 4 8

    Total Stats: 70

    BAB: 0

    BDB: 10 20

    Trait FinalStat Feat Buy-Up Points

    Dodge: 10 5 +5

    Toughness: 10 10

    Fortitude: 15 10 + 5 5

    Reflex: 15 5 +10 10

    Will: 15 3 +12 12

    Total Trait Points: 47

    Attack Specialization: Unarmed +10 5

    Dodge: +5 5

    Attractive: +2 2

    Move-By Action 1

    Uncanny Dodge 1

    Evasion x2 2

    Total Feats: 16

    Skill Final Rank Stat

    Acrobatics 9 4 5

    Computers 8 5 3

    Diplomacy 9 5 4

    Disguise 15 6 4

    Gather Info 9 5 4

    Notice 6 3 3

    Prof: PR 11 8 3

    Sense Motive 9 5 4

    Stealth 8 3 5

    Skills=44, 44/4=11 Points

    Total Skills: 11

    Morph, 2/Rank, Rank=1 Points=2

    -Innate (Succubus) Points=1

    Super-Movement: Dimension Travel: Hell Only Points=2

    Danger Sense Points=1

    Powers=6

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 79

    Total: 150

  9. OK, the only change I made was to ditch the "Duplication" spell for a "Summon Minions" spell. I can summon 3 150-point minions, and they last until killed. The intention is to use them to infiltrate organizations of interest - they have decent social skills, are very attractive, and skilled in various useful professions - law, public relations, etc.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Hell’s Call (Summon Minion) Rank=10 Points=1 (AP)

    4/Rank (Base = 2, +1 Fanatical, +1 Heroic, +1 Additional Type, +1 Duration: Sustained to Continuous, -2 Action: Standard to 1 Minute);

    Range=Touch, Duration=Continuous, Save=NA, Summoning Time=1 Minute

    Feat: Mental Link, Progression x2 ([Only 3] Minions) Points=0 (Feat)

    Bael can summon 3 minions to aid him – they remain until killed; they are identical except for skills set, and have expert training in infiltration and martial arts, as well as they ability to change their appearances at will. Generally, they take the forms of attractive women, because hey, that’s one of the perks of being a villain. Stats attached below.

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=0 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=78)

    Bael’s Minions

    Item Points

    Str: 30 +10 20

    Con: 30 +10 20

    Dex: 20 + 5 10

    Int: 16 + 3 6

    Wis: 16 + 3 6

    Cha: 18 + 4 8

    Total Stats: 70

    BAB: 0

    BDB: 10 20

    Trait FinalStat Feat Buy-Up Points

    Dodge: 10 5 +5

    Toughness: 10 10

    Fortitude: 15 10 + 5 5

    Reflex: 15 5 +10 10

    Will: 15 3 +12 12

    Total Trait Points: 47

    Attack Specialization: Unarmed +10 5

    Dodge: +5 5

    Attractive: +2 2

    Move-By Action 1

    Uncanny Dodge 1

    Evasion x2 2

    Total Feats: 16

    Skill Final Rank Stat

    Acrobatics 9 4 5

    Computers 8 5 3

    Diplomacy 9 5 4

    Disguise 15 6 4

    Gather Info 9 5 4

    Notice 6 3 3

    Prof: PR 11 8 3

    Sense Motive 9 5 4

    Stealth 8 3 5

    Skills=44, 44/4=11 Points

    Total Skills: 11

    Morph, 2/Rank, Rank=1 Points=2

    -Innate (Succubus) Points=1

    Super-Movement: Dimension Travel: Hell Only Points=2

    Danger Sense Points=1

    Powers=6

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 79

    Total: 150

  10. ROFL

    Well, that's interesting.

    The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me.

    Would you prefer that I:

    1] Limit the power so it does what I want and not what you (justifiably) fear;

    2] Abandon the power and spend the point elsewhere, or;

    3] Abandon the power and choose another spell.

    Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!

  11. ROFL

    Well, that's interesting.

    The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me.

    Would you prefer that I:

    1] Limit the power so it does what I want and not what you (justifiably) fear;

    2] Abandon the power and spend the point elsewhere, or;

    3] Abandon the power and choose another spell.

    Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!

  12. ROFL

    Well, that's interesting.

    The intention of the power was to be able to make a duplicate before going out of the house, leaving the duplicate behind so if I die I keep coming back; I had not even thought about bringing the dupe with me.

    Would you prefer that I:

    1] Limit the power so it does what I want and not what you (justifiably) fear;

    2] Abandon the power and spend the point elsewhere, or;

    3] Abandon the power and choose another spell.

    Should I go out and buy the Freedom City book? More to the point, is this game going to use the sourcebook? I have plots to devise, insurrection to foment, politician's wives/husbands/mistresses to seduce and blackmail, my bride to kill, and Gildor to frame for it... I'm swamped!

  13. I made two (hopefully final!) adjustments:

    1] I capped Hellish Nightmares and Subversion at 10, but I did it with a notation so that if the PL increases, so can the power;

    2] I added "Independent" to the Simulacrum power, and changed out "Continuous" for "Heroic". This way the duplicate will last for 48 rounds before expiring. And I can take a round and renew it should I need to, resetting the counter.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Simulacrum (Duplicate) Rank=12 Points=1 (AP)

    4/Rank (Base = 2, +1 Survival, +1 Heroic, +0 Independent (48 Rounds); Range=Personal, Save=NA,

    Feat: Mental Link Points=1 (Feat)

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=1 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=78)

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 78

    Total: 150

  14. I made two (hopefully final!) adjustments:

    1] I capped Hellish Nightmares and Subversion at 10, but I did it with a notation so that if the PL increases, so can the power;

    2] I added "Independent" to the Simulacrum power, and changed out "Continuous" for "Heroic". This way the duplicate will last for 48 rounds before expiring. And I can take a round and renew it should I need to, resetting the counter.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Simulacrum (Duplicate) Rank=12 Points=1 (AP)

    4/Rank (Base = 2, +1 Survival, +1 Heroic, +0 Independent (48 Rounds); Range=Personal, Save=NA,

    Feat: Mental Link Points=1 (Feat)

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=1 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=78)

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 78

    Total: 150

  15. I made two (hopefully final!) adjustments:

    1] I capped Hellish Nightmares and Subversion at 10, but I did it with a notation so that if the PL increases, so can the power;

    2] I added "Independent" to the Simulacrum power, and changed out "Continuous" for "Heroic". This way the duplicate will last for 48 rounds before expiring. And I can take a round and renew it should I need to, resetting the counter.

    Stats

    Str: 12 +1

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +2 17

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 14

    Language 8 na

    (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 7

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=10* Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Simulacrum (Duplicate) Rank=12 Points=1 (AP)

    4/Rank (Base = 2, +1 Survival, +1 Heroic, +0 Independent (48 Rounds); Range=Personal, Save=NA,

    Feat: Mental Link Points=1 (Feat)

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=1 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform Rank=10* Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    *Rank=12, Capped at 10

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=78)

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 78

    Total: 150

  16. Hi!

    Interesting character.

    Two comments:

    1] The thought of a scaly hooker I find at once horrifying and strangely attractive. :D

    2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.

  17. Hi!

    Interesting character.

    Two comments:

    1] The thought of a scaly hooker I find at once horrifying and strangely attractive. :D

    2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.

  18. Hi!

    Interesting character.

    Two comments:

    1] The thought of a scaly hooker I find at once horrifying and strangely attractive. :D

    2] On a serious note, though, it looks like you took the "Full Power" disadvantage on your gaze, which contradicts your narrative.

  19. OK, I've corrected the the math errors, made a few tweaks, per your suggestions.

    -----------------------------------------------------------------------------------------------------------

    Stats

    Str: 11 +0

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +3 18

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 19

    Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 6

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=12 Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Simulacrum (Duplicate) Rank=12 Points=1 (AP)

    4/Rank (Base = 2, +1 Survival, +1 Duration (Continuous)); Range=Personal, Save=NA,

    Feat: Mental Link Points=1 (Feat)

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=1 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform) Rank=12 Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=80)

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 80

    Total: 150

  20. OK, I've corrected the the math errors, made a few tweaks, per your suggestions.

    -----------------------------------------------------------------------------------------------------------

    Stats

    Str: 11 +0

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +3 18

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 19

    Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 6

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=12 Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Simulacrum (Duplicate) Rank=12 Points=1 (AP)

    4/Rank (Base = 2, +1 Survival, +1 Duration (Continuous)); Range=Personal, Save=NA,

    Feat: Mental Link Points=1 (Feat)

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=1 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform) Rank=12 Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=80)

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 80

    Total: 150

  21. OK, I've corrected the the math errors, made a few tweaks, per your suggestions.

    -----------------------------------------------------------------------------------------------------------

    Stats

    Str: 11 +0

    Dex: 12 +1

    Con: 16 +3

    Int: 18 +4

    Wis: 14 +2

    Cha: 14 +2

    (Total Stats = 25)

    Traits

    BAB: +0

    BDB: +3

    Initiative: +1

    Saves:

    Toughness: +3

    Fortitude: +6 (+3[stat] +3[save Buy-up])

    Reflex: +6 (+1[stat] +5[save Buy-up])

    Will: +5 (+2[stat] +3[save Buy-up])

    (Total Traits = 17) [+3 Defense{6} +3 Fort Save +5 Reflex Save +3 Will Save]

    Skills: Ranks Stats Final Rank

    Computers 8 +4 12

    Craft: Jewelry 8 +4 12

    Gather Info 15 +3 18

    Diplomacy 8 +2 10

    Knowledge: Arcane Lore 15 +4 19

    Language 8 na (English, Egyptian, Mandarin, Japanese, Latin, Greek, Hebrew, Arabic)

    Notice 6 +2 8

    Sense Motive 4 +2 6

    (Total Skill Points = 18) [72 Ranks/4]

    Feats:

    Alternate Identity 1

    Artificer 1

    Eidetic Memory 1

    Ritualist 1

    Seize Initiative 1

    Well-Informed 1

    Wealth, x4 4

    (Total Feats = 10)

    Powers:

    Magic: Rank=24, 2/Rank, Points = 48

    Spells

    1] Hellish Nightmare (Mental Blast) Rank=12 Points=1 (AP)

    4/Rank (No Mods); Range=Perception, Save=Will

    Bael can project horrific images into the mind of his target, severely damaging his psyche.

    2] Simulacrum (Duplicate) Rank=12 Points=1 (AP)

    4/Rank (Base = 2, +1 Survival, +1 Duration (Continuous)); Range=Personal, Save=NA,

    Feat: Mental Link Points=1 (Feat)

    3] Magic Mirror (ESP) Rank=6 Points=2 (DAP)

    3/Rank (Visual [2] + Audio [1]); Range=20 Miles, Save=NA

    Feat: Dimensional Points=1 (Feat)

    4] Shadow Gate (Teleport) Rank=9 Points=2 (DAP)

    5/Rank (Base=2, +1 Accurate, +2 Portal); Range=900 Feet/20,000 Miles, Save=NA

    5] Wraith Form (Linked Powers) Rank=NA Points=1

    Insubstantiality 4=20, Invisibility 2=8, Trackless=2

    6] Subversion (Mental Transform) Rank=12 Points=2 (DAP)

    4/Rank (Base=2, +0 Save=Will, +1 Continuous, +1 Range Increase); Range=Perception, Save=Will

    7] Alchemy (Physical Transform) Rank=8 Points=2 (DAP)

    6/Rank (Base=4 [Any metal to any metal], +1 Continuous, +1 Range); Range=Perception, Mass=250 Lbs, Save=NA

    Immunities

    Aging, Starvation & Thirst, Need for Sleep= 3

    Suffocation=2

    Precognition & Postcognition=4 (2 each) (Shows up as NULL on Pre/Post-cognitive attempts)

    Super-Senses

    Danger Sense=2

    Mind Shield: Rank=8

    (Total Power Points=80)

    Point Totals:

    Stats: 25

    Traits: 17

    Skills: 18

    Feats: 10

    Powers: 80

    Total: 150

  22. Beard

    I've looked this guy over before and I liked him then. I like that you brought the magic power down some to fit within the trade off caps.

    I think an angle of internal conflict might work well with this villain, with some of the other members of your order holding a grudge for you getting such a sweet assignment as Freedom City while they did not.

    there are a few mechanical problems though:

    your stats are added wrong I get 25 not 26 so you save a point there. You've still got three skill ranks to place in your skills cause I only see you spending 57 and you've payed for 60...I suggest a rank of English and maybe some other more common languages. Your powers don't add up, I'm getting a total of 81 not 79 I think it has to do with pre/post cognition though. To me you're coming up 152 out of 150 so you need to shave a couple points down. Also while you're working on him you might want to think about picking up the ritualist feat, I think it would fit with this character rather well.

    1] Thanks for the conceptual kudos.

    2] RE: "Angle of internal conflict" is this a mechanically relevant thought, i.e. should I take some sort of disad for it, or just a RP element to keep in mind? FYI I like the idea...

    3] So, apparently my ability to add has eroded with my memory and my waistline. Getting old sucks. I'll reswizzle, and repost the mechanicals (not the story).

    4] As a reality check, I took a guess that "Immunity to Precog" would be a 1-pointer, same for "Immunity to Postcog." They were not listed, but do they seem reasonable costs?

    5] I bought duration on "duplication" to "continuous" - if my interpretation of the rules is correct, this should allow me to set up my "clone" and then be able to cast other spells without it dissolving. That was the intention, at any rate... is my understanding correct? :-)

    6] I bought a few of the powers as Dynamic Alternative Powers - I had asked a question on the boards about APs and found out the "only one at a time" rule - but it looks as though if you buy them as DAPs, you can use multiples at once provided you do not exceed the power point sum of the founding power. True?

    7] I also bought a number of them with a range increase to "perception" assuming that would allow me to use ESP to extend my perception, and then cast the spell from a LOOOOOONG distance... am I correct?

    Thanks for your time...

    BR

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