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hero4hire

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  1. "----------Character Details--------- Player Name: H4H Character Name: Kirby Jackson Character Alias: Kid Kong GM's Name: varies Age: 12 Height: 5'3"" Weight: 130 Hair: Black Eyes: Green Power Level: 6 Power Points: 90 Appearance: -------------------------------------- ----------Background--------- If someone told Mr and Mrs Jackson that thier lovely new three bedroom, two bath ranch was built on a dimensional weak spot they may have passed on thier dream home. Alas they had no way of knowing that thier son would be concieved and raised amidst weird extra-dimensional exposure to the Terminus. Whose exotic entropic energies somehow allowed young Kirby to be able to "De-evolve" himself into a Simian-like form. Kirby soon adopted the Moniker "Kid Kong" after his favorite movie and makes nightly "expeditions" into the wild jungle that is Freedom City. If only his parents knew...He would be so Grounded! -------------------------------------- ----------Ability Scores--------- Strength: 22/6 (+6/-2) Dexterity: 22/12 (+6/+1) Constitution: 22/10 (+6/0) Intelligence: 10 (0) Wisdom: 10 (0) Charisma: 8 (-1) -------------------------------------- ----------Saves--------- Toughness: +6 Fortitude: +6 Reflex: +6 Willpower: +0 -------------------------------------- ----------Combat--------- Attack Bonus: +6 (melee), +3 (ranged) Damage Bonus: Unarmed +6 Grapple: +12 Defense Bonus: +6 (+2 flat footed) Initiative: +6 -------------------------------------- ----------Lifting Capacity--------- Light Load: 173 lbs Medium Load: 346 lbs Heavy Load: 520 lbs Max Load: 1040 lbs Push/Drag: 1.3 tons -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 80 ft / 40 ft / 20 ft Speed: 250 ft/r -------------------------------------- ----------Skills--------- [*:ddaj3e72]Acrobatics - 9 (+15) [*:ddaj3e72]Bluff - 0 (--1) [*:ddaj3e72]Climb - 9 (+15) [*:ddaj3e72]Diplomacy - 0 (--1) [*:ddaj3e72]Disguise - 0 (--1) [*:ddaj3e72]Escape Artist - 4 (+10) [*:ddaj3e72]Gather Info - 0 (--1) [*:ddaj3e72]Handle Animal - 11 (+10) [*:ddaj3e72]Intimidate - 11 (+10) [*:ddaj3e72]Notice - 10 (+10) [*:ddaj3e72]Sleight of Hand - 4 (+10) [*:ddaj3e72]Stealth - 4 (+10) [*:ddaj3e72]Survival - 10 (+10) [*:ddaj3e72]Swim - 0 (+6) -------------------------------------- ----------Feats--------- [*:ddaj3e72]Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff [*:ddaj3e72]Ambidexterity: Eliminate off-hand penalties [*:ddaj3e72]Animal Empathy: Use Handle Animal to affect the attitudes of animals [*:ddaj3e72]Attack Focus (Melee) (3): +3 bonus to melee attack rolls [*:ddaj3e72]Dodge Focus (3): +3 dodge bonus [*:ddaj3e72]Evasion (2): Suffer no damage from attacks allowing a Reflex save [*:ddaj3e72]Fearless: Immunity to fear effects [*:ddaj3e72]Improved Grab: Grapple as a free action after a successful attack [*:ddaj3e72]Improved Pin: -4 penalty on grappling checks against you [*:ddaj3e72]Move-by Action: Move both before and after a standard action [*:ddaj3e72]Takedown Attack (1): Gain addtl melee attack when you drop an opponent [*:ddaj3e72]Track: Use Survival to follow tracks [*:ddaj3e72]Uncanny Dodge (Scent): Retain your dodge bonus while flat-footed-------------------------------------- ----------Powers--------- Enhanced Strength {Simian Strength} - Power Rank 16 - Cost 16 (1 * 16) Enhanced Dexterity {Apelike Agility} - Power Rank 10 - Cost 10 (1 * 10) Enhanced Constitution {Orangutan Endurance} - Power Rank 12 - Cost 12 (1 * 12) Additional Limbs {Monkey Toes/Prehensile Feet} - Power Rank 2 - Cost 2 (1 * 2) Power Feats: Split Attack Drawbacks: Power Loss (Wearing Footwear, move action to remove; -1pp) Speed {Run-On-All-Fours} - Power Rank 2 - Cost 2 (1 * 2) AP: Leaping - Power Rank 2 - Cost 1 (0 * 2 + 1) Super-Movement (Wall-Crawling) {Spider-Monkey Skills} - Power Rank 2 - Cost 2 (1 * 2) Flaws: Still Requires Climb Roll As Normal AP: Super-Movement (Swinging) - Power Rank 1 - Cost 1 (0 * 1 + 1) Super-Senses (Low Light Vision, Scent) {Animalistic Awareness} - Power Rank 2 - Cost 2 (1 * 2) Comprehend Animals {Gorilla Gab} - Power Rank 2 - Cost 2 (1 * 2) Flaws: Non-Human Primates Only -------------------------------------- ----------Drawbacks--------- Normal Identity - Points -4 Description: - Full Round to Transform. -------------------------------------- ----------Cost Summary--------- Abilities: -4 Combat: 12 Saves: 0 Skills: 18 Feats: 18 Powers: 50 Drawbacks: -4 Total Cost: 90 --------------------------------------"
  2. "----------Character Details--------- Player Name: H4H Character Name: Kirby Jackson Character Alias: Kid Kong GM's Name: varies Age: 12 Height: 5'3"" Weight: 130 Hair: Black Eyes: Green Power Level: 6 Power Points: 90 Appearance: -------------------------------------- ----------Background--------- If someone told Mr and Mrs Jackson that thier lovely new three bedroom, two bath ranch was built on a dimensional weak spot they may have passed on thier dream home. Alas they had no way of knowing that thier son would be concieved and raised amidst weird extra-dimensional exposure to the Terminus. Whose exotic entropic energies somehow allowed young Kirby to be able to "De-evolve" himself into a Simian-like form. Kirby soon adopted the Moniker "Kid Kong" after his favorite movie and makes nightly "expeditions" into the wild jungle that is Freedom City. If only his parents knew...He would be so Grounded! -------------------------------------- ----------Ability Scores--------- Strength: 22/6 (+6/-2) Dexterity: 22/12 (+6/+1) Constitution: 22/10 (+6/0) Intelligence: 10 (0) Wisdom: 10 (0) Charisma: 8 (-1) -------------------------------------- ----------Saves--------- Toughness: +6 Fortitude: +6 Reflex: +6 Willpower: +0 -------------------------------------- ----------Combat--------- Attack Bonus: +6 (melee), +3 (ranged) Damage Bonus: Unarmed +6 Grapple: +12 Defense Bonus: +6 (+2 flat footed) Initiative: +6 -------------------------------------- ----------Lifting Capacity--------- Light Load: 173 lbs Medium Load: 346 lbs Heavy Load: 520 lbs Max Load: 1040 lbs Push/Drag: 1.3 tons -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 80 ft / 40 ft / 20 ft Speed: 250 ft/r -------------------------------------- ----------Skills--------- [*:ddaj3e72]Acrobatics - 9 (+15) [*:ddaj3e72]Bluff - 0 (--1) [*:ddaj3e72]Climb - 9 (+15) [*:ddaj3e72]Diplomacy - 0 (--1) [*:ddaj3e72]Disguise - 0 (--1) [*:ddaj3e72]Escape Artist - 4 (+10) [*:ddaj3e72]Gather Info - 0 (--1) [*:ddaj3e72]Handle Animal - 11 (+10) [*:ddaj3e72]Intimidate - 11 (+10) [*:ddaj3e72]Notice - 10 (+10) [*:ddaj3e72]Sleight of Hand - 4 (+10) [*:ddaj3e72]Stealth - 4 (+10) [*:ddaj3e72]Survival - 10 (+10) [*:ddaj3e72]Swim - 0 (+6) -------------------------------------- ----------Feats--------- [*:ddaj3e72]Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff [*:ddaj3e72]Ambidexterity: Eliminate off-hand penalties [*:ddaj3e72]Animal Empathy: Use Handle Animal to affect the attitudes of animals [*:ddaj3e72]Attack Focus (Melee) (3): +3 bonus to melee attack rolls [*:ddaj3e72]Dodge Focus (3): +3 dodge bonus [*:ddaj3e72]Evasion (2): Suffer no damage from attacks allowing a Reflex save [*:ddaj3e72]Fearless: Immunity to fear effects [*:ddaj3e72]Improved Grab: Grapple as a free action after a successful attack [*:ddaj3e72]Improved Pin: -4 penalty on grappling checks against you [*:ddaj3e72]Move-by Action: Move both before and after a standard action [*:ddaj3e72]Takedown Attack (1): Gain addtl melee attack when you drop an opponent [*:ddaj3e72]Track: Use Survival to follow tracks [*:ddaj3e72]Uncanny Dodge (Scent): Retain your dodge bonus while flat-footed-------------------------------------- ----------Powers--------- Enhanced Strength {Simian Strength} - Power Rank 16 - Cost 16 (1 * 16) Enhanced Dexterity {Apelike Agility} - Power Rank 10 - Cost 10 (1 * 10) Enhanced Constitution {Orangutan Endurance} - Power Rank 12 - Cost 12 (1 * 12) Additional Limbs {Monkey Toes/Prehensile Feet} - Power Rank 2 - Cost 2 (1 * 2) Power Feats: Split Attack Drawbacks: Power Loss (Wearing Footwear, move action to remove; -1pp) Speed {Run-On-All-Fours} - Power Rank 2 - Cost 2 (1 * 2) AP: Leaping - Power Rank 2 - Cost 1 (0 * 2 + 1) Super-Movement (Wall-Crawling) {Spider-Monkey Skills} - Power Rank 2 - Cost 2 (1 * 2) Flaws: Still Requires Climb Roll As Normal AP: Super-Movement (Swinging) - Power Rank 1 - Cost 1 (0 * 1 + 1) Super-Senses (Low Light Vision, Scent) {Animalistic Awareness} - Power Rank 2 - Cost 2 (1 * 2) Comprehend Animals {Gorilla Gab} - Power Rank 2 - Cost 2 (1 * 2) Flaws: Non-Human Primates Only -------------------------------------- ----------Drawbacks--------- Normal Identity - Points -4 Description: - Full Round to Transform. -------------------------------------- ----------Cost Summary--------- Abilities: -4 Combat: 12 Saves: 0 Skills: 18 Feats: 18 Powers: 50 Drawbacks: -4 Total Cost: 90 --------------------------------------"
  3. "----------Character Details--------- Player Name: H4H Character Name: Kirby Jackson Character Alias: Kid Kong GM's Name: varies Age: 12 Height: 5'3"" Weight: 130 Hair: Black Eyes: Green Power Level: 6 Power Points: 90 Appearance: -------------------------------------- ----------Background--------- If someone told Mr and Mrs Jackson that thier lovely new three bedroom, two bath ranch was built on a dimensional weak spot they may have passed on thier dream home. Alas they had no way of knowing that thier son would be concieved and raised amidst weird extra-dimensional exposure to the Terminus. Whose exotic entropic energies somehow allowed young Kirby to be able to "De-evolve" himself into a Simian-like form. Kirby soon adopted the Moniker "Kid Kong" after his favorite movie and makes nightly "expeditions" into the wild jungle that is Freedom City. If only his parents knew...He would be so Grounded! -------------------------------------- ----------Ability Scores--------- Strength: 22/6 (+6/-2) Dexterity: 22/12 (+6/+1) Constitution: 22/10 (+6/0) Intelligence: 10 (0) Wisdom: 10 (0) Charisma: 8 (-1) -------------------------------------- ----------Saves--------- Toughness: +6 Fortitude: +6 Reflex: +6 Willpower: +0 -------------------------------------- ----------Combat--------- Attack Bonus: +6 (melee), +3 (ranged) Damage Bonus: Unarmed +6 Grapple: +12 Defense Bonus: +6 (+2 flat footed) Initiative: +6 -------------------------------------- ----------Lifting Capacity--------- Light Load: 173 lbs Medium Load: 346 lbs Heavy Load: 520 lbs Max Load: 1040 lbs Push/Drag: 1.3 tons -------------------------------------- ----------Movement Rate--------- Base Speed: 30 ft/r / 60 ft/r / 120 ft/r Leap: 80 ft / 40 ft / 20 ft Speed: 250 ft/r -------------------------------------- ----------Skills--------- [*:ddaj3e72]Acrobatics - 9 (+15) [*:ddaj3e72]Bluff - 0 (--1) [*:ddaj3e72]Climb - 9 (+15) [*:ddaj3e72]Diplomacy - 0 (--1) [*:ddaj3e72]Disguise - 0 (--1) [*:ddaj3e72]Escape Artist - 4 (+10) [*:ddaj3e72]Gather Info - 0 (--1) [*:ddaj3e72]Handle Animal - 11 (+10) [*:ddaj3e72]Intimidate - 11 (+10) [*:ddaj3e72]Notice - 10 (+10) [*:ddaj3e72]Sleight of Hand - 4 (+10) [*:ddaj3e72]Stealth - 4 (+10) [*:ddaj3e72]Survival - 10 (+10) [*:ddaj3e72]Swim - 0 (+6) -------------------------------------- ----------Feats--------- [*:ddaj3e72]Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff [*:ddaj3e72]Ambidexterity: Eliminate off-hand penalties [*:ddaj3e72]Animal Empathy: Use Handle Animal to affect the attitudes of animals [*:ddaj3e72]Attack Focus (Melee) (3): +3 bonus to melee attack rolls [*:ddaj3e72]Dodge Focus (3): +3 dodge bonus [*:ddaj3e72]Evasion (2): Suffer no damage from attacks allowing a Reflex save [*:ddaj3e72]Fearless: Immunity to fear effects [*:ddaj3e72]Improved Grab: Grapple as a free action after a successful attack [*:ddaj3e72]Improved Pin: -4 penalty on grappling checks against you [*:ddaj3e72]Move-by Action: Move both before and after a standard action [*:ddaj3e72]Takedown Attack (1): Gain addtl melee attack when you drop an opponent [*:ddaj3e72]Track: Use Survival to follow tracks [*:ddaj3e72]Uncanny Dodge (Scent): Retain your dodge bonus while flat-footed-------------------------------------- ----------Powers--------- Enhanced Strength {Simian Strength} - Power Rank 16 - Cost 16 (1 * 16) Enhanced Dexterity {Apelike Agility} - Power Rank 10 - Cost 10 (1 * 10) Enhanced Constitution {Orangutan Endurance} - Power Rank 12 - Cost 12 (1 * 12) Additional Limbs {Monkey Toes/Prehensile Feet} - Power Rank 2 - Cost 2 (1 * 2) Power Feats: Split Attack Drawbacks: Power Loss (Wearing Footwear, move action to remove; -1pp) Speed {Run-On-All-Fours} - Power Rank 2 - Cost 2 (1 * 2) AP: Leaping - Power Rank 2 - Cost 1 (0 * 2 + 1) Super-Movement (Wall-Crawling) {Spider-Monkey Skills} - Power Rank 2 - Cost 2 (1 * 2) Flaws: Still Requires Climb Roll As Normal AP: Super-Movement (Swinging) - Power Rank 1 - Cost 1 (0 * 1 + 1) Super-Senses (Low Light Vision, Scent) {Animalistic Awareness} - Power Rank 2 - Cost 2 (1 * 2) Comprehend Animals {Gorilla Gab} - Power Rank 2 - Cost 2 (1 * 2) Flaws: Non-Human Primates Only -------------------------------------- ----------Drawbacks--------- Normal Identity - Points -4 Description: - Full Round to Transform. -------------------------------------- ----------Cost Summary--------- Abilities: -4 Combat: 12 Saves: 0 Skills: 18 Feats: 18 Powers: 50 Drawbacks: -4 Total Cost: 90 --------------------------------------"
  4. Hybrid took one of the communicators and stowed it in his belt. "Well Mumm-Ra put the ke-bosh on my plans. Do you guys have a rec room?" he asked offhandedly.
  5. Hybrid took one of the communicators and stowed it in his belt. "Well Mumm-Ra put the ke-bosh on my plans. Do you guys have a rec room?" he asked offhandedly.
  6. Hybrid took one of the communicators and stowed it in his belt. "Well Mumm-Ra put the ke-bosh on my plans. Do you guys have a rec room?" he asked offhandedly.
  7. Since Matter Eater is essentially Drain Toughness as well methinks if I play I will be coming up with something else.
  8. Since Matter Eater is essentially Drain Toughness as well methinks if I play I will be coming up with something else.
  9. Since Matter Eater is essentially Drain Toughness as well methinks if I play I will be coming up with something else.
  10. Another Power Set that interested me was a kid who could eat anything and automatically metabolized it into increased size (getting fatter and fatter) but would slowly "burn it off". When hugely obese he is bigger and tougher and...well rounder. (hence bouncing) It would look something like this: ----------Powers--------- Matter-Eater {Eat Anything} - Power Rank 6 - Cost 17 (2 * 6 + 5) Extras: Stomach Storage Growth {Living Large} - Power Rank 6 - Cost 7 (1 * 6 + 1) Extras: Linked to Matter Eater Flaws: Limit: Can only activate ranks equal to Toughness Drained, Fades Power Feats: Slow Fade AP: Acid {Barf} - Power Rank 6 - Cost 1 (0 * 6 + 1) Extras: Range AP: Strike {Chomp} - Power Rank 6 - Cost 1 (0 * 6 + 1) Extras: Penetrating Bouncing {Round Body} - Power Rank 3 - Cost 9 (3 * 3) Extras: Impact Resistance Flaws: Limited: Only while Grown -------------------------------------- edit: I probably will have to edit The strike/bite as he would have to shrink to do it.
  11. Another Power Set that interested me was a kid who could eat anything and automatically metabolized it into increased size (getting fatter and fatter) but would slowly "burn it off". When hugely obese he is bigger and tougher and...well rounder. (hence bouncing) It would look something like this: ----------Powers--------- Matter-Eater {Eat Anything} - Power Rank 6 - Cost 17 (2 * 6 + 5) Extras: Stomach Storage Growth {Living Large} - Power Rank 6 - Cost 7 (1 * 6 + 1) Extras: Linked to Matter Eater Flaws: Limit: Can only activate ranks equal to Toughness Drained, Fades Power Feats: Slow Fade AP: Acid {Barf} - Power Rank 6 - Cost 1 (0 * 6 + 1) Extras: Range AP: Strike {Chomp} - Power Rank 6 - Cost 1 (0 * 6 + 1) Extras: Penetrating Bouncing {Round Body} - Power Rank 3 - Cost 9 (3 * 3) Extras: Impact Resistance Flaws: Limited: Only while Grown -------------------------------------- edit: I probably will have to edit The strike/bite as he would have to shrink to do it.
  12. Another Power Set that interested me was a kid who could eat anything and automatically metabolized it into increased size (getting fatter and fatter) but would slowly "burn it off". When hugely obese he is bigger and tougher and...well rounder. (hence bouncing) It would look something like this: ----------Powers--------- Matter-Eater {Eat Anything} - Power Rank 6 - Cost 17 (2 * 6 + 5) Extras: Stomach Storage Growth {Living Large} - Power Rank 6 - Cost 7 (1 * 6 + 1) Extras: Linked to Matter Eater Flaws: Limit: Can only activate ranks equal to Toughness Drained, Fades Power Feats: Slow Fade AP: Acid {Barf} - Power Rank 6 - Cost 1 (0 * 6 + 1) Extras: Range AP: Strike {Chomp} - Power Rank 6 - Cost 1 (0 * 6 + 1) Extras: Penetrating Bouncing {Round Body} - Power Rank 3 - Cost 9 (3 * 3) Extras: Impact Resistance Flaws: Limited: Only while Grown -------------------------------------- edit: I probably will have to edit The strike/bite as he would have to shrink to do it.
  13. "I think that Eagle guy is a member. But he flew ahead so fast I lost track of him." He then smiled. "Phasing in probably would be a bad idea huh???"
  14. "I think that Eagle guy is a member. But he flew ahead so fast I lost track of him." He then smiled. "Phasing in probably would be a bad idea huh???"
  15. "I think that Eagle guy is a member. But he flew ahead so fast I lost track of him." He then smiled. "Phasing in probably would be a bad idea huh???"
  16. I think we need a go ahead from Eagle...
  17. I think we need a go ahead from Eagle...
  18. I think we need a go ahead from Eagle...
  19. A power I had been thinking about was possibly "Ectoplasm Control" which would allow him to physically control spirits and hock big slimey loogies at people.
  20. A power I had been thinking about was possibly "Ectoplasm Control" which would allow him to physically control spirits and hock big slimey loogies at people.
  21. A power I had been thinking about was possibly "Ectoplasm Control" which would allow him to physically control spirits and hock big slimey loogies at people.
  22. I don't know yet. I like the idea. But I would have to use it a bit and see how it works.
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