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beard

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Everything posted by beard

  1. thanks, I took a bit of inspiration from Road House for the first one. I figure we should maybe have a few basic rules for ref's too mostly consisting of: be fair, be polite, and be nice. but I don't see it being much of an issue.
  2. thanks, I took a bit of inspiration from Road House for the first one. I figure we should maybe have a few basic rules for ref's too mostly consisting of: be fair, be polite, and be nice. but I don't see it being much of an issue.
  3. thanks, I took a bit of inspiration from Road House for the first one. I figure we should maybe have a few basic rules for ref's too mostly consisting of: be fair, be polite, and be nice. but I don't see it being much of an issue.
  4. Rule number one: play nice, even if your villain is the most maniacal and cold hearted demon from beyond space and time that doesn't mean you have to be. Be nice and try to keep all posts in and out of character to a PG to PG-13 rating. Rule number two: Your character doesn't know everything you do. Keep in character knowledge and out of character knowledge separate, if people complain too much about you meta gaming ref's will have to have a talk with you. how's that for a start?
  5. Rule number one: play nice, even if your villain is the most maniacal and cold hearted demon from beyond space and time that doesn't mean you have to be. Be nice and try to keep all posts in and out of character to a PG to PG-13 rating. Rule number two: Your character doesn't know everything you do. Keep in character knowledge and out of character knowledge separate, if people complain too much about you meta gaming ref's will have to have a talk with you. how's that for a start?
  6. Rule number one: play nice, even if your villain is the most maniacal and cold hearted demon from beyond space and time that doesn't mean you have to be. Be nice and try to keep all posts in and out of character to a PG to PG-13 rating. Rule number two: Your character doesn't know everything you do. Keep in character knowledge and out of character knowledge separate, if people complain too much about you meta gaming ref's will have to have a talk with you. how's that for a start?
  7. Rule number one: play nice, even if your villain is the most maniacal and cold hearted demon from beyond space and time that doesn't mean you have to be. Be nice and try to keep all posts in and out of character to a PG to PG-13 rating. Rule number two: Your character doesn't know everything you do. Keep in character knowledge and out of character knowledge separate, if people complain too much about you meta gaming ref's will have to have a talk with you. how's that for a start?
  8. Rule number one: play nice, even if your villain is the most maniacal and cold hearted demon from beyond space and time that doesn't mean you have to be. Be nice and try to keep all posts in and out of character to a PG to PG-13 rating. Rule number two: Your character doesn't know everything you do. Keep in character knowledge and out of character knowledge separate, if people complain too much about you meta gaming ref's will have to have a talk with you. how's that for a start?
  9. makes sense, having to restrict every super group's headquarters or villain's hideout is gonna be time consuming for the moderator that has to do it though. I wish there was an easier way. we could always just decide that if you have a base of any kind it stays public and if you wanna discuss things in private you can take it to PM's or something....
  10. makes sense, having to restrict every super group's headquarters or villain's hideout is gonna be time consuming for the moderator that has to do it though. I wish there was an easier way. we could always just decide that if you have a base of any kind it stays public and if you wanna discuss things in private you can take it to PM's or something....
  11. makes sense, having to restrict every super group's headquarters or villain's hideout is gonna be time consuming for the moderator that has to do it though. I wish there was an easier way. we could always just decide that if you have a base of any kind it stays public and if you wanna discuss things in private you can take it to PM's or something....
  12. makes sense, having to restrict every super group's headquarters or villain's hideout is gonna be time consuming for the moderator that has to do it though. I wish there was an easier way. we could always just decide that if you have a base of any kind it stays public and if you wanna discuss things in private you can take it to PM's or something....
  13. makes sense, having to restrict every super group's headquarters or villain's hideout is gonna be time consuming for the moderator that has to do it though. I wish there was an easier way. we could always just decide that if you have a base of any kind it stays public and if you wanna discuss things in private you can take it to PM's or something....
  14. is it possible to password lock a sub forum? cause if you can then if you have a group headquarters you just make sure everyone in the headquarters knows the password and you're set...right?
  15. is it possible to password lock a sub forum? cause if you can then if you have a group headquarters you just make sure everyone in the headquarters knows the password and you're set...right?
  16. is it possible to password lock a sub forum? cause if you can then if you have a group headquarters you just make sure everyone in the headquarters knows the password and you're set...right?
  17. is it possible to password lock a sub forum? cause if you can then if you have a group headquarters you just make sure everyone in the headquarters knows the password and you're set...right?
  18. is it possible to password lock a sub forum? cause if you can then if you have a group headquarters you just make sure everyone in the headquarters knows the password and you're set...right?
  19. personally I think that for the sake of keeping plot centralized around the city it might be good to limit the PL somewhat, say nothing less than 5 and no higher than 10. Still a good range of characters that can be made in there but none so powerful they could explode the city with an errant 'achoo'
  20. personally I think that for the sake of keeping plot centralized around the city it might be good to limit the PL somewhat, say nothing less than 5 and no higher than 10. Still a good range of characters that can be made in there but none so powerful they could explode the city with an errant 'achoo'
  21. personally I think that for the sake of keeping plot centralized around the city it might be good to limit the PL somewhat, say nothing less than 5 and no higher than 10. Still a good range of characters that can be made in there but none so powerful they could explode the city with an errant 'achoo'
  22. personally I think that for the sake of keeping plot centralized around the city it might be good to limit the PL somewhat, say nothing less than 5 and no higher than 10. Still a good range of characters that can be made in there but none so powerful they could explode the city with an errant 'achoo'
  23. personally I think that for the sake of keeping plot centralized around the city it might be good to limit the PL somewhat, say nothing less than 5 and no higher than 10. Still a good range of characters that can be made in there but none so powerful they could explode the city with an errant 'achoo'
  24. well the standard format I've always been happy with is: Name: Alternate Identity: Height: Weight: Hair: Eyes: Description: History: Stats: Str: Dex: Con: Int: Wis: Cha: BAB: BDB: Initiative: Skills: Feats: Powers: Drawbacks: but thats just me.
  25. well the standard format I've always been happy with is: Name: Alternate Identity: Height: Weight: Hair: Eyes: Description: History: Stats: Str: Dex: Con: Int: Wis: Cha: BAB: BDB: Initiative: Skills: Feats: Powers: Drawbacks: but thats just me.
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