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Amelia

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Posts posted by Amelia

  1. Completed By Durf

    Dirge:

     

    4PP to spend.

     

    Please increase his Strength by +4, from 18 (+4) to 22 (+6).

    This will change the "Heavy Load" listed next to his Strength score from "300 lbs." to "520 lbs.".

    This will also change his Grapple bonus and his Climb and Swim skill bonuses.

     

  2. Quote

    Constitution: 22 (+6) (+10 from Enhanced Constitution – see power)

    Just write "Constitution 22/12 (+6/+1)".

     

    Quote

    Attack: +0

    Not gonna fly.

    You're technically sidestepping the house rules about a minimum of 1/3rd of your total attack bonus being from Base Attack by using Perception-range attacks, but no redname is going to let that slide by.

    It's not just a mechanical balance issue. It's also a genre convention. In the comics and movies, even "noncombatants" who are important characters to the story tend to do OK for themselves in a fight.

     

    Quote

    Defense: +7 (+5 Base +2 Dodge), +5 Flat-Footed

    Wrong.

    Half of your base Defense bonus (not including any Dodge Focus or Shield ranks, just the 2PP-per-+1 stuff), rounded down, is your dodge bonus. That's what you lose when you're caught flat-footed. The Dodge Focus feat and the Shield power (which is really just Enhanced Dodge Focus) add directly to your dodge bonus instead of to your base Defense, so when you get caught flat-footed, they go away too.

    You paid 10PP, so you got +5 ranks of base Defense. +2 of that is your dodge bonus, so when you get caught flat-footed, you lose it, and you're left with +3.

    So that should read "Defense: +5, +3 Flat-Footed".

     

    Also, with +6 Toughness from your Con and no other source, and +5 Defense, you're not even coming close to hitting PL10 defensive combat caps. That's a really bad idea.

     

    Quote

    Reflex: +1 (+1 Dex)

    Really bad idea to have even your worst save be this low.

     

    Quote

    Bluff 0 (+4)

    Looks like you have +0 Cha and one rank of the Attractive feat (which is just Limited ranks of Bluff and Diplomacy, for 1PP per 8 total ranks instead of the usual 1PP per 4 ranks), this should actually read "Bluff 0 (+0, +4 Attractive)". Same with Diplomacy.

     

    Quote

    Acrobatics 1 (+2)

    Computers 1 (+2)

    Craft (Structural) 1 (+2)

    Investigate 1 (+1)

    Your math is wrong. If you're putting 1 rank into an Int skill, and you have an Int of +2, then it should read "1 (+3)".

    Also, with bonuses that low, why bother putting ranks there at all? Look at the DCs listed under each skill in the core book. What checks are you going to make with these bonuses?
     

    Quote

    Languages (English (Native), Japanese, Malay, Mandarin) 3 (+4)

    There's no check or bonus with Language. You speak the language or you don't.

     

    Quote

    Profession (Cook) 3 (+4)

    Craft is probably a better skill for this than Profession, since you're actually making something. "Craft (Artistic)" is the catch-all subskill for things like cooking that the others don't cover.

     

    Quote

    Attractive I
    Improved Initiative II
    Luck III

    Use Arabic numerals, not Roman numerals. If you only have one rank, don't put any number. Just write "Attractive". If you have multiple ranks, just write "Improved Initiative 2".
     

    Quote

    Diehard

    Per the house rules, everyone gets this for free. Your PC literally can't die unless you consent to it OOC.
     

    Quote

    Immunity 10 (Aging; Disease; Poison; Need for Sleep; Fatigue Effects) [10PP] (Descriptors: Mutant, Life Energy)

    If you took Immunity to Fatigue effects because you thought it would let you use Extra Effort for free, then be aware that it does not do that. It protects you from the Fatigue attack power.

     

    Quote

    Regeneration 10 (Recover Rate; Injured 2 [standard action], Staggered 3 [1 minute], Disabled 3 [1 minute] Resurrection 2 [1 Day]; Feats: Persistent, Regrowth) [12PP] (Descriptors: Mutant, Life Energy) 

    Why does it take him longer to recover from a Bruised condition (one minute by default) than an Injured condition?

     

     

    Quote

    Super-Senses 3 (Physical Condition Awareness; Descriptor Frequency: Very Common; Sense Type: Visual, Default Extras: Accurate, Acute, Ranged; Extra: Analytical; Flaw: Action (None to Move Action)) [3PP] (Descriptors: Mutant, Life Energy)

    The rednames will probably not approve an action flaw on Super-Senses.

     

    Quote

    Biokinesis 27 (54PP Array, Feats: Alternate Power ? [62PP] (Descriptors: Mutant, Life Energy)

    BE: Healing 10 (Feats: Stabilize, Persistent, Regrowth; Extra: Restoration, Resurrection, Total) {53/54} (Descriptors: Mutant, Life Energy)

    AP: Damage 10 (Extra: Alternate Save (Fortitude), Range (Perception)) {40/54} (Descriptors: Mutant, Life Energy)

    AP: Drain 10 (Any one Physical ability score; Feats: Incurable; Extra: Range (Perception)) {41/54} (Descriptors: Mutant, Life Energy)

    AP: Fatigue 10 (Feats: Incurable, Reversible, Selective; Extra: Area (General, Burst), Extra: Range (Perception)) {53/54} (Descriptors: Mutant, Life Energy)

    AP: Healing 10 (Feats: Stabilize; Extra: Action (Standard), Range (Perception)) {51/54} (Descriptors: Mutant, Life Energy)

    AP: Nauseate 10 (Feats: Reversible, Selective; Extra: Area (General, Burst), Extra: Range (Perception)) {52/54} (Descriptors: Mutant, Life Energy)

    AP: Paralyse 10 (Feats: Reversible, Selective; Extra: Area (General, Burst), Range (Perception)) {52/54} (Descriptors: Mutant, Life Energy)

    AP: Stun 10 (Feats: Reversible, Selective; Extra: Area (General, Burst), Extra: Range (Perception)) {52/54} (Descriptors: Mutant, Life Energy)

    Good GOD, Lemon.

     

    You don't have to take that many Alternate Powers. Take HALF that many. You don't need that many exotic attacks. Drain, Fatigue, Nauseate, Paralyze, AND Stun is excessive. I'd take maybe two of those. Remember power stunts! That's the main reason to take ranks of the Luck feat in the first place. Try before you buy!

     

    Selective is an EXTRA on attack powers, especially Area attack powers.

     

    If I were you, I'd stick to single-target attacks in the array, and I'd leave Area versions to power stunts. Just being able to spam Selective Area attacks every round is boring in play, for you and for everyone else. And certain character archetypes like Martial Artists, Weapon Masters, and Costumed Detectives tend to have tradeoffs in favor of Attack over Damage, and they tend to have Takedown Attack, so they're usually better at sweeping minion groups than they are at dealing with hard single targets, which the more "powerful" heroes tend to excel at. Spamming AoEs every round kinda invades their niche.

     

    A common cost-cutting trick with Perception-range powers is flawing the Action down to Full. You probably don't need to move to get within range or to line up the shot.

     

    Unlike extras, which always apply, power feats are optional. Each time you use a power, you can decide which of the power feats you have on the effect you will use and which ones you won't. Knowing that might make you take a second look at some of the power feat options.

     

    If you keep the Drain effect, then remember that Drained traits come back at 1PP per round unless you have the Slow Fade power feat and/or the Total Fade extra.

     

    By default, Healing takes a full action to use, so you can only use it on someone you're already within touch-range of, unless you either 1) move to them, take a standard action to START healing, and then have to wait until your next action to FINISH it, taking two rounds and hoping you're not interrupted, or 2) Use Extra Effort for an additional action in the same round, costing a level of Fatigue (or a Hero Point to buy it off). I would increase the action on Healing to Standard before I bought any other extras for it.

    Stabilizing is a DC10 check,  you have 10 ranks, you can't fail, you don't need the Stabilize power feat.

    It might be more fun and dramatic to not take the Persistent or Regrowth power feats, and instead, if a chance to use either one comes up in play, use Extra Effort to grab the feat temporarily. Similarly, it might be more fun and dramatic to not take the Resurrection extra, and instead, if the chance comes up during play to resurrect someone, use Extra Effort to gain a temporary AP that's a version of Healing which does have it. Again, POWER STUNTS!

     

    I would consider an AP with Enhanced Strength (and maybe some Super-Strength if you have powers left over), so that, if he's up against foes resistant or immune to Fortitude saves, he can still do something. His fluff seems to suggest that beefing himself up would fall within his abilities. 30PP would give him Enhanced Strength 30, for a total of 40 (+15). If you give him +5 base Attack bonus, then when he's not slinging his Perception-range Fort attacks, he can Hulk up, punch people, and still hit PL10 offensive combat caps (5 + 15 = 20, 20 / 2 = 10). And +5 attack would still work with the "(relative) lack of combat training" you envisioned.

     

  3. Persephone's now got her Impervious Toughness and Light effects up, but not her Flight effect.

    She uses Extra Effort to power stunt a temporary Alternate Power feat on her Plant Control array:

     

    Damage 10 (Extras: Autofire, Range [Ranged, 10 100ft Increments, 1,000ft Max]; Flaws: Action [Full]; Feats: Accurate 3, Improved Critical 2, Indirect 3, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [30PP]

     

    She'll use it to attack the face on the wall.

    If she needs an attack roll, then she'll All-Out Attack for +2 Attack / -2 Defense and Power Attack for -2 Attack / +2 Damage, getting a 12 and then burning a Hero Point to re-roll and get a 29, and if that hits, provoking a DC27 Toughness save (plus any applicable Autofire bonuses).

    If she didn't need an attack roll to hit the wall, then the tradeoff feats don't apply, the Toughness save is DC25, and she didn't need to spend the HP.

     

    All of that is free actions except for the full action to use the Damage effect.

     

  4. Persephone

     

    At first, the green woman gave only a subtle roll of her eyes in response to her doppelganger's taunts. But then it mentioned a "daddy," and a "baby," and "murder," and suddenly she was twenty-one years old again. Staring down at test results, and then a nice, handsome young man kneeling in front of her with a ring. The sight of either one should have made her feel happy, excited, but instead they filled her with anxiety to the point of nausea. She saw her entire life drawn on a giant map spread out beneath her, a well-trodden path carved out and paved over by her mother and her grandmothers before her, and she knew it wasn't her path, it wasn't the life she wanted. She saw the angry, screaming faces of the protesters at the clinic, and the determined grimace of the volunteers locked arm-in-arm to create a tunnel for her, a different path for her to walk. She saw the quiet and still handsome but no less angry face of that same nice young man, only not so nice anymore once she told him what she'd decided, what she'd done. She heard the spectre hurl barbs about "voodoo witch doctors," about "having a taste for that sort of thing," and she remembered the next time she saw that not very nice young man, years later, the subtle, smug disdain on his face when he saw the new man on her arm, a fellow student at her new school, a man of the wrong color. Her former lover's expression said so much that his mouth didn't have to say anything. I never thought you'd sink so low. But after what you did, I should've known. I can't believe I wanted to marry you. I dodged a bullet. The word "murder" kept echoing in her skull, and her thoughts slid forward in time, to less than a year ago, the looks of sadistic hunger on the faces of the vampire pack shifting in their final moments to anguished screams of pain and fear as they crumbled into ash when the roots and branches around her responded to her newfound symbiote's psychic commands, impaling those bloodsuckers like shish kabobs.

     

    Persephone clenched her fists. The overlapping layers of hardened bark as strong as steel once more sprouted from her skin and covered her like the scales of a dragon. The engorged vines which had conveyed her down into the whole sprang to life once again, whipping furiously. The purple glow from her eyes gained a slight glisten as she glared and screamed at her own face in the wall. "It wasn't murder! They weren't alive in the first place! Now GET OUT OF MY HEAD AND GO BACK TO HELL!" Gigantic thorns burst forth along their lengths as the massive vine-tentacles flailed and smashed into the wall with enough force to pulverize it.

     

  5. Octoman uses his Concealment effect (normal vision only).

     

    Octoman's Stealth check while he's sneaking around: 20.

     

    As far as him noticing stuff: He's got Skill Mastery for Notice, so he hits DC25 on that automatically, unless it's a Listen check, in which case he fails automatically. He's got Low-Light Vision and Acute Smell/Taste.

     

  6. Octoman

     

    Quote

    "General Dalekos said Theodora had gone missing," Heroditus interjected, "after the attack. That does not automatically mean she was kidnapped," he said defensively, "she may well have pursued them as they retreated.  She is not some coy damsel to be rescued, she is a... a..." his eyes darted around a bit as he searched for the proper English word, "a firecracker, very active, aggressive, and I can easily see her moving to take the fight to them.  But she may have rushed in where prudence would be more advisable."

     

    Octoman held up his hands in a placating gesture. "OK, OK, chill, I get it, Sis equals Badass, Trinity, Lara Croft, Pam Grier, Michelle Yeoh, I know the type, I feel ya."

     

    Quote

    He shook his head, made a few whistle-click Atlantean murmurings.  "If we are very fortunate, we shall catch up with her as she readies an assault.  If we are less fortunate, we may find her as she retreats from a failed attack."

     

    "So we find her and then we go all back-to-back bam-bam-POW with her. Cool." He balled his hands into fists and made a jab-jab-haymaker motion in the empty water in front of him.

     

    Quote

    "Well well well!" Dalekos was on his feet in the bridge, animated with excitement as the old-fashioned crystal display before them magnified the scene below. The horde of Deep Ones below was frightening, the barbarous temple intimidating, the small group at its top a mystery. "The Harbinger _and_ the Surfacer's pet, all in one place." The view didn't let them make out the words, but they could see the blue-skinned humanoid and the small cluster of deep-dwelling Deep Ones, as well as the armored figure of the Surface 'heroine' Sea Devil. "Perhaps we have a greater opportunity here than we thought." The Harbinger turned his body in the direction of the submarine's 'cameras' as they approached, showing the grisly trophy that hung from his neck. The female that was with him didn't quite face the camera, her tentacles waving as she spoke to the Sea Devil.

     

    "'Harbinger'? Now THAT's a full-on supervillain name. MAD sinister, nobody calls himself 'The Harbinger' unless HOLY SHHHCOW is that a freakin' SEVERED HAND he's wearin' as BLING? OK, yeah, BAD GUY. And is that...aw man, I KNEW she'd go evil again! SO MANY PEOPLE gettin' told I told 'em so after this!"

     

    Quote

    "Boys, are you prepared?"

     

    Octoman stood up straight, as much as anyone could "stand" underwater, rested his fists on his hips, and looked Dalekos right in the eye (though it was hard to tell, since Octoman's eyes appeared to be featureless white orbs). "I was BORN ready...Oh man, I've always wanted to say that! But yeah, uh, stealth mode!" He held his hands in a "two thumbs up" gesture as the colors of his skin gradually changed to match those of the surrounding environment. In a little over a second, the Sensational Cephalopod had completely vanished. He could still be heard half-humming, half-singing a piece of music most likely unfamiliar to the present Atlanteans.

     

  7. Octoman

     

    The spikes thrusting up from the floor around the cage appeared to miss Octoman by a hair. A close inspection would reveal that one of the spikes did not in fact miss him, but he somersaulted away from it quickly enough that the spike's point barely broke his skin, and not deeply enough to draw blood. It still stung, though. "YEEOWZA!" He angrily shouted up at the ceiling while the tentacles coming out of his back and sides flailed around him expressively. "Oh it's ON now! I was gonna go easy on ya when it was just you playin' with your balls, but now you go and try ta STAB a brother? I'm'a grab those big balls o'yours and FEED 'em to ya! And I did NOT mean that to sound so erotic!"

     

    Out of the corner of his eye, Octoman saw the cage begin to slide down into the floor. "Yo fam, change of plans! Back in the cage! Elevator, goin' down!" He leapt into the gap Spectre had dissolved in the bars, and his body once again appeared to deflate like a popped balloon. He sat down and leaned against the inside of the bars, but he looked more like a layer of paint someone had splashed against them. "Plenty of room, cuddle up!" His tentacles reached out to offer a "hand" to any stragglers.

     

  8. Persephone

     

    "He's a lot less decisive in his personal life than he is on the battlefield, that's for sure."

     

    She rolled over and typed again.

     

    Well if I had my druthers, I'd see you sooner rather than later. ❤️ And no offense to all y'all boxing fans out there, but watching people cream each other's corn isn't really my idea of a good time. I already get too much of that "at work." I know that sounds hypocritical coming from a Gators fan, but the tackles are my least favorite part. So pop on by around seven tomorrow. I'll have supper ready by then. The text included an address in Atwater, one of the better neighborhoods in the worse half of the city. A quick glance at the navigation app on Cheval's phone showed it to be a nondescript house, surrounded on all sides by many of the same.

     

    Camellia grinned, leapt to her feet, and danced her way over to her kitchen. She pulled her refrigerator door open and retrieved the bagged duck breast. Then she opened it, lifted it to her nose, gave it a sniff, and nodded. "Still good."

     

  9. Octoman

     

    Quote

    "Benjamin, wasn't it? This will be difficult work. Did you mean what you said a few months ago? About fighting them to the last?"

     

    "Uh, BenICIO, actually. But, y'know, whatever. Ben, Benny, no wait, not Benny, don't like that, plus there's this other kid at school who goes by 'Benny'...anyway, when I'm SUITED UP like this, the code name is..." He slowly moved his open hands in opposite directions along an invisible arc in the water in front of him. "...OCTOMAN! And yeah, TOTALLY. I'm not gonna, like, do WAR CRIMES or anything. I'm not gonna bust a cap in the back of a kindergartener's head or blow up a hospital, nothin' like that. Oh wait, you know what I'm talkin' about, right? You guys have, like, schools and hospitals and daycare and stuff? Y'all look plenty advanced, but like, in that Tolkien-elf everything-is-magic-crystals kinda way, so I never can tell. But yeah, if you got freaky fish-monsters pillaging and burning..." He glanced around at the water surrounding him and waved his hand back and forth through it. "Well, pillaging, anyway, then yeah, damn sure I'll put fist to face and foot to ass, and probably face to fist and ass to foot if I'm bein' honest. Like, I don't really GET scars, but MAN, if I DID, this face would look like a freakin' ROAD MAP. Wait, you guys don't have roads...like a...oh, a CORAL REEF! Wait, does that just make it sound like I got a buncha STDs? OK, look, point being, ask anyone, I don't run from the good fight, even when everyone else says I should. They kidnapped Squaddy's sis, right? Well, I'm comin' back with her or I'm not comin' back, you feel me?" He pointed two fingers at his own eyes, then at Dalekos, then back at his own eyes again.

     

  10. image.png.826abaf354b22f78546dd76c47e83cc2.png

     

    Vibora Bay PCs go the front of the line, but PCs from other areas can participate if there's room.

    The only requirement is that you come up with some excuse for your PC to be at (or very near to) some part of the Vibora Bay waterfront when disaster strikes.

     

    Disclosures:

     

    A lot of the action is going to take place in or near water, so "aquatic" characters will thrive, but being "aquatic" isn't required, and in fact, I'd prefer that most of the team aren't specifically adapted to that environment. I'll hand out Hero Points liberally for the setbacks. And if nothing else, there are always power stunts and heroic feats.

     

    According to my cursory research, the continental shelf containing the bay is roughly 150ft deep, so unless someone more knowledgeable recommends otherwise, that's the depth I'll use.

     

    The villain's character sheet will be withheld until the end. I'll update the OOC to include their stats as they're demonstrated or uncovered. You're flying blind.

     

    There's no need for you to memorize these rules, but I want you to know in advance that I'm using them:

     

    The following core M&M rules will be in effect.

    • In combat, each round you're in the water, you need to make a Swim check (or a raw Strength check if unskilled), at DC15 since this will be "rough water."
      • Success: You can (but don't have to) move at 1/4 speed with a move action (7ft if you have the base 30ft speed and no movement powers or Growth ranks) or at 1/2 speed with a full action (15ft without powers).
      • Failure: You can't move from your current position, but you don't sink either.
      • Fail by 5+: You sink underwater, and suffocation becomes an issue.
      • If your actions for the round include trying to rescue another character, your Swim check rises to DC20.
    • Out of combat, if you're mostly in the water, then you need to make a DC20 Swim check once per hour.
      • Failure: You suffer a level of Fatigue.

    I'll be making the following judgement calls.

    • If you're underwater, you count as having "Partial Concealment" (20% miss chance) and "Improved Cover" (+8 Defense, +4 Reflex saves) from attacks originating above the water.
    • You can hold your breath for X rounds (X = Constitution) only if you had the chance to, because going underwater was a conscious, active choice on your part, not if you fall/get knocked/get dropped/etc.
    • If you take damage or get stunned while you're underwater and holding your breath, then you're not holding your breath anymore.
    • If you're underwater and not holding your breath, then you have to make a Fortitude save against suffocation each round (DC10, +1DC per round, failure = Unconscious, then Dying, then -1 Con per round).
    • If you burn a Hero Point for a temporary rank of the Equipment feat to get ahold of a rebreather or some SCUBA gear, then I'll let it last for the entire scene instead of the usual 1 round for a Heroic Feat.

    The M&M books forgot to import any specific rules for what happens when you're fighting underwater and you don't have Environmental Adaptation, so I'll be importing these from D20.

    • -2 penalty to Attack rolls
    • -4 penalty to Notice and Search checks
    • Thrown weapons don't work
    • If you fail your Swim check, then you lose your dodge bonus for a round.
    • Anyone using powers with a "Fire" descriptor underwater may suffer a setback. Example: They have to fight through a Nullify effect (resisted with a power check or Will save, as usual). Instead of the power just not working, I may decide that the power rank is reduced by however much you failed the check/save (just for the round, not for the whole scene).
    • Anyone using powers with an "Electricity/Lightning" descriptor underwater may suffer a setback. Example: Their single-target attack acquires an Uncontrolled version of the Area extra.

     

  11. Doktor'd

     

    Mister Strix:

     

    3PP to spend.

     

    Please invest 1PP more into his Healing effect for the "Total" extra, reconfiguring it as follows:

    Spoiler

    Healing 1 (Extras: Action 4 [Reaction], Affects Objects, Total; Flaws: Limited [Objects], Personal, Source [Blood]) [5PP] (Descriptors: Regeneration)

     

    Please invest 2PP more into his second Regeneration effect, reconfiguring it as follows:

    Spoiler

    Regeneration 22 (Recovery Rate: Injured 6 [No rest], Disabled 8 [No rest], Resurrection 8 [1 round]; Flaws: Limited [Vampire Weaknesses inflict Incurable damage; Requires outside aid to Resurrect if decapitated, staked through the heart, incinerated, dissolved, or disintegrated]) [11PP]

     

  12. Doktor'd

     

    Octoman:

     

    2PP to spend.

     

    Please invest 2PP more into his Regeneration power, changing it to the following:

    Spoiler

    Regeneration 3 (Recovery 1 [+9]; Recovery Rate: Disabled 2 [1 hour]; Feats: Regrowth) [4PP] (Descriptors: Mutation)

     

    Formatting:

    A couple of lines on the sheet have a black background I accidentally caused by copy/pasting text while using a dark mode browser filter. Please replace them with these clean versions:

    His Notice skill:

    Spoiler

    Notice 5 (+15/+5)Skill Mastery, Deafened

    And his Skill Mastery feat:

    Spoiler

    Skill Mastery (Acrobatics, Bluff, Computers, Notice)

     

  13. Doktor'd

     

    Persephone:

     

    She has 3PP to spend.

     

    She currently has 8PP spent on Regeneration in the following configuration:

    Spoiler

    Regeneration 1 (Recovery Rate: Bruised 1 [1 round]) [1PP] (Descriptors: Alien, Plant Body)

     

    Regeneration 12 (Recovery Rate: Bruised 2 [3, No rest], Injured 6 [No rest], Staggered 1 [20 minutes], Disabled 2 [1 hour]; Resurrection 1 [1 week]; Flaws: Source [Sunlight]; Feats: Regrowth) [7PP] (Descriptors: Alien, Cutting, Plant Body)

     

    Please invest 3PP more into her Regeneration powers, raising the total spent to 11PP, and replacing that configuration with this one:

    Spoiler

    Regeneration 7 (Recovery Rate: Bruised 3 [No rest], Injured 4 [1 round]) [7PP] (Descriptors: Alien, Plant Body)

     

    Regeneration 6 (Recovery Rate: Injured 2 [6, No rest], Staggered 1 [20 minutes], Disabled 2 [1 hour]; Resurrection 1 [1 week]; Flaws: Source [Sunlight]; Feats: Regrowth) [4PP] (Descriptors: Alien, Cutting, Plant Body)

     

    For no change in cost, please change the flaw on her Impervious Toughness power from Ablative to Unreliable, making it look like this:

    Spoiler

    Impervious Toughness 10 (Extras: Force Field [Free Action, Sustained Duration]; Flaws: Unreliable [5 uses]) [5PP] (Descriptors: Alien, Bark Armor, Plant Body, Shapeshifting)

     

  14. Persephone

     

    "Woodsman, wait!" Should I grow my bark back out? The green woman had let the super-hard overlapping tree bark she'd used as armor shrivel up and fall from her skin after The Woodsman had destroyed the corpse-blob creature, and now she considered armoring back up as she nervously eyed the axe in his hand. No, that'll just drive him deeper into fight-or-flight mode. And it'll hurt, but anything he cuts off will grow back eventually. She reached out to him, but Cheval crashed through the floor before she could say another word.

     

    Persephone's wide-eyed look of concern hardened into a teeth-clenched sneer of anger as she raised a hand and snapped her fingers. More engorged vines and roots came smashing and slithering through the nearest window. She casually lifted one foot and then the other, allowing the giant vines to slide under her and lower her down the hole the metal man's body had punched through the house and the ground. She called over to The Woodsman as she began her descent. "Stay put for a spell and catch your breath! Don't run off!"

     

    When she reached the game room, her hair and eyes glowed brighter, bathing the area around her in a soft purple haze. "Cheval, are you alright?" The vines lifted her across the room to the metal man's side, where she did her best to help him as he climbed back up onto his feet. Her gaze slowly slid up the wall to the pentagram and hardened into a glare. She mouthed a silent prayer and subtly crossed herself. "Lord have mercy, I have half a mind to smash this whole God-forsaken house to bits and set fire to what's left."

     

  15. Octoman

     

    Quote

    "Good. You like our surprise for Deep Ones then! Don't mind Guard. They never see Surfacers before." She winked at him. "I been 'around the street'."

     

    "It's cool. Most 'surfacers' haven't seen a guy like me before either. One-in-a-million type deal. You could say I've got a UNIQUE package. You probably SHOULDN'T say it like that, too bad we're live, DEFINITELY shoulda gone with the second take on that one. But, like, I can do this, too." Octoman suddenly vanished, appearing again just as suddenly a moment later. Then he faded from view and re-appeared a second time, but slowly, gradually. "So, y'know, if you guys want me to take point on the breach, make a bee-line to the hostages while you guys distract 'em, I can do that." Nearly a dozen tentacles sprouted from his arms and torso with a loud, wet slurping noise, and his "costume" rapidly changed colors and patterns for a few moments, switching from yellow to red and changing from polka-dots to vertical stripes and back. "Or I can be the distraction. Easy to keep their hands full when I got more hands than they do. Whatever you guys need, I gotcha. So what're we talkin', full breach with flash-bangs? Or quiet-like, chloroform to the face kinda deal?"

     

    Once the ship filled up completely with water, three folds appeared in the skin on either side of Octoman's neck. They flexed open, revealing their true nature as gills. "NICE. Been outta the water too long. Gotta LIMBER UP, stretch the fins, know what I mean?" He zipped around the compartment like a billiard ball, sometimes sending a tentacle surging forward and then retracting it to pull himself along, sometimes blowing a few air bubbles out of the orifices in his hands and feet to propel himself directly.

     

  16. Quote

    Looking to do a duo of equal power. Is Sidekick 25 on a 150 point character OK mechanically?

     

    Yes. Check out Miss Americana / Cyberknife for an existing PC example.

     

    Quote

    Also, though being 150 points, the character(s) would be PL8 in power. That OK?

     

    You don't have to build up to your true PL caps, so if you want to build them as a pair of PL8s, that's allowed. But since they're technically PL10s, you could also build them both up to PL10 caps. They'd just have fewer points to work with than usual.

     

    Quote

    How does the hero community feel about vigilantism? Not straight killing, but pragmatic heroes who try to stop criminal activities before they start. First time offenders may get a lighter touch depending on what the situation is, but repeat offenders get no quarter. "You've made your bed now lie in it."

     

    I'm not sure I understand what you mean. What does "stopping criminal activities before they start" look like?

     

  17. Persephone

     

    Quote

    It all depends on you. If you're trying to keep your lives apart, then maybe being seen with me in public won't be the best?

     

    Camellia squinted at her phone. "It sure DOES all seem to depend on me so far, since SOME people move about as fast as molasses goin' uphill in January." This was a matter she'd given some serious thought over the last few weeks. "Everyone knows that Marcus is Cheval. So if people see Cheval and Persephone together, not just working together but TOGETHER, then they can't ALSO see him with Camellia without either knowing that Camellia is Persephone or thinking that Marcus is a DOG carrying on the most public affair since Kennedy, which would make them lose respect for all 'three' of us. But if people see Marcus and Camellia together, especially TOGETHER-together, then, since they know Marcus is Cheval, they know Camellia is with Cheval. That paints a target on her back, and why bother having a secret identity in the first place if you're just going to travel in the same circles anyway and it doesn't protect anyone? So maybe Cheval is with Persephone but not with Camellia. That's a lot of lonely nights for Camellia. As far as anyone knows, including friends and family, it's Persephone in the white dress, Persephone with the adorable little babies (which Camellia has to hide having, somehow), and Camellia has no one to bring home for Christmas. And Camellia's parents don't know their own grandchildren or son-in-law. No, absolutely not. So that means coming out. And that means taking a big ol' wrecking ball to Doctor Blume's practice, maybe smothering it in its crib, not to mention making life for my family a heap more complicated. And I need to know that any man I do all that for is WORTH doing all that for. But I also don't want him to think I'm ashamed to be seen with him. ARGH. Well, it's sweet of him to mention it. Means he's considerate. Wait, unless it's an excuse to let me down easy? UGH."

     

    She typed another reply.

     

    Like any good shining knight, always thinking of others first. That did occur to me, yes. I'd like to think that one dinner wouldn't be enough to put me in the paparazzi crosshairs, but maybe I'm underestimating your adoring public's hunger for any scrap of you they can scrounge up. Maybe we should stay in. Oh, and if French opera isn't your cup of tea, there is always the Deontay Wilder fight. I don't know much about sports, but I hear he's pretty good.  And the last time the cable guy came around, I let him sweet-talk me into one heck of a package.

     

    She chuckled. "Couldn't pitch that ball across the plate any softer without dropping it."

     

  18. Persephone swaps her Plant Control array over to the Emotion Control AP.

    She chooses "Hope," which counters Despair and Fear, and she doses The Woodsman with it.

    It's Indirect and Subtle, so he may not pick up on it and it may catch him flat-footed.

    If he wants to avoid it, here's her attack roll: 22, and if she hits and he wants to resist, it's a DC20 Will save.

    If there's an existing Despair or Fear based power effect she needs to counter, then here's her power check: 15.

     

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