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Ra-endome

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Everything posted by Ra-endome

  1. Really? So when I want to use my Energy-Sword to cut a hole in a door big enough for each group member to get thru, I should just roll it because no-one remembers that I don't have to? Or, say most of the group is backed into a corner by a BBM five stories below, but I have a chance to cut the corner off of a building in such a way that it will slide down and then fall on it. I understand that I'll have to roll with the improvised weapon, but I should have to roll twice or thrice to get it done?
  2. .... I'm finding it difficult to deal with the idea that if I create a non-combat focused character, I am criticized for making something that does not fit the combat caps for
  3. ....So, what I'm getting is that current work and further work on this character are a waste of time, for now. It was not seen originally as a heavy combat character, and maybe I'll be able to work on him again when there is a team available who may have a need for a miscellanious-focused machine controller/ info gatherer/ combat supporter. ...My other two basic ideas are (a) a tiny pilot with a powered battlesuit, and/ or a human-sized Mecha; and (b) a super-powered dog. Thank you, Vahnyu, for clearing me up on the House Rule. (I kept searching for BAB when it was Total Attack Bonus.)
  4. Re: " Under our house rules, at least 1/3 of your attack needs to come from BAB " I believe you, and I will change as necessary, but I have just searched the House Rules Topic for "BAB" and for "Base Attack Bonus" and have found nothing having to do with either Attack Focus or Attack Specialization. So, the House Rules post might need to be updated.
  5. Re:" Social Disability is not a drawback, it is a complication " I don't want to argue, but I want to know how to get it right. So, the Drawback listed on P 126 of the 2E rulebook, "Disability" is not actually a Drawback? Are there other Drawbacks listed in the book which are not Drawbacks?
  6. " I would suggest looking at some other character sheets to see how it should look. " I will do so. This format was based on the template in the directions on how to build a character. Okay. I got most of that done (formatting, replacement of the Duplication etc). Will work on the combat stuff tomorrow.
  7. Disregard yhe below for the nonce. Unison Power Level: 10 (150/150PP) Trade-Offs: "None" Unspent Power Points: 0 In Brief: Naive technological multimorph, seeking human-like friends and "pack"-mates. Residence: Wandering Base of Operations: Wandering Catchphrase: "I must admit that human humor and sarcasm are still beyond me." Identity: Public Birthplace: Space, Another Universe, Between the **** and ^***^ Empires Occupation: ? Affiliations: (In previous Universe = The Purple Patriots) Description: 3' diameter silvery ball that either rolls around or bounces by (often at +80' per bounce) Gender: Learning to be dominant Height: 3' Weight: 200 lbs Eyes: none Hair: none Power Descriptions: It rolls a lot, walking speed, running speed, 50 mph. Sometimes it rolls up walls or on the undersides of a surface. Sometimes it flows into matter as if that matter were gaseous. It often bounces up 5' and forward 3'. Other times it bounces 80' up, or 80' down and then 40' up but 160' forward. There are times when it might wrap itself around a vehicle, jump itself and the vehicle up to 40' up, and release the vehicle. (Using Elongation and Leaping dynamically but not interwoven as in Bouncing.) When particularly challenged or stressed, it may exclaim: "Therefore I Summon my tools!" and starts a 5-minute ritual which summons 1 - 5 powered machines, 1 per round. It has no way to glow, and it does not wear clothing of any kind, let alone spandex. History: Originally Unison was a covert, nanotech planet-destroyer (a la Stitch), created and commanded by the **** Empire in its war on the ^***^ (Another Universe). During one interaction, it was stopped from Burrowing into that planet's magma-zone by a dying Druid, who cast the equivalent of 'Awaken' (DnD 3.0) on it. Unison "woke" up, became a sentient individual, rebelled against its previous masters and decided that everything they were doing (war, planet-murder, hatred) was stupid and insane. Over the course of some minor adventures, it followed the Psi-people back to Earth, and began exploring New York City and the internet. It made friends and was recruited into a team (first Another Universe Campaign), but after a while that broke up. An enemy-Wizard that it had made in its adventures scryed it out looking for something to do and cross-dimensionally gated it to Freedom City. Personality & Motivation: Young, Naive, desperately wanting sources of conversations, wanting friends, wanting to participate in "pack"-like behavior, and incredibly curious about everything. Imagine Stitch [from Lilo and Stitch] crossed with Johnny Five [from Short Circuit], in the form of a Terminator 2000. Has no problems with violence, has huuuge problem with causing or being around those who cause death. Powers & Tactics: Unison's main value is unpredictability. It uses non-attack powers to affect combatants in ways that don't cause damage, or 'exotic' "attacks" like 'Pinball'. It likes to distract foes from those in the group who are the real threats. When an actual attack is necessary, Unison prefers to lash out a psuedopod to apply a chokehold and 'sleeper-hold' the target into unconsciousness. Complications: Obsessively Curious : Unison's mind is young and open to new experiences, which it is constantly relating to the context of what he remembers of what he has experienced so far. Being Immune to sleep, and being subject to reduced mentation when he doesn't engage in at least 3 conversation per hour, Unison often wanders around many city areas and talks with people that others might consider unsavory and machines that almost all people regard as nonsentient. When involved in non-interesting activities, Unison can be easily distracted by seeing a butterfly it has not seen before, which it will then begin to examine, research on the internet, etc. Hatred of Murder, and Murderers : Usually Unison is pleasant and positive, but an unnatural death, particularly of a humanoid, triggers it's planet-assassin memories, and it returns briefly to its planet-destroying mindset, focused on the causer of that death (if any). Since it cannot easily access its Summon Tools function (takes a 5-minute ritual to set.), it generally, Grapples, envelopes (w a Victory Point), and Leaps as high as it can go, to release the target to fall on its own or repeatedly Bounces upon, and then Grapples and Chokes. If this results in another humanoid death, Unison goes berserk for 3 rounds, and then faints to remain unconscious for 10 hours. Hatred of War and Warmongers (explain) Abilities: -1 + 8 + 10 + 8 + 6 + 0 = 31 PP Strength: 8 (-1) Dexterity: 18 (+4) Constitution: 20 (+5) Intelligence: 18 (+4) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 2 + 0 = 2 PP Initiative: +8 Attack: +1 Melee, +0 Ranged (unless using Improved Aim, +10 Ranged Adjacent, +4 Ranged Away) Grapple: +4 Defense: +0 (+0 Base, +8 Dodge when using Total Defense), +0 (Note = Impact-Resistant) Flat-Footed Knockback: -16 {{Impact Resistant = -8 Physical Damage from Impacts and Bludgeoning, -16 Physical Damage from falling and Knockback}} Saving Throws: 0 + 5 = 5 PP Toughness: +5 (+5 Con, +0 [Other]) Fortitude: +10 (+5 Con, +5) Reflex: +4 (+4 Dex) Will: +3 (+3 Wis, +0) Skills: 68R = 17 PP Acrobatics 12 (+16) Computers 16 (+20) Craft Electronic 8 (+12) Craft Mechanical 4 (+8) Diplomacy 6 (+14 w Attractive) Knowledge Technology 11 (+15) Pilot 7 (+10) Notice 2 (+5) Sense Motive 2 (+5) Feats: 15 PP Ambidexterity; Attractive 2 (When Unison desires to sway someone's opinion, it radiates a "puppydog-like" ineffable cuteness, without any physical basis.) Chokehold; Computer Empathy (modification of Animal Empathy); Eidetic Memory (+4 to remember things, make any Knowledge Check w/o training); Grappling Finesse (Grab Attack based on Dex, not Str; not vulnerable while grabbing); Improved Aim (Ranged, +10 Ranged Adjacent, +4 Ranged away) Improved Defense 2 Improved Grab Improved Hold ; Improved Trip ; Inventor (can use Technology skill to create inventions); Machine Empathy (modification of Animal Empathy); Prone Fighting; Powers: 38 + 10 + 19 + 23 = 90 PP . Bouncing 8 (Extra-s = Bounce Back Attack,+1, Impact Resistant, +1; Feats = Innate, Move-By Action, Pinball 4) [38 PP] . Immunities (Aging, Disease, Poison, Heat, Eating & Excreting, Sleep, Critical Hits, no need to Breathe) [10 PP] . Insubstantial 1 (Fluid Form, silvery; Feat = Innate; Flaw = Permanent) [5 PP] with .......Speed 3 (50 mph) (rolling) (Feat = Innate) [4 PP] with .....Additional Limbs 3 (base = 4, +5 = 9 pseudopods which can come out and be used as fluid metal tentacles, 5' long when not Elongating, upto 80' long each when Elongating) [3 PP] with ....All Senses = Radius, Acute, & Analytical, Super-Senses = Electricity Awareness, [6 PP] [19 PP] . Movement and Tool Array .... BP : Summon 5 (Feats = Progression 3, Mental Link; Extra-s = Fanatical +1, Broad Type (machines w Powers) +2) .............[25 PP at -1 = 13 PP / 10 PP] {Full Round Action to Activate, -1; 5-minute-long ritual to confirm design,, -2 PP} .... {takes a Full Round Action to Switch Array Parts Currently Active, -3 PP} ........................(Pre-set machine designs at 150 PP are listed ub the Design Library, ....................................can be updated via making inventions that work) ... dAP 1 = Leaping 8 [2] ... dAP 2 = Elongation 8 [2] ... dAP 3 = Datalink 7 (r = 200 miles) (Power Feat Rapid 5) [2] ... dAP 4 = Machine Control 7 (r = 200 miles)[2] ... dAP 5 = Super-Movement 6 = Wall-Crawling 3 with Trackless 1 with Permeate 2 [2] Drawbacks: (-3) + (-1) + (-5) + (-1) = -10 PP Vulnerability = Powers with the 'Disease' Extra, Uncommon (1), Major (2x result, 2) [-3 PP] Vulnerability =Magic, Uncommon (1), Minor ( result +1, 0) [-1 PP] Physical Disability = no human body or face; Very Common, Major [-5 PP] Weakness (Dependence on Conversations (1 / 20 mins or –1 cumulative drain on Int until hits 0 and go unconscious for 5 hours (wake up with full Int but no memory of anything that happened while unconscious) ) [-1 PP] DC BlockATTACK RANGE SAVE EFFECT Slam Touch* Toughness 15 Damage +2, or +4 accelerated, or +8 when Bouncing upon (physical) Grapple Touch* opposing Grapple Pin, if Pinned = can Choke Choke Touch* Fortitude 10 +1/rnd Failure = Unconscious; if Choke continued, next round = dying (physical) * = Because Elongation is always possible, 'Touch' may be up to 80' away. Totals: Abilities (31) + Combat (2) + Saving Throws (5) + Skills (17) + Feats (15) + Powers (90) - Drawbacks (10) = (150/150) Power Points Machine Design Library 1 = Hovering Multigun ..................Flight 1, (Hovering only) (1PP) ; ..................Gun Array .........................Base Power = Missile of Drain Abilities 7 ....................................................(Affects Insubstantial, Homing 4 .....................................................(10 rnds), Improved Range 2 .....................................................(incr = rk x 50'), Slow Fade 4 ........................................................(1 per 20 mins); .......................................................Extra-s = Area Explosion, Penetrating, .......................................................Poison, Selective Attack) (60 PP) .............................................................................[Range = 350', -1/ 50'] .........................AP 1 = Fire Blast 9
  8. Thank you!! It must have had a Subtle PF. (I'm used to the blue underline)
  9. Orokos! That's where I can't seem to find the register button.
  10. I can't seem to register into the Dice Roller, and the Invisible Castle doesn't seem to exist anymore. How should I plan on rolling dice? Roll20?
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