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SoullessGinger

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Posts posted by SoullessGinger

  1. Yup, I think I got it now. So she could run the Damage 2 effect with Penetrating 10 active to punch through a huge amount of Impervious Toughness if necessary and that puts her using 18PP of the array. Leaving 2PP for a rank of Flight or Super-Strength

  2. I'm still getting my head around dynamic arrays, but I understand what you're saying. The reason I took it out is because by my math, I can run Flight 5, Damage 2 once Takedown is reduced to 1. I've changed the max rank on her Super-Strength to take advantage of those points. I'll change the notations on the sheet too.

  3. Ok, so I found the problem with her feats. Power Attack didn't make it onto the sheet, but I was counting its point cost. So that's been corrected. I removed the "Noticeable" drawback from Flight since it's innate to the power and corrected the math on the array. I left the "Noticeable" in Strike power of the array until I get a ruling on whether that use fits or not. If not, I'll do some retooling of that ability and get things to balance out. I also dropped her Reflex by one point, which accounts for the PP I lost from Flight.

  4. 14 hours ago, Gizmo said:

    Fixed up some formatting to make your Powers easier to read. Arrays can be a little tricky to notate as you're starting out so don't be afraid to reference the Character Sheet Template or Sample Characters for examples.

     

    Overall looking quite good! A few small things:

    • Right now she's paying 15PP for just 14 Feats, so you've got a spare PP floating around. 
    • Flight is noticeable by default so it can't have the Noticeable Drawback (You'd want the Subtle Power Feat to make her Flight silent, for the sake of argument.) That may be where you spend that extra PP!
    • Similarly, explain for me what you're going for with Noticeable on her 'Kinetic Expression'. Punching somebody in the face is usually already pretty noticeable! A glow or similar 'special effect' isn't worth a Drawback on an active attack where it's already clear that you're the one attacking.

     

    I swear I had 15 feats. I'll double check that when I get home to figure out if my math is wrong or if I left something off by accident. I'll account for that point on Flight when I resolve the feats issue.

     

    The Noticeable for her "Kinetic Expression" ability was going to be a constant energy flare around her fists whenever she activated that part of the array. So if her Strike ability is active, everyone who can sees her knows it. If that doesn't fit the spirit of the drawback, I can account for the point elsewhere.

  5. Cassandra Alkaev / Subject 31A

    Power Level: 10 (150/153PP)

    Unspent Power Points:  3

    Trade-Offs: None

     

    In Brief: Super tough amnesiac eager to learn about her past.

    Catchphrase: “…”

    Theme: Muse: Knights of Cydonia

     

    Residence: Homeless

    Base of Operations: n/a

    Alternate Identity: n/a

    Identity: Public

    Birthplace: Unknown, possibly eastern Russia

    Occupation: Freelance muscle

    Affiliations: None

    Family: Unknown

     

    Description:

    Age: 3

    Apparent Age: Mid-twenties

    Gender: Female

    Ethnicity: Russian

    Height: 5’9”

    Weight: 150lbs

    Eyes: Blue

    Hair: Black, chin length

     

    At first glance, Cassandra appears to be a fit but plain woman in her mid-twenties. Her clothing is typically mussed and obviously from the cheaper section of a thrift store. She wears no cosmetics and sports a plain chin-length hairdo. She has a tattoo just below her right clavicle that says “31A” in plain block script.

     

    Power Descriptions:

    Cassandra’s physiology was designed to allow her to endure the stress of manipulating the fundamental forces of the universe. But before she could receive any training, she escaped the facility where she was created. She manifests these abilities only in brute force applications that stem from her desire to avoid situations that trigger her claustrophobia. Her Quantum Manipulation array represents this and manifests in ways that reflect the crude way she applies her abilities.

    Strike: Cassandra’s fists become surrounded by a rippling red-orange energy field. Her unarmed strikes then hit with a flare of concussive force.

    Flight: Her entire body emits the same red-orange flare which blooms behind her when she moves.

     

    History:

    Unbeknownst to Cassandra, she was created in a lab in eastern Russia. A rogue group of Russian military scientists sought to make living weapons and genetically engineered human experiments to test their theories. In at least one case they were successful. Cassandra’s enhanced physiology allows her to achieve the goal of the project. She can withstand the stresses generated by manipulating matter on a quantum level. Fortunately for Cassandra, something went wrong and she escaped before she received any sort of behavioral controls or training. As a result, she has no memory of her early life and no idea how her powers function.

     

    Cassandra remembers nothing before waking up in an alley three years ago in Vladivostok. Finding herself dressed in the scraps of medical garments in a port city alley was a quick way for her to learn just how strong and tough she was. Demonstrating this was enough to get some quick attention from locals in need of protection. They took her in and taught her basic social skills while she kept them safe from the local gangs.

     

    Cassandra took work where she could find it. With no expertise in anything but giving and receiving punches, her career options were limited. She worked primarily as freelance muscle, but also took jobs collecting debts and prize fighting. Eventually, she learned of a place where things were different: Freedom City. She dedicated all her efforts toward reaching the place she came to associate with her hope for a new life.

     

    Cassandra eventually saved enough money for English lessons, legitimate documents showing her to be a Russian citizen, and passage to Freedom City. She arrives there with nothing but hope.

     

    Personality & Motivation:

    Cassandra has known mostly poverty and exploitation since she woke up. She is determined to pursue something better and help others do the same. Her greatest desire is to find answers about her past.

     

    Powers & Tactics:

    Her general strategy is simple: hit things until they quit hitting back. Cassandra is an intelligent combatant, shifting her Quantum Manipulation Array to best fit the situation at hand. She uses her flight powers and move-by attacks against opponents slower than her, her Super-Strength and grappling skills to subdue those faster than her, and her Strike power to hit harder against tougher opponents.

     

    Complications:

    Born Yesterday: Cassandra does not remember anything before waking up in an alley three years ago. She has trouble relating to others and frequently appears naïve. She has no knowledge of history and a very limited skill base.

     

    A Looming Shadow: She lives with a dread certainty that the people that made her special are going to come for her one day.

     

    “I will not be caged!”: Cassandra suffers from claustrophobia, a remnant of her time growing up in a nutrient tank. The smaller or more restrictive her surroundings, the less rational she becomes.

     

    Illiterate: While Cassandra can speak well enough in Russian and English, she never learned to read either language.

     

    Manipulating the Universe Isn't Subtle: Cassandra's Quantum Freedom and Kinetic Expression powers both produce a distinctive rippling red-orange flare. It is immediately obvious to anyone who can see her when she activates those abilities.

     

    Abilities: 16 + 6 + 20 + 0 + 0 + 0 =  42PP
    Strength: 26 (+8)
    Dexterity: 16 (+3)
    Constitution: 30 (+10)
    Intelligence: 10 (+0)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)

     


    Combat: 10 + 20 = 30PP
    Initiative: +7 (+3 Dexterity, +4 Improved Initiative)
    Attack: +5 Base, +10 Melee
    Grapple: +18/+28 (+8 Strength, +10 Melee Attack, +10 Super Strength)
    Defense: +10 (+10 Base), +5 Flat-Footed
    Knockback: -10

     


    Saving Throws: 2 + 1 + 8 = 11PP
    Toughness: +10 (10 Impervious)
    Fortitude: +12 (+10 Con, +2)
    Reflex: +4 (+3 Dex, +1)
    Will: +8 (+0 Wisdom, +8)

     


    Skills: 32R = 8PP

    Acrobatics 3 (+6)

    Intimidate 7 (+7) 

    Knowledge (Streetwise) 6 (+6)

    Language 1 (English, Russian [Native])

    Notice 8 (+8)

    Sense Motive 7 (+7)

     

     

    Feats: 15PP

    All-Out Attack

    Attack Focus (Melee) 5

    Fearless

    Improved Grab

    Improved Grapple

    Improved Initiative 1

    Improved Pin

    Interpose

    Move-By Action

    Power Attack

    Ultimate Effort (Toughness)

     

     

    Powers: 9 + 10 + 1 + 25 = 45PP

    All with Quantum Forces descriptor

     

    Immunity 9 (Bioengineered Celluar Structure; Life Support) [9PP]

     

    Impervious Toughness 10 (Bioengineered Resiliency) [10PP]

     

    Regeneration 1 (Bruised 1 [1 Round]; Feat: Regrowth; Drawback: [Requires UV Radiation]) [1PP]

     

    Quantum Manipulation Array 10 (20PP; Feats: Alternate Power 2, Dynamic Power 3) [25PP]

    • DBP: Flight 10 (Quantum Freedom) {20/20}
    • DAP: Super-Strength 10 (Quantum Powerhouse; Effective STR 76, Heavy Load 471 tons) {20/20}
    • DAP: Damage 2 (Kinetic Expression; Extras: Penetrating 10; Feats: Mighty, Affects Insubstantial 2, Improved Critical 2, Takedown Attack 1) {18/20} 

     

     

    Drawbacks:

    Impoverished (Cassandra spent all her money on proper documentation and passage to Freedom City. She literally only possesses the clothes on her back.) [-1PP]

     

     

    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 23 Toughness                Damage

    Kinetic Expression  Touch      DC 25 Toughness                Damage
     

     

    Totals: Abilities (42) + Combat (30) + Saving Throws (11) + Skills (8) + Feats (15) + Powers (45) - Drawbacks (-1) = 150/153 Power Points

  6. Now that's a very interesting idea. I'll have to take a look at her feats and see if there are any that I wouldn't mind her only accessing when that power is active. Thanks for the suggestion. I also noticed a lot of drawbacks on some of the posted character sheets (like Impoverished) that I can't find in the core book. Is there a list of those somewhere that I'm missing?

  7. Ah, that's just me being stupid with Herolab. It should only be rank 2. But Herolab just lets you dump points into things. By my math rank 2 puts her at the cap. Is that correct?

     

    You guys have been a great help, both in here and in chat. I had to travel for work all day today. I hope to get a full post up for approval sometime Thursday.

  8. Wow, that Herolab statblock was super unhelpful. Here's a better break down:

     

    PL: 10 149/150PP Spent

    Totals: Abilities 42 + Skills 9 (36 ranks) + Feats 16 + Powers 42 + Combat 30 + Saves 10 + Drawbacks 0 

     

    Abilities: 16 + 6 + 20 + 0 + 0 +0 =  42 PP
    Strength: 26 (+8)
    Dexterity: 16 (+3)
    Constitution: 30 (+10)
    Intelligence: 10 (+0)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)


    Combat: 10 + 20 = 30 PP
    Initiative: +7
    Attack: +10 Melee, +5 Ranged
    Grapple: +18/+25
    Defense: +10 (+10 Base)
    Knockback: -10


    Saving Throws: 2 + 8 = 10PP
    Toughness: +10 (10 Impervious)
    Fortitude: +10 (+10 Con)
    Reflex: +5 (+3 Dex, +2)
    Will: +8 (+8)


    Skills: 36R = 9PP

    Acrobatics 4 (+7)

     Intimidate 8 (+8) 

    Knowledge (streetwise) 7 (+7)

    Language 1 (+1)

    Notice 8 (+8)

    Sense Motive 8 (+8)

     

    Feats: 16PP

    Attack Focus (melee) 5

    Benefit 1 (Identity: Cassandra Alkaev)

    Fearless

    Improved Grab

    Improved Grapple

    Improved Initiative 1

    Improved Pin

    Interpose

    Move-by Action

    Takedown Attack 2

    Ultimate Effort (Toughness)

     

    Powers: 9 + 10 + 1 + 22 = 42PP

    Bioengineered Celluar Structure (Immunity 9) (disease, enviromental conditions (all), poison, suffocation (all))  = 9PP

     

    Bioengineered Resiliency (Impervious Toughness 10)  = 10PP

     

    Regeneration 1 (recovery rate (bruised) 1 (recover 1 / round); Regrowth; Custom (Requires UV Radiation)) = 1PP

     

    Quantum Manipulation Array: 22PP

    -Base: Quantum Freedom (Flight 9) Drawback: Noticeable = 18PP

    -AP: Quantum Powerhouse (Super-Strength 8) = 2PP

    -AP: Kinetic Expression (Strike 6) Feats: Mighty, Affects Insubstantial 2, Improved Critical 2; Extras: Penetrating; Drawback: Noticeable = 2PP

     

     

    Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +18/+25)

    Attacks: Unarmed Attack, +10 (DC 23)

    Defense: +10  (Flat-footed: +5), Knockback: -10

    Initiative: +7

    Languages: English, Russian (native)

    Totals: Abilities 42 + Skills 9 (36 ranks) + Feats 16 + Powers 42 + Combat 30 + Saves 10 + Drawbacks 0 = 149

  9. So here's my first pass at this character mechanically. I would appreciate any feedback you guys could offer on mechanical issues with the sheet. I'll work on fine-tuning and getting everything in the proper format once I get the hang of the character building rules. What I'm going for is an Apollo-themed (The Authority, not the Greek) powerhouse. I also want her to be a talented combatant (hence the feats) that doesn't solely rely on her exceptional strength and toughness. Her uniquely tough bioengineered anatomy is what allows her to channel quantum forces in her own self-taught, brute force fashion. Her skills are relatively limited to reflect her short time out in the real world. Subject 31A is the placeholder name I generated while working with Herolab. The custom drawback to her Regeneration is that it requires a source, UV radiation, in order to function.

     

    Here's the statblock:

     

    Subject 31A

     

    Power Level: 10; Power Points Spent: 149/150

    STR: +8 (26), DEX: +3 (16), CON: +10 (30), INT: +0 (10), WIS: +0 (10), CHA: +0 (10)

    Tough: +10, Fort: +10, Ref: +5, Will: +8

    Skills: Acrobatics 4 (+7), Intimidate 8 (+8), Knowledge (streetwise) 7 (+7), Language 1 (+1), Notice 8 (+8), Sense Motive 8 (+8)

    Feats: Attack Focus (melee) 5, Benefit (Identity: Cassandra Alkaev), Fearless, Improved Critical 2 (Kinetic Expression ((Strength Bonus) Strike 9)), Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Interpose, Move-by Action, Takedown Attack 2, Ultimate Effort (Toughness)

     

    Powers:
    Bioengineered Celluar Structure (Immunity 9) (disease, enviromental conditions (all), poison, suffocation (all))
    Bioengineered Resiliency (Impervious Toughness 10)

    Quantum Manipulation (Linked)
       Quantum Freedom (Flight 9) (Linked; 2/r-1], quantum forces, Speed: 500 mph, 4400 ft./rnd; Noticeable)
          Kinetic Expression ((Strength Bonus) Strike 9) (Alternate; [3 active, 17/17 PP, 1/r+3], quantum forces, Feats: Improved Critical 2 (Kinetic Expression ((Strength Bonus) Strike 9)); Penetrating; Affects Insubstantial 2 (full power); Noticeable)
          Quantum Powerhouse (Super-Strength 7) (Alternate; [0 active, 17/17 PP, 2/r], quantum forces, +35 STR carry capacity, heavy load: 58.9 tons; +7 STR to some checks)
    Regeneration 1 (recovery rate (bruised) 1 (recover 1 / round); Regrowth; Custom (Requires UV Radiation))

     

    Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +18/+25)

    Attacks: Unarmed Attack, +10 (DC 23)

    Defense: +10  (Flat-footed: +5), Knockback: -10

    Initiative: +7

    Languages: English, Russian (native)

    Totals: Abilities 42 + Skills 9 (36 ranks) + Feats 16 + Powers 42 + Combat 30 + Saves 10 + Drawbacks 0 = 149

     

  10. 4 minutes ago, Heritage said:

    Hi SG! Always happy to see new faces!

     

    So is the idea that she paid money to someone to have a new identity made for her that would be her 'true' identity, but her actual identity is a mystery? Also how old do you see her being?

     

    Yes. She paid to have an identity created but she has no idea who she is (which would be reflected in the Amnesiac Complication). I see her being 3-4 years out in the world and appearing to be in her mid-twenties. She was actually created in a lab, but does not remember if she had an identity before waking up in an aleey. Finding the resources to explore her origin will be a huge focus for her.

  11. Very nice! I'm a dirty Austinite, I've been here for about 7 years now. 

     

    I just read through the section about character themes and the trifecta. That makes sense. Would it acceptable to develop some of those things in character? Thematically, the character would still be getting used to the world and would have little idea how to fit in anywhere, let alone to Freedom City. From a meta level, being fresh off the boat gives me as a player an easier intro into a setting that I am still learning about. So theoretically, the character would have a legal identity (by spending a point on Benefit) which she would do her best to keep secret, and would work on developing the other two as soon as possible. She would be more concerned with her legal status as an asylum seeker than anything else  and would need some help integrating as a person first, then a superhero second. 

     

    If that just doesn't work with the setting, then I can tweak some things, maybe moving her past her arrival in Freedom City. But I liked the idea of starting at her arrival point on both a thematic and meta level. Please let me know what y'all think.

  12. Hello folks,

     

    I stumbled across this site while looking for a mutants and masterminds pbp group. Quite frankly, it looks fantastic and so I've decided to put together a character. I'm still browsing the house rules and reading up on second edition (the only version I've played is third, so I have to unlearn a few things). As soon as I figure out second edition dynamic arrays, I can sort out my character. 

     

    The concept is one that I've had for a while and wanted to get a bit of feedback on, to make sure it's appropriate for FC:

     

    The character was biologically engineered and created in a misguided attempt to perfect living weapons. Somehow, she avoided whatever control measures were in place, but woke up with no memories on the streets of Vladivostok. After scraping by for several years working as a mob enforcer, pit fighter, or freelance muscle she learned of a place where things could be better: Freedom City. A place where she would no longer have to hide her abilities, where she could live openly and do something more meaningful than collect debts for people that she despises. Spending all her money on a new identity, she managed to stow away in a shipping container. Her story starts when she arrives destitute but hopeful on the docks of Freedom City.

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