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Bit-Jockey

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  1. Alright, Grumblefloof, I took your critical eye to heart; I remade the power structure to get rid of the PP bloat in that one single array, and I have ATTEMPTED to format it correctly, so please let me know if I got anything wrong. Time Manipulation 14 (32PP Array, Feats: Alternate Power 3) [32PP](All Time Descriptors) Base Power: [28PP] (Descriptors: Temporal Rip) Blast 12 (Feats: Accurate 2 [+4 Attack], Affects Insubstantial 2)[28PP] Alternate Power: [28PP] (Descriptors: Stasis Field) Paralyze 12 (Extras: Alternate Save [Reflex], Range [Ranged, 120 ft I
  2. Hello! I posted here years ago, but back then, I was busy with.. Life! However, I'm going to give it another shot! Anyways, this is my attempt to make a Temporal/Time Manipulation Hero: The basic idea of her would be paraplegic that has incredible powers, and that most of her points are devoted to that, as you can tell. Her reflex saves and all those extra feats are good (under the Time Control Linked Power), but as soon as she uses anything, she's susceptible to anything that has a reflex save to it, and most of her powers use Duration, which is a decent weakness. Also
  3. Young P7 Color Controller (Hero Name: Ink) (Updated!) Abilities 2 - 4 + 0 + 0 + 4 + 4 = 10PP Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 6 + 10 = 16PP Initiative: +6 Attack: +3 Melee, +3 Ranged Grapple: +0 Defense: +7 (+0 Base, +2 Dodge Focus), +3 Flat-Footed Saving Throws: 3 + 3 + 4 = 10 PP Toughness: +0/7 (+0 Con, +7 Force Field) Fortitude: +3 (+0 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +6 (+2 Wis, +4) Skills
  4. Young P7 Color Controller Abilities 0 + 2 + 0 + 0 + 0 + 2 = 4PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 14 + 20 = 34PP Initiative: +5 Attack: +7 Melee, +7 Ranged Grapple: +7 Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed Saving Throws: 2+ 4 + 6 = 12 PP Toughness: +0/4 (+0 Con, +4 Defensive Roll) Fortitude: +2(+0 Con, +2) Reflex: +5 (+1 Dex, +4) Will: +6 (+0 Wis, +6) Skills: 16R = 4PP Bluff +6 Ranks (
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