Jump to content

Ardebitis

Members
  • Posts

    28
  • Joined

  • Last visited

Posts posted by Ardebitis

  1. >Crescendo

     

    Gather Information

    DC10: Several Freedom City radio stations, ranging in genre from Rock and Ska to Dance and Dubstep, seem to keep playing songs by a person or group called Crescendo. Every few hours, Crescendo seems to pop up on one station or another.

    DC15: Crescendo is a Freedom City-based independent composer, who seems to dabble in several different genres of music.

    DC20: In addition to being a composer, Crescendo is also a hero, said to be garbed in black-and-white and carry around a large weapon, shaped like a musical note.

    DC25: Crescendo is said to leave a very unique calling card: a small thumb drive containing one of his songs.

     

    Knowledge (Popular Culture)

    DC10: Some sort of musician known as Crescendo has been all over the radio, their songs played on almost every music station in Freedom City

    DC15: Disk jockeys of several different radio stations say that Crescendo is a hero in addition to a musician, though many have never actually seen them.

    DC20: A few of the more knowledgeable DJ's say that Crescendo's music comes from several anonymous sources, who claim to have received the songs after being rescued by Crescendo.

     

  2. Player Name: Ardebitis
    Character Name: Crescendo
    Power Level: 10 (154/155PP)
    Trade-Offs: +2 Attack / -2 Damage, +4 Defense / -4 Toughness
    Unspent Power Points: 5

     
    In Brief: A music-themed Badass Normal, and songwriter on the side.
     
    Alternate Identity: Edward Rhodes
    Identity: Secret
    Birthplace: Seattle, Washington
    Occupation: Freelance Songwriter
    Affiliations: Occasionally members of the music industry, occasionally other heroes.
    Family: Sara Rhodes (Mother), Daniel Rhodes (Father)
     
    Description:
    Age: 22 years old
    Gender: Male
    Ethnicity: Caucasian
    Height: 5 feet, 11 inches
    Weight: 150 pounds
    Eyes: Hazel
    Hair: Brown
     
    Crescendo has a body build somewhere between slim and athletic, with a white spandex costume that covers his skin below the neck, accented by black-colored pieces of body armor. On his chest is a round emblem about eight inches in diameter, with a picture of a musical note on it, again keeping with the black-on-white color scheme. On his head he wears a pair of chrome-colored goggles, and in his hands is a six foot long battleaxe, built in the shape of a musical note out of black-painted steel.
     
    Power Descriptions:
    His battleaxe, which he refers to as "The Sour Note", has been modified to harness microscopic vibrations to more easily slice through hard materials. In addition, The Sour Note has a second setting which allows it to generate powerful sonic blasts.
     
    History:
    Edward Rhodes was born in Seattle, but moved to Freedom City at the age of five. His mother taught Music Theory at a university in Seattle, and his father was the guitarist of a local band by the name of Sonicboom. Needless to say, music was in Edward's blood. Overall, Edward's life was decent enough. Unfortunately, he also considered it incredibly boring. He was a musician by blood, but a thrill-seeker by heart. So he decided to train. For the next three years, most of his free time was taken up by a mix of intense physical training, and studying all the music textbooks he could get his hands on (quite a lot, given his mother's profession). His parents thought he was out of his mind to try being a hero, but they supported him as best they could. Now, Edward has taken up the pseudonym "Crescendo", which he uses in both his songwriting career and his work as a hero.
     
    Personality & Motivation:
    Crescendo is a thrill-seeker, preferring a life of excitement to a life of safety. He tends to take unnecessary, even stupid risks at times, sometimes just for the sake of excitement.
     
    Powers & Tactics:
    What Crescendo lacks in powers, he makes up for in training. He is very skilled with his note-shaped battleaxe, and even more skilled in acrobatics, on par with Olympic-level gymnasts. However, due to his thrill-seeking nature, he has little concept of conserving his energy. In a fight, he tends to give it his all in the first minute or so, and tire himself out very quickly. After a successful prevention of a crime, he usually leaves behind his calling card: a small thumb-drive containing an MP3 of one of his songs.
     
    Complications:
    Secret: Identity
    Obsession: Music
     
    Abilities: 6 + 10 + 4 + 4 + 2 + 4 = 30PP
    Strength: 16 (+3)
    Dexterity: 20 (+5)
    Constitution: 14 (+2)
    Intelligence: 14 (+2)
    Wisdom: 12 (+1)
    Charisma: 14 (+2)

    Combat: 16 + 28 = 44PP
    Initiative: +9
    Attack: +12 Melee, +8 Ranged
    Grapple: +11
    Defense: +14 (+14 Base, +0 Dodge Focus), +0 Flat-Footed
    Knockback: -3, -1 flat-footed

    Saving Throws: 6 + 5 + 7 = 18PP
    Toughness: +6 (+2 Con, +4 [Defensive Roll])
    Fortitude: +8 (+2 Con, +6)
    Reflex: +10 (+5 Dex, +5)
    Will: +8 (+1 Wis, +7)
     
    Skills: 104R = 26PP
    Acrobatics 12 (+17)Skill Mastery
    Bluff 4 (+6)
    Climb 8 (+11)
    Computers 4 (+6)
    Concentration 6 (+7)
    Drive 4 (+9)
    Gather Information 8 (+10)
    Notice 8 (+9)

    Perform (Keyboards) 8 (+10)Skill Mastery
    Perform (Stringed Instruments) 8 (+10)Skill Mastery
    Profession (Songwriter) 12 (+13)Skill Mastery
    Search 8 (+10)
    Sense Motive 6 (+7)
    Stealth 8 (+13)

     
    Feats: 26PP
    Accurate Attack
    Acrobatic Bluff
    Attack Focus (Melee) 4
    Challenge (Fast Acrobatic Bluff)
    Defensive Attack
    Defensive Roll 2
    Elusive Target
    Evasion
    Hide In Plain Sight
    Improved Block
    Improved Disarm
    Improved Initiative
    Improved Throw
    Improved Trip
    Instant Up
    Luck
    Move-By Action
    Ninja Run
    Power Attack
    Redirect
    Skill Mastery (Acrobatics, Perform (Keyboards), Perform (Stringed Instruments), Profession (Songwriter))
    Uncanny Dodge (Hearing)
     
    Powers: 9 + 1 = 10PP
     
    Device 3 (The Sour Note; 15PP Container; Flaws: Easy-To-Lose) [9PP]

     

    Base Power: Damage 5 ( slashing, vibrational; Extras: Penetrating 7; Feats: Alternate Power 1, Extended Reach, Mighty) [15PP]

     

    AP: Damage 7 ( Tritone, sonic; Extras: Area [70-ft Cone, General] ) {14/14}

     

    Super-Senses 1 ( Analytical [Normal Hearing] ) [1PP]
     
    DC Block:
    ATTACK      RANGE         SAVE                        EFFECT
    Unarmed     Touch         DC18 Toughness (Staged)     Damage (Physical)
    Sour Note   Touch (Reach) DC23 Toughness (Staged)     Damage (Slashing and Vibrational)
    Tritone     Touch (Cone)  DC22 Toughness (Staged)     Damage (Sonic)

     
    Totals: Abilities (30) + Combat (44) + Saving Throws (18) + Skills (26) + Feats (26) + Powers (10) - Drawbacks (0) = 154/155 Power Points

  3. Player Name: Ardebitis
    Character Name: Crescendo
    Power Level: 10 (150/150PP)
    Trade-Offs: +2 Attack / -2 Damage, +4 Defense / -4 Toughness
    Unspent Power Points: 0
    Progress To Bronze Status: 0/30
     
    In Brief: A music-themed Basass Normal, and songwriter on the side.
     
    Alternate Identity: Edward Rhodes
    Identity: Secret
    Birthplace: Seattle, Washington
    Occupation: Freelance Songwriter
    Affiliations: Occasionally members of the music industry, occasionally other heroes.
    Family: Sara Rhodes (Mother), Daniel Rhodes (Father)
     
    Description:
    Age: 22 years old
    Gender: Male
    Ethnicity: Caucasian
    Height: 5 feet, 11 inches
    Weight: 150 pounds
    Eyes: Hazel
    Hair: Brown
     
    Crescendo has a body build somewhere between slim and athletic, with a white spandex costume that covers his skin below the neck, accented by black-colored pieces of body armor. On his chest is a round emblem about eight inches in diameter, with a picture of a musical note on it, again keeping with the black-on-white color scheme. On his head he wears a pair of chrome-colored goggles, and in his hand is a six foot long battleaxe, built in the shape of a musical note out of black-painted steel.
     
    Power Descriptions:
    N/A
     
    History:
    Edward Rhodes was born in Seattle, but moved to Freedom City at the age of five. His mother taught Music Theory at a university in Seattle, and his father was the guitarist of a local band by the name of Sonicboom. Needless to say, music was in Edward's blood. Overall, Edward's life was decent enough. Unfortunately, he also considered it incredibly boring. He was a musician by blood, but a thrill-seeker by heart. So he decided to train. For the next three years, most of his free time was taken up by a mix of intense physical training, and studying all the music textbooks he could get his hands on (quite a lot, given his mother's profession). His parents thought he was out of his mind to try being a hero, but they supported him as best they could. Now, Edward has taken up the pseudonym "Crescendo", which he uses in both his songwriting career and his work as a hero.
     
    Personality & Motivation:
    Crescendo is a thrill-seeker, preferring a life of excitement to a life of safety. He tends to take unnecessary, even stupid risks at times, sometimes just for the sake of excitement.
     
    Powers & Tactics:
    What Crescendo lacks in powers, he makes up for in training. He is very skilled with his note-shaped battleaxe, and even more skilled in acrobatics, on par with Olympic-level gymnasts. However, due to his thrill-seeking nature, he has little concept of conserving his energy. In a fight, he tends to give it his all in the first minute or so, and tire himself out very quickly. After a successful prevention of a crime, he usually leaves behind his calling card: a small thumb-drive containing an MP3 of one of his songs.
     
    Complications:
    Secret: Identity
    Obsession: Music
     
    Abilities: 6 + 10 + 4 + 4 + 2 + 4 = 30PP
    Strength: 16 (+3)
    Dexterity: 20 (+5)
    Constitution: 14 (+2)
    Intelligence: 14 (+2)
    Wisdom: 12 (+1)
    Charisma: 14 (+2)

    Combat: 16 + 28 = 44PP
    Initiative: +9
    Attack: +12 Melee, +8 Ranged
    Grapple: +11
    Defense: +14 (+14 Base, +0 Dodge Focus), +0 Flat-Footed
    Knockback: -3, -1 flat-footed

    Saving Throws: 6 + 5 + 7 = 18PP
    Toughness: +6 (+2 Con, +4 [Defensive Roll])
    Fortitude: +8 (+2 Con, +6)
    Reflex: +10 (+5 Dex, +5)
    Will: +8 (+1 Wis, +7)
     
    Skills: 104R = 26PP
    Acrobatics 12 (+17)Ultimate Effort
    Bluff 4 (+6)
    Climb 8 (+11)
    Computers 8 (+10)
    Concentration 8 (+9)
    Drive 4 (+9)
    Gather Information 8 (+10)
    Notice 8 (+9)
    Perform (Keyboards) 8 (+10)
    Perform (Stringed Instruments) 8 (+10)
    Profession (Songwriter) 12 (+13)
    Search 8 (+10)
    Stealth 8 (+13)
     
    Feats: 26PP
    Accurate Attack
    Acrobatic Bluff
    Attack Focus (Melee) 4
    Defensive Attack
    Defensive Roll 2
    Elusive Target
    Evasion
    Hide In Plain Sight
    Improved Block
    Improved Disarm
    Improved Initiative
    Improved Throw
    Improved Trip
    Instant Up
    Luck
    Move-By Action
    Ninja Run
    Power Attack
    Redirect
    Ultimate Effort (Acrobatics)
    Uncanny Dodge
    Weapon Bind
     
    Powers: 6 = 6PP
     
    Device 2 (The Sour Note; 10PP Container; Flaws: Easy-To-Lose) [6PP]
    • Strike 5 (Extras: Penetrating 3; Feats: Extended Reach, Mighty) [10PP]

     

    DC Block:

    ATTACK      RANGE         SAVE                        EFFECT

    Unarmed     Touch         DC18 Toughness (Staged)     Damage (Physical)

    Sour Note   Touch (Reach) DC20 Toughness (Staged)     Damage (Physical)

     
    Totals: Abilities (30) + Combat (44) + Saving Throws (18) + Skills (26) + Feats (26) + Powers (6) - Drawbacks (0) = 150/150 Power Points
×
×
  • Create New...