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Found 2 results

  1. GM February 23rd, a regular sunday afternoon... It was indeed a regular sunday afternoon. Going to church, settling down for a big Sunday lunch, hustle, bustle, rest and relaxation. The City ticked along at a pleasant pace. Except! Out of the manhole, out of the sewers, came two Sewer workers, in broad daylight. Not your regular sewer workers, no. That would be quite unremarkable. Instead, the two men were covered in a green shine, a goo that clung to their skin and dribbled from their mouth, oozed from ear and eye. A slime not of this earth. Not words came from their mouths, just a long drawn out wail of despair. One swung an arm at a cop who approached, cautiously. A slow armbar slamming into the cop and gripping him. He immediately seized up, choking, and collapsing to the street, his face puffed out and red, reacting to the slime that touched him. Again, the two sewer workers wailed...and lurched forward to the screaming pedestrians and cars that had slammed still.
  2. Player Name: piercetbh Character Name: The Blur Power Level: 10 (154/154PP) Trade-Offs: -5 Toughness/+5 Defence, -0 Damage/+0 Attack Unspent Power Points: 0 Progress To Bronze Status: 4/30 In Brief: Born with mutant powers that let him run, fight, and even think extremely fast. Alternate Identity: Marko Miles Identity: Secret Birthplace: Freedom City Occupation: Engineering Student at the Hanover Institute of Technology, Casual Worker at Stan’s Super Heroes Affiliations: Fellow Students and Professor Jet at HIT, Staff at Stan’s Super Heroes Family: Richard Miles (Father), Mary Miles (Mother) Description: Age: 20 (DoB: 1993, 5th of March) Gender: Male Ethnicity: Caucasian Height: 5’10†Weight:168 lbs. Eyes: Hazel Hair: Brown Marko’s powers do not directly provide him with enhanced strength, but he can use them to exercise and do strength training at extremely fast speeds. Because of this, he has become incredibly strong; not superhuman, by any means, but physically he is very capable. This strength has given him a body appropriate for a superhero, which shows even when he isn’t wearing his costume. As either The Blur or himself, Marko is usually smiling and almost always has incredibly messy hair. He tries to style it, he swears, but it goes wild every time he runs. Power Descriptions: When Marko uses his speed to run or attack, ‘The Blur’ is often an understatement. He can be completely unseen if he runs fast enough, allowing him to occasionally risk traversing the city with no mask and not be discovered. When using Quickness at a fast enough rate he sometimes experiences a similar effect, causing humorous sights such as a room that seems to clean itself as he dashes about, putting everything back in order. History: Miles’ birth was a quick one, and it was not long afterwards that his parents began to suspect something was different about him. In primary school he was faster than the other children, and in middle school he could outrun them on their bikes. On graduation night, he matched pace with a friend’s car. Everyone knew he was fast, and they thought he was a genius, too. Even the trickiest math is easy when you can think it over for a few minutes in the space of a second. Marko spent most of this school time knowing he was super, as he was told by his parents at eight years old that he had powers, and it was clear why. His father Richard had never told him, but in a freak accident decades ago he had been struck by a bolt of lightning; Marko’s dad had survived with seemingly no effect, until whatever had happened to him manifested in Marko at birth. He was pressured to remain discreet. He was already the ‘fast kid’, he just had to make sure he didn’t become the ‘light-speed kid’. The Speedster obliged, not having a problem with just being the fastest-running, quickest-thinking kid in his school in addition to being able to throw a pretty solid punch. After his education Marko got his own apartment and his parents moved away, leaving him on his own in Freedom City. He eventually decided to get into Engineering, one of his favourite subjects in high school. One year into this course he has found that his quick mind has let him thrive, though he still gets stuck frequently. Not wanting his powers to go to and waste and with no parents to stop him anymore, Marko was ready to suit up and fight crime within a month of starting his course and getting a part time job. He’d been planning on becoming a hero since high school, and now was the time to do it. He has been out in the field ever since, squeezing as much super-powered action in as he can between college and work. Personality & Motivation: When he is excited Marko can begin to talk very fast, and must be reminded to slow down by his friends. In fact, he is too fast for anything. He hates chess even though he’s extremely good at it. He so far has not been able to sit in a car for long enough to make any significant progress towards getting his driver’s license. As The Blur, the speedster does what he does for fun. Nothing is cooler to him than running across the city in a moment, dodging bullets, and put criminals behind bars on a daily basis. He also loves to meet other super-powered individuals, who are acting all over Freedom City. It’s nice for Marko to have other Superheroes to relate too, and it is also nice to have Supervillains who can challenge him. Powers & Tactics: The Blur is very, very fast. In combat he dashes about the area, too headstrong to hide yet not foolish enough to stand right in front of his much stronger enemies. He is strong, but not as strong as someone who possesses a superhuman level of strength. To them he is respectable but not comparable, and thus while a ‘greater’ foe can simply flail around swinging punches in combat, The Blur must keep on his toes. Snatching an armed foe’s weapon away, fooling a stupider enemy into leaving an opening in their defence, or straight-up running in to someone to knock them off their feet are all examples of strategies he may use when he doesn’t have the advantage in a simple punch-up. When even getting close for a short period is too dangerous, Marko can throw any reasonably small object, including small metal spheres he stores in the palms of his gloves, at rapid speed to attack an opponent as if with an automatic weapon. Complications:. Responsibility: Engineering is tough even if you can study at breakneck speeds. Marko has to attend his engineering lectures at HIT or Professor Jet will chew him out, and he’ll risk falling behind the class. Occasionally, he may be told to invent some sort of project or sit an exam. Responsibility: Marko has to pay for college somehow. In addition to lectures he must frequently work shifts a week at the local Stan’s Super Heroes. If he fails to attend he could get fired and get himself into even worse financial strife. Secret: Marko certainly doesn’t mind getting attention, but he definitely doesn’t want to be a world-famous superhero with paparazzi knocking down his door every day. His identity is hidden and he will go out of his way to keep it that way. Temper: Marko hates dealing with slower or more patient people, as for him even something complicated like designing an invention or planning for a battle should only take a few seconds. Often he can run off on a whim, unable to wait a long time for something to happen. Wealth: College is expensive, superhero suits are expensive, and part-time jobs for young adults pay low. Marko has the Struggling wealth condition and lives in a small apartment that he can barely pay for. Abilities: 4 + 4 + 2 + 2 + 0 + 0 = 12PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 4 + 4 = 8PP Initiative: +2/+18 Attack: +2/+6 Melee, +2/+6 Ranged, +10 Strike, +10 Blast Grapple: +4/+8 Defense: +2/+15 (+2/+7 Base, +0/+8 Dodge Focus), +3 Flat-Footed Uncanny Dodge Knockback: -2 Saving Throws: 6 + 5 + 7 = 18PP Toughness: +5 (+1 Con, +4 [Defensive Roll]) Fortitude: +7 (+1 Con, +6) Reflex: +7/+15 (+2 Dex, +5) Will: +7 (+0 Wis, +7) Skills: 60R = 15PP [Acrobatics] 13 (+15) [Craft: Electronic] 9 (+10) [Craft: Mechanical] 9 (+10) [Disable Device] 9 (+10) [Knowledge: Technology] 9 (+10) [Notice] 5 (+5) [sense Motive] 6 (+6) Feats: 10PP Acrobatic Bluff Accurate Attack Defensive Roll 2 Evasion Improved Disarm Inventor Move-By Action Skill Mastery (Acrobatics, Craft Electronic, Craft Mechanical, Disable Device) Uncanny Dodge Powers: 8 + 10 + 12 + 8 + 7 + 7 + 3 + 36 = 91PP Enhanced Attack Bonus 4 [8PP] Enhanced Defence Bonus 5 [10PP] Enhanced Feats 12 (Dodge Focus 8, Improved Initiative 4) [12PP] Enhanced Reflex 8 [8PP] Quickness 7 (x250 Speed MPH) [7PP] Speed 7 (1,000 MPH) [7PP] Super-Movement 3 (Wall-Crawling 2, Water Walking; Flaws: Limited to while Moving) [3PP] Super-Speed (33PP Array; Feats: Alternate Power 3 [36PP] Base Power: Strike 8 (Super-Fast Attack, Bludgeoning, Mutant; Extras: Targeted Burst Area, Selective Attack; Power Feats: Accurate 2, Mighty, Progression (Radius) 2 (200' radius)) {33/33} Alternate Power: Blast 10 (Rapidly Thrown Objects, Bludgeoning, Metal, Mutant; Extras: Autofire; Power Feats: Accurate 2) {32/33} Alternate Power: Insubstantial 4 (Incorporeal, Effected by Electricity/Lightning, Mutant; Extras: Linked to Concealment) {20/33} Concealment 6 (Vibrating Molecules, All Visual and Auditory; Extras: Linked to Insubstantial) {32/33} Alternate Power: Healing 10 (Sped-Up Metabolism, Healing, Mutant; Extras: Action (+1), Total (+1); Flaws: Personal (-1)) {30/33} DC Block ATTACK RANGE SAVE EFFECT Strike +10 Touch (200 Feet Burst) DC25 Toughness (Staged) Damage (Physical) Blast +10 Rank 10 Ranged DC25 Toughness (Staged) Damage (Physical) Totals: Abilities (12) + Combat (8) + Saving Throws (18) + Skills (15) + Feats (10) + Powers (91) - Drawbacks (0) = 154/154 Power Points
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