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wideandnerdy

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  1. 1. If one views a role playing game as mix of role-playing (story telling focus) and game (tactical challenge focus), what kind of mix do you like? Though in RPGs roleplaying started as context for the game, in a series like this, I'd be looking for the reverse. Gameplay exists to provide some authenticity to the story (everything doesn't just magically work out). While this might get in the way of telling a superhero story the way they're often told in the comics (where story trumps even the internal logic) I'd view the added authenticity as refreshing. So story first with the above in mind. 2. Our site operates a policy that no PC should die without player permission. Failure, however, is another matter. A villain could get away, an innocent (or beloved) could die, calamity could happen, your PC could get the snot beaten out of him and humiliated (publicly or privately). How do you feel about the prospect of failure? What chance of failure would you like, and what type of failure would you tolerate, expect, or indeed wish? I don't want it to happen constantly but regularly is ok. Failure can set up more satisfying victories later on. 3. Superheroes have great power, the power to impose their will upon the world. This can mean the chance to escape the moral complexities of the world, or it can mean even greater moral complexities. What do you want? Do you like your antagonists as well defined, clear-cut evil, or your antagonists (and protagonists) to be more ambiguous, greyscale and three dimensional? (we should note that this site does not condone vigilantes or the like) Some of both probably leaning towards more simple. I like gray if the complexities are interesting but the Dark Age of comics was not interesting. Interesting grey morality would be a difficult moral quandary that the hero wrestles with and actually cares about getting right but is also forced to admit that his opponents have a point. Interesting grey morality is not a libertine nihilist promptly dismissing morality as being stupid and naive and/or meaningless. 4. This site is unambiguously about superheroes. However, within those parameters, there is a fairly wide canvas. Three main categories that formed are the combat focus, The investigative focus, and the Social focus (which does not necessarily mean just chatting and making friends, but social conflict too). There are other themes and sub-themes, too many to mention here. Do you have any thoughts or preferences about themes? How much combat would you like in a thread, for instance? How would you feel if combat could be avoided by a subtle approach? Strongly leaning towards the Investigative, then Combat Focus, with Social Conflict coming in last (especially if "social" is meant in a political sense, my opinions on political subjects are strong and are likely to be both unpopular and disruptive so I avoid that in roleplaying games). 5. Finally, do you have any other comments on what your priorities or preferences are in playing a RPG, and more specifically, a superhero RPG? At the end of the day, I just want to do cool fun and imaginative things with my character's powers and explore the internal logic of the setting. To me, thats a good superhero story. The other things superhero comics try to be are, in my opinion, done better elsewhere and feel shoehorned in when done in comics. Though there are a few exceptions, mostly to do with the nature of power and how it is used. EDIT: I suddenly have a sinking feeling that I wasn't supposed to do this yet.
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