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Monolith PL10 djshockwave

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Power Level: 10 (150/150PP)

Unspent Power Points: 0

Trade­ Offs:Blast +2/-2

In Brief: A dense but quicklearning rockhead who loves nothing more than fighting villains with
some pals



Identity: Public


Birthplace: Halvaria

Residence: Freedom city

Base of Operations:none


Affiliations: none

Family:none living


Age: 250 ( Born: 1766 14th of February.)

Apparent Age:20


Ethnicity: Halvarion







Monolith is always doing his part around freedom city so he wears some armour incase his other defences fail. Under the armour he tends to wear a green t shirt with a black jacket and black jeans.


Born on Halvaria In orbit of a distant star, Valarious was the  6th child of a pollitian by the name of larus and his wife Ondera amidst a golden age of his peoples society, hunger, proverty and illness had at last been vanquished and mortality was quick to follow, it was at the peak of there greatest society that disaster befell them; A massive fleet of warships appeared in the sky and with no prior warning or provocation began bombarding the planet, though powerful terrakinetics, the halvarain were powerless to fight the orbiting ships lacking the means to engage them outside their planets atmosphere; though they proved much to hardy to be conquered and their attackers opted to instead raze the entire planet; it was duiring this dark hour that the halvarain minister of science revealed an experimental space colonization project, the life pod program; small and hardy ships that would carry their young through the stars to habbitable planets, whilst teaching machines within the craft would teach them of their culture and home and so as the oceans boiled, the skys burned and the land itself began to melt from the merciless hail of plasma a dozen points of brilliant light errupted from the planets blackend atmosphere and scattered the last generation of native halvarains to the furthest reaches of the galaxy.


It took Valarious 230 years to reach his pods destination, the blue green world of earth landing in the middle of the russian wilderness he was found by Dimitri Kazov and his wife Natalia Retrieving the Infant from his Stasis Capsule and raising him as their own son,Given the name Peter Kazov he had a good childhood,working on his parents land though a somewhat solitary man, he found himself listless and upon discovering his origins he decided to head to freedom city in the united states of america to pursue his past and his unfolding destiny.       


Personality & Motivation:
He fights for the safety of those who need protecting and on the way he hopes to find his
halvarain brothers and sisters


Powers & Tactics:
He likes to charge in head first making a plan on the way but if there are other heros then he will
try a plan with them and adapt to a situation


Power Descriptions:
The appearance of the way he uses his power is hard to describe


All life is precious from the biggest elephant to the smallest ant


Abilities: 14+0+12+0+4+4 = 34pp
Strength: 24 (+7)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 6 + 6 = 12pp

Attack: +6 Base (+10 Melee//+6 range/+12 Earthen Blast)

Defense +10 (6 base +4 Dodge focus)

Initiative +0
Hero points 1


Saving Throws  6 + 0 + 8 = 14PP
Toughness: +10(+0 Con, +0
Fortitude: +8 (+6 Con, +2)
Reflex: +6 (+0 Dex, +6)
Will: +10 (+2 Wis, +8)


Skills :32r = 8pp
Diplomancy 6 (+8)

Knowledge (Earth Sciences) 4 (+4)

Knowledge (History) 3 (+3)

Knowledge (Life Sciences) 3 (+3)

Knowledge (Theologyand philosophy) 1(+1)

Language 3 (Base: Halvarain; Galstandard, English, Russian)

Notice 6 (+8)

Sense Motive 6 (+8)


Feats: 12pp
Attack Focus (melee) 4
Dodge Focus 4
Move­by Action
Power Attack
Takedown Attack 2


Equipment: none


Powers: 22 + 4 + 2 + 3 + 8 + 4 + 3 +10 = 56pp  


Array 10("Terrakinetic"; Alien, Earth; 20pts; PF:Alternate Power 2) [22PP]

-BP: Blast 8("Earth Blast"; PF: Accurate 3 (+6) Variable Descriptor: Earthen) [20pp]

--AP::Create Object 6("Earthen Constructs"; Extras:Duration (continouis) Innate, Precise)[1pp}

--AP: Teleport 9(TerraPort"; 900ft as a move action; 20,000 Miles as a full action;Extras: Accurate Flaws: Medium (Stone) PF:Easy, Progression Mass (250lbs))[1pp]


Damage 3("Mountain Fist" PF:Mighty)[4pp]


Force Field 2("Stoneskin";+2 Toughness)[2pp}


Immunity 3("Halvarain Phisiology"; Age, Disease, Poison) [3pp]


Impervious Toughness 8("Stone Bones")[8pp]


Protection 2("Haolvarain Resiliance" Extra: Impervious){4pp]


Regeneration 1("Stone Reincarnation" Ressurection 1 (one week) PF: Persistent,Regrowth)[3pp]


Super Strength 4("High Gravity Race" +20 str Heavy load: 5.8 tons PF: Ground Strike, Shockwave) [10pp]


Attack           Range        Save                       Effect

Unarmed        Touch         DC22 Toughness     Damage

Dust Knuckles Touch         DC25 Toughness     Damage

Earth blast       80ft           DC23 Toughness    Damage


Abilities: 34pp  Combat:24pp Saves:16pp Skills 8pp Feats 12pp Powers 56pp = 150pp 

Edited by DJShockWave
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  • 2 weeks later...

I'd consider folding the melee Damage power into the array.  He can't attack with both his fists and his blast at the same time anyway, so why bother paying for them separately?


I would also consider combining the Force Field and the Protection, and going with one or the other.  The current setup seems needlessly complicated.  He isn't gaining much by being able to turn off the force field, since he's already got permanent Protection and Impervious toughness.  I also wouldn't bother with Impervious unless you take at least 5-6 ranks of it.  Below that, it's not even good for screening minions.


Keep in mind that, despite what all of Steve Kenson's character sheets would have you believe, you're not limited to only buying Array ranks equal to your power level.  If you want a higher rank for any of those more expensive alternate powers, you're allowed to buy a bigger array.


Also keep in mind that the house rules allow you to Accurate/All-Out/Defensive/Power-Attack for up to +/-2 without having the feats.


I understand taking just a couple ranks in a skill for concept reasons without ever intending to actually use it, but if you do want to actually succeed at skill checks, then I recommend looking at each individual skill in the book, finding out what you want to be able to reliably do, and then building your skill bonuses to be within 10 or 20 of whatever DC that requires.  That way, you can take advantage of the Take 10 and/or Take 20 mechanics, or at least have a decent chance of making the check if you actually need to roll.  At present, most of those skill bonuses are too low to reliably make even the most basic of checks.


There's no need to write his Hero Points on the sheet.


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