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WIP: Warp, PL10 master-ish of spatial distorting

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Player Name: yurklenorf

Character Name: Warp

Power Level: 10 (150PP)

Trade-Offs: None

Progress to Bronze Status: 0/30

In Brief: Empowered to alter spatial dynamics through a genetic mutation.

Alternate Identity: Alan Douglas Wheeler

Birthplace: Chicago, Illinois

Occupation: Part time night-time security at FCU, also part-time student.

Affiliations: (none at the moment)

Family: Anna Wheeler (mother), Michael Wheeler (father), Jordan Wheeler (brother), Katrina Wheeler (sister)


Age: 28

Gender: Male

Ethnicity: Caucasian

Height: 6'1"

Weight: 220 lbs

Eyes: green, with specks of brown

Hair: Brown and shaggy, in dire need of a haircut.

Power Descriptions: Alan's controls over small amounts of space have allowed him to do some fascinating things - which is why he took up some schooling in physics. As far as he can tell, when he "teleports" it isn't so much him moving from one place to another, it's taking Point A and Point B, drawing a line between them, then bringing A and B right next to each other. When he's fighting an opponent at range, he "buckles" space around the opponent - like snapping a rubber band, but with three-dimensional space. When someone gets up close, he's able to quickly contract space between his limbs and his opponent - and since force is equal to mass times acceleration, is able to do substantial damage to even the most hardened foes.


Alan was, unknowingly a mutant. Unfortunately for him, his mutation kicked in at the age of 23, while at a music festival in central Illinois with some of his friends.

Lucky for him, they were all cool with it, and even thrilled that he got to have superpowers. Many of them hung around while he trained with his powers, and one of them suggested that he join a martial arts class to learn how to fight, which he took up but abandoned shortly, after a scare when he thought he  accidentally used his powers while practicing some of the strikes.

At the age of 25, Alan bid farewell to his friends and family, and moved to Freedom City, where he took a job as a night security guard for FCU and began studying physics.

Last year, he ran into a small cult lead by a man wielding magic, and he learned of his powers apparent ineffectiveness against magical attacks, though he still managed to thwart the cult's plans. This has lead to him searching for reasons why his own particular brand of reality-warping is not as effective against other varieties.

He has yet to join any of the currently-operating teams in Freedom City, though he feels that he wants to change that and take a more active job in the defense of Freedom City.

Personality & Motivation: Alan is usually the silent type, but opens up around friends. As such, he doesn't try verbal trickery very often. While intelligent and generally kind, he has n

Powers & Tactics: Alan tends toward the defensive quite often, throwing up spatial distortions that protect allies and civilians from threats. In smaller encounters, he brings his meager, mostly self-taught martial arts skills into play, punishing opponents with powerful blows using his powers.


Motivation - Protection: Alan feels a strong need to protect others, and will leave himself unprotected if it means he can better protect others.


Weakness - Magic: For some reason that he has yet to figure out, Alan's defensive abilities are less effective against enemies wielding offensive magic.



Total: 22 + 20 + 18 + 12 + 11 + 47 = 150

Abilities: 2 + 6 + 6 + 2 + 6 + 0 = 22PP

Strength 12 (+1)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 10 (+0)


Combat: 10 +10 = 20PP
Initiative: +3
Attack: +10 Melee, +10 Ranged
Grapple: +11
Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed
Knockback: -7
Saving Throws: 6 + 6 + 6 = 18PP
Toughness: +10 (+3 Con, +7 [Force Field], +6 Impervious)
Fortitude: +9 (+3 Con, +6)
Reflex: +9 (+3 Dex, +6)
Will: +9 (+3 Wis, +6)
Skills: 48R = 12PP

Concentration 8 (+11)
Gather Information 8 (+8)
Knowledge (Physical Sciences) 8 (+9)
Notice 8 (+11)
Search 8 (+9)
Sense Motive 8 (+11)

Feats: 11PP

Eagle Eyes (Super-Senses 1: extended vision)
Evasion 2
Elusive Target
Dazzling Attack (Visual)
Improved Aim
Instant Up
Precise Shot
Unbalancing Strike - instead of doing normal melee damage after an attack, you can choose for the target to make a reflex vs (10 + damage rank); failure means target loses dodge bonus to reflex for the next round
Uncanny Dodge 2 (Visual, Auditory)

Powers: 10 + 10 + 27 = 47PP

Force Field 7 : [Extra: Impervious 6 (+1), Flaw: Limited (Impervious does not work against {magic}) -1]

Spatial Control (Teleport) 10: Power Feats: Turnabout, Change Velocity, Change Direction; Flaw: Short-Range (-1) 10,000 feet

Blast 10: Power Feats: Improved Range 2 , Progression (Range) 2, Alternate Power 3 [27]
Alternate Power: Strike 10 (Extra: Penetrating) [20]
Alternate Power: Create Object 10 (Power Feats: Selective, Stationary, Subtle) [23]
Alternate Power: Deflect 10 (all ranged [3pp/rank], Flaws: Full-Round Action -1, Limited (does not work against magic effects) -1, Distracting -1; Extras: Burst Area +1, Reflective +1; Power Feat: Selective)[21]

DC Block
ATTACK              RANGE          SAVE                           EFFECT
Unarmed             Touch          DC18 Toughness (Staged)        Damage (Physical)
Strike              Touch          DC25 Toughness (Staged)        Damage (Physical)
Strike              Touch          DC20 Reflex (Staged)           Unbalancing Strike (target loses dodge bonus for the next round)
Strike              Touch          DC20 Fortitude (Staged)        Blinded (Dazzling Attack)
Edited by yurklenorf
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