SpicyWaffle Posted August 2, 2012 Share Posted August 2, 2012 Exactly what it says on the tin. Link to comment
SpicyWaffle Posted August 3, 2012 Author Share Posted August 3, 2012 Baxter'll Take 10 on his Bluff Check (Total: 20) to try and convince the pair of Thugs to let him inside. Thug #1 Sense Motive Check +0 = 1d20+0 → [6,0] = (6) Thug #2 Sense Motive Check +0 = 1d20+0 → [17,0] = (17) Link to comment
SpicyWaffle Posted August 9, 2012 Author Share Posted August 9, 2012 Thug #1 tries to wail on Baxter while his friend holds him in place (Attack +2 vs. DC 12): 1d20+2 → [13,2] = (15) Baxter's Toughness Save +2 vs. DC 17: 1d20+2 → [19,2] = (21) Link to comment
SpicyWaffle Posted August 9, 2012 Author Share Posted August 9, 2012 Using a Hero Point (3 Remaining) for Baxter to take advantage of Beginner's Luck, gaining a +5 bonus on Escape Artist Thug #2's Grapple Check to Restrain Baxter +4: 1d20+4 → [17,4] = (21) Baxter's Escape Artist Check +2 (+5 Beginner's Luck): 1d20+2 → [14,2] = (16) + 5 = (21) Hrm... in light of them being mooks, I guess Baxter ought to be successful in this tie. Link to comment
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