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Steelshanks is Stunned, so she's not doing anything this round. Targeter's gonna try and take down Flora.

Standard Action: Attack Flora. Targeter's ranged attack, vs Flora's Def. (1d20+13=19) Nope, no hit. See how important it is to hit those caps?

Move Action: Moving over to shield Steelshanks.

24 Flora --- Uninjured -- HP x4

20 Catalyst -- Injured x1-- HP x2

10 Steelshanks -- Bruise x4 & Stun (Flora's action) -- GM

9 Targeter -- Uninjured -- GM

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Steelshanks' Stun is still there, so she's lying in the street and moaning. Targeter's gonna shift targets again and blast away at Catalyst's van.

Standard Action: Shoot Catalyst. Targeter's ranged attack w/ All-Out Attack, vs Catalyst in cover. (1d20+18=34) Yikes, that's a hit. It beats Catalyst's Def by enough (even with the cover) to use full Autofire and force a DC 27 Toughness check.

24 Flora --- Uninjured -- HP x4

20 Catalyst -- Injured x1-- HP x0

10 Steelshanks -- Bruise x4 + Staggered + Stun (Catalyst's action) -- GM

9 Targeter -- Bruise x1 -- GM

Flora's up.

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Steelshanks' Stun is gone, but she's still Staggered for 8 more rounds so she's not going to be doing much.

Move Action: Walk 30 ft towards Catalyst's van. Still 70 ft away.

Targeter's gonna switch targets to the lady hero she can see.

Standard Action: Shoot Flora. Targeter's ranged attack, vs Flora's Def. DC 25 + Autofire (1d20+13=23) With Autofire that's a DC 23 Toughness save.

24 Flora --- Uninjured -- HP x4

20 Catalyst -- Injured x1+ Staggered + Stun -- HP x0

10 Steelshanks -- Bruise x4 + Staggered + Stun (Catalyst's action) -- GM

9 Targeter -- Bruise x1 -- GM

Flora's up.

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Yyyyyes she does, but I don't think they counter smoke.

Yeah they counter dazzle which Catalyst hasn't used. Anyway, she's rolling against attacking a completely concealed opponent (Page 161 of core book) which has a primary roll of critical miss which is only if you roll 11 or higher on a standard 1d20 dice, or really 1d2 since it's fifty fifty.

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