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Foehammer WIP


Quinn

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Ok, so since it's likely in the next one or two months I might be getting my Bronze Reward, I thought I'd get started on building my third char; Foehammer. It's basically a battlesuit build, but with a twist; there's a very special onboard AI that provides strategic information, highly effective Master Plans, as well as the occasional witty comment that throws off his enemies. I think I might be trying something new, but I'm unsure. Here's the initial build, can I see some opinions on what to tweak, remove, or otherwise edit?

Name: Foehammer

In Brief: A quiet, friendly engineer with a battlesuit, a missing arm, the Foundry after his head, and a snarky AI.

PL: 10 (150)

Abilities: 8 + 8 + 8 + 10 + 4 + 0 =38 pp

STR 40/30/18 (+15/+10/+4)

DEX 18 (+4)

CON 24/18 (+7/+4)

INT 20 (+5)

WIS 14 (+2)

CHA 10 (+0)

Combat: 10 + 10 = 20 pp

ATK: +6 (+5, +1 Attack Focus: Melee)

DEF: +5 (+5 w/Growth/+2 flat-footed)

Init: +4

Grapple: +27 max

Saves: 2 + 2 + 6 = 10 pp

TOU +15/+4 (+7/+4 Con, +8 Protection)

FORT +9/+6 (+7/+4 Con, +2)

REF +6 (+4 Dex, +2)

WILL +8 (+2 Wis, +6)

Skills: 15 pp=60 r

Computers 4 (+9)

Craft: Electronic 8 (+13)

Craft: Mechanical 8 (+13)

Disable Device 8 (+13)

Knowledge: Physical Sciences 8 (+13)

Knowledge: Technology 8 (+13)

Notice 8 (+10)

Sense Motive 8 (+10)

Feats: 19 pp

All-Out Attack

Attack Focus: Melee

Dodge Focus

Inventor

Master Plan

Power Attack

Sidekick 12 (AI –

Uncanny Dodge (auditory)

Powers: 56 pp

Device 14 (Hard to Lose) (Foehammer Battlesuit MK 1) [55 pp]

-Enhanced STR 10 and Super-Strength 3 {Combat Array; 16+2=18}

-AP: Blast 10 (Extra: Area [Line] (+0); Flaw: Unreliable [5 uses a day]) 'flamethrowers'

-AP: Blast 10 (Extra: Area [shapeable] (+0); Flaw: Unreliable [5 uses a day]) 'missiles'

-Flight 3 (50 MPH) {6}

-Growth 6 (Extra: Duration (Permanent) [+0]) (PF: Innate) {19}

-Immunity 9 (Life Support) {9}

-Impervious Toughness 10 {10}

-Protection 8 {8}

Drawbacks: -8 pp

Normal ID (uncommon, major) [full round action; must put suit on] (-4 pp)

One Arm (very common, moderate) (-4 pp)

costs

abilities 38 + combat 20 + saves 10 + skills 15/60 + feats 19 + powers 56 - drawback 8 = 150/150 pts

Sidekick

Name:

PL: 2 (60/60 pts)

In Brief: A snarky, somewhat vindictive AI who enjoys blowing things up, long walks on the beach, and can't stand his pilot.

Abilities: -10 – 10 – 10 + 10 + 6 + 4 = -10

STR --

DEX --

CON --

INT 30 (+10)

WIS 16 (+3)

CHA 14 (+2)

Combat (0+0 = 0pp)

Attack: +0/

Grapple: +0

Defense: +0/*+5 (+5 w/Growth/+2 flat-footed) (*Only applies when controlling Foehammer)

Knockback: +0

Initiative: +5

Saves (0+0+0 = 0pp)

Toughness +2/+8* (*When controlling Foehammer)

Fort ---

Ref ---

Will +3

Skills: (80r = 20pp)

Bluff 5 (+7)

Computer 11 (+21)

Gather Information 7 (+9)

Disable Device 10 (+20)

Knowledge (Tactics) 11 (+21)

Knowledge (Technology) 11 (+21)

Notice 10 (+12)

Search 7 (+11)

Sense Motive 7 (+10)

Feats: (9 pp)

Eidetic Memory

Second Chance (opposed Computer skill rolls)

Speed of Thought

Ultimate Skill (Computer)

Master Plan 2

Set-Up

Taunt

Improved Trick

Powers: 4 + 9 + 2 + 1 = 16 pp

Communication 2 (Radio; Extra: Area; PFs: Selective, Subtle) [4 pp]

Super-Senses 9 (Foehammer Sensor Suite; infravision, radar [accurate radius ranged radio sense], radio, time sense, ultra-hearing, ultravision) [9]

Protection 2 (Black Box) [2]

Animate Object 2 (Foehammer OS, can only access 30 pp of suit); Flaw: Limited to Foehammer Battlesuit) [4 pp]

Quickness 2 (x5; Flaw: Limited to Mental only) [1]

Totals: Abilities -10 + Combat 0 + Saves 0 + Skills 20 (80 ranks) + Feats 9 + Powers 15 + Drawbacks 0 = 34/60 pp

Note, the thing about the AI is that he has the ability to temporarily take control of the Foehammer battlesuit, but only when the hero is not in the suit. Due to there not being a pilot, as well as integrated failsafes, it can only access certain systems in the suit, and none of the heavier weapons (as in it can only access the life support, the flight, the strength servos, simple movement, etc). There are also two passwords in the engineer's possession; an unlocking code so the AI is permitted to run the suit, and a killswitch code should the AI go rogue (which is unlikely, seeing as how it likes existing). Generally, the only times it's ever permitted to run the Foehammer is when a) the pilot is incapacitated, or B) he really needs the suit where he is, but can't go and get it due to complications. Any thoughts for a title for the AI as well?

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Player’s Name: Quinn

Name: Foehammer

Power Level: 10 (150/150)

Tradeoffs: -5 Attack, +5 Damage; +5 Toughness, -5 Defense

In Brief: A quiet, friendly engineer with a heavily armored battlesuit, The Foundry after his head, and a snarky AI.

Alternate Identities: Axel Sinclair.

Abilities: 8 + 8 + 8 + 10 + 4 + 0 =38 pp

STR 40/30/18 (+15/+10/+4)

DEX 18 (+4)

CON 24/18 (+7/+4)

INT 20 (+5)

WIS 14 (+2)

CHA 10 (+0)

Combat: 10 + 4 = 14 pp

ATK: +5

DEF: +2 (+2, +3 Dodge Focus, +5 /w Growth/+1 flat-footed)

Init: +4

Grapple: +27 max

Saves: 4 + 6 = 10 pp

TOU +15/+4 (+7/+4 Con, +8 Protection) (Impervious 10/0)

FORT +11/+8 (+7/+4 Con, +4)

REF +4 (+4 Dex)

WILL +8 (+2 Wis, +6)

Skills: 13 pp=52 r

Computers 4 (+9)

Craft: Electronic 8 (+13)

Craft: Mechanical 8 (+13)

Disable Device 8 (+13)

Knowledge: Technology 8 (+13)

Notice 8 (+10)

Sense Motive 8 (+10)

Feats: 21 pp

All-Out Attack

Dodge Focus 3

Improvised Tools

Inventor

Interpose

Power Attack

Sidekick 12 (AI –

Powers: 56 pp

Device 14 (Hard to Lose) (Foehammer Battlesuit MK 1) [55 pp]

-Enhanced STR 10 and Super-Strength 3 {16 pp}

-Flight 2 (25 MPH) {4}

-Growth 6 (Extra: Duration (Permanent) [+0]) (PF: Innate) {19}

-Immunity 9 (Life Support) {9}

-Impervious Toughness 10 {10}

-Protection 8 {8}

-Buys Off One-Armed Drawback [4]

Drawbacks: -8 pp

Normal ID (uncommon, major) [full round action; must put suit on] (-4 pp)

One Arm (very common, moderate) (-4 pp)

DC Block


Attack                     Range             Save                                     Effect

Unarmed (No Suit) Touch            DC 24 Toughness (staged)   Damage

Unarmed (Suit)      Touch             DC 30 Toughness (staged)   Damage

costs

abilities 38 + combat 14 + saves 10 + skills 13/52 + feats 21 + powers 56 - drawback 8 = 160/150 pts

Sidekick

Name: Odysseus

PL: 2.5 (60/60 pts)

In Brief: A snarky, somewhat vindictive AI who can’t stand his pilot.

Abilities: -10 – 10 – 10 + 10 + 6 + 0 = -14

STR --

DEX --

CON --

INT 30 (+10)

WIS 16 (+3)

CHA 10 (+0)

Combat: (0 + 0 = 0pp)

Attack: +1 (+1 for size)

Grapple: +0

Defense: 11 (+1 for size)

Knockback: +0

Initiative: +5

Saves: (0 + 0 + 0 = 0pp)

Toughness +2

Fort ---

Ref ---

Will +3

Skills: (52r = 13pp)

Computer 10 (+20)

Disable Device 10 (+20)

Knowledge (Tactics) 12 (+22)

Knowledge (Technology) 10 (+20)

Notice 10 (+12)

Sense Motive 7 (+10)

Feats: (8 pp)

Assessment

Eidetic Memory

Second Chance (opposed Computer skill rolls)

Speed of Thought

Ultimate Skill (Computer)

Master Plan 2

Set-Up

Powers: 4 + 2 + 30 + 9 + 2 + 1 + 5 = 53 pp

Communication 2 (Radio; Extra: Area; PFs: Selective, Subtle) [4 pp]

Datalink 2 (Radio) [2 pp]

Immunity 30 (Fortitude effects) [30]

Super-Senses 9 (infravision, radar [accurate radius ranged radio sense], radio, time sense, ultra-hearing, ultravision) [9]

Protection 2 [2]

Quickness 2 (x5; Flaw: Limited to Mental only) [1]

Shrinking 4 (Small; Extra: Duration/Continuous; Flaw: Permanent; PF: Innate) [5]

Totals: Abilities -14 + Combat 0 + Saves 0 + Skills 13 (52 ranks) + Feats 8 + Powers 53 + Drawbacks 0 = 60/60 pp

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