ex3lev3n Posted October 21, 2010 Author Share Posted October 21, 2010 Initiative check. (1d20+12=14) Also, RW spent all his HP. Just so you know. Good luck, Gro =] Link to comment
Grotesque Posted October 21, 2010 Share Posted October 21, 2010 Yeah i know. Good luck to you too. 1d20+4=6 aaaaand there goes any luck I had... Link to comment
ex3lev3n Posted October 21, 2010 Author Share Posted October 21, 2010 Nightmare check DC 10. (1d20=13) SUCCESS! Melee Attack roll. Charging. Power Attack. Def 20 until next turn. Toughness DC 23. (1d20+9=26) Link to comment
Grotesque Posted October 21, 2010 Share Posted October 21, 2010 1d20+12=27 Ha! Shrugged it off easily! My turn... 1d20+10=28 Yep that's gonna hit DC 25 toughness save. Link to comment
ex3lev3n Posted October 21, 2010 Author Share Posted October 21, 2010 Toughness save DC 25. (1d20+10=22) FAIL! Bruised -1 Link to comment
ex3lev3n Posted October 21, 2010 Author Share Posted October 21, 2010 Ranged Attack roll. Autofire. Power Attack. Subtle. Notice check DC 20 or Flat-Footed. Toughness save DC 16. (1d20+6=24) HIT! Link to comment
Grotesque Posted October 21, 2010 Share Posted October 21, 2010 Notice: 1d20+8=25 Noticed! Toughness: 1d20+12=19 Blocked! Link to comment
Grotesque Posted October 22, 2010 Share Posted October 22, 2010 Attack Roll: 1d20+10=16 Believe that's a miss. Posting accordingly. Link to comment
ex3lev3n Posted October 28, 2010 Author Share Posted October 28, 2010 Grapple check. (1d20+14=22) EDIT: didn't see new house rules, but it matters naught! Grapple check. (1d20+11=22) Link to comment
Grotesque Posted October 28, 2010 Share Posted October 28, 2010 1d20+14=30 Grapple avoided! 1d20+10=26 Successful punch! DC 18 Toughness from my non-powered punching! and now using my Improved Grab in return as a free action! 1d20+14=28 Link to comment
ex3lev3n Posted October 28, 2010 Author Share Posted October 28, 2010 Opposed Grapple check. (1d20+14=17) FAIL! Link to comment
ex3lev3n Posted October 28, 2010 Author Share Posted October 28, 2010 Toughness save DC 18. Bruised -1 applied. (1d20+9=10) Link to comment
Grotesque Posted October 28, 2010 Share Posted October 28, 2010 So you are Bound, at a -4 on all escape attempts, and in a Chokehold. You have your Constitution score in rounds to break the pin before having to make a DC10 Fortitude save each round with a +1 to the DC each round you pass. Link to comment
Grotesque Posted October 30, 2010 Share Posted October 30, 2010 Alright DC 18 Toughness save owed, due to Suzaku punching you in the ribs... Link to comment
ex3lev3n Posted October 30, 2010 Author Share Posted October 30, 2010 Toughness save DC 18. (1d20+9=17) FAIL! Ok, at Bruised -2 now O_o Link to comment
ex3lev3n Posted November 4, 2010 Author Share Posted November 4, 2010 Grapple check. (1d20+14=31) Hopefully, hopefully that's enough to get out of the death grip! Link to comment
Grotesque Posted November 5, 2010 Share Posted November 5, 2010 Grapple check to keep ahold... 1d20+14=23 And with that your able to wiggle free. Link to comment
ex3lev3n Posted November 5, 2010 Author Share Posted November 5, 2010 Melee Attack roll. Charge. Toughness save DC 18. (1d20+13=26) HIT! Link to comment
ex3lev3n Posted November 6, 2010 Author Share Posted November 6, 2010 Sense Motive check DC 8. (1d20+2=17) Link to comment
Grotesque Posted November 6, 2010 Share Posted November 6, 2010 Toughness: 1d20+12=14 OH HOOOOO! Suzaku takes his first damage ever on these boards! Bluff Feint (-5 to make it a move action): 1d20+5=8 Man Invisible Catle ain't liking me tonight... Power attack Kick: 1d20+5=20 Oh that feint might not matter... Toughness DC 30 if that lands... Link to comment
ex3lev3n Posted November 6, 2010 Author Share Posted November 6, 2010 Toughness save DC 30. -2 penalty applied. (1d20+8=27) Bruised -3. EDIT: after looking back on the OOC, Razorwing is actually Bruised -4 =[ Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Acrobatic Bluff check. (1d20+20=30) Link to comment
Grotesque Posted November 7, 2010 Share Posted November 7, 2010 1d20+12=32 ... Man Razorwing just can't catch a break... Link to comment
ex3lev3n Posted November 7, 2010 Author Share Posted November 7, 2010 Melee Attack roll. Charge. Toughness save DC 18. (1d20+13=20) HIT! Ok, Standard action to AcroBluff, Move action to run along the wall, using Extra Effort for another Standard action. He'll be fatigued at the beginning of the next round. Link to comment
Grotesque Posted November 7, 2010 Share Posted November 7, 2010 1d20+11=22 And passing the save again... 1d20+10=15 Not scoring the hit though.. Link to comment
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