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Florida-Man (PL07) -- Sophistemon (edits in progress)


Sophistemon

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Florida-Man
Power Level: 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs: -2 Defense / +2 Toughness
 
In Brief: An accident prone novice with enemies in high places attempts to restore his reputation.
Catchphrase: “I meant to do that!”
Theme: Unknown Brain – Superhero
 
Alternate Identity: Grant Potosi (Secret)
Birthplace: Vibora Bay, Florida (United States)
Residence: His mom’s house, Vibora Bay, Florida (United States)
Base of Operations: His mom’s house, Vibora Bay, Florida (United States)
Occupation: Student; webcomic author/artist
Affiliations: None (looking for group)
Family: Selma Potosi (mother) & unknown father; Luiza Gonzales (sometimes girlfriend)
 
Description:
Age: 19 (DoB: 2000 [19th October])
Apparent Age: 19
Gender: Male
Ethnicity: Mestizo (3/4ths Caucasian)
Height: 6’2”
Weight: 195lbs
Eyes: Blue
Hair: Blond
Description: Grant Potosi is a tall, powerfully built young man with bright blue eyes and red-gold hair. He is naturally friendly and possesses a good sense of humor. As a civilian he can usually be found wearing a pair of faded denim bluejeans and a tee-shirt. As Florida-Man, he dresses in a costume sporting the official state colors (red, white, and orange) with a stylized reflective F on the chest and keeps his facial features concealed from onlookers with a pair of large, mirrored, visor-like sunglasses.
 
History:
Grant Potosi loves superheroes. The only child of a single mother and an absentee father, young Grant would run around the house with a bath-towel tied around his neck and paper the walls with crayon drawings of his favorite heroes performing their most famous deeds. At night, while he slept, Grant would sometimes dream that his father WAS a superhero, away fighting crime somewhere. These childhood fantasies seemed more likely than ever when his own powers began to develop at puberty.
 
As a teenager, Grant developed a tall, powerful build that undersold his phenomenal superhuman strength. Although only academically average, Grant's artistic talents also matured and he became quite skilled at illustration. He eschewed sports, both out of a sense of fair play and a desire to keep his abilities a secret, though he did practice with his high-school wrestling team and picked up quite a few of their techniques. Those came in handy when he debuted as Florida-Man a year ago. Unfortunately, Florida-Man's superheroic career has had a rocky start. The fact of the matter is, Grant lacks fine control over his powers and often underestimates his own strength, with his inexperience often leading to expensive property damage.
 
A series of misadventures led the Wimsey Corporation, one of the world's largest and most powerful media conglomerates, to smear Grant as an inept and incompetent embarrassment to Florida. Recently admitted to a trade school in the hopes of earning a visual arts degree and supplementing his income by writing and illustrating a weekly webcomic, Grant struggles to repair Florida-Man's reputation and become the kind of hero he looked up to as a child, the kind of hero his state deserves.
 
Personality & Motivation:
Grant is a friendly, jocular young man with more idealism than common sense. He is motivated by a desire to be accepted into the superheroic community he’s idolized since early childhood. As such, he adheres to a rigid, perhaps naive code of conduct. He tries to hold true to the familiar trappings of being a superhero, which includes withholding his secret identity from everyone – even those who could help him keep it safe.
 
Powers & Tactics:
Florida-Man’s powers, even his flashier ones, are simply brute applications of his incredible strength and durability. Despite his colorful costume and bombastic personality, Grant’s abilities are generally mundane in practice. Powerful muscles propel him at incredible speeds when running, for incredible distances when leaping, and allow for enormous physical strength when lifting or striking. His body is durable enough to withstand the stress of his strength, can resist most forms of damage, and is capable of rapid self-repair when wounded. Unfortunately, Grant lacks the training of a proper fighter and battles without grace or strategy. He’ll employ wild punches and sloppy counterattacks until he can pull his opponents into a grapple, where he’ll use what he learned from practicing with his high school wrestling team to subdue his enemies with a super-strong chokehold.
 
Power Descriptions:
Unbeknownst to Grant himself, his powers have more potential than he realizes due to his undiscovered nature as a biokinetic -- someone with the ability to modify the form and function of their own body. While largely uncontrolled at the moment, Grant’s powers have responded to his desire to be a hero and are providing him with the superhuman strength, speed, and durability needed to make it possible. Psionic attacks can interfere with Grant’s subconscious control over his physiology, more easily bypassing his defenses and causing him more damage.
 
Complications:
Accident Prone: Grant's misadventures all too often result in misunderstandings and property damage.
Bad Reputation: the biased reporting of the Wimsey Corporation has turned the public against Grant.
Enemy: Grant has somehow earned the ire of David Wimsey III, head honcho of the Wimsey Corporation.
Identity: Grant endeavors to keep the fact that he is also the hero Florida-Man a carefully guarded secret.
Relationship: Grant has a long-suffering, on again/off again girlfriend who doesn't know he's Florida-Man.
Responsibility: Grant is a trade-school student and the writer/illustrator of a semi-successful webcomic.

Worldview: Grant is idealistic to the point of being naive, and views the world in black and white terms.
 
Abilities: 4 + 6 + 8 + 0 + 2 + 4 = 24PP
Strength: 14/24 (+2/+7)
Dexterity: 16 (+3)
Constitution: 18/28 (+4/+9)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
 
Combat: 14 + 10 = 24PP
Initiative: +3 Base)
Attack: +7 Base
Defense: +5, +3 Flat-Footed
Grapple: +23 Super-Strength 9, +17 Super-Strength 3, +14 Base
Knockback: -4
 
Saving Throws: 0 + 4 + 4 = 8PP
Toughness: +9 (+9 Con, +0)
Fortitude: +9 (+9 Con, +0)
Reflex: +7 (+3 Dex, +4)
Will: +5 (+1 Wis, +4)
 
Skills: 52R = 13PP
Craft (artistic) 10 (+10)
Diplomacy 6 (+8 Base, +12 Attractive)
Gather Information 6 (+8)
Knowledge (current events) 6 (+6)
Knowledge (popular culture) 6 (+6)
Language 1 (English [native], Spanish)
Notice 6 (+7)
Search 6 (+6)
Sense Motive 5 (+6)
 
Feats: 6PP
Attractive (+4) 1
Beginner’s Luck
Chokehold
Improved Pin
Luck 2
 
Powers: 20 + 13 = 33PP
Linked Powers 20 (Biokinetic Enhancements) [20PP] (Biological, Physical)
    • Linked Power: Enhanced Constitution 10 (Extras: Linked) [10PP]
    • Linked Power: Enhanced Strength 10 (Extras: Linked) [10PP]

 

Biokinetic Focus Array 4.5 (9PP Array; Feats: Alternate Power 4) [13PP] (Biological, Physical)
    • Base Power: Healing 9 (Extras: Total; Flaws: Distracting, Limited to Self) [9PP]
    • Alternate Power: Impervious Toughness 9 (Flaws: Sustained) [9PP]
    • Alternate Power: Linked Power 8 (Feats: Improved Initiative) [9PP]
        ◦ Linked Power: Leaping 3 (Extras: Linked) [3PP]
        ◦ Linked Power: Quickness 2 (Extras: Linked) [2PP]
        ◦ Linked Power: Speed 3 (Extras: Linked) [3PP]
    • Alternate Power: Super-Strength 3 (Feats: Groundstrike, Shockwave, Thunderclap) [9PP]
    • Alternate Power: Super-Strength 9 (Flaws: Sustained) [9PP]
 
Drawbacks: (-3) = -3PP

Vulnerability (Psionic; Frequency: Common; Intensity: Moderate [x1.5]) [-3PP]


DC Block

ATTACK

RANGE

SAVE

EFFECT

Unarmed

Touch

DC 22 Toughness

Damage

Groundstrike

70ft Radius

Strength Check

Trip

Shockwave

70ft Cone

DC 17 Reflex

Damage

Thunderclap

35ft Area

DC 17 Reflex

Auditory Dazzle

 
Totals: Abilities (24) + Combat (24) + Saving Throws (8) + Skills (13) + Feats (6) + Powers (33) - Drawbacks (3) = 105/105 Power Points
 
Base Carrying Capacity: Light: 233; Medium: 455; Heavy: 700; Maximum: 1.4k; Push/Drag: 3.5k
Base Throwing Distance: 700lbs 5ft; 100lbs 25ft; 10lbs 100ft
E-Str Carrying Capacity: Light: 1.9k; Medium: 3.7k; Heafy: 2.8t; Maxium: 5.6t; Pusg/Drag: 14t
E-Str Throwing Distance: 2.8t 5ft; 100lbs 250ft; 10lbs 1000ft
S-Str Carrying Capacity: Light: 59.6t; Medium: 119.4t; Heavy:179.2t; Maximum: 358.4t; Push/Drag: 896t
S-Str Throwing Distance: 179.2t 5ft; 100lbs 4.7mls; 10lbs 18.9mls
Jumping Distance: Running jump: 170ft; Standing jump: 85ft; High jump: 42ft
Speed: 100mph/880ft per round

 

Edited by Sophistemon
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