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Morrow

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  1. Centiman, the Hundred Handed One

    Power Level: 10 (147/150PP)

    Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness

    Unspent PP: 3

    In Brief: A good Doctor Octopus, whose father was murdered by [generic evil corporate executive] and is now working as a graduate student at Hanover Institute of Technology.

    Carlos Sanlucas

    Abilities: 0 + 0 + 0 + 16 + 4 + 0 = 20pp

    Str 10/32 (+11)

    Dex 10 (+0)

    Con 10 (+0)

    Int 26 (+8)

    Wis 14 (+2)

    Cha 10 (+0)

    Combat: 8 + 8 = 16pp

    Initiative: +8

    Attack: +4 (+6 ranged, +8 ranged with Cat's Eyes, +8 unarmed)

    Grapple: +15/+18/+17/+20 (+4 attack, +11 strength, +3 elongation, +2 super-strength)

    Defense: +12 (Base +4, +8 shield), +2 Flat-Footed

    Knockback: -4

    Saving Throws: 7 + 5 + 7 = 19pp

    Toughness: +8 (+8 force-field)

    Fortitude: +7 (+0 Con, +7)

    Reflex: +5 (+0 Dex, +5)

    Will: +9 (+2 Wis, +7)

    Skills: 80r = 20pp

    Computers 12 (+20)

    Craft [Electronic] 12 (+20)

    Craft [Mechanical] 12 (+20)

    Disable Device 12 (+20)

    Knowledge [Technology] 12 (+20)

    Notice 8 (+10)

    Sense Motive 8 (+10)

    Stealth 4 (+4)

    Feats: 12PP

    Attack Focus Ranged x2

    Attack Specialization (Unarmed) x2

    Eidetic Memory

    Elusive Target

    Improved Disarm

    Improved Grab

    Inventor

    Master Plan

    Speed of Thought

    Wealth

    Powers: 6 + 8 + 36 + 8 + 2 = 60pp

    Device 2 (Cat’s Eyes, easy-to-lose) [6pp]

    Device 2 (Magglove, hard-to-lose) [8pp]

    Device 9 (Techpack, hard-to-lose) [36pp]

    Device 2 (Warp Belt, hard-to-lose) [8pp]

    Quickness 4 (x25 speed; Flaws: Limited/Mental) [2pp]

    Devices

    Cat's Eyes: 10 = 10dp

    Super-Senses 8 (Direction Sense, Distance Sense, Extended Sight, Infravision, Microvision x2, Time Sense, Ultravision; Power Feats: Attack Focus [ranged] 2) [10dp]

    Magglove: 10 = 10/10dp

    [Descriptive Name] Array 4.5 (Power Feats: Alternate Power 1) [10dp]

    BE: Magnetic Control 4 (Power Feats: Precise) [9/9]

    AE: Shield 8 [8/9]

    Techpack: 7 + 1 + 1 + 9 + 6 + 22 = 45/45dp

    Bracing Array 3 (Power Feats: Alternate Power 1) [7dp]

    BE: Super-strength 3 [6/6]

    AP: Additional Limbs 6 (50 extra arms) [6/6]

    Quickness 2 (x5; Flaws: Limited/Physical) [1dp]

    Magnetized Nanotube Array 4 (Power Feats: Alternate Power 1) [9dp]

    BE: Elongation 4 [8/8]

    AE: Super-Movement 2 (Wallcrawling) and Speed 4 (250MPH) [8/8]

    Datalink 5 (Power Feats: Machine Control) [6dp]

    Enhanced Strength 22 [22dp]

    Warp Belt: 10 = 10/10dp

    [Descriptive Name] Array 4 (Power Feats: Alternate Power 2) [10dp]

    BE: Force Field 8 [8/8]

    AE: Concealment 8 (all visual; Flaws: Blending) [8/8]

    AE: Super-movement 4 (Permeate x3, Slow Fall) [8/8]

    Drawbacks: 0 + 0 + 0 = 0pp

    DC Block:

    
    ATTACK      RANGE                  SAVE                           EFFECT
    
    Unarmed     Touch     DC15/26 Toughness (Staged)                     Damage

    Abilities (20) + Combat (16) + Saving Throws (19) + Skills (20) + Feats (12) + Powers (60) - Drawbacks (0) = 147pp

    ********************************************

    So, a few things. He has ranged attack focus hanging around because he originally had a ranged attack, but I scrapped that in the last build. I'm unsure if I should bring something like that back, or cannibalize the feats and rely on his extra reach to engage dudes who are far away.

    He also has a few power points left over, and I'm unsure of where I should put them. They cropped up accidentally when Sandman was kind enough to review the powers for me, and I'm considering whether they should be put back in or spent on skills and feats.

    General viability is also a concern. He doesn't have that much in the way of offense on purpose, I built everything with the intention that it was some sort of tool that had been repurposed. I'm used to more life-or-death systems, though, so it's probably not a problem here.

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