Centiman, the Hundred Handed One
Power Level: 10 (147/150PP)
Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness
Unspent PP: 3
In Brief: A good Doctor Octopus, whose father was murdered by [generic evil corporate executive] and is now working as a graduate student at Hanover Institute of Technology.
Carlos Sanlucas
Abilities: 0 + 0 + 0 + 16 + 4 + 0 = 20pp
Str 10/32 (+11)
Dex 10 (+0)
Con 10 (+0)
Int 26 (+8)
Wis 14 (+2)
Cha 10 (+0)
Combat: 8 + 8 = 16pp
Initiative: +8
Attack: +4 (+6 ranged, +8 ranged with Cat's Eyes, +8 unarmed)
Grapple: +15/+18/+17/+20 (+4 attack, +11 strength, +3 elongation, +2 super-strength)
Defense: +12 (Base +4, +8 shield), +2 Flat-Footed
Knockback: -4
Saving Throws: 7 + 5 + 7 = 19pp
Toughness: +8 (+8 force-field)
Fortitude: +7 (+0 Con, +7)
Reflex: +5 (+0 Dex, +5)
Will: +9 (+2 Wis, +7)
Skills: 80r = 20pp
Computers 12 (+20)
Craft [Electronic] 12 (+20)
Craft [Mechanical] 12 (+20)
Disable Device 12 (+20)
Knowledge [Technology] 12 (+20)
Notice 8 (+10)
Sense Motive 8 (+10)
Stealth 4 (+4)
Feats: 12PP
Attack Focus Ranged x2
Attack Specialization (Unarmed) x2
Eidetic Memory
Elusive Target
Improved Disarm
Improved Grab
Inventor
Master Plan
Speed of Thought
Wealth
Powers: 6 + 8 + 36 + 8 + 2 = 60pp
Device 2 (Cat’s Eyes, easy-to-lose) [6pp]
Device 2 (Magglove, hard-to-lose) [8pp]
Device 9 (Techpack, hard-to-lose) [36pp]
Device 2 (Warp Belt, hard-to-lose) [8pp]
Quickness 4 (x25 speed; Flaws: Limited/Mental) [2pp]
Devices
Drawbacks: 0 + 0 + 0 = 0pp
DC Block:
ATTACK RANGE SAVE EFFECT
Unarmed Touch DC15/26 Toughness (Staged) Damage
Abilities (20) + Combat (16) + Saving Throws (19) + Skills (20) + Feats (12) + Powers (60) - Drawbacks (0) = 147pp
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So, a few things. He has ranged attack focus hanging around because he originally had a ranged attack, but I scrapped that in the last build. I'm unsure if I should bring something like that back, or cannibalize the feats and rely on his extra reach to engage dudes who are far away.
He also has a few power points left over, and I'm unsure of where I should put them. They cropped up accidentally when Sandman was kind enough to review the powers for me, and I'm considering whether they should be put back in or spent on skills and feats.
General viability is also a concern. He doesn't have that much in the way of offense on purpose, I built everything with the intention that it was some sort of tool that had been repurposed. I'm used to more life-or-death systems, though, so it's probably not a problem here.