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Morrow

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  1. Centiman, the Hundred Handed One Power Level: 10 (147/150PP) Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness Unspent PP: 3 In Brief: A good Doctor Octopus, whose father was murdered by [generic evil corporate executive] and is now working as a graduate student at Hanover Institute of Technology. Carlos Sanlucas Abilities: 0 + 0 + 0 + 16 + 4 + 0 = 20pp Str 10/32 (+11) Dex 10 (+0) Con 10 (+0) Int 26 (+8) Wis 14 (+2) Cha 10 (+0) Combat: 8 + 8 = 16pp Initiative: +8 Attack: +4 (+6 ranged, +8 ranged with Cat's Eyes, +8 unarmed) Grapple: +15/+18/+17/+20 (+4 attack, +11 strength, +3 elongation, +2 super-strength) Defense: +12 (Base +4, +8 shield), +2 Flat-Footed Knockback: -4 Saving Throws: 7 + 5 + 7 = 19pp Toughness: +8 (+8 force-field) Fortitude: +7 (+0 Con, +7) Reflex: +5 (+0 Dex, +5) Will: +9 (+2 Wis, +7) Skills: 80r = 20pp Computers 12 (+20) Craft [Electronic] 12 (+20) Craft [Mechanical] 12 (+20) Disable Device 12 (+20) Knowledge [Technology] 12 (+20) Notice 8 (+10) Sense Motive 8 (+10) Stealth 4 (+4) Feats: 12PP Attack Focus Ranged x2 Attack Specialization (Unarmed) x2 Eidetic Memory Elusive Target Improved Disarm Improved Grab Inventor Master Plan Speed of Thought Wealth Powers: 6 + 8 + 36 + 8 + 2 = 60pp Device 2 (Cat’s Eyes, easy-to-lose) [6pp] Device 2 (Magglove, hard-to-lose) [8pp] Device 9 (Techpack, hard-to-lose) [36pp] Device 2 (Warp Belt, hard-to-lose) [8pp] Quickness 4 (x25 speed; Flaws: Limited/Mental) [2pp] Devices Drawbacks: 0 + 0 + 0 = 0pp DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC15/26 Toughness (Staged) Damage Abilities (20) + Combat (16) + Saving Throws (19) + Skills (20) + Feats (12) + Powers (60) - Drawbacks (0) = 147pp ******************************************** So, a few things. He has ranged attack focus hanging around because he originally had a ranged attack, but I scrapped that in the last build. I'm unsure if I should bring something like that back, or cannibalize the feats and rely on his extra reach to engage dudes who are far away. He also has a few power points left over, and I'm unsure of where I should put them. They cropped up accidentally when Sandman was kind enough to review the powers for me, and I'm considering whether they should be put back in or spent on skills and feats. General viability is also a concern. He doesn't have that much in the way of offense on purpose, I built everything with the intention that it was some sort of tool that had been repurposed. I'm used to more life-or-death systems, though, so it's probably not a problem here.
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