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JackDaniels

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Posts posted by JackDaniels

  1. He glanced out of the corner of his eye some costumed figure jump out from under a car and acrobatics away and lock a door. The bullets bouncing off not even feeling them him he was able to think for second.

    Is he the one- His thought process stopped as another rocket was launched at him, hitting him dead on.

    Boom!

    "Stop doing that!" He shouted bounding towards the man who kept on launching rockets at him swinging all out a powerful haymaker.

  2. The Golden Guardian didn't attempt to hide as he entered stepping over the unconscious man. He confidently walked in.

    "What's goin on here boys? Looks like somethin awful illegal." He cracked his knuckles.

    "Why don't you put down those weapons..." He said stone cold, raising his huge stone hands into a fighting position.

  3. Overhead the Golden Guardian was taking a pleasant night time patrol flying over Greenbank, earlier that day he had helped a cat out of a tree and a old lady walk across the street. It'd been a relaxing day. Up until he heard gun fire coming from down below, from a large abandoned warehouse. Something was going down, and it was bad news for Greenbank. He quickly descended from the sky viewing the scene.

  4. It was, so all together I get a 29 suceeded the save, I'm not sure how big he is but if he's medium sized if I hit him after I would like to try and grapple him using improved grab. My power attack toughness save is 32 non lethal.

  5. :shock:

    No. Just... no. If it requires a mile of dirt to block his sun-based regeneration, he should be regenerating just as well in moonlight.

    I'd be comfortable with Source/Daylight (must be in direct sunlight) or Source/Daytime at the place he gained his powers (implying a more mystical connection to the place where he was changed) if you want to keep it as a Flaw.

    Haha, yea probably should go with source sun light since I guess that was a bit ridiculous :oops: , though for the Super Strength three source Sunlight... Could it be something like after he's been in the sun for a few hours it'll last a couple hours out of the sun? Just to make it useful inside, it would be a lot like Source Daytime I guess but make more sense for the character and still be a flaw since he wouldn't be able to use the extra 3 super-strength at night. But he could still only regenerate with direct sunlight.

  6. Daytime, the suns powerful enough to activate his moderate healing ability as long as it's shining over the area, just it's precensce. But I guess if he went deep enough underground (A mile or more) it'd stop. He's suppose to have a connection to the sun, that I'll be adding more sun based powers as later as he developes .,

  7. Ecalsneerg pointed out that I had diehard as a feet AND as a power feat, so I switched it out for luck. Also with even more talk about character things with people in chat I'd like to switch Flight to an array with flight as the base power and Immovability 10, Burrowing 8 with the extra Penetrating 2, and leaping 10. Dropping the Super Strength power feat bracing as well as all that super strength source sunlight that I can't get right adding an extra rank of super strength and adding 1 point to str bringing it up to 37. I did the work on the sheet here to be a help, if it isn't please tell me and I'll refrain in the future.

    Stats: 19pp

    Str: 37 (+13)

    Dex: 10 (+0)

    Con: - (-)

    Int: 10 (+0)

    Wis: 14 (+2)

    Cha: 8 (-1)

    Combat: 6+12 = 18pp

    Attack: +7 Unarmed, +5 Melee, + 3 Ranged

    Grapple: +29

    Defense: +7 (+3 flat-footed) +6 Base Defense +1 Dodge

    Knockback: -11, -21 w/ Immovability

    Initiative: +0

    Saves: 6pp

    Toughness: +13 (Impervious 10)

    Fortitude: Immune

    Reflex: +2 (+0 Dex, +2)

    Will: +6 (+2 Wis, +4)

    Skills: 16r = 4pp

    Climb 2 (+15)

    Notice 2 (+4)

    Intimidate 4 (+3)

    Knowledge Streewise 2 (+2)

    Sense Motive 4 (+6)

    Swim 2 (+15)

    Feats: 11pp

    All-out Attack

    Attack Focus Melee 2

    Attack Specialization Unarmed

    Dodge Focus

    Fearless

    Improved Grab

    Improved Grapple

    Improved Sunder

    Luck

    Power Attack

    Powers: 96pp

    Movement Powers 5 (10PP Array, PFs: AP 3) [13]

    Base Power:Flight 5 (250 mph / 2,500 feet; Flight/Surrounds himself in golden energy making him able to fly) [10]

    AP#1: Immovability 10 (Immovability/Becomes Sturdier on Ground) [10]

    AP#2: Leaping 10 (In the air for 6 rounds, Leaping Not Daytime: 77500 ft / 14.6 miles running horizontal jump, 38750 ft / 7.3 miles standing horizontal jump, 19375 ft / 3.6 miles vertical jump, Leaping Daytime: 85000 ft / 16 miles running horizontal jump, 42500 / 8 miles standing horizontal jump, 21250 ft/ 4 miles vertical jump. (Leaping/Super Strong Legs) [10]

    AP#3: Burrowing 8 (250 mph/ 2,500 feet; Burrowing/Flies threw ground, Extras Penetrating 2) [10]

    Immunity 30 (Fortitude effects [selfsustained/Made of super stone]) [30]

    Protection 13 (Stoneskin/Made of super stone; Extras: Impervious 10) [23]

    Regeneration 10 (+10 Recovery [+5 Bonus total]; Flaws: Source Sunlight -1; PFs: Persistent, Regrowth, Diehard) [8]

    Super-Strength 9 (effective Str 82; Light Load: 250 Tons, Medium Load: 500 Tons, Heavy Load: 800 Tons, Maximum Load 1600 Tons, Push/Drag: 4000 Tons; PFs: Countering Punch, Groundstrike, Shockwave, Thunderclap) [20]

    Drawbacks: 2pp

    Noticeable (Protection) [1pp]

    Wealth: Impoverished [1pp]

    DC Block:

    ATTACKS: SAVE DC: DAMAGE TYPE:

    Unarmed 28/Toughness Bruise

    Costs: Abilities (10) + Combat (18) + Saves (6) + Skills (4) + Feats (11) + Powers (96) - Drawbacks (2) = 152/152pp

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