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dementedwombat

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Posts posted by dementedwombat

  1. Also, a 100' tall foyer is rather unreasonably high. At 12-15 feet per floor, that is anywere from an 8 to 6 story building. It is unlikely the rest of the house is more than three stories, so it would be rather disportionate.

    You're probably right, I just have this picture in my head of that dome at the top sliding back and Neo-Knight jetting out (not going to happen until he upgrades his flight power a little bit, 25 MPH isn't exactly a climactic takeoff). Anyway, judging by his garage, he'll probably just drive. I'll lower it to 50 feet.

    P.S. Thanks for all the constructive criticism. I've only ever run one game before so I'm just getting used to making up stuff that works.

    Guess what? Lullaby hasn't been accepted yet.

    Your gonna have to wait for your singer to come along...

    That's ok, I'm not sure how fast PBP moves in this forum, but I've been running one on another forum for a couple months and we're still on out first adventure.

  2. My apologies, I'm still new at Mutants and Masterminds and didn't know of that particular feat. In light of that, a gather information check is allowed, DC 20 if you have the feat, DC 25 if you don't to represent making the inquiries on short notice.

  3. I knew someone would call me on that, and I have an explanation. You see the Knights of the Round Table maintain that Sir Ashcroft is a wealthy investor. In actuality, the only money he really has is an allowance the Knights give him. The only things in that house he actually owns are his car parts. The Knights own the rest and can take it away at any moment. I'd say that's more of a requisition than a purchase, and as such is covered by his benefit (membership: Knights of the Round Table) feat.

    I thought about gather info, but it's a skill that takes time, and I wasn't sure the characters had time to ask around. If anyone wants to do it, you can. But the DC remains the same.

  4. I'm really not that talented with descriptions. I'm pretty good when I get on a roll but most of the time I'm just average. If there's anything I can improve don't hesitate to point it out. One more thing, I tend to describe in 2'nd person (You do this...) and talk in 1st person (addressing my character as I). I do it without thinking; if that makes anyone uncomfortable I'll try to stop.

    I prefer dice rolls linked inside the in-character description. It cuts down on the clutter.

    I gave a generic entrance description, if you want to describe your own entrance you're welcome to.

    Also, you can take a knowledge (current events) or (popular culture) to see if you know anything about Sir Ashcroft. If you get a 25 or above you know that Sir Ashcroft is a wealthy English investor that recently moved to the Freedom City for "business reasons." He tries to keep a low profile and not much is known about him.

  5. You show up at precisely 8:00 PM; just like the invitation said. In fact, that's just about all the invitation said. It gave a time and an address. The address was located right on the waterfront in Bayview. Not a shabby neighborhood by any means, but not one of the best areas. It was signed "Sir Ashcroft." A very British sounding name, and one you are completely unfamilliar with. As you round the final turn you are greeted with the sight of a bayside statehouse. It is exquisite even for this neighborhood; the property has to span at least 4 acres.

    Turning down the gravel drive you get a better sight of the house in its entirety. It expels the essence of a Medieval cathedral, with lots of spires and arched windows. There's even some structures that could be called battlements, if they weren't so obviously decorative. The gate comes up before you and you begin to slow down in anticipation of a conversation through an intercom. It is a needless gesture, the gate smoothly opens once you get within 20 feet of it.

    At the end of the drive you finally reach the house. The drive ends in a roundabout surrounding a massive fountain. The statue in the middle depicts a knight facing a dragon. The dragon's mouth is open and a jet of water emanates from it, only to be deflected by the knight's upraised shield. Judging by what you've seen so far, this Sir Ashcroft must be both very rich and slightly eccentric. Before you can take in the sight fully, a Chauffeur appears beside your window. You smoothly give him your keys, and perhaps a slight tip, and he gives you a receipt. Very formal for a private establishment.

    The Chauffeur drives the car down a path so well disguised as to be unnoticeable, to a door at least as well disguised as the driveway. As the door opens, you get a slight glimpse of an immaculate garage, all white tile and brushed aluminum. You get a sight of this up on a car lift with the transmission half-way out. Sir Ashcroft must have a thing for cars as well as knights.

    As soon as the Chauffeur departs, a Butler appears by your side. He is a very English man, rather stout with black hair and brown eyes. When he talks, it is with an accent that reeks of stuffy sophistication. "This way please."

    He leads you up a ramp to a, quite frankly, enormous set of double doors which are opened by another set of servents. They're big enough to drive a car through and you have the sneaking suspicion that Ashcroft has. Inside is a vaulted foyer all tile and marble, and at least 50 feet tall. A glass dome in the ceiling gives you an excellent view of the heavens. Spoiling the effect somewhat is a cloth draped over a table in a corner. One corner of an engine can be seen peeking out from under it. The butler quickly walks over to the table and pulls the cloth over the engine with an audible "tisk."

    "Wait here please, the dinner will begin momentarily."

  6. Isn't the party for your character's secret identity?

    Technically yes, but I figure that since anyone who's anyone will be there, at least a few heroes will show up. And a scene with so many heroes out-of-costume would be a perfect opportunity for villains to get them off guard.

    P.S. It wasn't obviously stated, but no one knows Sir Ashcroft is a super hero yet.

  7. Hi, I just signed up for this forum and got my first character approved. I want to do something to get myself and my character integrated into the campaign world.

    Basically, I'd like to start a thread where Sir Ashcroft (Neo-Knight's rich English alter ego) holds a moving-in party at his waterfront estate in Bayview. Hopefully, it would provide an opportunity for Neo-Knight to get acquainted with all the heroes in Freedom City. If I'm lucky, maybe some super-villains will crash the party and we'll have some combat.

    So, anyone interested in joining/crashing the party?

  8. Hi, I live in Boise, Idaho (it isn't quite the middle of nowhere, but you can see it from here). I'm currently a student at a classical high school (i.e. you learn algebra and Biblical Greek in the same day; I like Algebra). Anyway, I'm something of a nerd and RPGs have been a part of my life for as long as I can remember. My friends and I used to role play free-form as early as the first grade.

    I want to go to college at California Technical Institute and get a masters in computer science. I'm interested in computer security and want to become an ethical hacker. For those of you that don't know, that's a guy who works for a company and tests for security holes in their system. They then fix the holes they found. It's not a glamorous life, but it's what I want to do.

    Heck, that's about it. When I'm not at school or doing homework I'm sitting in front of the computer doing something like this. I'm currently running a Warhammer 40,000 RPG called "Kill Team" here. I also tried starting a forum like this with a Steampunk RPG, but it died due to lack of interest.

    P.S. The linked forum's having some troubles. The theme used randomly refuses to load. Just choose another from the list at the bottom left of the screen and you should be fine.

  9. Players Name: dementedwombat

    Power Level: 11 (151 pp)

    PP Unspent: 1

    Characters Name: Neo-Knight

    Alternate Identity: Sir Ashcroft Pendragon (uses Sir Ashcroft)

    Height: 6'3"

    Weight: 195lb (300lbs in armor)

    Hair: Black

    Eyes: Grey

    Description:

    Upon seeing Sir Ashcroft Pendragon, one immediately gets the feeling of old English aristocracy. The man is well built and muscular, and he literally exudes an aura of steady confidence. No one would suspect the wealthy businessman is actually a super hero. Whenever he grips his magical sword Excalibur and says "For Arthur, for Justice, for Camelot!" he is instantly encased in a suit of technologically advanced power armor.

    History:

    Neo-Knight is the last descendant of the King Arthur and is the rightful bearer of Excalibur. Recognizing that super-powered threats are too powerful for any man to stop, he has been appointed the bearer of an intricately crafted suit of mystical power-armor. This allows him to stand up with other heroes and hold his own.

    The Knights of the Round Table has become a secret society dedicated to the protection of humanity from super-criminals (especially those of the mystical sort). It is composed of the knights themselves, as well as servants (called Squires) that ensure the knights are taken care of, that they have transportation, and that their armor is maintained.

    Costume/Powers:

    Sir Ashcroft pendragon always dresses in a perfectly tailored pinstripe suit. As Neo-Knight his costume resembles a suit of medieval plate armor, although sleeker. It is actually a sophisticated battlesuit incorporating the latest in armor plating and strength enhancing servos. The Knights have also added an experimental jet boot system to allow Ashcroft to keep up with other heroes. His offensive powers come from the mythical sword Excalibur. It is a mythical artifact capable of cutting through just about anything as well as projecting a blast of magical energy.

    Stats: 22PP

    Str: 14/22 (+2/+6) 4PP

    Dex: 14 (+2) 4PP

    Con: 14 (+2) 4PP

    Int: 12 (+1) 2PP

    Wis: 14 (+2) 4PP

    Cha: 14 (+2) 4PP

    Combat: 32PP

    Attack: +8 16PP

    Defense: +8 16PP

    Grapple: +14 (8 attack+6 Str.)

    Initiative: +6 (2 Dex+Improved Initiative)

    Saves: 29PP

    Toughness: +2/+12 (10 impervious)

    Fortitude: +11 9PP

    Reflex: +12 10PP

    Will: +12 10PP

    Skills: 40 ranks/10PP

    Bluff 9/+11

    Craft (mechanical) 8/+9

    Knowledge (Arcane Lore) 5/+6

    Knowledge (Current Events) 5/+6

    Knowledge (Tactics) 5/+6

    Notice 8/+10

    Feats: 15PP

    Ambidexterity

    Benefit 3 (Status [Knight of the Round Table], Wealth 2)

    Improved Critical (blast)

    Improved Critical (strike)

    Leadership

    Fighting Style: sword fighting (added all-out-attack)

    (Accurate Attack, All-Out Attack, Defensive Attack, Improved Block, Improved Disarm, Improved Initiative, Power Attack, Taunt)

    Powers: 46PP

    I: Device 9 (battlesuit; hard to loose) 36PP

    --1.Enhanced strength 8 [penetrating 4] 12PP

    --2.Flight 2 (25 MPH) 4PP

    --3.Immunity 9 (life support) 9PP

    --4.Protection 10 [impervious 10] 20PP

    II: Device 3 (Excalliber; easy to loose; indestructible) 10PP

    --1a.Strike 6 [penetrating 6; mighty; affects insubstantial 1] 14PP

    --1b. Blast 7 [alternate power] 1PP

    Drawbacks: +4PP

    Normal Identity (common/major) [full round action] +4PP

    Complications:

    Chivalry. As a knight, Sir Ashcroft has vowed to always protect those in need, always be polite to ladies, and remain virtuous and moderate in all things (Could be interesting if he's put up against a female super villain)

    Reliability: Excalibur is an artifact of immense power, but that still doesn't change the fact it is a very old sword. Every once and a while (usually at the most inopportune moment possible) the sword's powers just stop working. The duration of the power loss can range from instantaneous to several minutes; and the only way to recover is to wait until the time's expired.

    DC Block:

    
    ATTACKS:                        SAVE DC:             DAMAGE TYPE:               
    
    Strike 6 [penetrating 10]     27/Toughness        lethal or nonlethal
    
    Blast  7                      22/Toughness            nonlethal
    
    unarmed [penetrating 4]       21/Toughness            nonlethal

    Costs: Abilities (22) + Combat (32) + Saves (29) + Skills (10) + Feats (15) + Powers (46) - Drawbacks (04) = 150PP

  10. I've been looking over some of the other builds, and noticed that mine spent lots more points on saves and lots less points on powers. I don't mind that, but it seems rather uncharacteristic to have all my saves maxed out. Does anyone else do that, or should I add some more powers? I do have a rather limited power set.

    P.S. Last noob question, I promice.

  11. I get it. I think I'll remove a rank of affects insubstantial. That was just something I threw in there in there because I thought I had extra power points to spend.

    Thanks for the help, I understand the rules a lot better now (the mighty feat and alternate powers were the two things I was most confused about, and this character used both of them.)

  12. Protection 10 [impervious 10] costs 20 PP. (Guess you had it at 9 before.)

    Thanks for reminding me. I did have it at 9.

    1a already costs the full 15 PP a Device 3 gives so you don't have the PP left to buy Alternate Power 1b.

    I see, I wasn't clear on how alternate powers worked (I thought they shared power points). So I guess I just have to buy some more ranks of device?

  13. So I take it by the lack of rules-bashing that this guy is legal?

    So, any suggestions on how to improve this guy (both now before the character's submitted and as he levels up). If not, I guess I'm ready to start playing.

  14. Wow, here I thought I knew what I was doing. Thanks for letting me know. I've corrected some things and explained some other things.

    I'm wondering why you have odd numbered characteristics. They don't give you a bonus unless they're even.

    As a longstanding player of other d20 RPGs, it's just habit to put odd scores in my character's statistics. That way, I only have to increase the stat by 1 in order to get a higher bonus. It's not really necessary, but I just do it without thinking by this point.

    You can only purchase Attack and Defense. Initiative and Grapple are figured characteristics, based off of DEX bonus and STR bonus + Attack bonus + any further grapple bonuses (Size modifiers, super-strength, etc.) respectively. As it stands, you have an Initiative of +2 and a Grapple of +17.

    Also, you have a +14 damage attack, which means your Attack bonus can only be a max of +6.

    I'm just following the template for what to place (it said to list grapple and initiative bonuses). The +6 initiative is from the Improved Initiative feat. Thanks for pointing out the attack thing, I mixed up the max save DC modifier and the max save bonus on the chart.

    You've only used 30 skill points out of the 40 you purchased. Each pp gets you 4 skill points.

    I took knowledge in 3 categories. To simplify things, I listed all branches under a single entry. I expanded the list in my new stats.

    Here's my revised statistics. I hope these check out better. After taking off all those extra points, I found I had a few left to give a couple new powers. Let me know what you think.

    Players Name: dementedwombat

    Power Level: 10

    Characters Name: Neo-Knight

    Alternate Identity: Sir Ashcroft Pendragon (uses Sir Ashcroft)

    Height: 6'3"

    Weight: 195lb

    Hair: Black

    Eyes: Grey

    Description:

    Upon seeing Sir Ashcroft Pendragon, one immediately gets the feeling of old English aristocracy. The man is well built and muscular, and he literally exudes an aura of steady confidence. No one would suspect the wealthy businessman is actually a super hero. Whenever he grips his magical sword Excalibur and says "For Arthur, for Justice, for Camelot!" he is instantly encased in a suit of technologically advanced power armor.

    History:

    Neo-Knight is the last descendant of the King Arthur and is the rightful bearer of Excalibur. Recognizing that super-powered threats are too powerful for any man to stop, he has been appointed the bearer of an intricately crafted suit of mystical power-armor. This allows him to stand up with other heroes and hold his own.

    The Knights of the Round Table has become a secret society dedicated to the protection of humanity from super-criminals (especially those of the mystical sort). It is composed of the knights themselves, as well as servants (called Squires) that ensure the knights are taken care of, that they have transportation, and that their armor is maintained.

    Stats: 22PP

    Str: 14/22 (+2/+6)

    Dex: 14 (+2)

    Con: 14 (+2)

    Int: 12 (+1)

    Wis: 14 (+2)

    Cha: 14 (+2)

    Combat: 32PP

    Attack: +8

    Defense: +8

    Saves: 30PP

    Toughness: +2/+12 (10 impervious)

    Fortitude: +12

    Reflex: +12

    Will: +12

    Skills: 10PP

    craft (mechanical) 8/+9

    Knowledge (Arcane Lore) 5/+6

    Knowledge (Current Events) 5/+6

    Knowledge (Tactics) 5/+6

    Bluff 9/+11

    Notice 8/+10

    Feats: 15PP

    Ambidexterity

    Benefit (knights of the round table)

    Improved Critical (blast)

    Improved Critical (strike)

    Leadership

    Wealth x2

    Fighting Style: sword fighting (added all-out-attack)

    (Accurate Attack, All-Out Attack, Defensive Attack, Improved Block, Improved Disarm, Improved Initiative, Power Attack, Taunt)

    Powers: 45PP

    I: Device 9 (battlesuit; hard to loose) 36PP

    1.Protection 10 [impervious 10] 18PP

    2.Immunity 9 (life support) 9PP

    3.Enhanced strength 8 [penetrating 4] 12PP

    4.Flight 3 6PP

    II: Device 3 (Excalliber; easy to loose) 9PP

    1a.Strike 6 [penetrating 6; mighty; affects insubstantial 2] 15PP

    1b.Alternate power: Blast 7

    Drawbacks: +4PP

    Normal Identity (common/ major) [full round action] +4PP

    Complications:

    Chivalry. As a knight, Sir Ashcroft has vowed to always protect those in need, always be polite to ladies, and remain virtuous and moderate in all things (Could be interesting if he's put up against a female super villain)

    Reliability: Excalibur is an artifact of immense power, but that still doesn't change the fact it is a very old sword. Every once and a while (usually at the most inopportune moment possible) the sword's powers just stop working. The duration of the power loss can range from instantaneous to several minutes; and the only way to recover is to wait until the time's expired.

    DC Block:

    ATTACKS:                        SAVE DC:             DAMAGE TYPE:                
    
    Strike 6 [penetrating 10]     27/Toughness        lethal or nonlethal
    
    Blast  7                      22/Toughness            nonlethal
    
    unarmed [penetrating 4]       21/Toughness            nonlethal

    Costs: Abilities (22) + Combat (32) + Saves (30) + Skills (10) + Feats (15) + Powers (45) - Drawbacks (04) = 150PP

  15. Edit: Now I'm reading this again, would the cost of the mighty and penetrating extras add to my increased strength, or just the cost of the penetrating extra?

    I've got a basic stat block worked up. Unfortunately, that Mighty extra is really expensive! This build actually ended up being 159 Power Points. Below is my "dream character;" now I have to get him down to legal limits.

    One more question. Can those feats like "all out attack" push your bonus past the power level maximum?

    Players Name: dementedwombat

    Power Level: 10

    Character's Name: Neo-Knight

    Alternate Identity: Sir Ashcroft Pendragon (uses Sir Ashcroft)

    Height: 6'3"

    Weight: 195lb

    Hair: Black

    Eyes: Grey

    Description:

    History:

    Neo-Knight is the last descendant of the King Arthur and is the rightful bearer of Excalibur. Recognizing that super-powered threats are too powerful for any man to stop, he has been appointed the bearer of an intricately crafted suit of power-armor. This allows him to stand up with other heroes and hold his own.

    The Knights of the Round Table are a secret society dedicated to the protection of humanity from super-criminals (especially those of the mystical sort). It is composed of the knights themselves, as well as servants (called Squires) that ensure the knights are taken care of, they have transportation, and their armor is maintained.

    Stats: 30PP

    Str: 15/25 (+2/+7) (15pp from Mighty/Penetratng)

    Dex: 15 (+2)

    Con: 13 (+1)

    Int: 12 (+1)

    Wis: 14 (+2)

    Cha: 11 (+0)

    Combat: 32PP

    Attack: +10

    Defense: +8

    Initiative: +6

    Grapple: +12

    Saves: 15PP

    Toughness: +2/+12

    Fortitude: +6

    Reflex: +7

    Will: +7

    Skills: 10PP

    craft (mechanical) 8/+9

    Knowledge (Arcane Lore, Current Events, Tactics) 5/+6

    Bluff 10/+10

    Notice 7/+9

    Feats: 11PP

    bennefit (knights of the round table)

    Wealth x1

    Improved Critical (strike)

    Fighting Style: sword fighting (Accurate Attack, Defensive Attack,

    Improved Block, Improved Disarm, Improved Initiative, Power Attack,

    Taunt.)

    Powers: 69PP

    Device (battlesuit; hard to loose) 48PP

    Protection 10 [impervious 10] 20PP

    Immunity 9 (life support) 9PP

    Enhanced strength 10 [mighty 10, penetrating 10] 30PP

    Device (Excalibur; easy to loose) 15PP

    Strike 7 [mighty 7, penetrating 7] 21PP

    Alternate power: Blast 10

    Drawbacks: +7PP

    Code of Honor (common/moderate) +3PP

    Normal Identity (common/major) [full round action] +4PP

    DC Block:

    ATTACKS: SAVE DC: DAMAGE TYPE:

    Strike 7 29/Toughness lethal or nonlethal

    Blast 10 25/Toughness nonlethal

    unarmed strike 22/Toughness nonlethal

    Costs: Abilities (30) + Combat (32) + Saves (15) + Skills (10) + Feats (10) + Powers (69) - Drawbacks (07) = 160PP

  16. Hi, I just bought the Mutants and Masterminds rulebook a couple days ago and thought it looked rather interesting. I went looking for an online M&M game and found this site. I have a basic understanding of the rules (I've always been pretty good at learning these kind of things) but aren't that familiar with all the nuances.

    Anyway, I have a concept for a hero and would like some help fleshing him out. His name is Neo-Knight (for the moment anyway). The basic backstory is that he is the last descendant of the Knights of the Round Table and is the rightful bearer of Excalibur. Recognizing that super-powered threats are too powerful for any man to stop, he has been appointed the bearer of an intricately crafted suit of power-armor. This allows him to stand up with other heroes and hold his own.

    Powers:

    1. He is a member of the Knights of the Round Table (benefit feat)

    2. He has a battlesuit providing him with armor, increased strength, and life support

    3. He carries the legendary sword Excalibur; capable of cutting through a tank and shooting bolts of mystical energy.

    I'd appreciate any recommendations on powers and any other creation advice. I'm pretty sure this guy would be PL10.

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