Wildcard
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Posts posted by Wildcard
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Only if Wildcard knew there was an opportunity to smack around some criminals, but I imagine that's not the case.
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Is there room in your campaign for a hedonistic crimefighter such as moi?
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Excellent! Thanx!! :bow:
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:D Sweet!!
... so, how many more until... :bat:
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Looks alright to me, though there's one teeny tiny thing.
The actual stats show a trade-off of +/- 5, and the limit here is +/- 4.
Got it.
:arrow: Wildcard removed +1 Defense and replaced it with 2 Constitution.
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:arrow: Changed listing for Mimic.
I'm thinking it's an infrequent drawback since it's not a power Diana would use often (uncommon +1) that denies Diana her disguise if she can be seen, which would be a substantial hindrance to use her ability (moderate +2). And since it takes time for Deborah Lee to help her prepare (let's say an hour), tack on an adittional point or two.
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You have your first approval. If you'd like to call yourself Wildcard still, I'd allow it. It might even give you a Complication (Rivalry) with the villain whose name you've appropriated.
Whoo-hoo!!! Wildcard it is!!!
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I'm pretty sure Morph gets all aspects, appearance and voice. There's no need to split 'em like that. You do, however, need to determine if it's "one other form," "any humanoid form," or "any form of roughly equal mass."
Actually, Doc, I've been thinking of my character concept, and I realized I did mean to use Mimic. Mimic at one point per rank lets one mimic a single trait; appearance is one of those traits. I felt that mimicking voice was just as expensive.
The reason I chose Mimic over Morph was because I intended Diana to be a mimicry of human life, not a fully metamorophic being. She can only change herself to look as others she has seen, and sound like others she has heard.
And the reason voice and appearance are at different levels is because changing her appearance comes more easily to Diana than altering her "vocal chords".
I do need to add a drawback. Diana may be able to look like others, but she cannot imitate colors; she needs the aid of clay paint and a good artist to do that. I could use some advice as to how much that drawback would yield.
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Ummm.... do you mean Morph? Morph lets you imitate a person's appearance & voice, Mimic lets you copy their abilities & powers.
:? Oops...
Lemmie fix that. Thanx.
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Awww..... :cry:
OK, let me think of another name...
How about... :harley: Harlequin? :harley:
:mrgreen:
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Player's Name: Wildcard
Power Level: 10
Characters Name: Wildcard
Alternate Identity: Brian Marley
Height: 5’ 7â€Â
Weight: 154 lbs.
Hair: Orange (dyed); Brown (natural)
Eyes: Green (contacts); Blue (natural)
Description:
White male dressed in green-and-orange medieval harlequin outfit. Wears a green mash over his eyes. Wears a utility belt. Carries a huge mallet and a grenade launcher on his back.
Background:
Brian Marley loves taking risks. “You only get one life, and then you’re done. So you better have a good story when it’s over.†So one day, it occurred to Brian that he could have a lot of fun beating crooks up by dressing up in a costume and fighting crime.
Crazy? Foolish? Absolutely!! But then, Harlequin isn’t know for his shining intellect.
Power Levels:
Maximum Attack: +10
Maximum DC Bonus: +10
Maximum Defense: +14
Maximum Toughness: +6
Stats:
Str: 18 (+4) [8 pp]
Dex: 20 (+5) [10 pp]
Con: 18 (+4) [8 pp]
Int: 10 (+0)
Wis: 20 (+5) [10 pp]
Cha: 18 (+4) [8 pp]
Combat:
Attack: +5; +10 with Attack Focus (Melee) [10 pp]
Defense: +9; +14 with Dodge Focus; +5 flat-footed [18 pp]
Initiative: +5
Grapple: +15
Saves:
Toughness: +4; +6 while wearing Clown Costume
Fortitude: +7 [3 pp]
Reflex: +12 [7 pp]
Will: +12 [7 pp]
Skills: [26 pp (104 skill points)]
Acrobatics 10 (+15)
Bluff 10 (+14)
Computers 4 (+4)
Diplomacy 10 (+14)
Drive 10 (+15)
Escape Artist 10 (+15)
Gather Info 10 (+14)
Knowledge: Current Events 10 (+10)
Pilot 10 (+15)
Sleight at Hand 10 (+15)
Stealth 10 (+15)
Feats:
Acrobatic Bluff
Attack Focus (Melee) 5
Contacts
Dodge Focus 5
Elusive Target
Equipment 14
Grappling Finesse
Power Attack
Sneak Attack 1
Taunt
Well-Informed
Powers:
Device 1 (rubber mallet, easy to lose, grants 5 pp) [3 pp]
Strike 4 (PF: Mighty)
Drawbacks: none
Complications: shares his name with a villain
DC Block:
ATTACKS: SAVE DC: DAMAGE TYPE:
Unarmed Attack 19*/Toughness Bruise
Rubber Mallet 23*/Toughness Injury
Round Copper Bomb (to avoid) 15/Reflex Roll for damage
Round Copper Bomb (damage) 20/Toughness Injury
Laughing Gas Grenade (to avoid) 14/Reflex Blinded, Nautious
Laughing Gas Grenade (to recover) 14/Fortitude* No recovery
Equipment:
Vehicle: The Clowncycle (a motorcycle painted in Harlequin’s trademark orange and green colors)
Strength: 25 [3 ep]
Speed (land): 250 MPH [5 ep]
Toughness: 10 [5 ep]
Size: Medium
Features: Alarm, Hidden Compartments, Hydraulic Shocks (allows Clowncycle to jump), Navigation System, Oil Slick, Remote Control, Smokescreen [7 ep]
Powers: Leaping 1 (70 ft running long jump) [1 ep]
Utility Belt:
Laughing Gas Grenade (see pg. 140, Tear Gas Grenade) [18 ep]
Round Bomb (see pg. 140, Dynamite) [1 ep]
Grappling Pop-Gun (Super-Movement: Swinging) [1 ep]
Comedy Muse Mask (see pg. 136, Gas Mask) [1 ep]
Mini Tracer [1 ep]
Flashlight [1 ep]
Camera [1 ep]
Video Camera [1 ep]
Cell phone [1 ep]
Digital Audio Recorder [1 ep]
Handcuffs [1 ep]
Lock Release Gun [1 ep]
Weapons (independent of Utility Belt):
Grenade Launcher w/ Round Copper Bomb payload [15 ep]
Laughing Gas Grenade Payload [1 ep]
Items:
Commlink [1 ep]
Laptop [1 ep]
Costs (Harlequin): Abilities (44) + Combat (28) + Saves (17) + Skills (26 – 104 skill points) + Feats (32) + Powers (3) - Drawbacks (0) = Total Cost (150)
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OK, I revised the original post to allow for the following changes:
:arrow: Removed Diana's Immunity: Life Support. Diana gained 9 pp from the change.
:arrow: Removed Diana's Shapeshift. Diana gained 1 pp from the change.
:arrow: Changed Deborah Lee's Equipment 20 to Equipment 5 (grants 25 ep). This corrects the miscount I had under Deborah Lee's Equipment. Deborah Lee is now worth 11 pp; that exceeded Diana's Sidekick 2: Deborah Lee, so I have increased it to Sidekick 3: Deborah Lee. Diana spent 1 pp to make the change. Deborah Lee gained 4 ep from the change.
:arrow: Increased Diana's Sidekick 3: Deborah Lee to Sidekick 6: Deborah Lee. Diana spent 3 pp to make this change. Deborah Lee has been substantially altered because of this change. Deborah Lee no longer has any spare pp or ep.
:arrow: Added Power Feat: Persistent to Diana's Regeneration. Diana spent 1 pp to make this change.
:arrow: Increased Diana's Snare 2 to Snare 3. This increases the base points in Diana'a Alternate Power Set, so I also increased Diana's Elongation 6 to Elongation 9. Diana spent 3 pp to make this change.
:arrow: Added Improvised Tools to Diana's feats (thanks for the advice, Doc Archeville :clap: ). Diana has spent 1 pp to make this change.
:arrow: Diana added an alternate power, Mimic, to her Alternate Power Set. Diana spent 1 pp to make this change, and has no pp remaining.
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All the things under Immunity 9 (life support) are also covered by Immunity 30 (Fort effects); you don't need the former if you have the latter.
Ah, I see what you're saying about Immunity. At first, I took your meaning as such: I receive lesser Immunities since I paid so much for this Immunity. Now, I know that to be wrong, obviously; I have to buy each Immunity separately. But I looked further into my powers, and realized what you were saying: Diana cannot suffocate, be poisoned, fall prey to disease, et cetera because it would require failing a Fortitude check in order for that to occur. So what you're saying is that since I cannot fail those checks, I don't need to buy my other Immunities. Gotcha.
So the Insubstantial, Elongation, and Shapeshift are all APs or her Snare?
That's correct. They all are tied to her ability to transform her body. Snare was the most expensive power, and thus the one I used for my primary power.
Shapeshift, like all other VPs, are not at this time allowed.Awww... not even with a limitation?
Well, alright, just don't ask me to like it.
:?: Can I use Mimic instead?
There seems to be something off on her Sidekick: she seems to have 21ep worth of equipment (which should be listed in her feats as Equipment 4, not Equipment 20).OK let's do the numbers...
Headquarters: Deborah’s Workshop (an abandoned auto shop and junkyard)Size: Large [2 ep]
Toughness: 10 [2 ep]
Features: Artistic Workshop, Automotive Parts Yard, Computer, Fire Prevention System, Garage, Living Space, Mechanical Workshop, Power System [8 ep]
... so that's 12 ep for the headquarters...
Vehicle: Deborah’s Pickup TruckStrength: 20 [0 ep]
Speed (land): 100 MPH [4 ep]
Toughness: 10 [3 ep]
Size: Large [1 ep]
Features: Super-Movement: Sure Footed 1 [1 ep]
... 8 ep for the truck...
Cell phone [1 ep]... and 1 for her devices.
:shock: Son of a gun, that is 21. I hate it when my math goes poopie.
OK. I'll add another rank of Equipment to correct it.
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Player's Name: Wildcard
Power Level: 6
Characters Name: Diana
Alternate Identity: None
Height: 6 feet even (assumed actual height)
Weight: 400 pounds
Hair: Brown
Eyes: Brown, no pupils
Description:
A tall, full-figured woman made entirely of mud of one form or another; in some places light brown and hardened solid, and in others dark brown and fluid.
Background:
Diana doesn’t know how she came to exist, but she understands that she used to be a life-size clay statue created by Deborah, and that is enough for her to believe Deborah is her master.
Diana started working with law enforcement when Deborah’s workshop was robbed. She aided the police in the capture of the criminals, and it was this incident that brought her abilities to the attention of the superhero community.
When Diana isn’t working, either for Deborah or with other superheroes, she spends her time outside the workshop on her own garden.
Stats:
Str: 14 (+2) [4 pp]
Dex: 14 (+2) [4 pp]
Con: 0 (null) [-10 pp]
Int: 8 (-1) [-2 pp]
Wis: 4 (-3) [-6 pp]
Cha: 4 (-3) [-6 pp]
Combat:
Attack: +4 [8 pp]
Defense: +4, +6 with Dodge Focus, +2 flatfooted [8 pp]
Initiative: +2
Grapple: +5
Saves:
Toughness: +6 [6 pp]
Fortitude: X
Reflex: +8 [6 pp]
Will: -3
Skills: (24 skill points)
Craft: Artistic 4 (+3)
Diplomacy 4 (+2); +4 with Attractive
Disguise 4 (+2); +30 if using Mimic to disguise her appearance; +15 if using Mimic to disguise her voice
Knowledge: Earth Sciences 4 (+3)
Medicine 4 (+3)
Search 4 (+3)
Feats:
Ambidexterity
Attractive
Chokehold
Diehard
Dodge Focus 2
Improved Grab
Improved Grapple
Improved Pin
Improvised Tools
Prone Fighting
Sidekick 6: Deborah Lee
Powers:
Immunity: Fortitude Saves [30 pp]
Regeneration (Recovery Check +0, wounds recover per round with no rest) [13 pp]
Regeneration check: +0
Wounds: per round, no rest
Power Feats: Persistent, Regrowth
Alternate Power Set
Snare 3 (Ex: Engulf, Blocks Vision) [9 pp]
Insubstantial 1 [1 pp]
Elongation 9 (90 ft.) [1 pp]
Mimic Appearance 6 linked with Mimic Voice 3 [1 pp]
Drawbacks:
Cannot mimic colors without Deborah Lee's aid and preparation. [+?? pp]
DC Block:
ATTACKS: SAVE DC: DAMAGE TYPE:
Unarmed Attack 17* /Toughness Bruise
Snare 12 / Reflex Helpless
Costs (Diana): Abilities (-16) + Combat (12) + Saves (6) + Skills (6; 24 skill points) + Feats (17) + Powers (55) - Drawbacks (0) = Total Cost (90)
Sidekick: Deborah Lee
Height: 5 feet 4 inches
Weight: 130 pounds
Hair: Red
Eyes: Blue
Deborah was the artist ‘responsible’ for Diana’s creation; specifically, she crafted Diana’s body. She has no idea how Diana came to life, but takes care of her nonetheless. The two are very close. She even taught Diana how to grow her own plants and craft her own clay statues. Diana is convinced that Deborah is her master. Deborah owns a small artist’s workshop.
Stats:
Str: 12 (+1) [2 pp]
Dex: 12 (+1) [2 pp]
Con: 12 (+1) [2 pp]
Int: 10 (+0)
Wis: 10 (+0)
Cha: 8 (-1) [-2 pp]
Combat:
Attack: +1
Defense: +1
Initiative: +1
Grapple: +2
Saves:
Toughness: +1; +2 when wearing leather jacket
Fortitude: +3
Reflex: +1
Will: +2
Skills: (24 skill points)
Craft: Artistic 8 (+8)
Drive 4 (+5)
Intimidate 4 (+3)
Knowledge: Current Events 4 (+4)
Notice 4 (+5)
Sense Motive 4 (+5)
Feats:
Equipment 9 (grants 45 ep)
Powers:
Healing 2 (Fl: Only works on Diana) [2 pp]
DC Block:
ATTACKS: SAVE DC: DAMAGE TYPE:
Unarmed Attack 16*/Toughness Bruise
Light Pistol 18/Toughness
Pepper Spray (to avoid initial spray) 15/Reflex blindness, stun possibility
Pepper Spray (to negate stun effect) 15/Fortitude Stun
Pepper Spray (to recover) 11/Fortitude (-1 per round) Pepper spray effects persist
Equipment:
Headquarters: Deborah’s Workshop (an abandoned auto shop and junkyard)
Size: Large [2 ep]
Toughness: 10 [2 ep]
Features: Artistic Workshop, Automotive Parts Yard, Computer, Fire Prevention System, Garage, Living Space, Mechanical Workshop, Power System [8 ep]
Vehicle: Deborah’s Pickup Truck
Strength: 20 [0 ep]
Speed (land): 100 MPH [4 ep]
Toughness: 10 [3 ep]
Size: Large [1 ep]
Features: Super-Movement: Sure Footed 1 [1 ep]
Items
Camera [1 ep]
Cell phone [1 ep]
Laptop [1 ep]
Leather Jacket [1 ep]
Light Pistol [6 ep]
Pepper Spray [15 ep]
Costs (Deborah): Abilities (4) + Combat (4) + Saves (4) + Skills (7) + Feats (9) + Powers (2) - Drawbacks (00) = Total Cost (30)
Diana, Woman of Clay -- Wildcard --PL 6
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I haven't been on recently, but I'm working on a new sheet. I may drop Diana for the time being.