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Gaea

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Posts posted by Gaea

  1. "Hi, I'm Gor-er, High Note. You my accompaniment?"

    Seth is momentarily taken aback. "I'm....Teke. Accompaniment?" Oh the guitar. Right. "At this point, I'm strictly a solo affair.But, I wanna start a band some day. So are you singing at this party? I just brought my Guitar, well, because people like it when i play, and I like to play for people. It's when I'm most at ease. And Well, Look around you. These people are gods."

    Seth realizes he's babbling. "Sure, I'm your accompaniment."

  2. Seth made his way into the Christmas party, feeling a great unease. He hadn't really been invited, per say. His initial forays into Super-ing had been less than stellar.

    But he looked up to these people. In his heart of hearts he wanted to be a superhero, and so he made his way in. He hoped he would enjoy himself, but partying wasn't exactly his first priority. He wanted to hob-knob. He wanted to pick brains. He wanted to settle on a code-name. Teke just wasn't cutting it.

    So he made his way through the press in his "costume", which consisted of an Grey Sweater with an Argyle pattern down the middle, Blue Jeans, a long black duster, and a simple black Masquerade mask from one of his Mother's photo shoots. He had a very indie vibe in his Chucks, and the closer he got to this hallowed hall, the more under-dressed he felt. At least he had his Guitar on his back [in it's case of course]

    Please Don't Vomit He thought to himself.

    Making his way inside, he was immediately greeted by the warmth and decorations. His spirits started to brighten, and as he looked around, it was quite a turnout. And then he saw her. Velocity. He had a major hunch about her. A major crush on her. If she was "her". Quick, Look Calm he said, freaking out. He gravitated towards the food, and sampled some Shrimp Cocktail. He decided that he hated Tarter Sauce.

  3. Seth made his way into the Christmas party, feeling a great unease. He hadn't really been invited, per say. His initial forays into Super-ing had been less than stellar.

    But he looked up to these people. In his heart of hearts he wanted to be a superhero, and so he made his way in. He hoped he would enjoy himself, but partying wasn't exactly his first priority. He wanted to hob-knob. He wanted to pick brains. He wanted to settle on a code-name. Teke just wasn't cutting it.

    So he made his way through the press in his "costume", which consisted of an Grey Sweater with an Argyle pattern down the middle, Blue Jeans, a long black duster, and a simple black Masquerade mask from one of his Mother's photo shoots. He had a very indie vibe in his Chucks, and the closer he got to this hallowed hall, the more under-dressed he felt. At least he had his Guitar on his back [in it's case of course]

    Please Don't Vomit He thought to himself.

    Making his way inside, he was immediately greeted by the warmth and decorations. His spirits started to brighten, and as he looked around, it was quite a turnout. And then he saw her. Velocity. He had a major hunch about her. A major crush on her. If she was "her". Quick, Look Calm he said, freaking out. He gravitated towards the food, and sampled some Shrimp Cocktail. He decided that he hated Tarter Sauce.

  4. Seth made his way into the Christmas party, feeling a great unease. He hadn't really been invited, per say. His initial forays into Super-ing had been less than stellar.

    But he looked up to these people. In his heart of hearts he wanted to be a superhero, and so he made his way in. He hoped he would enjoy himself, but partying wasn't exactly his first priority. He wanted to hob-knob. He wanted to pick brains. He wanted to settle on a code-name. Teke just wasn't cutting it.

    So he made his way through the press in his "costume", which consisted of an Grey Sweater with an Argyle pattern down the middle, Blue Jeans, a long black duster, and a simple black Masquerade mask from one of his Mother's photo shoots. He had a very indie vibe in his Chucks, and the closer he got to this hallowed hall, the more under-dressed he felt. At least he had his Guitar on his back [in it's case of course]

    Please Don't Vomit He thought to himself.

    Making his way inside, he was immediately greeted by the warmth and decorations. His spirits started to brighten, and as he looked around, it was quite a turnout. And then he saw her. Velocity. He had a major hunch about her. A major crush on her. If she was "her". Quick, Look Calm he said, freaking out. He gravitated towards the food, and sampled some Shrimp Cocktail. He decided that he hated Tarter Sauce.

  5. Stats:

    STR 8(-1)

    DEX 14 (+2)

    CON 8(-1)

    INT 23(+6)

    WIS 11(-)

    CHA 18(+4)

    BAB: +6(from powers)

    BDB: +6(from powers)

    Initiative: +2

    Saves:

    Toughness -(-1/ +10 Impervious/ +14 Impervious 13)

    Fortitude -(-1)

    Reflex -(2)

    Will 8(+8)

    Skills: Bluff 4(+8/+16*),

    Concentration 6(+6),

    Craft Mechanical 5(+11),

    Diplomacy, (+4/+12*)

    Knowledge [Art] 3(+9),

    Knowledge [Technology] 12(+16),

    Knowledge [Physical Sciences] 12(+16),

    Language 4[spanish(Castilian, Catalan) German, Japanese],

    Notice 3(+3),

    Perform [Percussion Instruments] 8(+12),

    Perform [Wind Instruments] 8(+12),

    Perform [string Instruments] 15(+19),

    Perform [singing] 12(+16),

    Sense Motive 4(+4),

    Feats: : Combat Feats 1: (Move by Action) Fortune Feats 2: (Luck 2) General Feats 6: (Benefit [Wealth] 2, Equipment 2, Lightning Calculator 2) Skill Feats 3: (Attractive 2, Fascinate[Perform])

    Powers: Ranged Tactisis- Super-Senses- Ranged Touch + Analytical Touch [Cost 3]

    I Can Fly!- Flight 2(Power Feat: Subtle) [Cost 5]

    Big-Ole Telekinetic Array- Battle Configuration- Blast 10 (Power Feats: Homing 2, Subtle) & Force Field 11 (Impervious 10; Power Feat; Subtle) [Cost 45]

    AP-1-Psychokinesis- TK 14 (Perception: Power Feats: Precise, Subtle) [Real Cost 44] [Cost 1] (Power Note: I Will Never throw something as a weapon for more than 10 damage…but I don’t feel that that is worthy of getting points back for, the 14 ranks is supposed to represent the strength of what he can lift) [Heavy Load 200 Tons]

    AP-2-Internal Decimation- Blast 14 (Alt Save-Fortitude: Power Feat: Subtle) [Real Cost 43] [Cost 1]

    AP-3-Area Pinball- TK 10 (Area-Burst, Selective Attack: Power Feats: Subtle, Precise) [Real Cost 42] [Cost 1] [Heavy Load 12 Tons]

    AP-4- Shove- Trip 16 (Knockback 10, Perception Range: Power Feat: Subtle) [Real Cost 43] [Cost 1] (Power Note: Trip isn’t strictly limited by PL as it’s a strength check. So I don’t roll an attack roll, I just roll a die and add 16, if they other person fails their opposed roll, they get tripped and knockbacked as if I did 10 dmg)

    AP-5- Mental Constructs- Create Object 10 (Impervious 6, Move-Object: Power Feats: Precise, Selective, Progression 5 (10-100 ft cubic blocks), subtle 2) [Real Cost 45] [Cost 1] [Heavy Load 12 Tons]

    AP-6 – Turtle Up!- Force Field 15 (Impervious 13, Reflective 13[Ranged Attacks], Power Feat: Subtle + Immunity-Critical Hits) [Real Cost 44] [Cost 1]

    AP-7- Gotcha- Snare 14 (Transparent, Power Feats: Subtle, Reversible) [Real Cost 44] [Cost 1]

    [Total Cost -52]

    I Feel Things- Enhanced BDB 6 [Cost 12]

    I Know How to Hit Them- Enhanced BAB 6 [Cost 12]

    Abilities 22 + Skills 24 (96 ranks) +Feats 12+Powers 84 +Combat 0+Saves 8 =150

  6. Stats:

    STR 8(-1)

    DEX 14 (+2)

    CON 8(-1)

    INT 23(+6)

    WIS 11(-)

    CHA 18(+4)

    BAB: +6(from powers)

    BDB: +6(from powers)

    Initiative: +2

    Saves:

    Toughness -(-1/ +10 Impervious/ +14 Impervious 13)

    Fortitude -(-1)

    Reflex -(2)

    Will 8(+8)

    Skills: Bluff 4(+8/+16*),

    Concentration 6(+6),

    Craft Mechanical 5(+11),

    Diplomacy, (+4/+12*)

    Knowledge [Art] 3(+9),

    Knowledge [Technology] 12(+16),

    Knowledge [Physical Sciences] 12(+16),

    Language 4[spanish(Castilian, Catalan) German, Japanese],

    Notice 3(+3),

    Perform [Percussion Instruments] 8(+12),

    Perform [Wind Instruments] 8(+12),

    Perform [string Instruments] 15(+19),

    Perform [singing] 12(+16),

    Sense Motive 4(+4),

    Feats: : Combat Feats 1: (Move by Action) Fortune Feats 2: (Luck 2) General Feats 6: (Benefit [Wealth] 2, Equipment 2, Lightning Calculator 2) Skill Feats 3: (Attractive 2, Fascinate[Perform])

    Powers: Ranged Tactisis- Super-Senses- Ranged Touch + Analytical Touch [Cost 3]

    I Can Fly!- Flight 2(Power Feat: Subtle) [Cost 5]

    Big-Ole Telekinetic Array- Battle Configuration- Blast 10 (Power Feats: Homing 2, Subtle) & Force Field 11 (Impervious 10; Power Feat; Subtle) [Cost 45]

    AP-1-Psychokinesis- TK 14 (Perception: Power Feats: Precise, Subtle) [Real Cost 44] [Cost 1] (Power Note: I Will Never throw something as a weapon for more than 10 damage…but I don’t feel that that is worthy of getting points back for, the 14 ranks is supposed to represent the strength of what he can lift) [Heavy Load 200 Tons]

    AP-2-Internal Decimation- Blast 14 (Alt Save-Fortitude: Power Feat: Subtle) [Real Cost 43] [Cost 1]

    AP-3-Area Pinball- TK 10 (Area-Burst, Selective Attack: Power Feats: Subtle, Precise) [Real Cost 42] [Cost 1] [Heavy Load 12 Tons]

    AP-4- Shove- Trip 16 (Knockback 10, Perception Range: Power Feat: Subtle) [Real Cost 43] [Cost 1] (Power Note: Trip isn’t strictly limited by PL as it’s a strength check. So I don’t roll an attack roll, I just roll a die and add 16, if they other person fails their opposed roll, they get tripped and knockbacked as if I did 10 dmg)

    AP-5- Mental Constructs- Create Object 10 (Impervious 6, Move-Object: Power Feats: Precise, Selective, Progression 5 (10-100 ft cubic blocks), subtle 2) [Real Cost 45] [Cost 1] [Heavy Load 12 Tons]

    AP-6 – Turtle Up!- Force Field 15 (Impervious 13, Reflective 13[Ranged Attacks], Power Feat: Subtle + Immunity-Critical Hits) [Real Cost 44] [Cost 1]

    AP-7- Gotcha- Snare 14 (Transparent, Power Feats: Subtle, Reversible) [Real Cost 44] [Cost 1]

    [Total Cost -52]

    I Feel Things- Enhanced BDB 6 [Cost 12]

    I Know How to Hit Them- Enhanced BAB 6 [Cost 12]

    Abilities 22 + Skills 24 (96 ranks) +Feats 12+Powers 84 +Combat 0+Saves 8 =150

  7. Stats:

    STR 8(-1)

    DEX 14 (+2)

    CON 8(-1)

    INT 23(+6)

    WIS 11(-)

    CHA 18(+4)

    BAB: +6(from powers)

    BDB: +6(from powers)

    Initiative: +2

    Saves:

    Toughness -(-1/ +10 Impervious/ +14 Impervious 13)

    Fortitude -(-1)

    Reflex -(2)

    Will 8(+8)

    Skills: Bluff 4(+8/+16*),

    Concentration 6(+6),

    Craft Mechanical 5(+11),

    Diplomacy, (+4/+12*)

    Knowledge [Art] 3(+9),

    Knowledge [Technology] 12(+16),

    Knowledge [Physical Sciences] 12(+16),

    Language 4[spanish(Castilian, Catalan) German, Japanese],

    Notice 3(+3),

    Perform [Percussion Instruments] 8(+12),

    Perform [Wind Instruments] 8(+12),

    Perform [string Instruments] 15(+19),

    Perform [singing] 12(+16),

    Sense Motive 4(+4),

    Feats: : Combat Feats 1: (Move by Action) Fortune Feats 2: (Luck 2) General Feats 6: (Benefit [Wealth] 2, Equipment 2, Lightning Calculator 2) Skill Feats 3: (Attractive 2, Fascinate[Perform])

    Powers: Ranged Tactisis- Super-Senses- Ranged Touch + Analytical Touch [Cost 3]

    I Can Fly!- Flight 2(Power Feat: Subtle) [Cost 5]

    Big-Ole Telekinetic Array- Battle Configuration- Blast 10 (Power Feats: Homing 2, Subtle) & Force Field 11 (Impervious 10; Power Feat; Subtle) [Cost 45]

    AP-1-Psychokinesis- TK 14 (Perception: Power Feats: Precise, Subtle) [Real Cost 44] [Cost 1] (Power Note: I Will Never throw something as a weapon for more than 10 damage…but I don’t feel that that is worthy of getting points back for, the 14 ranks is supposed to represent the strength of what he can lift) [Heavy Load 200 Tons]

    AP-2-Internal Decimation- Blast 14 (Alt Save-Fortitude: Power Feat: Subtle) [Real Cost 43] [Cost 1]

    AP-3-Area Pinball- TK 10 (Area-Burst, Selective Attack: Power Feats: Subtle, Precise) [Real Cost 42] [Cost 1] [Heavy Load 12 Tons]

    AP-4- Shove- Trip 16 (Knockback 10, Perception Range: Power Feat: Subtle) [Real Cost 43] [Cost 1] (Power Note: Trip isn’t strictly limited by PL as it’s a strength check. So I don’t roll an attack roll, I just roll a die and add 16, if they other person fails their opposed roll, they get tripped and knockbacked as if I did 10 dmg)

    AP-5- Mental Constructs- Create Object 10 (Impervious 6, Move-Object: Power Feats: Precise, Selective, Progression 5 (10-100 ft cubic blocks), subtle 2) [Real Cost 45] [Cost 1] [Heavy Load 12 Tons]

    AP-6 – Turtle Up!- Force Field 15 (Impervious 13, Reflective 13[Ranged Attacks], Power Feat: Subtle + Immunity-Critical Hits) [Real Cost 44] [Cost 1]

    AP-7- Gotcha- Snare 14 (Transparent, Power Feats: Subtle, Reversible) [Real Cost 44] [Cost 1]

    [Total Cost -52]

    I Feel Things- Enhanced BDB 6 [Cost 12]

    I Know How to Hit Them- Enhanced BAB 6 [Cost 12]

    Abilities 22 + Skills 24 (96 ranks) +Feats 12+Powers 84 +Combat 0+Saves 8 =150

  8. 1) He really only has one different Trade off, And that's his main battle configuration. It's standard 10, 10. All his other attacks are +14/+6....and he has a glass jaw a mile wide.

    2) I have to disagree with you. Combat modifiers don't violate PL...They just aren't subject to it. It's not poorly designed, It's a fact of D20 gaming. Some people are really good at tripping, If we go with Combat maneuvers not violating PL, then Every One's grapple check is the same, and super Strong characters get no benefit from taking super strength. There effective strength may as well be limited to 30.

    '

    It's an opposed Roll. Even my +16 is going to come up short against a Acrobatic's monkey. They can have +15 ranks of acrobatics , which if they have a even a 12 in Dexterity, matches my bonus. Now, most Acrobatics monkeys are going to have a high Dex, lets call it a 20(+5), So they have a +20 to save vs Trip, and then they could take Skill mastery(Acrobatics), and Always have a +30 vs my D20+16 roll. They will beat me 70% of the time. Characters with Super Strength or Super Dex are just as bad.

    It's not a matter of PL caps. It's a matter of Opposed Rolls.

    So, I've decided to drop AP-8, and for the time being, Drop the two ranks of Accurate from my battle configuration, so that my caps are consistent. I would enjoy discussing Tradeoff's amongst my fellow refs. IF the consensus is more flexible tradeoff's as long as all of them are valid, I'll throw those two points back in.

    I just want to get gaming.

  9. 1) He really only has one different Trade off, And that's his main battle configuration. It's standard 10, 10. All his other attacks are +14/+6....and he has a glass jaw a mile wide.

    2) I have to disagree with you. Combat modifiers don't violate PL...They just aren't subject to it. It's not poorly designed, It's a fact of D20 gaming. Some people are really good at tripping, If we go with Combat maneuvers not violating PL, then Every One's grapple check is the same, and super Strong characters get no benefit from taking super strength. There effective strength may as well be limited to 30.

    '

    It's an opposed Roll. Even my +16 is going to come up short against a Acrobatic's monkey. They can have +15 ranks of acrobatics , which if they have a even a 12 in Dexterity, matches my bonus. Now, most Acrobatics monkeys are going to have a high Dex, lets call it a 20(+5), So they have a +20 to save vs Trip, and then they could take Skill mastery(Acrobatics), and Always have a +30 vs my D20+16 roll. They will beat me 70% of the time. Characters with Super Strength or Super Dex are just as bad.

    It's not a matter of PL caps. It's a matter of Opposed Rolls.

    So, I've decided to drop AP-8, and for the time being, Drop the two ranks of Accurate from my battle configuration, so that my caps are consistent. I would enjoy discussing Tradeoff's amongst my fellow refs. IF the consensus is more flexible tradeoff's as long as all of them are valid, I'll throw those two points back in.

    I just want to get gaming.

  10. 1) He really only has one different Trade off, And that's his main battle configuration. It's standard 10, 10. All his other attacks are +14/+6....and he has a glass jaw a mile wide.

    2) I have to disagree with you. Combat modifiers don't violate PL...They just aren't subject to it. It's not poorly designed, It's a fact of D20 gaming. Some people are really good at tripping, If we go with Combat maneuvers not violating PL, then Every One's grapple check is the same, and super Strong characters get no benefit from taking super strength. There effective strength may as well be limited to 30.

    '

    It's an opposed Roll. Even my +16 is going to come up short against a Acrobatic's monkey. They can have +15 ranks of acrobatics , which if they have a even a 12 in Dexterity, matches my bonus. Now, most Acrobatics monkeys are going to have a high Dex, lets call it a 20(+5), So they have a +20 to save vs Trip, and then they could take Skill mastery(Acrobatics), and Always have a +30 vs my D20+16 roll. They will beat me 70% of the time. Characters with Super Strength or Super Dex are just as bad.

    It's not a matter of PL caps. It's a matter of Opposed Rolls.

    So, I've decided to drop AP-8, and for the time being, Drop the two ranks of Accurate from my battle configuration, so that my caps are consistent. I would enjoy discussing Tradeoff's amongst my fellow refs. IF the consensus is more flexible tradeoff's as long as all of them are valid, I'll throw those two points back in.

    I just want to get gaming.

  11. I've been thinking about this,

    Instead of AP-8, What about a Boost 10 ( Telekinesis (Perception- Flaw: Limited only to carrying Capacity))

    or something similar....

    Really, All I'm trying to do is have an AP, where he can lift massive massive weights. Not for damage, not for throwing, just for the purpose of ya know, keeping buildings from collapsing. Etc...

    I suppose I could drop it entirely [Putting the extra point into will save] and just do is a boost as an Extra Effort...

    Or i could replace it with one that trades some ranks of super-strength, for some ranks of Enhanced Strength.

    What do you all want? I'll be happy to.

  12. I've been thinking about this,

    Instead of AP-8, What about a Boost 10 ( Telekinesis (Perception- Flaw: Limited only to carrying Capacity))

    or something similar....

    Really, All I'm trying to do is have an AP, where he can lift massive massive weights. Not for damage, not for throwing, just for the purpose of ya know, keeping buildings from collapsing. Etc...

    I suppose I could drop it entirely [Putting the extra point into will save] and just do is a boost as an Extra Effort...

    Or i could replace it with one that trades some ranks of super-strength, for some ranks of Enhanced Strength.

    What do you all want? I'll be happy to.

  13. I've been thinking about this,

    Instead of AP-8, What about a Boost 10 ( Telekinesis (Perception- Flaw: Limited only to carrying Capacity))

    or something similar....

    Really, All I'm trying to do is have an AP, where he can lift massive massive weights. Not for damage, not for throwing, just for the purpose of ya know, keeping buildings from collapsing. Etc...

    I suppose I could drop it entirely [Putting the extra point into will save] and just do is a boost as an Extra Effort...

    Or i could replace it with one that trades some ranks of super-strength, for some ranks of Enhanced Strength.

    What do you all want? I'll be happy to.

  14. What you describe isn't exactly Uncontrolled, because that means that the ST determines when and how it activates. Yours is more like a Permanent flaw, though the way Nullify's duration works, it wouldn't be applied to the power. But even if you consider "Can't be turned off" to be a -1 flaw, which I think I would for this power, No Saving Throw is a +2 extra, so it'd still be 51 pp.

    We were going with the No Saving Throw thing as only being applied towards objects...like cameras and cars and such, not to say...an evil death ray.

  15. What you describe isn't exactly Uncontrolled, because that means that the ST determines when and how it activates. Yours is more like a Permanent flaw, though the way Nullify's duration works, it wouldn't be applied to the power. But even if you consider "Can't be turned off" to be a -1 flaw, which I think I would for this power, No Saving Throw is a +2 extra, so it'd still be 51 pp.

    We were going with the No Saving Throw thing as only being applied towards objects...like cameras and cars and such, not to say...an evil death ray.

  16. What you describe isn't exactly Uncontrolled, because that means that the ST determines when and how it activates. Yours is more like a Permanent flaw, though the way Nullify's duration works, it wouldn't be applied to the power. But even if you consider "Can't be turned off" to be a -1 flaw, which I think I would for this power, No Saving Throw is a +2 extra, so it'd still be 51 pp.

    We were going with the No Saving Throw thing as only being applied towards objects...like cameras and cars and such, not to say...an evil death ray.

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