congyoglas
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Freedom City PBP: A How-To Guide
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Posts posted by congyoglas
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Yeah, I think Barnum has a good point here. Superhero GMing often requires knowing what the players are likely to be able to do.
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Yeah, I think Barnum has a good point here. Superhero GMing often requires knowing what the players are likely to be able to do.
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Yeah, I think Barnum has a good point here. Superhero GMing often requires knowing what the players are likely to be able to do.
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Yeah, I think Barnum has a good point here. Superhero GMing often requires knowing what the players are likely to be able to do.
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Freedom Eagle would be delighted to show up! He can throw candy to children, and be their favorite hero.
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Freedom Eagle would be delighted to show up! He can throw candy to children, and be their favorite hero.
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Freedom Eagle would be delighted to show up! He can throw candy to children, and be their favorite hero.
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Freedom Eagle would be delighted to show up! He can throw candy to children, and be their favorite hero.
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Freedom Eagle would be delighted to show up! He can throw candy to children, and be their favorite hero.
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If you feel the urge to use a name, Thayan, why not use one from the Freedom City setting? Make your paragon Centurion II, your costumed adventurer Midnight II, your speedster Johnny Rocket III (lawsuit ahoy!)
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If you feel the urge to use a name, Thayan, why not use one from the Freedom City setting? Make your paragon Centurion II, your costumed adventurer Midnight II, your speedster Johnny Rocket III (lawsuit ahoy!)
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If you feel the urge to use a name, Thayan, why not use one from the Freedom City setting? Make your paragon Centurion II, your costumed adventurer Midnight II, your speedster Johnny Rocket III (lawsuit ahoy!)
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If you feel the urge to use a name, Thayan, why not use one from the Freedom City setting? Make your paragon Centurion II, your costumed adventurer Midnight II, your speedster Johnny Rocket III (lawsuit ahoy!)
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If you feel the urge to use a name, Thayan, why not use one from the Freedom City setting? Make your paragon Centurion II, your costumed adventurer Midnight II, your speedster Johnny Rocket III (lawsuit ahoy!)
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I agree with what Sacremas says above. M&M is amazingly well-balanced.
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I agree with what Sacremas says above. M&M is amazingly well-balanced.
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I agree with what Sacremas says above. M&M is amazingly well-balanced.
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I agree with what Sacremas says above. M&M is amazingly well-balanced.
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I agree with what Sacremas says above. M&M is amazingly well-balanced.
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Yeah, I like PL 10 pretty fine as well. As far as plot threads, I've shot for a legacy character riddled with complications, so there's plenty out there.
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Yeah, I like PL 10 pretty fine as well. As far as plot threads, I've shot for a legacy character riddled with complications, so there's plenty out there.
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Yeah, I like PL 10 pretty fine as well. As far as plot threads, I've shot for a legacy character riddled with complications, so there's plenty out there.
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Yeah, I like PL 10 pretty fine as well. As far as plot threads, I've shot for a legacy character riddled with complications, so there's plenty out there.
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Yeah, I like PL 10 pretty fine as well. As far as plot threads, I've shot for a legacy character riddled with complications, so there's plenty out there.
[Campaign] Heroes for the Holidays, Ch. 1: Trick-or-Treat!
in Archives
Posted
Yeah, I think Barnum has a good point here. Superhero GMing often requires knowing what the players are likely to be able to do.