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hero4hire

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Posts posted by hero4hire

  1. "----------Character Details---------

    Player Name: H4H

    Character Name: Kirby Jackson

    Character Alias: Kid Kong

    GM's Name: varies

    Age: 12

    Height: 5'3""

    Weight: 130

    Hair: Black

    Eyes: Green

    Power Level: 6

    Power Points: 90

    Appearance:

    KidKong.jpg

    --------------------------------------

    ----------Background---------

    If someone told Mr and Mrs Jackson that thier lovely new three bedroom, two bath ranch was built on a dimensional weak spot they may have passed on thier dream home. Alas they had no way of knowing that thier son would be concieved and raised amidst weird extra-dimensional exposure to the Terminus. Whose exotic entropic energies somehow allowed young Kirby to be able to "De-evolve" himself into a Simian-like form.

    Kirby soon adopted the Moniker "Kid Kong" after his favorite movie and makes nightly "expeditions" into the wild jungle that is Freedom City.

    If only his parents knew...He would be so Grounded!

    --------------------------------------

    ----------Ability Scores---------

    Strength: 22/6 (+6/-2)

    Dexterity: 22/12 (+6/+1)

    Constitution: 22/10 (+6/0)

    Intelligence: 10 (0)

    Wisdom: 10 (0)

    Charisma: 8 (-1)

    --------------------------------------

    ----------Saves---------

    Toughness: +6

    Fortitude: +6

    Reflex: +6

    Willpower: +0

    --------------------------------------

    ----------Combat---------

    Attack Bonus: +6 (melee), +3 (ranged)

    Damage Bonus: Unarmed +6

    Grapple: +12

    Defense Bonus: +6 (+2 flat footed)

    Initiative: +6

    --------------------------------------

    ----------Lifting Capacity---------

    Light Load: 173 lbs

    Medium Load: 346 lbs

    Heavy Load: 520 lbs

    Max Load: 1040 lbs

    Push/Drag: 1.3 tons

    --------------------------------------

    ----------Movement Rate---------

    Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

    Leap: 80 ft / 40 ft / 20 ft

    Speed: 250 ft/r

    --------------------------------------

    ----------Skills---------

    • [*:ddaj3e72]Acrobatics - 9 (+15)
      [*:ddaj3e72]Bluff - 0 (--1)
      [*:ddaj3e72]Climb - 9 (+15)
      [*:ddaj3e72]Diplomacy - 0 (--1)
      [*:ddaj3e72]Disguise - 0 (--1)
      [*:ddaj3e72]Escape Artist - 4 (+10)
      [*:ddaj3e72]Gather Info - 0 (--1)
      [*:ddaj3e72]Handle Animal - 11 (+10)
      [*:ddaj3e72]Intimidate - 11 (+10)
      [*:ddaj3e72]Notice - 10 (+10)
      [*:ddaj3e72]Sleight of Hand - 4 (+10)
      [*:ddaj3e72]Stealth - 4 (+10)
      [*:ddaj3e72]Survival - 10 (+10)
      [*:ddaj3e72]Swim - 0 (+6)

    --------------------------------------

    ----------Feats---------

    • [*:ddaj3e72]Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
      [*:ddaj3e72]Ambidexterity: Eliminate off-hand penalties
      [*:ddaj3e72]Animal Empathy: Use Handle Animal to affect the attitudes of animals
      [*:ddaj3e72]Attack Focus (Melee) (3): +3 bonus to melee attack rolls
      [*:ddaj3e72]Dodge Focus (3): +3 dodge bonus
      [*:ddaj3e72]Evasion (2): Suffer no damage from attacks allowing a Reflex save
      [*:ddaj3e72]Fearless: Immunity to fear effects
      [*:ddaj3e72]Improved Grab: Grapple as a free action after a successful attack
      [*:ddaj3e72]Improved Pin: -4 penalty on grappling checks against you
      [*:ddaj3e72]Move-by Action: Move both before and after a standard action
      [*:ddaj3e72]Takedown Attack (1): Gain addtl melee attack when you drop an opponent
      [*:ddaj3e72]Track: Use Survival to follow tracks
      [*:ddaj3e72]Uncanny Dodge (Scent): Retain your dodge bonus while flat-footed

    --------------------------------------

    ----------Powers---------

    Enhanced Strength {Simian Strength} - Power Rank 16 - Cost 16 (1 * 16)

    Enhanced Dexterity {Apelike Agility} - Power Rank 10 - Cost 10 (1 * 10)

    Enhanced Constitution {Orangutan Endurance} - Power Rank 12 - Cost 12 (1 * 12)

    Additional Limbs {Monkey Toes/Prehensile Feet} - Power Rank 2 - Cost 2 (1 * 2)

    Power Feats: Split Attack

    Drawbacks: Power Loss (Wearing Footwear, move action to remove; -1pp)

    Speed {Run-On-All-Fours} - Power Rank 2 - Cost 2 (1 * 2)

    AP: Leaping - Power Rank 2 - Cost 1 (0 * 2 + 1)

    Super-Movement (Wall-Crawling) {Spider-Monkey Skills} - Power Rank 2 - Cost 2 (1 * 2)

    Flaws: Still Requires Climb Roll As Normal

    AP: Super-Movement (Swinging) - Power Rank 1 - Cost 1 (0 * 1 + 1)

    Super-Senses (Low Light Vision, Scent) {Animalistic Awareness} - Power Rank 2 - Cost 2 (1 * 2)

    Comprehend Animals {Gorilla Gab} - Power Rank 2 - Cost 2 (1 * 2)

    Flaws: Non-Human Primates Only

    --------------------------------------

    ----------Drawbacks---------

    Normal Identity - Points -4

    Description: - Full Round to Transform.

    --------------------------------------

    ----------Cost Summary---------

    Abilities: -4

    Combat: 12

    Saves: 0

    Skills: 18

    Feats: 18

    Powers: 50

    Drawbacks: -4

    Total Cost: 90

    --------------------------------------"

  2. "----------Character Details---------

    Player Name: H4H

    Character Name: Kirby Jackson

    Character Alias: Kid Kong

    GM's Name: varies

    Age: 12

    Height: 5'3""

    Weight: 130

    Hair: Black

    Eyes: Green

    Power Level: 6

    Power Points: 90

    Appearance:

    KidKong.jpg

    --------------------------------------

    ----------Background---------

    If someone told Mr and Mrs Jackson that thier lovely new three bedroom, two bath ranch was built on a dimensional weak spot they may have passed on thier dream home. Alas they had no way of knowing that thier son would be concieved and raised amidst weird extra-dimensional exposure to the Terminus. Whose exotic entropic energies somehow allowed young Kirby to be able to "De-evolve" himself into a Simian-like form.

    Kirby soon adopted the Moniker "Kid Kong" after his favorite movie and makes nightly "expeditions" into the wild jungle that is Freedom City.

    If only his parents knew...He would be so Grounded!

    --------------------------------------

    ----------Ability Scores---------

    Strength: 22/6 (+6/-2)

    Dexterity: 22/12 (+6/+1)

    Constitution: 22/10 (+6/0)

    Intelligence: 10 (0)

    Wisdom: 10 (0)

    Charisma: 8 (-1)

    --------------------------------------

    ----------Saves---------

    Toughness: +6

    Fortitude: +6

    Reflex: +6

    Willpower: +0

    --------------------------------------

    ----------Combat---------

    Attack Bonus: +6 (melee), +3 (ranged)

    Damage Bonus: Unarmed +6

    Grapple: +12

    Defense Bonus: +6 (+2 flat footed)

    Initiative: +6

    --------------------------------------

    ----------Lifting Capacity---------

    Light Load: 173 lbs

    Medium Load: 346 lbs

    Heavy Load: 520 lbs

    Max Load: 1040 lbs

    Push/Drag: 1.3 tons

    --------------------------------------

    ----------Movement Rate---------

    Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

    Leap: 80 ft / 40 ft / 20 ft

    Speed: 250 ft/r

    --------------------------------------

    ----------Skills---------

    • [*:ddaj3e72]Acrobatics - 9 (+15)
      [*:ddaj3e72]Bluff - 0 (--1)
      [*:ddaj3e72]Climb - 9 (+15)
      [*:ddaj3e72]Diplomacy - 0 (--1)
      [*:ddaj3e72]Disguise - 0 (--1)
      [*:ddaj3e72]Escape Artist - 4 (+10)
      [*:ddaj3e72]Gather Info - 0 (--1)
      [*:ddaj3e72]Handle Animal - 11 (+10)
      [*:ddaj3e72]Intimidate - 11 (+10)
      [*:ddaj3e72]Notice - 10 (+10)
      [*:ddaj3e72]Sleight of Hand - 4 (+10)
      [*:ddaj3e72]Stealth - 4 (+10)
      [*:ddaj3e72]Survival - 10 (+10)
      [*:ddaj3e72]Swim - 0 (+6)

    --------------------------------------

    ----------Feats---------

    • [*:ddaj3e72]Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
      [*:ddaj3e72]Ambidexterity: Eliminate off-hand penalties
      [*:ddaj3e72]Animal Empathy: Use Handle Animal to affect the attitudes of animals
      [*:ddaj3e72]Attack Focus (Melee) (3): +3 bonus to melee attack rolls
      [*:ddaj3e72]Dodge Focus (3): +3 dodge bonus
      [*:ddaj3e72]Evasion (2): Suffer no damage from attacks allowing a Reflex save
      [*:ddaj3e72]Fearless: Immunity to fear effects
      [*:ddaj3e72]Improved Grab: Grapple as a free action after a successful attack
      [*:ddaj3e72]Improved Pin: -4 penalty on grappling checks against you
      [*:ddaj3e72]Move-by Action: Move both before and after a standard action
      [*:ddaj3e72]Takedown Attack (1): Gain addtl melee attack when you drop an opponent
      [*:ddaj3e72]Track: Use Survival to follow tracks
      [*:ddaj3e72]Uncanny Dodge (Scent): Retain your dodge bonus while flat-footed

    --------------------------------------

    ----------Powers---------

    Enhanced Strength {Simian Strength} - Power Rank 16 - Cost 16 (1 * 16)

    Enhanced Dexterity {Apelike Agility} - Power Rank 10 - Cost 10 (1 * 10)

    Enhanced Constitution {Orangutan Endurance} - Power Rank 12 - Cost 12 (1 * 12)

    Additional Limbs {Monkey Toes/Prehensile Feet} - Power Rank 2 - Cost 2 (1 * 2)

    Power Feats: Split Attack

    Drawbacks: Power Loss (Wearing Footwear, move action to remove; -1pp)

    Speed {Run-On-All-Fours} - Power Rank 2 - Cost 2 (1 * 2)

    AP: Leaping - Power Rank 2 - Cost 1 (0 * 2 + 1)

    Super-Movement (Wall-Crawling) {Spider-Monkey Skills} - Power Rank 2 - Cost 2 (1 * 2)

    Flaws: Still Requires Climb Roll As Normal

    AP: Super-Movement (Swinging) - Power Rank 1 - Cost 1 (0 * 1 + 1)

    Super-Senses (Low Light Vision, Scent) {Animalistic Awareness} - Power Rank 2 - Cost 2 (1 * 2)

    Comprehend Animals {Gorilla Gab} - Power Rank 2 - Cost 2 (1 * 2)

    Flaws: Non-Human Primates Only

    --------------------------------------

    ----------Drawbacks---------

    Normal Identity - Points -4

    Description: - Full Round to Transform.

    --------------------------------------

    ----------Cost Summary---------

    Abilities: -4

    Combat: 12

    Saves: 0

    Skills: 18

    Feats: 18

    Powers: 50

    Drawbacks: -4

    Total Cost: 90

    --------------------------------------"

  3. "----------Character Details---------

    Player Name: H4H

    Character Name: Kirby Jackson

    Character Alias: Kid Kong

    GM's Name: varies

    Age: 12

    Height: 5'3""

    Weight: 130

    Hair: Black

    Eyes: Green

    Power Level: 6

    Power Points: 90

    Appearance:

    KidKong.jpg

    --------------------------------------

    ----------Background---------

    If someone told Mr and Mrs Jackson that thier lovely new three bedroom, two bath ranch was built on a dimensional weak spot they may have passed on thier dream home. Alas they had no way of knowing that thier son would be concieved and raised amidst weird extra-dimensional exposure to the Terminus. Whose exotic entropic energies somehow allowed young Kirby to be able to "De-evolve" himself into a Simian-like form.

    Kirby soon adopted the Moniker "Kid Kong" after his favorite movie and makes nightly "expeditions" into the wild jungle that is Freedom City.

    If only his parents knew...He would be so Grounded!

    --------------------------------------

    ----------Ability Scores---------

    Strength: 22/6 (+6/-2)

    Dexterity: 22/12 (+6/+1)

    Constitution: 22/10 (+6/0)

    Intelligence: 10 (0)

    Wisdom: 10 (0)

    Charisma: 8 (-1)

    --------------------------------------

    ----------Saves---------

    Toughness: +6

    Fortitude: +6

    Reflex: +6

    Willpower: +0

    --------------------------------------

    ----------Combat---------

    Attack Bonus: +6 (melee), +3 (ranged)

    Damage Bonus: Unarmed +6

    Grapple: +12

    Defense Bonus: +6 (+2 flat footed)

    Initiative: +6

    --------------------------------------

    ----------Lifting Capacity---------

    Light Load: 173 lbs

    Medium Load: 346 lbs

    Heavy Load: 520 lbs

    Max Load: 1040 lbs

    Push/Drag: 1.3 tons

    --------------------------------------

    ----------Movement Rate---------

    Base Speed: 30 ft/r / 60 ft/r / 120 ft/r

    Leap: 80 ft / 40 ft / 20 ft

    Speed: 250 ft/r

    --------------------------------------

    ----------Skills---------

    • [*:ddaj3e72]Acrobatics - 9 (+15)
      [*:ddaj3e72]Bluff - 0 (--1)
      [*:ddaj3e72]Climb - 9 (+15)
      [*:ddaj3e72]Diplomacy - 0 (--1)
      [*:ddaj3e72]Disguise - 0 (--1)
      [*:ddaj3e72]Escape Artist - 4 (+10)
      [*:ddaj3e72]Gather Info - 0 (--1)
      [*:ddaj3e72]Handle Animal - 11 (+10)
      [*:ddaj3e72]Intimidate - 11 (+10)
      [*:ddaj3e72]Notice - 10 (+10)
      [*:ddaj3e72]Sleight of Hand - 4 (+10)
      [*:ddaj3e72]Stealth - 4 (+10)
      [*:ddaj3e72]Survival - 10 (+10)
      [*:ddaj3e72]Swim - 0 (+6)

    --------------------------------------

    ----------Feats---------

    • [*:ddaj3e72]Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
      [*:ddaj3e72]Ambidexterity: Eliminate off-hand penalties
      [*:ddaj3e72]Animal Empathy: Use Handle Animal to affect the attitudes of animals
      [*:ddaj3e72]Attack Focus (Melee) (3): +3 bonus to melee attack rolls
      [*:ddaj3e72]Dodge Focus (3): +3 dodge bonus
      [*:ddaj3e72]Evasion (2): Suffer no damage from attacks allowing a Reflex save
      [*:ddaj3e72]Fearless: Immunity to fear effects
      [*:ddaj3e72]Improved Grab: Grapple as a free action after a successful attack
      [*:ddaj3e72]Improved Pin: -4 penalty on grappling checks against you
      [*:ddaj3e72]Move-by Action: Move both before and after a standard action
      [*:ddaj3e72]Takedown Attack (1): Gain addtl melee attack when you drop an opponent
      [*:ddaj3e72]Track: Use Survival to follow tracks
      [*:ddaj3e72]Uncanny Dodge (Scent): Retain your dodge bonus while flat-footed

    --------------------------------------

    ----------Powers---------

    Enhanced Strength {Simian Strength} - Power Rank 16 - Cost 16 (1 * 16)

    Enhanced Dexterity {Apelike Agility} - Power Rank 10 - Cost 10 (1 * 10)

    Enhanced Constitution {Orangutan Endurance} - Power Rank 12 - Cost 12 (1 * 12)

    Additional Limbs {Monkey Toes/Prehensile Feet} - Power Rank 2 - Cost 2 (1 * 2)

    Power Feats: Split Attack

    Drawbacks: Power Loss (Wearing Footwear, move action to remove; -1pp)

    Speed {Run-On-All-Fours} - Power Rank 2 - Cost 2 (1 * 2)

    AP: Leaping - Power Rank 2 - Cost 1 (0 * 2 + 1)

    Super-Movement (Wall-Crawling) {Spider-Monkey Skills} - Power Rank 2 - Cost 2 (1 * 2)

    Flaws: Still Requires Climb Roll As Normal

    AP: Super-Movement (Swinging) - Power Rank 1 - Cost 1 (0 * 1 + 1)

    Super-Senses (Low Light Vision, Scent) {Animalistic Awareness} - Power Rank 2 - Cost 2 (1 * 2)

    Comprehend Animals {Gorilla Gab} - Power Rank 2 - Cost 2 (1 * 2)

    Flaws: Non-Human Primates Only

    --------------------------------------

    ----------Drawbacks---------

    Normal Identity - Points -4

    Description: - Full Round to Transform.

    --------------------------------------

    ----------Cost Summary---------

    Abilities: -4

    Combat: 12

    Saves: 0

    Skills: 18

    Feats: 18

    Powers: 50

    Drawbacks: -4

    Total Cost: 90

    --------------------------------------"

  4. Wow, you guys are fast. :D Since we have two drainers and a telekinetic so far, I think I'll make an energy controller of some type. Perhaps a 12 year old girl from a very stable middle class family. She has a secret identity, but her parents know about her powers. Something like that.

    I should have the character done in a few days.

    Since Matter Eater is essentially Drain Toughness as well methinks if I play I will be coming up with something else.

  5. Wow, you guys are fast. :D Since we have two drainers and a telekinetic so far, I think I'll make an energy controller of some type. Perhaps a 12 year old girl from a very stable middle class family. She has a secret identity, but her parents know about her powers. Something like that.

    I should have the character done in a few days.

    Since Matter Eater is essentially Drain Toughness as well methinks if I play I will be coming up with something else.

  6. Wow, you guys are fast. :D Since we have two drainers and a telekinetic so far, I think I'll make an energy controller of some type. Perhaps a 12 year old girl from a very stable middle class family. She has a secret identity, but her parents know about her powers. Something like that.

    I should have the character done in a few days.

    Since Matter Eater is essentially Drain Toughness as well methinks if I play I will be coming up with something else.

  7. A power I had been thinking about was possibly "Ectoplasm Control" which would allow him to physically control spirits and hock big slimey loogies at people.

    Another Power Set that interested me was a kid who could eat anything and automatically metabolized it into increased size (getting fatter and fatter) but would slowly "burn it off". When hugely obese he is bigger and tougher and...well rounder. (hence bouncing)

    It would look something like this:

    ----------Powers---------

    Matter-Eater {Eat Anything} - Power Rank 6 - Cost 17 (2 * 6 + 5)

    Extras: Stomach Storage

    Growth {Living Large} - Power Rank 6 - Cost 7 (1 * 6 + 1)

    Extras: Linked to Matter Eater

    Flaws: Limit: Can only activate ranks equal to Toughness Drained, Fades

    Power Feats: Slow Fade

    AP: Acid {Barf} - Power Rank 6 - Cost 1 (0 * 6 + 1)

    Extras: Range

    AP: Strike {Chomp} - Power Rank 6 - Cost 1 (0 * 6 + 1)

    Extras: Penetrating

    Bouncing {Round Body} - Power Rank 3 - Cost 9 (3 * 3)

    Extras: Impact Resistance

    Flaws: Limited: Only while Grown

    --------------------------------------

    edit: I probably will have to edit The strike/bite as he would have to shrink to do it.

  8. A power I had been thinking about was possibly "Ectoplasm Control" which would allow him to physically control spirits and hock big slimey loogies at people.

    Another Power Set that interested me was a kid who could eat anything and automatically metabolized it into increased size (getting fatter and fatter) but would slowly "burn it off". When hugely obese he is bigger and tougher and...well rounder. (hence bouncing)

    It would look something like this:

    ----------Powers---------

    Matter-Eater {Eat Anything} - Power Rank 6 - Cost 17 (2 * 6 + 5)

    Extras: Stomach Storage

    Growth {Living Large} - Power Rank 6 - Cost 7 (1 * 6 + 1)

    Extras: Linked to Matter Eater

    Flaws: Limit: Can only activate ranks equal to Toughness Drained, Fades

    Power Feats: Slow Fade

    AP: Acid {Barf} - Power Rank 6 - Cost 1 (0 * 6 + 1)

    Extras: Range

    AP: Strike {Chomp} - Power Rank 6 - Cost 1 (0 * 6 + 1)

    Extras: Penetrating

    Bouncing {Round Body} - Power Rank 3 - Cost 9 (3 * 3)

    Extras: Impact Resistance

    Flaws: Limited: Only while Grown

    --------------------------------------

    edit: I probably will have to edit The strike/bite as he would have to shrink to do it.

  9. A power I had been thinking about was possibly "Ectoplasm Control" which would allow him to physically control spirits and hock big slimey loogies at people.

    Another Power Set that interested me was a kid who could eat anything and automatically metabolized it into increased size (getting fatter and fatter) but would slowly "burn it off". When hugely obese he is bigger and tougher and...well rounder. (hence bouncing)

    It would look something like this:

    ----------Powers---------

    Matter-Eater {Eat Anything} - Power Rank 6 - Cost 17 (2 * 6 + 5)

    Extras: Stomach Storage

    Growth {Living Large} - Power Rank 6 - Cost 7 (1 * 6 + 1)

    Extras: Linked to Matter Eater

    Flaws: Limit: Can only activate ranks equal to Toughness Drained, Fades

    Power Feats: Slow Fade

    AP: Acid {Barf} - Power Rank 6 - Cost 1 (0 * 6 + 1)

    Extras: Range

    AP: Strike {Chomp} - Power Rank 6 - Cost 1 (0 * 6 + 1)

    Extras: Penetrating

    Bouncing {Round Body} - Power Rank 3 - Cost 9 (3 * 3)

    Extras: Impact Resistance

    Flaws: Limited: Only while Grown

    --------------------------------------

    edit: I probably will have to edit The strike/bite as he would have to shrink to do it.

  10. Emissary just flew apace with most of the others, looking over Freedom Hall with an open curiosity once everyone arrived.

    "Are we to wait, or simply proceed ahead?"

    "I think that Eagle guy is a member. But he flew ahead so fast I lost track of him." He then smiled. "Phasing in probably would be a bad idea huh???"

  11. Emissary just flew apace with most of the others, looking over Freedom Hall with an open curiosity once everyone arrived.

    "Are we to wait, or simply proceed ahead?"

    "I think that Eagle guy is a member. But he flew ahead so fast I lost track of him." He then smiled. "Phasing in probably would be a bad idea huh???"

  12. Emissary just flew apace with most of the others, looking over Freedom Hall with an open curiosity once everyone arrived.

    "Are we to wait, or simply proceed ahead?"

    "I think that Eagle guy is a member. But he flew ahead so fast I lost track of him." He then smiled. "Phasing in probably would be a bad idea huh???"

  13. You guys can go on in and make yourself at home. Freedom Eagle can get you in. Daedalus will be there shortly. :D If you need anything from me, post here and I'll be happy to oblige.

    I think we need a go ahead from Eagle...

  14. You guys can go on in and make yourself at home. Freedom Eagle can get you in. Daedalus will be there shortly. :D If you need anything from me, post here and I'll be happy to oblige.

    I think we need a go ahead from Eagle...

  15. You guys can go on in and make yourself at home. Freedom Eagle can get you in. Daedalus will be there shortly. :D If you need anything from me, post here and I'll be happy to oblige.

    I think we need a go ahead from Eagle...

  16. The hallway is about 100' long and about 20' wide so an extended search would normally take 5 minutes. At Super Speed 4 you can search at 25x that speed . . . so about 12 seconds or 1 full round.

    And there is a light switch near the door. You will have to switch it on to search. Is that what you want to do?

    Yep!

  17. The hallway is about 100' long and about 20' wide so an extended search would normally take 5 minutes. At Super Speed 4 you can search at 25x that speed . . . so about 12 seconds or 1 full round.

    And there is a light switch near the door. You will have to switch it on to search. Is that what you want to do?

    Yep!

  18. The hallway is about 100' long and about 20' wide so an extended search would normally take 5 minutes. At Super Speed 4 you can search at 25x that speed . . . so about 12 seconds or 1 full round.

    And there is a light switch near the door. You will have to switch it on to search. Is that what you want to do?

    Yep!

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