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Shadow

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Posts posted by Shadow

  1. what I'd really like to do is be a bad guy. There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Hey there, all. Crossover from Groovy Gamers here. The set up you guys have here is very interesting, and I'd love to be a part of it. If you need another Referee, I'm up for that, but what I'd really like to do is be a bad guy. :twisted: There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Heros and villians welcome. There is a section for submitting villians as well as heros.

    What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that.

    I can only guess that we should use invisible castle. We use it at GG and Pbphouse so why not here? That is my suggestion. :D

    How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?

    If the deathtraps can be created by player villians but he referee's will decide the outcome of die rolls. Jails I can only inmagine will be handled like any other RP'ing experience, the villian [or hero] will live and work there until such time as they [1] are released legally [2]broken out by allies [3] escape themselves [4]go to death row - depending on the offense. I think one other option may be that if you end up in jail na dhave no intention of breaking out or any of the other ideas I put here that the character could become an NPC for the Ref's and you start another one.

  2. what I'd really like to do is be a bad guy. There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Hey there, all. Crossover from Groovy Gamers here. The set up you guys have here is very interesting, and I'd love to be a part of it. If you need another Referee, I'm up for that, but what I'd really like to do is be a bad guy. :twisted: There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Heros and villians welcome. There is a section for submitting villians as well as heros.

    What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that.

    I can only guess that we should use invisible castle. We use it at GG and Pbphouse so why not here? That is my suggestion. :D

    How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?

    If the deathtraps can be created by player villians but he referee's will decide the outcome of die rolls. Jails I can only inmagine will be handled like any other RP'ing experience, the villian [or hero] will live and work there until such time as they [1] are released legally [2]broken out by allies [3] escape themselves [4]go to death row - depending on the offense. I think one other option may be that if you end up in jail na dhave no intention of breaking out or any of the other ideas I put here that the character could become an NPC for the Ref's and you start another one.

  3. what I'd really like to do is be a bad guy. There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Hey there, all. Crossover from Groovy Gamers here. The set up you guys have here is very interesting, and I'd love to be a part of it. If you need another Referee, I'm up for that, but what I'd really like to do is be a bad guy. :twisted: There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Heros and villians welcome. There is a section for submitting villians as well as heros.

    What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that.

    I can only guess that we should use invisible castle. We use it at GG and Pbphouse so why not here? That is my suggestion. :D

    How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?

    If the deathtraps can be created by player villians but he referee's will decide the outcome of die rolls. Jails I can only inmagine will be handled like any other RP'ing experience, the villian [or hero] will live and work there until such time as they [1] are released legally [2]broken out by allies [3] escape themselves [4]go to death row - depending on the offense. I think one other option may be that if you end up in jail na dhave no intention of breaking out or any of the other ideas I put here that the character could become an NPC for the Ref's and you start another one.

  4. what I'd really like to do is be a bad guy. There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Hey there, all. Crossover from Groovy Gamers here. The set up you guys have here is very interesting, and I'd love to be a part of it. If you need another Referee, I'm up for that, but what I'd really like to do is be a bad guy. :twisted: There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Heros and villians welcome. There is a section for submitting villians as well as heros.

    What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that.

    I can only guess that we should use invisible castle. We use it at GG and Pbphouse so why not here? That is my suggestion. :D

    How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?

    If the deathtraps can be created by player villians but he referee's will decide the outcome of die rolls. Jails I can only inmagine will be handled like any other RP'ing experience, the villian [or hero] will live and work there until such time as they [1] are released legally [2]broken out by allies [3] escape themselves [4]go to death row - depending on the offense. I think one other option may be that if you end up in jail na dhave no intention of breaking out or any of the other ideas I put here that the character could become an NPC for the Ref's and you start another one.

  5. what I'd really like to do is be a bad guy. There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Hey there, all. Crossover from Groovy Gamers here. The set up you guys have here is very interesting, and I'd love to be a part of it. If you need another Referee, I'm up for that, but what I'd really like to do is be a bad guy. :twisted: There aren't any current villains, so if that sounds like something I could do, that'd be great.

    Heros and villians welcome. There is a section for submitting villians as well as heros.

    What about things like die-rolls and stuff? I'm not noticing a die-roller or anything like that.

    I can only guess that we should use invisible castle. We use it at GG and Pbphouse so why not here? That is my suggestion. :D

    How are things like putting heroes in 'deathtraps' or villains in jail going to be handled?

    If the deathtraps can be created by player villians but he referee's will decide the outcome of die rolls. Jails I can only inmagine will be handled like any other RP'ing experience, the villian [or hero] will live and work there until such time as they [1] are released legally [2]broken out by allies [3] escape themselves [4]go to death row - depending on the offense. I think one other option may be that if you end up in jail na dhave no intention of breaking out or any of the other ideas I put here that the character could become an NPC for the Ref's and you start another one.

  6. The amount of pp's you are awarded is an interesting problem. If we do additional exp for # of posts, that potentially is a lot of posts for one person to count. What about making a seperate thread just for awarded pp, maybe seperate by hero/villian and for each individual player. Or should we just make a seperate post in a players posted character build ?

  7. The amount of pp's you are awarded is an interesting problem. If we do additional exp for # of posts, that potentially is a lot of posts for one person to count. What about making a seperate thread just for awarded pp, maybe seperate by hero/villian and for each individual player. Or should we just make a seperate post in a players posted character build ?

  8. The amount of pp's you are awarded is an interesting problem. If we do additional exp for # of posts, that potentially is a lot of posts for one person to count. What about making a seperate thread just for awarded pp, maybe seperate by hero/villian and for each individual player. Or should we just make a seperate post in a players posted character build ?

  9. The amount of pp's you are awarded is an interesting problem. If we do additional exp for # of posts, that potentially is a lot of posts for one person to count. What about making a seperate thread just for awarded pp, maybe seperate by hero/villian and for each individual player. Or should we just make a seperate post in a players posted character build ?

  10. The amount of pp's you are awarded is an interesting problem. If we do additional exp for # of posts, that potentially is a lot of posts for one person to count. What about making a seperate thread just for awarded pp, maybe seperate by hero/villian and for each individual player. Or should we just make a seperate post in a players posted character build ?

  11. I have a question on the "threads". Are there going to be seperate threads of heros and villians? It might be a good idea, at least untill they are in the same area and interacting. That way there is less chance of "player knowledge" being used when it shouldn't. I know it would be very easy to just go to the other thread but it might help some.

  12. I have a question on the "threads". Are there going to be seperate threads of heros and villians? It might be a good idea, at least untill they are in the same area and interacting. That way there is less chance of "player knowledge" being used when it shouldn't. I know it would be very easy to just go to the other thread but it might help some.

  13. I have a question on the "threads". Are there going to be seperate threads of heros and villians? It might be a good idea, at least untill they are in the same area and interacting. That way there is less chance of "player knowledge" being used when it shouldn't. I know it would be very easy to just go to the other thread but it might help some.

  14. I have a question on the "threads". Are there going to be seperate threads of heros and villians? It might be a good idea, at least untill they are in the same area and interacting. That way there is less chance of "player knowledge" being used when it shouldn't. I know it would be very easy to just go to the other thread but it might help some.

  15. I have a question on the "threads". Are there going to be seperate threads of heros and villians? It might be a good idea, at least untill they are in the same area and interacting. That way there is less chance of "player knowledge" being used when it shouldn't. I know it would be very easy to just go to the other thread but it might help some.

  16. Which actually speaking on that topic I think the ref's might want a few city events that they control...like large scale doomsday device type things. The main villain would be an npc and he could recruit from the ranks of player villains in the game and of course it would be up to the player heroes to stop it and all.

    That sounds like a real good idea. I can imagine how much fun it could be to have a "Justice league" vs. "the legion of doom" in the game. I think that aspect alone could draw players in. Also when you say "anything goes" for hero creation, there is no real preset concept of what EF and the ref's are looking for as what the players can do right? The city is just one big melting pot of supers?

    Nested Arrays arrays within arrays. For example having a Alternate Form array one is a Flame elemental, one is a being of psionic energy etc etc. Each for has thier own arrays like Fire Control, Telekinetic array etc. This ends up being incredibly point efficient.

    Multiple Metamorph this can be a variation on the above, but I have had a couple players submit concepts where the are essentially 6 different characters in one using the Metamorph option on Morph. Sometimes this is a great concept. Often though these player characters end up able to handle almost any situation in game and you have to check, approve and keep track of many character sheets. Add alt powers to the mix and it is a nightmare.

    Those can be powerful and PP efficient, but I don't think those would be any more powerful than any other game. Plus if anything goes for heros, there are heros like that out there. The villian players will just have to team up to defeat them. :twisted:

  17. Which actually speaking on that topic I think the ref's might want a few city events that they control...like large scale doomsday device type things. The main villain would be an npc and he could recruit from the ranks of player villains in the game and of course it would be up to the player heroes to stop it and all.

    That sounds like a real good idea. I can imagine how much fun it could be to have a "Justice league" vs. "the legion of doom" in the game. I think that aspect alone could draw players in. Also when you say "anything goes" for hero creation, there is no real preset concept of what EF and the ref's are looking for as what the players can do right? The city is just one big melting pot of supers?

    Nested Arrays arrays within arrays. For example having a Alternate Form array one is a Flame elemental, one is a being of psionic energy etc etc. Each for has thier own arrays like Fire Control, Telekinetic array etc. This ends up being incredibly point efficient.

    Multiple Metamorph this can be a variation on the above, but I have had a couple players submit concepts where the are essentially 6 different characters in one using the Metamorph option on Morph. Sometimes this is a great concept. Often though these player characters end up able to handle almost any situation in game and you have to check, approve and keep track of many character sheets. Add alt powers to the mix and it is a nightmare.

    Those can be powerful and PP efficient, but I don't think those would be any more powerful than any other game. Plus if anything goes for heros, there are heros like that out there. The villian players will just have to team up to defeat them. :twisted:

  18. Which actually speaking on that topic I think the ref's might want a few city events that they control...like large scale doomsday device type things. The main villain would be an npc and he could recruit from the ranks of player villains in the game and of course it would be up to the player heroes to stop it and all.

    That sounds like a real good idea. I can imagine how much fun it could be to have a "Justice league" vs. "the legion of doom" in the game. I think that aspect alone could draw players in. Also when you say "anything goes" for hero creation, there is no real preset concept of what EF and the ref's are looking for as what the players can do right? The city is just one big melting pot of supers?

    Nested Arrays arrays within arrays. For example having a Alternate Form array one is a Flame elemental, one is a being of psionic energy etc etc. Each for has thier own arrays like Fire Control, Telekinetic array etc. This ends up being incredibly point efficient.

    Multiple Metamorph this can be a variation on the above, but I have had a couple players submit concepts where the are essentially 6 different characters in one using the Metamorph option on Morph. Sometimes this is a great concept. Often though these player characters end up able to handle almost any situation in game and you have to check, approve and keep track of many character sheets. Add alt powers to the mix and it is a nightmare.

    Those can be powerful and PP efficient, but I don't think those would be any more powerful than any other game. Plus if anything goes for heros, there are heros like that out there. The villian players will just have to team up to defeat them. :twisted:

  19. Which actually speaking on that topic I think the ref's might want a few city events that they control...like large scale doomsday device type things. The main villain would be an npc and he could recruit from the ranks of player villains in the game and of course it would be up to the player heroes to stop it and all.

    That sounds like a real good idea. I can imagine how much fun it could be to have a "Justice league" vs. "the legion of doom" in the game. I think that aspect alone could draw players in. Also when you say "anything goes" for hero creation, there is no real preset concept of what EF and the ref's are looking for as what the players can do right? The city is just one big melting pot of supers?

    Nested Arrays arrays within arrays. For example having a Alternate Form array one is a Flame elemental, one is a being of psionic energy etc etc. Each for has thier own arrays like Fire Control, Telekinetic array etc. This ends up being incredibly point efficient.

    Multiple Metamorph this can be a variation on the above, but I have had a couple players submit concepts where the are essentially 6 different characters in one using the Metamorph option on Morph. Sometimes this is a great concept. Often though these player characters end up able to handle almost any situation in game and you have to check, approve and keep track of many character sheets. Add alt powers to the mix and it is a nightmare.

    Those can be powerful and PP efficient, but I don't think those would be any more powerful than any other game. Plus if anything goes for heros, there are heros like that out there. The villian players will just have to team up to defeat them. :twisted:

  20. Which actually speaking on that topic I think the ref's might want a few city events that they control...like large scale doomsday device type things. The main villain would be an npc and he could recruit from the ranks of player villains in the game and of course it would be up to the player heroes to stop it and all.

    That sounds like a real good idea. I can imagine how much fun it could be to have a "Justice league" vs. "the legion of doom" in the game. I think that aspect alone could draw players in. Also when you say "anything goes" for hero creation, there is no real preset concept of what EF and the ref's are looking for as what the players can do right? The city is just one big melting pot of supers?

    Nested Arrays arrays within arrays. For example having a Alternate Form array one is a Flame elemental, one is a being of psionic energy etc etc. Each for has thier own arrays like Fire Control, Telekinetic array etc. This ends up being incredibly point efficient.

    Multiple Metamorph this can be a variation on the above, but I have had a couple players submit concepts where the are essentially 6 different characters in one using the Metamorph option on Morph. Sometimes this is a great concept. Often though these player characters end up able to handle almost any situation in game and you have to check, approve and keep track of many character sheets. Add alt powers to the mix and it is a nightmare.

    Those can be powerful and PP efficient, but I don't think those would be any more powerful than any other game. Plus if anything goes for heros, there are heros like that out there. The villian players will just have to team up to defeat them. :twisted:

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