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SkyChild

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  1. I just want some feedback on my character's normal identity because his superpowered one is based of this one.

    Normal Identity - Alastair Bell

    PL 5 (75PP)

     

    Abilities: 2 + 4 + 4 + 4 + 4 + 6 = 24PP
    Strength: 12 (+1)
    Dexterity: 14 (+2)
    Constitution: 14 (+2)
    Intelligence: 14 (+2)
    Wisdom: 14 (+2)
    Charisma: 16 (+3) 

     

    Combat: 4 + 8 = 12PP
    Initiative: +2
    Attack: +2 Base, +3 melee, +5 Improvised Weapons (Basically anything he can find next to him, unreliable and generally crappy weapons. Think broken beer bottles, table legs, or a broken pipe. Just doing this for the flavor.)
    Defense: +8 (+4 Base,  +4 Dodge Focus), +2 Flat-Footed
    Grapple: +3
    Knockback: -1

     

    Saves: 3 + 3 + 3 = 9PP
    Toughness: +2 (Con)
    Fortitude: +2 (Con, +3)
    Reflex: +2 (Dex, +3)
    Will: +2 (Wis, +3)

     

    Skills: 48R = 12PP
    Bluff 10 Skill Mastery (+13)

    Concentration 3 (+5)

    Gather Information 6 (+9)

    Knowledge 3 [Aviation] (+5)

    Knowledge 5 [History] (+7)

    Language 2 (English [Native], German, Russian)

    Notice 5 Skill Mastery (+7)

    Sense Motive 7 Skill Mastery (+9)

    Pilot 7 Skill Mastery (+9)

     

    Feats: 13PP

    Attack Focus: Melee 1
    Attack Specialization: Improvised Weapons 1

    Attractive 1

    Eidetic memory

    Fearless

    Dodge Focus 4

    Luck
    Seize Initiative

    Skill Mastery (Bluff/Notice/Sense Motive/Pilot)

    Taunt

     

    Powers: 5PP

    Container 1 (Immortality; 5PP Container; Passive)

         Regeneration 1 (1 Resurrection, Extras: True Resurrection (1/week), Feats: Regrowth)

         Immunity 2 (Aging, High Altitude)

     

    Totals: Abilities (24) + Combat (12) + Saving Throws (9) + Skills (12) + Feats (13) + Powers (5) - Drawbacks (0) = 75/75 Power Points

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