I just want some feedback on my character's normal identity because his superpowered one is based of this one.
Normal Identity - Alastair Bell
PL 5 (75PP)
Abilities: 2 + 4 + 4 + 4 + 4 + 6 = 24PP
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Combat: 4 + 8 = 12PP
Initiative: +2
Attack: +2 Base, +3 melee, +5 Improvised Weapons (Basically anything he can find next to him, unreliable and generally crappy weapons. Think broken beer bottles, table legs, or a broken pipe. Just doing this for the flavor.)
Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed
Grapple: +3
Knockback: -1
Saves: 3 + 3 + 3 = 9PP
Toughness: +2 (Con)
Fortitude: +2 (Con, +3)
Reflex: +2 (Dex, +3)
Will: +2 (Wis, +3)
Skills: 48R = 12PP
Bluff 10 Skill Mastery (+13)
Concentration 3 (+5)
Gather Information 6 (+9)
Knowledge 3 [Aviation] (+5)
Knowledge 5 [History] (+7)
Language 2 (English [Native], German, Russian)
Notice 5 Skill Mastery (+7)
Sense Motive 7 Skill Mastery (+9)
Pilot 7 Skill Mastery (+9)
Feats: 13PP
Attack Focus: Melee 1
Attack Specialization: Improvised Weapons 1
Attractive 1
Eidetic memory
Fearless
Dodge Focus 4
Luck
Seize Initiative
Skill Mastery (Bluff/Notice/Sense Motive/Pilot)
Taunt
Powers: 5PP
Container 1 (Immortality; 5PP Container; Passive)
Regeneration 1 (1 Resurrection, Extras: True Resurrection (1/week), Feats: Regrowth)
Immunity 2 (Aging, High Altitude)
Totals: Abilities (24) + Combat (12) + Saving Throws (9) + Skills (12) + Feats (13) + Powers (5) - Drawbacks (0) = 75/75 Power Points