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SkyChild

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  1. I just want some feedback on my character's normal identity because his superpowered one is based of this one. Normal Identity - Alastair Bell PL 5 (75PP) Abilities: 2 + 4 + 4 + 4 + 4 + 6 = 24PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 4 + 8 = 12PP Initiative: +2 Attack: +2 Base, +3 melee, +5 Improvised Weapons (Basically anything he can find next to him, unreliable and generally crappy weapons. Think broken beer bottles, table legs, or a broken pipe. Just doing this for the flavor.) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +3 Knockback: -1 Saves: 3 + 3 + 3 = 9PP Toughness: +2 (Con) Fortitude: +2 (Con, +3) Reflex: +2 (Dex, +3) Will: +2 (Wis, +3) Skills: 48R = 12PP Bluff 10 Skill Mastery (+13) Concentration 3 (+5) Gather Information 6 (+9) Knowledge 3 [Aviation] (+5) Knowledge 5 [History] (+7) Language 2 (English [Native], German, Russian) Notice 5 Skill Mastery (+7) Sense Motive 7 Skill Mastery (+9) Pilot 7 Skill Mastery (+9) Feats: 13PP Attack Focus: Melee 1 Attack Specialization: Improvised Weapons 1 Attractive 1 Eidetic memory Fearless Dodge Focus 4 Luck Seize Initiative Skill Mastery (Bluff/Notice/Sense Motive/Pilot) Taunt Powers: 5PP Container 1 (Immortality; 5PP Container; Passive) Regeneration 1 (1 Resurrection, Extras: True Resurrection (1/week), Feats: Regrowth) Immunity 2 (Aging, High Altitude) Totals: Abilities (24) + Combat (12) + Saving Throws (9) + Skills (12) + Feats (13) + Powers (5) - Drawbacks (0) = 75/75 Power Points
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