Jump to content

Estro

Members
  • Content Count

    7
  • Joined

  • Last visited

About Estro

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Following our discussion on discord; I've added Telekinetic as a descriptor for all her powers, added the Touchsight and Immunity to Falling section to her powers, clarified the hands as merely her utilitsation and interpetation of her telekinetic powers, and changed Touchsight to tactile instead of mental. With the two free points from that (as tactile gets Accurate and acute free) I've boosted the renamed array by one and spent it on better indirects.
  2. Added force to the all descriptors section. The array power Telekinesis (I'm assuming you mean the move object and not the name for the overal array) is Telekinesis as built, I just used the base power name from Ultimate Power as the bold name. I haven't classified it as Psionic as my understanding of psionics is that they're more "mental" than the telekinetic expression Isobel possesses. I called it telekinesis as she's able to project force at a distance (using her invisible hands) which is my understanding of the definition. The touchsight works by the feeling she g
  3. Isobel Fletcher Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Telekinetic knifehands trying to control herself. Alternate Identity: None, at present. Birthplace: Denver. Residence: Claremont Academy boarding Occupation: Student, Claremont Academy Affiliations: Family: Mother - Rebecca Fletcher; Father - Arthur Meville (Estranged), Half-Sister - Claire Meville Description: Age: 16 (DoB: 2004) Gender: Female Ethnicity: Mixed. Height: Five ten, or 178cm Weight: 148 lb, or 67 kg Eyes: Blue Hair: Natively b
  4. I was using the sample character psionic, which says that move object grapple is twice the ranks only; which now I think about it should make that +12, not +10.
  5. Power Descriptions: Isobel controls a multitude of invisible hands, which she can see as a faint warp in the air, a twisting of space in her vision. These hands are far stronger than she is, and each finger is tipped with an impossibly sharp claw. At times, when she's very agitated or under a lot of strain, others can see them as a faint blue haze. For now, she's just about managed to master a passive version where the faint sense of touch she gets from them allows her to see an area around her. They also act to drain energy from incoming attacks, as well as protect her if she falls.
  6. So, this is my first attempt at a Mutants and Masterminds character in general. Given the site guidelines and house rules, I think everything is inline. Particular things that I'm worried about: The backstory and the self harming nature of her powers I think say within limits, but I'm unsure. Likewise, I think this setting has room for such minor powers as the one her mother possesses, but I'm not entirely sure The relatively low toughness she has. Deflect is meant to make up the majority of her defence, but I'm worried she'll be taken out of fights relativ
  7. Isobel Fletcher Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Telekinetic knifehands trying to control herself. Alternate Identity: None, at present. Birthplace: Denver. Residence: Claremont Academy boarding Occupation: Student, Claremont Academy Affiliations: Family: Mother - Rebecca Fletcher; Father - Arthur Meville (Estranged), Half-Sister - Claire Meville Description: Age: 16 (DoB: 2004) Gender: Female Ethnicity: Mixed. Height: Five ten, or 178cm Weight: 148 lb, or 67 kg Eyes: Blue Hair: Natively b
×
×
  • Create New...