Jump to content

Paper Champion

New Members
  • Posts

    1
  • Joined

  • Last visited

Posts posted by Paper Champion

  1. Mercury

    Power Level: 10 (124/150PP)

    Unspent Power Points: 26

    Trade-Offs: None

     

    In Brief: Infected by an alien virus, his arms fall off and are replaced by liquid metal arms that can form into any shape.

    Catchphrase: "It's a (insert activity here) you want then? Let's have at it then!"

    Theme: Misirlou - Dick Dale and His Del-Tones

     

    Alternate Identity: James Mercer (secret)

    Birthplace: Freedom City

    Residence: Freedom City

    Base of Operations: Freedom City

    Occupation: Freelance Artist, Food Deliverer

    Affiliations: None

    Family: Jenna Mercer, daughter.

     

    Description

    Age: 26 (Born January 1 1992)

    Apparent Age: early twenties

    Gender: Male

    Ethnicity: White

    Height: 6'2"

    Weight: 195 pounds

    Eyes: Blue

    Hair: Purple

     

    History

     

    Personality & Motivation: He is a creative individual with lots of energy and ideas. Get him started and he won't shut up! He loves his daughter and thinks the world of her. He doesn't push too hard, but any idea she has, he'll always follow through with. Really, he's a big kid at heart, but knows with this power, he has responsibility. The powers he's been given he sees as a gift and will make the world a little less crime ridden.

     

    Powers & Tactics: When all you have is a hammer, everything looks like a nail. Get close to the target, beat it down. Lather, rinse, repeat. It tries to run away? Stop it with webbing. Then continue with the first part!

     

    Power Descriptions: His liquid metal arms can turn into a bunch of things, but he only uses a few. Claws up close, and webbing far away. When not using those powers, his arms grow freakishly strong. Either way, they can take a blow for him.

     

    Complications

    Hardly A Secret: His arms are cartoonishly large and made of a weird liquid metal substance. Cannot hide them well.

    Parent: Is a single father

    Pay The Bills: Has to keep a steady course of income to keep living the dream.

     

    Abilities 0 + 6 + 2 + 4 + 4 + 6 = 22PP

    Strength 10/30 (+0/+10)

    Dexterity 16 (+3)

    Constitution 12 (+1)

    Intelligence 14 (+0)

    Wisdom 14 (+2)

    Charisma 16 (+3)

     

    Saving Throws 4 + 4 + 4 = 12PP

    Toughness +10 (+1 con, +4 defensive roll, +5 protection)

    Fortitude +5 (+1 con, +4)

    Reflex +8 (+3 dex, +4)

    Will +6 (+2 wis, +4)

     

    Skills 14PP (56 ranks)

    Craft (artistic) 8 (+10)

    Diplomacy 7 (+10, +14 Attractive)

    Knowledge (art) 3 (+5)

    Knowledge (current events) 3 (+5)

    Knowledge (physical sciences) 3 (+5)

    Knowledge (popular culture) 8 (+10)

    Languages 1 (English, Spanish)

    Notice 8 (+10)

    Perform (keyboards) 7 (+10)

    Sense Motive 8 (+10)

     

    Feats 9PP

    Attractive

    Defensive Roll 2

    Dodge Focus 3

    Fascinate (Perform)

    Improved Initiative

    Uncanny Dodge (hearing)

     

    Powers 2 + 34 + 5 = 41PP

    All powers have alien, and liquid metal descriptors

     

    Enhanced Trait 2 (Attack Specialization [powers] 2) [2PP]

     

    Malleable Substance 15 (30PP Array; Feats: Alternate Power 4) [34PP]

    Base Power: Enhanced Strength 20 and Super Strength 5 {30/30}

    Alternate Power: Damage 10 (Claws, Extras: Autofire, Penetrating) {30/30}

    Alternate Power: Damage 10 (Spin, Extra: Area [Burst], Selective Attack) {30/30}

    Alternate Power: Fatigue 10 (Inject, Extras: Linked [Nauseate], Flaws: Limited [Fatigue]) and Nauseate 10 {30/30}

    Alternate Power: Snare 10 (Webbing, Extras: Regenerating) {30/30}

     

    Protection 5 [5PP]

     

    Combat 12 + 14 = 26PP

    Attack +6 base, +10 powers

    Grapple +6

    Defense +10 (+7 base, +3 dodge focus), +4 flat-footed

    Knockback -5, -3 flat-footed, -2 without protection, -0 both

    Initiative +7

     

    DC Block

    Unarmed             +6 melee     DC 15 Toughness   Damage (physical)

    Unarmed, Enhanced   +10 melee    DC 25 Toughness   Damage (physical)

    Claws               +10 melee    DC 25 Toughness   Damage (physical)

    Inject              +10 melee    DC 20 Fortitude   Fatigue and Nauseate

    Spin                Burst Area   DC 25 Toughness   Damage (physical)

    Webbing             +10 range    DC 20 Reflex      Snare

     

    Drawbacks -0PP

     

    Totals: Abilities 22 + Saving Throws 12 + Skills 14 (56 ranks) + Feats 9 + Powers 41 + Combat 26 - Drawbacks = 124/150 Power Points

×
×
  • Create New...