Mercury
Power Level: 10 (124/150PP)
Unspent Power Points: 26
Trade-Offs: None
In Brief: Infected by an alien virus, his arms fall off and are replaced by liquid metal arms that can form into any shape.
Catchphrase: "It's a (insert activity here) you want then? Let's have at it then!"
Theme: Misirlou - Dick Dale and His Del-Tones
Alternate Identity: James Mercer (secret)
Birthplace: Freedom City
Residence: Freedom City
Base of Operations: Freedom City
Occupation: Freelance Artist, Food Deliverer
Affiliations: None
Family: Jenna Mercer, daughter.
Description
Age: 26 (Born January 1 1992)
Apparent Age: early twenties
Gender: Male
Ethnicity: White
Height: 6'2"
Weight: 195 pounds
Eyes: Blue
Hair: Purple
History:
Personality & Motivation: He is a creative individual with lots of energy and ideas. Get him started and he won't shut up! He loves his daughter and thinks the world of her. He doesn't push too hard, but any idea she has, he'll always follow through with. Really, he's a big kid at heart, but knows with this power, he has responsibility. The powers he's been given he sees as a gift and will make the world a little less crime ridden.
Powers & Tactics: When all you have is a hammer, everything looks like a nail. Get close to the target, beat it down. Lather, rinse, repeat. It tries to run away? Stop it with webbing. Then continue with the first part!
Power Descriptions: His liquid metal arms can turn into a bunch of things, but he only uses a few. Claws up close, and webbing far away. When not using those powers, his arms grow freakishly strong. Either way, they can take a blow for him.
Complications
Hardly A Secret: His arms are cartoonishly large and made of a weird liquid metal substance. Cannot hide them well.
Parent: Is a single father
Pay The Bills: Has to keep a steady course of income to keep living the dream.
Abilities 0 + 6 + 2 + 4 + 4 + 6 = 22PP
Strength 10/30 (+0/+10)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+0)
Wisdom 14 (+2)
Charisma 16 (+3)
Saving Throws 4 + 4 + 4 = 12PP
Toughness +10 (+1 con, +4 defensive roll, +5 protection)
Fortitude +5 (+1 con, +4)
Reflex +8 (+3 dex, +4)
Will +6 (+2 wis, +4)
Skills 14PP (56 ranks)
Craft (artistic) 8 (+10)
Diplomacy 7 (+10, +14 Attractive)
Knowledge (art) 3 (+5)
Knowledge (current events) 3 (+5)
Knowledge (physical sciences) 3 (+5)
Knowledge (popular culture) 8 (+10)
Languages 1 (English, Spanish)
Notice 8 (+10)
Perform (keyboards) 7 (+10)
Sense Motive 8 (+10)
Feats 9PP
Attractive
Defensive Roll 2
Dodge Focus 3
Fascinate (Perform)
Improved Initiative
Uncanny Dodge (hearing)
Powers 2 + 34 + 5 = 41PP
All powers have alien, and liquid metal descriptors
Enhanced Trait 2 (Attack Specialization [powers] 2) [2PP]
Malleable Substance 15 (30PP Array; Feats: Alternate Power 4) [34PP]
Base Power: Enhanced Strength 20 and Super Strength 5 {30/30}
Alternate Power: Damage 10 (Claws, Extras: Autofire, Penetrating) {30/30}
Alternate Power: Damage 10 (Spin, Extra: Area [Burst], Selective Attack) {30/30}
Alternate Power: Fatigue 10 (Inject, Extras: Linked [Nauseate], Flaws: Limited [Fatigue]) and Nauseate 10 {30/30}
Alternate Power: Snare 10 (Webbing, Extras: Regenerating) {30/30}
Protection 5 [5PP]
Combat 12 + 14 = 26PP
Attack +6 base, +10 powers
Grapple +6
Defense +10 (+7 base, +3 dodge focus), +4 flat-footed
Knockback -5, -3 flat-footed, -2 without protection, -0 both
Initiative +7
DC Block
Unarmed +6 melee DC 15 Toughness Damage (physical)
Unarmed, Enhanced +10 melee DC 25 Toughness Damage (physical)
Claws +10 melee DC 25 Toughness Damage (physical)
Inject +10 melee DC 20 Fortitude Fatigue and Nauseate
Spin Burst Area DC 25 Toughness Damage (physical)
Webbing +10 range DC 20 Reflex Snare
Drawbacks -0PP
Totals: Abilities 22 + Saving Throws 12 + Skills 14 (56 ranks) + Feats 9 + Powers 41 + Combat 26 - Drawbacks = 124/150 Power Points