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Geron

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  1. Red Wall Power Level: 10 (148/150PP) Unspent Power Points: 2 Trade-Offs: -2 Defense / +2 Toughness In Brief: A mutant youngster from the Deep South with bulletproof skin. Catchphrase: “You’ll need something else to hurt me” Alternate Identity: Dexter Longstreet; White Stone (Seminole name) Birthplace: Trailer town near Lake Okeechobee, Florida Residence: Indian reserve in the Everglades, Florida Base of Operations: Seminole Casino, Miami Occupation: Security guard in a casino Affiliations: Adopted by the Seminole tribe Family: Abandoned by his biological family. Adopted by the Seminoles Description: Age: 21 Apparent Age: 21 Gender: Male Ethnicity: Caucasian Height:6.2 ft Weight:176lb Eyes: Brown Hair: Black Dexter Longstreet is a tall, stocky man that comes from a Cajun family. His skin is extremely white because he can’t be sunburned. He has a regular appearance that makes him invisible to the eyes of AEGIS. When he has to act in order to protect the Seminole interests he wears a red suit and a red mask that allows him to maintain his identity unknown. History: When he was born, he was just another regular child in the trailer town. But his parents were afraid of him when one snake tried to bite him and its fangs broke like they were glass. They made tests to young Dexter until they saw he was completely immune to cuts and burns. Afraid of him, they tried to drown him inside Lake Okeechobee but they were caught by some Seminole fishermen that rescued the child and adopted him. They gave him the name “White Stone”. He was educated following the traditions of the Native Americans of Florida. When he grew up, he discovered his skin was bulletproof so the Chief of the tribe decided that Deter would be useful as guard of the Seminole Casino of Miami. If there is any problem with local mobsters or criminals try to the casino, he is the responsible to fight them under the identity of Red Wall. Personality & Motivation: He wholeheartedly follow the teachings of the Chief of its tribe and is devoted to the ancient creed of the Native Americans. However, he lives in the XXIst century so he goes to the gym, he likes to go out with other young Seminoles and have all the commodities a young American can have. The only difference is that he must not show his power under any circumstance and he can’t go to the doctor (needles can’t trespass his skin). He doesn’t drink alcohol or take drugs because he is very vulnerable to their effects. He hasn’t been vaccinated so he is extremely vulnerable to common diseases like chickenpox or smallpox. Because of this, he has panic to Hospitals and every place where he can be susceptible to be infected. Powers & Tactics: His skin is bulletproof, can’t be burned by regular fire and can’t be cut or bludgeoned. If he falls from a building, his skin softens the hit like it was Kevlar. He can’t feel pain or cold unless he suffers from inside. However, the inside of his body is completely normal so his eyes and his organs can be affected like any other human. Power Descriptions: He fights with his bare hands. He doesn’t like to use weapons but he knows how to use them, especially pistols and shotguns. He is proficient with native American weapons like the tomahawk or the bow. Complications: Vulnerable to common diseases Because of he has never been vaccinated, he is extremely vulnerable to infectious diseases. If a disease can’t be treated with natural medicine or pills and needs of transfusions or vaccines he would die. Vulnerable to radiation Vulnerable to anti-matter Abilities: 10 + 6 + 10 + 2 + 6 + 6 = 40PP Strength: 20 (+5) Dexterity: 16 (+3) Constitution: 20 (+5) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 14 (+2) Saving Throws: 3 + 5 + 5 = 13PP Toughness: +12 (+5 CON, +7) Fortitude: +8 (+5 CON, +3) Reflex: +8 (+1 DEX, +6) Will: +8 (+3 WIS, +4) Combat: 18+8 = 26PP Initiative: +3 Attack: +9 base; +15 Melee, +9 Ranged Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +20 Knockback: -11/-5/-2 Skills: 11PP (1PP = 4 Skill ranks) Language (English [base], Seminole (other language) Bluff (+6) Climb (+10) (2 ¼) Diplomacy (+3) Disguise (+3) Drive (+7) Knowledge (streetwise) (+5) Gather Information (+3) Intimidate (+10) (1 ¾ ) Handle Animal (+7) (1) Stealth (+7) (1) Survival (+10) (1 ¾) Swim (+10) (1 ¾) Feats: 24PP Attack Specialization [unarmed attack] 5 Attack Specialization [Tomahawk (small axe)] 3 Defensive Attack Weapon Break Attractive 1 Attack Focus (Melee) 6 Dodge Focus 4 Improved Grab Stunning Attack Takedown Attack 2 Equipment (2PP) Tomahawk (Strike 3, Mighty, Thrown, Improved Range, 1 AP) [7ep] (copied from https://freedomplaybypost.com/topic/3016-quotemyname-catahecassa-pl6-hero-npc-tier-1/?tab=comments#comment-87431) Powers: 20 + 17 = 37PP Immunity 40 (all lethal damage [Flaw: Reduces to Non-Lethal]) [20 PP] Protection 7 (Extras: Impervious 10) [17 PP] Drawbacks: (-1) = -10PP Vulnerability (Disease; Frequency: common; Intensity: Major [x2]) -4PP Vulnerability (Radiation; Frequency: uncommon; Intensity: Major [x2]) -3PP Vulnerability (Anti-matter; Frequency: uncommon; Intensity: Major [x2]) -3PP Movements, feats and drawbacks: Jumping (running 11ft; standing 5ft; high jump 2ft) Attractive +4 Defensive Attack Weapon Break Improved grab Stunning Attack Takedown Attack 2 Throwing Distance (400lb, 5ft) (100lbs, 25ft) ATTACKS: Unarmed Attack +15 (DC 20) (Bludgeon, Critic 20) Tomahawk attack +11 (DC 23) (Slashing, Crit 20) Totals: Abilities (40) + Combat (26) + Saving Throws (13) + Skills (11) + Feats (25) + Powers (37) - Drawbacks (-10) = 142/150 Power Points +8 Hero Points I need to spend 8 points or at least 5-6.
  2. Dear Avenger, that means it's unplayable my character as it is right now?
  3. I added what you've said (however in Hero Lab, i wasn't unable to modify toughness so I wrote it down here) Red Wall Power Level: 10 (148/150PP) Unspent Power Points: 2 Trade-Offs: ±0 Attack / ±0 Damage, ±0 Defense / ±0 Toughness (or "None") In Brief: A mutant youngster from the Deep South with bulletproof skin. Catchphrase: “You’ll need something else to hurt me” Alternate Identity: Dexter Longstreet; White Stone (Seminole name) Birthplace: Trailer town near Lake Okeechobee, Florida Residence: Indian reserve in the Everglades, Florida Base of Operations: Seminole Casino, Miami Occupation: Security guard in a casino Affiliations: Adopted by the Seminole tribe Family: Abandoned by his biological family. Adopted by the Seminoles Description: Age: 21 Apparent Age: 21 Gender: Male Ethnicity: Caucasian Height:6.2 ft Weight:176lb Eyes: Brown Hair: Black Dexter Longstreet is a tall, stocky man that comes from a Cajun family. His skin is extremely white because he can’t be sunburned. He has a regular appearance that makes him invisible to the eyes of AEGIS. When he has to act in order to protect the Seminole interests he wears a red suit and a red mask that allows him to maintain his identity unknown. History: When he was born, he was just another regular child in the trailer town. But his parents were afraid of him when one snake tried to bite him and its fangs broke like they were glass. They made tests to young Dexter until they saw he was completely immune to cuts and burns. Afraid of him, they tried to drown him inside Lake Okeechobee but they were caught by some Seminole fishermen that rescued the child and adopted him. They gave him the name “White Stone”. He was educated following the traditions of the Native Americans of Florida. When he grew up, he discovered his skin was bulletproof so the Chief of the tribe decided that Deter would be useful as guard of the Seminole Casino of Miami. If there is any problem with local mobsters or criminals try to the casino, he is the responsible to fight them under the identity of Red Wall. Personality & Motivation: He wholeheartedly follow the teachings of the Chief of its tribe and is devoted to the ancient creed of the Native Americans. However, he lives in the XXIst century so he goes to the gym, he likes to go out with other young Seminoles and have all the commodities a young American can have. The only difference is that he must not show his power under any circumstance and he can’t go to the doctor (needles can’t trespass his skin). He doesn’t drink alcohol or take drugs because he is very vulnerable to their effects. He hasn’t been vaccinated so he is extremely vulnerable to common diseases like chickenpox or smallpox. Because of this, he has panic to Hospitals and every place where he can be susceptible to be infected. Powers & Tactics: His skin is bulletproof, can’t be burned by regular fire and can’t be cut or bludgeoned. If he falls from a building, his skin softens the hit like it was Kevlar. He can’t feel pain or cold unless he suffers from inside. However, the inside of his body is completely normal so his eyes and his organs can be affected like any other human. Power Descriptions: He fights with his bare hands. He doesn’t like to use weapons but he knows how to use them, especially pistols and shotguns. He is proficient with native American weapons like the tomahawk or the bow. Complications: Vulnerable to common diseases Because of he has never been vaccinated, he is extremely vulnerable to infectious diseases. If a disease can’t be treated with natural medicine or pills and needs of transfusions or vaccines he would die. Vulnerable to radiation Vulnerable to anti-matter Abilities: 10 + 1 + 10 + 1 + 1 + 6 = 29PP Strength: 20 (+5) Dexterity: 11 (+0) Constitution: 20 (+5) Intelligence: 11 (+0) Wisdom: 11 (+0) Charisma: 16 (+3) Saving Throws: 0 (1PP / Fortitude) + 3 (1PP / Reflex) + 5 (1PP / Will) = 8PP Toughness: +10 (+5 CON, +6 Impervious) Fortitude: +5 (+0 Con, +0) Reflex: +3 (+0 Dex, +0) Will: +5 (+0 Wis, +0) Combat: 10+20 = 30PP Initiative: +0 Attack: +5 base; +5 Melee, +5 Ranged Defense: +10 (+5 Base, +5 Dodge Focus), +0 Flat-Footed Grapple: +10 Knockback: -5 Skills: 7PP (1PP = 4 Skill ranks) Language (English [base], Seminole (other language) Bluff (+3) Climb (+10) (2 ¼) Diplomacy (+3) Disguise (+3) Gather Information (+3) Intimidate (+7) (1) Handle Animal (+7) (1) Stealth (+4) (1) Survival (+4) (1) Swim (+9) (1) Feats: 11PP Attack Specialization [unarmed attack] 5 Attack Specialization [Tomahawk (small axe)] 3 Defensive Attack Weapon Break Attractive 1 Equipment (2PP) Tomahawk (Strike 3, Mighty, Thrown, Improved Range, 1 AP) [7ep] (copied from https://freedomplaybypost.com/topic/3016-quotemyname-catahecassa-pl6-hero-npc-tier-1/?tab=comments#comment-87431) Powers: 65 + 5 + 5 = 75PP Immunity 65 [Feat: Innate] Nonlethal Energy Damage Nonlethal Physical Damage Lethal Physical Damage Environmental Condition (all) Impervious Toughness 5 [5PP] Protection 5 [5PP] Drawbacks: (-1) = -12PP Vulnerability (Disease; Frequency: Very common; Intensity: Major [x2]) -5PP Vulnerability (Radiation; Frequency: common; Intensity: Major [x2]) -4PP Vulnerability (Anti-matter; Frequency: uncommon; Intensity: Major [x2]) -3PP Movements, feats and drawbacks: Jumping (running 11ft; standing 5ft; high jump 2ft) Attractive +4 Defensive Attack Weapon Break Throwing Distance (400lb, 5ft) (100lbs, 25ft) ATTACKS: Unarmed Attack +15 (DC 20) (Bludgeon, Critic 20) Tomahawk attack +11 (DC 23) (Slashing, Crit 20) Totals: Abilities (29) + Combat (30) + Saving Throws (8) + Skills (7) + Feats (11) + Powers (75) - Drawbacks (-12) = 148/150 Power Points +2 Hero Points
  4. What's the meaning of "short by"? (sorry for the English). Have I to put +9 instead of +5 in Attack? Add 7 to toughness? Combat: 10+16 = 26PP Initiative: +0 Attack: +5 base; +5 Melee, +5 Ranged Defense: +8 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Grapple: +6 Knockback: -2 Saving Throws: 0 (1PP / Fortitude) + 3 (1PP / Reflex) + 5 (1PP / Will) = 8PP Toughness: +5 (+5 CON, +6 Impervious) Fortitude: +5 (+0 Con, +0) Reflex: +3 (+0 Dex, +0) Will: +5 (+0 Wis, +0) Equipment (2PP) Tomahawk (Strike 3, Mighty, Thrown, Improved Range, 1 AP) [7ep] (copied from https://freedomplaybypost.com/topic/3016-quotemyname-catahecassa-pl6-hero-npc-tier-1/?tab=comments#comment-87431)
  5. I don't want to cheat so I'll keep the drawbacks as you designed to me.
  6. So with the drawbacks and 2PP that would be OK and ready to play? Didn't understand the complication, phoenix. Well I like the character and can be fun to play if the villain is some kind of toxic bastard, if I have to go underwater or the villain is radioactive-man. Don't know how are tha active campaigns and who is the main villain but I'm sure I can fit in if the GM treats me badly hahaha
  7. Basically is like Luke Cage but without super-strength, ready for vigilante missions hahaha!
  8. I know you're using 2nd edition. I'm using it too in Hero Lab. Thanks for the example of Agent Invincible and the marvel's Brit and Butterball, didn't know them and that was exactly what I was looking for (well, my idea was something like Unus the untouchable but with tough skin not with a inivsible force field. Sooo... I need to cut 10 points and I don't know how drawbacks go (I mean in points cost) Red Wall Power Level: 10 (160/150PP) Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play. Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness (or "None") In Brief: A mutant youngster from the Deep South with bulletproof skin. Catchphrase: “You’ll need something else to hurt me” Alternate Identity: Dexter Longstreet; White Stone (Seminole name) Birthplace: Trailer town near Lake Okeechobee, Florida Residence: Indian reserve in the Everglades, Florida Base of Operations: Seminole Casino, Miami Occupation: Security guard in a casino Affiliations: Adopted by the Seminole tribe Family: Abandoned by his biological family. Adopted by the Seminoles Description: Age: 21 Apparent Age: 21 Gender: Male Ethnicity: Caucasian Height:6.2 ft Weight:176lb Eyes: Brown Hair: Black Dexter Longstreet is a tall, stocky man that comes from a Cajun family. His skin is extremely white because he can’t be sunburned. He has a regular appearance that makes him invisible to the eyes of AEGIS. When he has to act in order to protect the Seminole interests he wears a red suit and a red mask that allows him to maintain his identity unknown. History: When he was born, he was just another regular child in the trailer town. But his parents were afraid of him when one snake tried to bite him and its fangs broke like they were glass. They made tests to young Dexter until they saw he was completely immune to cuts and burns. Afraid of him, they tried to drown him inside Lake Okeechobee but they were caught by some Seminole fishermen that rescued the child and adopted him. They gave him the name “White Stone”. He was educated following the traditions of the Native Americans of Florida. When he grew up, he discovered his skin was bulletproof so the Chief of the tribe decided that Deter would be useful as guard of the Seminole Casino of Miami. If there is any problem with local mobsters or criminals try to the casino, he is the responsible to fight them under the identity of Red Wall. Personality & Motivation: He wholeheartedly follow the teachings of the Chief of its tribe and is devoted to the ancient creed of the Native Americans. However, he lives in the XXIst century so he goes to the gym, he likes to go out with other young Seminoles and have all the commodities a young American can have. The only difference is that he must not show his power under any circumstance and he can’t go to the doctor (needles can’t trespass his skin). He doesn’t drink alcohol or take drugs because he is very vulnerable to their effects. He hasn’t been vaccinated so he is extremely vulnerable to common diseases like chickenpox or smallpox. Because of this, he has panic to Hospitals and every place where he can be susceptible to be infected. Powers & Tactics: His skin is bulletproof, can’t be burned by regular fire and can’t be cut or bludgeoned. If he falls from a building, his skin softens the hit like it was Kevlar. He can’t feel pain or cold unless he suffers from inside. However, the inside of his body is completely normal so his eyes and his organs can be affected like any other human. Power Descriptions: He fights with his bare hands. He doesn’t like to use weapons but he knows how to use them, especially pistols and shotguns. He is proficient with native American weapons like the tomahawk or the bow. Complications: Vulnerable to common diseases Because of he has never been vaccinated, he is extremely vulnerable to infectious diseases. If a disease can’t be treated with natural medicine or pills and needs of transfusions or vaccines he would die. Vulnerable to radiation Vulnerable to anti-matter Abilities: 3 + 1 + 10 + 0 + 0 + 6 = 21PP Strength: 13 (+1) Dexterity: 11 (+0) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 16 (+3) Combat: 10+16 = 26PP Initiative: +0 Attack: +5 base; +5 Melee, +5 Ranged Defense: +8 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Grapple: +6 Knockback: -2 Saving Throws: 0 (1PP / Fortitude) + 3 (1PP / Reflex) + 5 (1PP / Will) = 8PP Toughness: +5 (+5 CON, +6 Impervious) Fortitude: +5 (+0 Con, +0) Reflex: +3 (+0 Dex, +0) Will: +5 (+0 Wis, +0) Skills: 17R = 16PP (1PP = 4 Skill ranks) Language (English [base], Seminole (other language) Bluff (+3) Climb (+10) (2 ¼) Diplomacy (+8) (1 ¼) Disguise (+3) Gather Information (+3) Intimidate (+10) (1 ¾ ) Handle Animal (+10) (1 ¾ ) Search (+5) (1 ¼) Sense Motive (+5) (1 ¼) Stealth (+8) (2) Survival (+8) (2) Swim (+10) (2 ¼) Feats: 19PP Attack Specialization [unarmed attack] 10 Attack Specialization [Tomahawk (small axe)] 3 Attack Specialization [Bow] 3 Attractive Defensive Attack Weapon Break Equipment: 0PP = 0EP Powers: 65 + 5 = 70PP Immunity 65 [Feat: Innate] Nonlethal Energy Damage Nonlethal Physical Damage Lethal Physical Damage Environmental Condition (all) Impervious Toughness 5 [5PP] Drawbacks: (-1) = -1PP ¿¿¿??? Vulnerability (Disease; Frequency: Very common; Intensity: Major [x2]) ¿¿??PP Vulnerability (Radiation; Frequency: common; Intensity: Major [x2]) ¿¿??PP Vulnerability (Anti-matter; Frequency: uncommon; Intensity: Major [x2]) ¿¿??PP Movements, feats and drawbacks: Jumping (running 11ft; standing 5ft; high jump 2ft) Attractive +4 Defensive Attack Weapon Break Throwing Distance (150lb, 5ft) (10lbs, 25ft) Totals: Abilities (21) + Combat (26) + Saving Throws (8) + Skills (16) + Feats (19) + Powers (70) - Drawbacks (¿¿??) = 160/150 Power Points
  9. Hello guys! I'm a Spanish comic-book lover who has the Gm book, the 3rd edition handbook and the agents of freedom booklet. However I find quite difficult to design a character of my own instead of copy paste already existing models. I love low powered superheroes, something like the villains from Batman or the golden age heroes but I have always the same problem, doesn0t matter if they doesn't have lots of powers and feats, I always have surplus of points. I don't know if I distributing them well. I'm designing a character called "Red Wall", a PL 7-8 guy whose only power is a bulletproof skin (impervious toughness). With this power (at level 6 or 7) + some feats plus some better basic stats I spent 50 points but there are a lot more that have to be spent. Can someone be so kind to give me some tips? Thank you and willing to play this amazing pbp asap!
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