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Twisted Mortal

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Posts posted by Twisted Mortal

  1. Player Name: Twisted Mortal

    Character Name: Blood Rose

    Power Level: 10 (150/150)

    Trade-offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness

    Unspent Power Points: 0

     

    In Brief: A fresh off the boat exchange student looking to learn about America.

     

    Residence: Claremont Academy

    Base of Operations: Claremont Academy

    Catchphrase: None

    Alternate Identity: Masayori Hiro

    Identity: Secret, but is known to Claremont students and faculty

    Birthplace: Osaka, Japan

    Occupation: High School Student

    Affiliations: Claremont Academy

    Family: Hosato (father), Hikaru (mother), Sakura (younger sister), Miyaki (older sister)

     

    Description: Hiro is thin and short. No matter how much he works out he retains his bodily shape as a small twig. This is most likely due to his blood powers. His eyes are blood red all the way around. When not in school uniform, he tried to dress stylishly.

     

    Age: mid-teens (born 2001, October 13)

    Apparent Age: teenager

    Gender: Male

    Ethnicity: Japanese

    Height: 5 foot 6 inches

    Weight: 110 pounds

    Eyes: blood red

    Hair: black, short, straight

     

    Power Descriptions: 

     

    History: Hiro started off perfectly normal. Like any kid would he went to school and got good grades. Being the only boy, he was protective of his sisters, both his older and younger. His younger sister could do no wrong in his eyes. They had a bond that no one could even budge.

    Though he was picked on for his short stature and girlish figure, he couldn't change that. But he was always healthy. Never had a sick day in all his years. Never even had a bad scratch or broken bone during early childhood.

    When his powers revealed themselves, it was in a spectacularly gruesome fashion. Sometime after his 16th birthday he was eating dinner when he finally felt something in his stomach. He knew he wasn't sick, but something felt like it was filling his body. He wretched and blood came pouring  out. and wouldn't stop. Then it came out of his eyes and nose. it was an unsanitary nightmare! He couldn't stop bleeding. His family was terrified. They called the hospital. his mother tried to comfort him, and that's when the nightmare really began. He stopped bleeding, finally, but his mother was the new recipient of the hemorrhage. Unlike him she did not have an infinite amount of blood and fell to the floor after she was 'done'.

    After that Hiro was taken into custody by the police. He was perfectly normal. She, was unfortunately pronounced dead at the scene.

    More nightmares popped up within the next year. Teens around his age would experience horrible fates due to different superpowers emerging. The children were born of parents who used an in utero treatment of their children, between 1998 and 2002, to give them 'genetically perfect children' and it worked. DNAscent's side project (no one knew it was them as they were using a shell company, RNAssance) however, did give the 'perfect children' genetic mutations. They were the new breed, The Nightmares, spread across East Asia.

    While they were still reeling from the blowback, Dr Sin saw the upstart metahumans and was not very happy. It was never him in person, but through splinter groups, he mobilized anti-Nightmare groups. The Nightmares would either be beaten and left for dead or just disappeared.

    Hiro was not looking to stick around He withdrew from his homeland and went to Freedom City to hide among other heroes. Due to his age, he was snapped up quickly by Claremont Academy.

     

    Personality and Motivation: Hiro is a chill guy. He doesn't know much about American culture, so he loves to learn about his new home. He likes stitching and clothes making. Something taught to him by his departed mother. He quietly reads comic books and watches news of heroes from around the world.

     

    His motivation is that he has superpowers and those powers should be used for good. A simple creed eve a spider could learn. He also wishes to learn more about his powers and 

     

    Powers and Tactics: Hiro is protective. He does not immediately go in guns blazing. Partly because he doesn't believe he can control it if it gets out of hand. Still, when push comes to shove, as every good hero does, he will fight the villains, bad guys and crooks! Using tricks at first, he'll bring them to their knees by using their blood against them to knock them out or at least leave them flailing. If they're immune to the attacks, he pulls off his most audacious of attacks and turns himself into a blood monster, whacking away at them until they're beaten. This is the form he fears the most to use.

     

    Complications

    Family: He keeps up with his little sister and father. His older sister hates him for the death of their mother.

    Just A Pawn: Tauros and Dr Sin are playing an age old game of chess. The Nightmares are the newest play toys for them.

    New To This: American culture is something he's learning. Also the language. He may be confused with either at any time.

    Short: His size is a sore spot for him.

     

    Abilities: 0 + 0 + 0 + 10 + 6 + 6 = 22PP

    Strength 10/40 (+0/+15)

    Dexterity 10 (+0)

    Constitution 10/40 (+0/+15)

    Intelligence 20 (+0)

    Wisdom 16 (+3)

    Charisma 16 (+3)

     

    Combat: 10 + 10 = 20PP

    Initiative +0

    Attack +5

    Grapple +5, +20 with Hemokinesis, +25 with Blood Covering

    Defense +5 (+5 base, 0 dodge focus), +3 flat-footed

    Knockback -0, -7 with Regenerative Blood

     

    Saving Throws: 0 + 5 + 2 = 7PP

    Toughness +15 (+0/+15 mod, +0 other)

    Fortitude +15 (+0/+15 mod, +0 save)

    Reflex +5 (+0 mod, +5 save)

    Will +5 (+3 mod, +2 save)

     

    Skills: 0R = 0PP

     

    Feats: 0PP

     

    Powers: 0 = 0PP

     

    Enhanced Constitution 30 (Regenerative Blood) [30PP]

     

    Blood Control 20 (40PP array; Power Feats: Alternate Power 5 ) [45PP]

    • Base Power: Alternate Form 8 (Blood Covering)
      • Enhanced Strength 30
      • Super Strength 5
    • Alternate Power: Fatigue 10 (Quicken Blood; Extras: Range 2 [Perception])
    • Alternate Power: Healing 10 (Regenerate Blood; Extras: Restoration, Total)
    • Alternate Power: Mind Control 10 (Blood Puppet; Extras: Alternate Save [Fortitude], Conscious, Duration [Sustained])
    • Alternate Power: Move Object 10 (Hemokinesis; Extras: Damaging, Range [Perception])
    • Alternate Power: Nauseate 10 (Slow Blood; Extras: Range 2 [Perception])

     

    Drawbacks: -0 = -0PP

     

    DC Block

    ATTACK      RANGE     SAVING THROW                 EFFECT

    Unarmed     Touch     DC 15 Toughness (Staged)     Damage (Physical, Bludgeoning)

     

    Totals: Abilities (22) + Combat (20) + Saving Throws (7) + Skills (0) + Feats (0) + Powers (75) = 150/150 Power Points

  2. Player Name: Twisted Mortal

    Character Name: Nightmare

    Power Level: 10 (150/150)

    Trade-offs: 0 Attack / 0 Damage, 0 Defense / 0 Toughness

    Unspent Power Points: 0

     

    In Brief: Terminus-infected 'human' who gives off a creepy vibe and can turn into a think-that-should-not-be

     

    Residence: Nothing permanent

    Base of Operations: None

    Catchphrase: (horrible squelching noises)

    Alternate Identity: Wayne Parker

    Identity: Public

    Birthplace: Freedom City

    Occupation: Temp Worker

    Affiliations: None

    Family: Carol Parker (mother, disowned)

     

    Description: Imagine a mannequin. The mannequin has the latex skin that's supposed to look and feel like real skin. It's 'shiny' and you'd swear it didn't have pores. It's face is hyper realistic! It smiles and frowns with it's mouth open. It has eye lids, but never really blinks. It's green eyes seem to look directly through whatever it's looking at. It's eyebrows kind of blend into the skin color, making it look like it has no eyebrows unless you really look for them. It's platinum blonde hair, short and curled, looks like some would call 'ramen hair'. It has no hair anywhere else. When it moves it looks like it's trying to mimic human movement, not disjointed, but unsure of itself. It's voice - it has a voice! - is monotone. Everything it says seems like it's trying to placate you.

     

    This is Wayne. Nightmare on the other hand is hard to explain

     

    It's a humanoid... thing? It's body is made up of warm, slick, obsidian goo that, if you were to touch, would sink into. The body is thick, half as wide as it is tall. 'Bumps', for lack of a better word, move under it's skin and some time break through to form small appendages for a second and then go back under. It's head is a long mouth, full of so many teeth and a serpentine tongue. Without eyes it somehow sees. Without a nose it somehow smells and breathes. It's arms and legs look like well packed sausages that could rip something open at any moment.

     

    Age: 22 (born October 1994)

    Apparent Age: Who knows?

    Gender: Male

    Ethnicity: Caucasian, ostensibly.

    Height: 5'8" (Wayne), 8'0" - 16'0" (Nightmare)

    Weight: 200 lbs (Wayne), 500 - 4000 pounds (Nightmare)

    Eyes: Green (Wayne), None (Nightmare)

    Hair: Platinum Blonde (Wayne), None (Nightmare)

     

    Power Descriptions: 

     

    History: The year was 1993. Carol Parker saw the world ending. Aliens were tearing through a hole in reality. She was young and scared. So she turned to her vices to make due. Drinking, drugs, and lots and lots of sex. Well, the world didn't end. It lost a great hero, but Carol was stuck with the repercussions of her actions. Namely, about three months later, she felt a child inside her. Though it was no ordinary pregnancy. Her child was infected with Terminus energy. Meaning anything could happen. And boy did it happen. Instead of a regular nine month ride, the baby in her body took fifteen months to birth. When he did come out, he was not normal. While caul births (being born surrounded by an amniotic sac) are rare, the fluid was black. When they opened it, the baby inside was dark as the liquid. Eventually the obsidian color faded away after a few hours.

     

    Carol's maternal instincts were not as profound as she wanted them to be. The child she had birthed - of which she named Wayne, after her beloved grandfather - was just so alien to her. Like if she didn't go through the birth herself, she wouldn't have believed it was her child. She certainly took care of the child. But it did not feel like motherhood. She and Wayne did not get along. Her parents didn't live in Freedom, so she couldn't just send him to them, all the way in California. She was not about to give him up for adoption though. It was her child. She didn't give into abortion and she wasn't about to give her child away.

     

    Wayne grew up awkwardly. Everyone around him either stayed away from him or got physically harmful with him for looking weird. By the time he was a teenager he even got some gawkers who hung out with him for being freaky. But they didn't care about him, just his looks. He took it, good or bad. Somewhere between 14 and 16 - he doesnt remember, it was a blur - he began changing in unnatural ways. The first time was just his hand, then his whole arm, then his torso. It wasn't in public at least. But his mother was scared to death when she saw her not-son turn into a giant puddle and then into a giant beast! It was then he left. He felt out what he could do.

     

    For the next few years he fended for himself. A little bit of self contemplation, a little bit of self loathing. He was his own man now. His own being? He wanted to show the world that he wasn't some kind of freak. He would be their monstrous hero!

     

    Personality and Motivation: Wayne is very quiet and contemplative about everything he does, taking at least a few seconds before he does anything. Nightmare, on the other hand is the very model of an impulsive lout. Wayne controls Nightmare, but it's like he's a different person when he's Nightmare!

     

    He wants to be a hero to show that he can be a hero, he's trying to shake the monster bit. Plus, he has great powers. Being born in the shadow of the Centurion, he feels the need to show his power can be used for good.

     

    Powers and Tactics: Nightmare is a size changing muscle. His fighting style is one of three things. First, knock them over and keep them down. If that doesn't work, grab and squeeze them. Finally, last resort, he can bite, and if need be, swallow smaller targets. He's not actually eaten someone before. He'll always hack them up after they pass out. Passively, Nightmare freaks everyone out in someway. Steadier minds (read: PCs) can handle his appearance, but others tend to be irrational around the giant dark beast.

     

    Complications

    Gym and Laundry: He's a fan of that life even though that life isn't a fan of him. Always look Fresh, even though he can't look anything other than weird.

    Limited Income: He works for temp agencies and they tend to 'lose' his information. He rarely has any expense money.

    Not The Best At Words: On top of looking like something from the Uncanny Valley in 'human' form he's not good at explaining things.

    What The Hell?!: In either form, Wayne or Nightmare can expect someone messing with him.

     

    Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP

    Strength 10 (+0)

    Dexterity 10 (+0)

    Constitution 10 (+0)

    Intelligence 10 (+0)

    Wisdom 10 (+0)

    Charisma 10 (+0)

     

    Combat: 0 + 0 = 0PP

    Initiative +0

    Attack +0

    Grapple +0

    Defense +0 (+0 base, 0 dodge focus), +0 flat-footed

    Knockback -0

     

    Saving Throws: 0 + 0 + 0 = 0PP

    Toughness +0 (+0 mod, +0 other)

    Fortitude +0 (+0 mod, +0 save)

    Reflex +0 (+0 mod, +0 save)

    Will +0 (+0 mod, +0 save)

     

    Skills: 0R = 0PP

     

    Feats: 0PP

     

    Powers: 0 = 0PP

     

    Drawbacks: -0 = -0PP

     

    DC Block

    ATTACK      RANGE     SAVING THROW                 EFFECT

    Unarmed     Touch     DC 15 Toughness (Staged)     Damage (Physical, Bludgeoning)

     

    Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) = 150/150 Power Points

  3. Player Name: Twisted Mortal

    Character Name: 

    Power Level: 10 (150/150)

    Trade-offs: 0 Attack / 0 Damage, 0 Defense / 0 Toughness

    Unspent Power Points: 0

     

    In Brief: 

     

    Residence: 

    Base of Operations: 

    Catchphrase: 

    Alternate Identity: 

    Identity: 

    Birthplace: 

    Occupation: 

    Affiliations: 

    Family: 

     

    Description: 

     

    Age: 

    Apparent Age: 

    Gender: 

    Ethnicity: 

    Height: 

    Weight: 

    Eyes: 

    Hair: 

     

    Power Descriptions: 

     

    History: 

     

    Personality and Motivation: 

     

    Powers and Tactics: 

     

    Complications

     

    Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP

    Strength 10 (+0)

    Dexterity 10 (+0)

    Constitution 10 (+0)

    Intelligence 10 (+0)

    Wisdom 10 (+0)

    Charisma 10 (+0)

     

    Combat: 0 + 0 = 0PP

    Initiative +0

    Attack +0

    Grapple +0

    Defense +0 (+0 base, 0 dodge focus), +0 flat-footed

    Knockback -0

     

    Saving Throws: 0 + 0 + 0 = 0PP

    Toughness +0 (+0 mod, +0 other)

    Fortitude +0 (+0 mod, +0 save)

    Reflex +0 (+0 mod, +0 save)

    Will +0 (+0 mod, +0 save)

     

    Skills: 0R = 0PP

     

    Feats: 0PP

     

    Powers: 0 = 0PP

     

    Drawbacks: -0 = -0PP

     

    DC Block

    ATTACK      RANGE     SAVING THROW                 EFFECT

    Unarmed     Touch     DC 15 Toughness (Staged)     Damage (Physical, Bludgeoning)

     

    Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) = 150/150 Power Points

  4. Some place to do character creation. I have a bunch of ideas.

     

     - A silver tongued old man who uses his glibness and magic to employ big name help. A summoner and/or binder type character who's summons/powers would be based off of pantheons if not named individuals from those pantheons.

     

     - A demon who thought being evil was boring. So he found a way out of hell and did good and heroic things. Things that he wasn't programmed to do. And he enjoyed such things! So he gave hell the finger and didn't come back. Probably just a fighter with regular demon powers. Wings, Immunities, probably Hellfire Control if I can fit it into the points spread.

     

     - Hercules. Maybe not the actual Hercules. A descendant. A champion. An avatar. Whichever. I want him to be a Booster Gold style glory hound. Doing the heroics because it's fun and makes him look good. Of course, he'd be focused on being the strongest!

     

     - A Terminus powered individual who hides their abilities. No concrete powers yet, but something suitably monstrous and unsettling. The power to rip off their own skin to heal? The power to swallow things whole? Mind powers that invokes different fear, and despair (and possibly hate)? Either way it'd be hard to be a hero if they were found out.

     

     - On the flipside, a well meaning hero who can't seem to get this hero thing right. Probably flight and super strength, but is not used to the powers. Accidents. Accidents everywhere.

     

    Tell me what you think?

  5. If the daggers in Daggers' hand could have jumped out of his hand and flew toward the zombie they would of. Nevertheless, Daggers heard the zealous blades call for the destruction of the mindless unholy beast. "You know what you must do," the daggers repeated to him. "Why don't you hush and tell me something about zombies I don't know," he sent a message back to the blades, "is this even a regular zombie? Can you tell?"

     

    Daggers looked to the scientist, "so this is disease based? No taint of evil," his rough hero voice facade, "I'm going to help you either way. I would very much like to help you in your situation."

     

    Knowledge (arcane lore) for identifying this zombie's supernatural traits

  6. 11:47AM, Tokyo, Japan.

     

    Jason had a full itinerary yesterday. His father was in Japan hosting a business meeting with several influential businesses. Jason, as always, tagged along for the ride. Though it wasn't all fun and games. The bonded daggers knew there would be trouble even if they were in a foreign land. Youkai was just another word for supernatural and the daggers knew their marks. So while everyone was asleep, Daggers got down to business. Oni that blended in with with humanity for sinister purposes. One checked off the list. By the time the sun rose he was back at the hotel, sleeping. His father unaware of his nightly activities. "You're gonna miss breakfast, Jay," his father warned him. But he saw Jason was snoozing peacefully, "ok, but i'm lifting you out of that bed before the plane takes off."

     

    A few hours later, his secondary phone buzzed This was not for Jason. This was for Daggers. He sat up quick. It was a message. He remember druid for that time they cleared a grove of 'unnaturals' during the blood red moon. "Give me a moment to get ready." before popping in the coordinates and hitting send. Jason slipped out his special suitcase and took a route to a secluded area. Exactly where he told Hyperactive he would be.Opening the suitcase the daggers flew into his hands. "About time, are we going oni slaying again. Oh no, you have a mission. I see." The suit melded to his body before Hyperactive showed up. "I'm the help you wanted," he greeted the speedster with a rough voice, "but what exactly am I needed for?"

  7. Well, Jason's superhero identity is a secret. Daggers is a hunter of supernatural creatures. Jason is idly rich giving big checks to good sports causes. Never the twain shall meet. Maybe if we do it for Claremont he can be a coach? The whole powers thing can happen on the court.

  8. So, we have

    Mannequin, brain in an eight foot tall suit

    Miracle Girl, school age strong flight

    Pacer, school age speedy

    Stalwart, school age strong

    Feeding Frenzy, school age shark guy

     

    With all the school age, I guess Jason could be donate to Claremont Academy. I really don't know how he could compete?

  9. In Dagger's civilian identity, Jason supports sports leagues. This could be for charity or could be a random street game. It would be for some social interaction among PCs.  Four people, including myself, at most for some 2-on-2. Jason does not have speed or flight, so he'd be stomped if anyone used it. Not saying you can't but it'd be an unfair advantage!

     

    Also, he's rich enough to travel, so this could happen anywhere. Most of the action happens in Freedom, but Emerald or Bedlam could have it too.

  10. The Critic. Non-violent doesn't always mean happy! Uses criticism to mentally lockdown his opponent. Meant to be a non-violent, but hey, maybe a villain to some people! If a villain, throw in something that makes his opponent look bad and himself look better.

  11. The night air was was pretty damp. Warehouse districts, abandoned or not, were pretty damn noxious in smell and taste. Unfortunately for Daggers, he didn't have the luxury of changing his suit on the fly. The daggers that he bonded with knew there would be something going on here. "Focus, Jason," they mentally told him, "one momentary distraction could be your last." While the daggers were morbid, they were right. He had learned to live with the nagging and some times used it to his advantage.

     

    Tonight's hunt would bring him in contact with werecreatures. The daggers loaded his mind with thoughts and information about the creature as they gleefully tore into the evil creatures. "Your back, to your left. Those obsidian blades are positively magical. Maybe we should nab a few. You know, research. You're not going to get better than me, you know?"

     

    Then more came. There were a lot more than he or the daggers anticipated. Jason smiled at the 'invitation' of joining the army. "Come on, boys," Jason grinned and spoke with a heavy voice, "the night is young. But yours? It's almost over."

  12. So, we've been talking in chat, and the idea is that Daggers will be sneaking around and find something that's way too powerful for him. Intro some kind of mage/caster character to help and some one for him to connect to the magical community of the city. Eventually I'd like for him to be mentored and learn some magic, seeing as he knows how to fight and sneak already.

  13. Player Name: Twisted Mortal

    Character Name: Daggers

    Power Level: 10 (150/150PP)

    Trade-offs: +3 Attack / -3 Damage, +3 Defense / -3 Toughness

    Unspent Power Points: 0

     

    In Brief: A human hunter of supernatural creatures that prey on humans by night. Rich playboy thrillseeker by day.

     

    Residence: Freedom City

    Base of Operations: Freedom City

    Catchphrase: "Your reward, foul creature."

    Alternate Identity: Jason Hart

    Identity: Secret

    Birthplace: Lima, Ohio

    Occupation: Idle Wealthy

    Affiliations: Various sports organizations

    Family: John Hart (father), Billie Hart (mother)

     

    Description: A tall guy, not with big muscles, but definitely put in time at the gym. during the day, he outfits mostly in sports clothes. His cover is that he donates and participates to sports leagues. So, if he's at a baseball game, he's in baseball gear. At night he dresses up in a sleek black leather outfit, boots, gloves, and over the face mask and cowl. He carries two magically strengthened bone daggers when in hero attire.

     

    Age: twenty-something (DoB: 1994, July 5)

    Apparent Age: youngish

    Gender: Male

    Ethnicity: Caucasian

    Height: 6 foot

    Weight: 200 pounds

    Eyes: brown, deep set

    Hair: brown, short cut, styled

     

    Power Descriptions: carries two bone daggers that command him to hunt creatures of the night and protect the innocent. besides their obvious stabbing they do, they have a few magical tricks. they can make him invisible, they can see through supernatural disguises and illusions, if separated, he can warp to the missing one without error. He can communicate with the daggers, calling on it's vast knowledge.

     

    The costume is 'less impressive'. It's a black reinforced leather armor that alloys him as much movement as the material can. It also comes with a mask that has integrated nightvision goggles.

     

    History: Jason Hart's family made some wise investments in the 80s and 90s.

    Once the tech boom hit, they never had to worry about money again.

    Jason, however, did not enjoy the sedentary lifestyle.

    His mother worried about him, but he had access to whatever dangerous new sport that came long. And he did so, with gusto.

    His father was a jet setter, and Jason travelled with him.

    Traveling all over the world, learning new and exciting ways of pushing his body.

    One trip in particular was life changing for him. In a Russian auction, he saw a pair of bone daggers that he had to have. Money was no object and after outbidding a particularly pale looking individual, he picked up his reward.

    On the way out, the man he was bidding against trailed him. The daggers warned him that he was being followed and to take the handles. Jason though that was weird. Without words he took the daggers in hand. the pale man attacked and Jason took him head on, knowing more than a few knife-fighting styles.

    The daggers took it a step further than Jason was comfortable with and slew the pale man. Though Jason would soon learn that the pale man was not human, but a vampire as the pale man crumbled to ash.

    The daggers told Jason that he was the owner of the daggers and that only though death would he be able to relinquish them. Until then he would hunt the evil that stalked the night, the vampires, the werewolves, the demons. Anything that would prey on humans.

    Initially Jason tried to ditch them, but as soon as he would, they would appear by his side or in his hands to protect him. He anguished over this torment for about a year, but secretly, the daggers were training him to fight the good fight.

    Eventually Jason relented. He rationalized that this was the most dangerous sport. Being a superhero.

     

    Personality and Motivation: Jason is a gracious person who looks after people. It's his lot in life and he enjoys it. He's a bundle of energy as Jason, trying everything at least once. Thrillseeking is something he enjoys. Not that he's hasty to throw his life away, but from the outside looking in, one wonders.

    Jason is motivated to help people in need. Either as a wealthy person or a hero.

     

    Powers and Tactics: Jason is a melee fighter, trained in several martial art styles. Though some times it doesn't even matter. the daggers that gave him his mission are his primary weapon. Fighting with gusto against supernatural creatures, the daggers always command him to make the fight short. He's only human, they remind him. Against nonsupernatural creatures, the daggers help him also, but he's learned nonlethal styles to deal with them. the daggers are less involved in those battles, sometimes not even bothering.

     

    Complications

    In It For Life: Jason has to pursue monsters until the day he passes on. This is not a choice.

    Mom and Pop: His family.

    Paying To Play: Jason puts his money into several big name sports organizations.

    The Real Job: No one but Jason (and the daggers) knows of his nightly heroic activities.

    Watch This!: Do not dare him. Do not give him a chance to show off. It would take divine intervention to stop him.

    What's Your Sign?: Jason is notorious in his pursuits to woo women.

     

    Abilities: 6 + 8 + 6 + 2 + 4 + 8 = 34PP

    Strength 16 (+3)

    Dexterity 18 (+4)

    Constitution 16 (+3)

    Intelligence 12 (+1)

    Wisdom 14 (+2)

    Charisma 18 (+4)

     

    Combat: 14 + 14 = 28PP

    Initiative +8

    Attack +7, +13 (daggers)

    Grapple +10

    Defense +13 (+7 Base, +6 Dodge Focus), +4 Flat-Footed

    Knockback -3, -1 without armor

     

    Saving Throws: 5 + 6 + 4 = 15PP

    Toughness +7 (+3 con, +4 armor)

    Fortitude +8 (+3 con, +5)

    Reflex +10 (+4 dex, +6)

    Will +6 (+2 wis, +4)

     

    Skills: 100R = 25PP

    Acrobatics 12 (+16)

    Bluff 8 (+12, +16 Attractive)

    Climb 12 (+15)

    Diplomacy 8 (+12, +16 Attractive)

    Gather Information 8 (+12)

    Knowledge (arcane lore) 4 (+5, +13 Knowledge of Ages)

    Knowledge (current events) 4 (+5)

    Knowledge (history) 0 (+1, +9 Knowledge of Ages)

    Knowledge (popular culture) 4 (+5)

    Knowledge (theology and philosophy) 0 (+1, +9 Knowledge of the Ages)

    Language 8 (English [native], Arabic, French, German, Italian, Mandarin, Portuguese, Russian, Spanish)

    Notice 12 (+14)

    Sleight of Hand 8 (+12)

    Stealth 12 (+16)

     

    Feats: 26PP

    Acrobatic Bluff

    Ambidexterity

    Attack Specialization (daggers) 3

    Attractive

    Benefit 2 (Wealth 2 [1%])

    Connected

    Contacts

    Dodge Focus 6

    Endurance

    Evasion 1

    Hide In Plain Sight

    Improved Disarm

    Improved Initiative

    Power Attack

    Sneak Attack 1 (+2)

    Taunt

    Uncanny Dodge (auditory)

    Well-Informed

     

    Powers: 4 + 18 = 22PP

     

    Device 1 (Costume; 5PP Container; Flaws: Hard-to-Lose) [4PP]

    • Protection 4 (armor, reinforced leather) [4PP]
    • Super-Senses 2 (nightvision goggles; Darkvision; Drawbacks: Action 1 [move action]) [1PP]

     

    Device 5 (Daggers; 25PP Container; Flaws: Easy-to-lose; Feats: Restricted 2 [magical bond, only he can use], Multiple Weapons) [18PP]

    • Damage 2 (two sharp daggers; Feats: Improved Critical 2, Mighty, Split, Thrown) [7PP]
    • Enhanced Skills 6 (knowledge of ages; Knowledge [arcane lore] 8, Knowledge [history] 8, Knowledge [theology and philosophy] 8) [6PP]
    • Feature 1 (communication between owner and dagger) [1PP]
    • Base Power: Concealment 4 (all visual senses; Feats: Close Range)  [9PP]
    • Alternate Power: Super-Senses 9 (Vision Counters Concealment, Vision Counters Illusion, Vision Counters Obscure [all]) [1PP]
    • Alternate Power: Teleport 9 (900 feet; Extras: Accurate; Flaws: Anchor [to other dagger], Short-Range) [1PP]

     

    DC Block

    ATTACK      RANGE     SAVE                EFFECT

    Unarmed     Touch     DC 18 Toughness     Damage (Physical)

    Daggers     Touch     DC 20 Toughness     Damage (Physical)

     

    Totals: Abilities (34) + Combat (28) + Saving Throws (15) + Skills (25) + Feats (26) + Powers (22) = 150/150 Power Points

  14. Abilities: 6 + 8 + 6 + 2 + 4 + 8 = 34PP

    Strength 16 (+3)

    Dexterity 18 (+4)

    Constitution 16 (+3)

    Intelligence 12 (+1)

    Wisdom 14 (+2)

    Charisma 18 (+4)

     

    Combat: 14 + 14 = 28PP

    Initiative +8

    Attack +7, +13 (daggers)

    Grapple +10

    Defense +13 (+4 flat-footed)

    Knockback -3, -1 without armor

     

    Saving Throws: 5 + 6 + 4 = 15PP

    Toughness +7 (+3 con, +4 armor)

    Fortitude +8 (+3 con, +5)

    Reflex +10 (+4 dex, +6)

    Will +6 (+2 wis, +4)

     

    Skills: 100R = 25PP

    Acrobatics 12 (+16)

    Bluff 8 (+12, +16 Attractive)

    Climb 12 (+15)

    Diplomacy 8 (+12, +16 Attractive)

    Gather Information 8 (+12)

    Knowledge (arcane lore) 4 (+5, +13 Knowledge of Ages)

    Knowledge (current events) 4 (+5)

    Knowledge (history) 0 (+1, +9 Knowledge of Ages)

    Knowledge (popular culture) 4 (+5)

    Knowledge (theology and philosophy) 0 (+1, +9 Knowledge of the Ages)

    Language 8 (English [native], Arabic, French, German, Italian, Mandarin, Portuguese, Russian, Spanish)

    Notice 12 (+14)

    Sleight of Hand 8 (+12)

    Stealth 12 (+16)

     

    Feats: 26PP

    Acrobatic Bluff

    Ambidexterity

    Attack Specialization (daggers) 3

    Attractive

    Benefit 2 (Wealth 2 [1%])

    Connected

    Contacts

    Dodge Focus 6

    Endurance

    Evasion 1

    Hide In Plain Sight

    Improved Disarm

    Improved Initiative

    Power Attack

    Sneak Attack (+2)

    Taunt

    Uncanny Dodge (auditory)

    Well-Informed

     

    Powers: 4 + 18 = 22PP

     

    Device 1 (Costume; 5PP Container; Flaws: Hard-to-Lose) [4PP]

    • Protection 4 (armor, reinforced leather) [4PP]
    • Super-Senses 2 (nightvision goggles; Darkvision; Drawbacks: Action 1 [move action]) [1PP]

     

    Device 5 (Daggers; 25PP Container; Flaws: Easy-to-lose; Feats: Restricted 2 [magical bond], Multiple Weapons) [18PP]

    • Damage 2 (two sharp daggers; Feats: Improved Critical 2, Mighty, Split, Thrown) [7PP]
    • Enhanced Skills 6 (knowledge of ages; Knowledge [arcane lore] 8, Knowledge [history] 8, Knowledge [theology and philosophy] 8) [6PP]
    • Feature 1 (communication between owner and dagger) [1PP]
    • Base Power: Concealment 4 (all visual senses; Feats: Close Range)  [9PP]
    • Alternate Power: Super-Senses 9 (Vision Counters Concealment, Vision Counters Illusion, Vision Counters Obscure [all]) [1PP]
    • Alternate Power: Teleport 9 (900 feet; Extras: Accurate; Flaws: Anchor [to other dagger], Short-Range) [1PP]

     

    DC Block

    ATTACK      RANGE     SAVE

    Unarmed     Touch     DC 18 Toughness     Damage (Physical)

    Daggers     Touch     DC 20 Toughness     Damage (Physical)

     

    Totals: Abilities (34) + Combat (28) + Saving Throws (15) + Skills (25) + Feats (26) + Powers (22) = 150/150 Power Points

  15. Player Name: Twisted Mortal

    Character Name: Daggers

    Power Level: 10 (150/150PP)

    Trade-offs: +3 Attack / -3 Damage, +3 Defense / -3 Toughness

    Unspent Power Points: 0

     

    In Brief: A human hunter of supernatural creatures that prey on humans by night. Rich playboy thrillseeker by day.

     

    Residence: Freedom City

    Base of Operations: Freedom City

    Catchphrase: "Your reward, foul creature."

    Alternate Identity: Jason Hart

    Identity: Secret

    Birthplace: Lima, Ohio

    Occupation: Idle Wealthy

    Affiliations: Various sports organizations

    Family: John Hart (father), Billie Hart (mother)

     

    Description: A tall guy, not with big muscles, but definitely put in time at the gym. during the day, he outfits mostly in sports clothes. His cover is that he donates and participates to sports leagues. So, if he's at a baseball game, he's in baseball gear. At night he dresses up in a sleek black leather outfit, boots, gloves, and over the face mask and cowl. He carries two magically strengthened bone daggers when in hero attire.

     

    Age: twenty-something (DoB: 1994, July 5)

    Apparent Age: youngish

    Gender: Male

    Ethnicity: Caucasian

    Height: 6 foot

    Weight: 200 pounds

    Eyes: brown, deep set

    Hair: brown, short cut, styled

     

    Power Descriptions: carries two bone daggers that command him to hunt creatures of the night and protect the innocent. besides their obvious stabbing they do, they have a few magical tricks. they can make him invisible, they can see through supernatural disguises and illusions, if separated, he can warp to the missing one without error. He can communicate with the daggers, calling on it's vast knowledge.

     

    The costume is 'less impressive'. It's a black reinforced leather armor that alloys him as much movement as the material can. It also comes with a mask that has integrated nightvision goggles.

     

    History: Jason Hart's family made some wise investments in the 80s and 90s.

    Once the the tech boom hit, they never had to worry about money again.

    Jason, however, did not enjoy the sedentary lifestyle.

    His mother worried about him, but he had access to whatever dangerous new sport that came long. And he did so, with gusto.

    His father was a jet setter, and Jason traveled with him.

    Traveling all over the world, learning new and exciting ways of pushing his body.

    One trip in particular was life changing for him. In a Russian auction, he saw a pair of bone daggers that he had to have. Money was no object and after outbidding a particularly pale looking individual, he picked up his reward.

    On the way out, the man he was bidding against trailed him. The daggers warned him that he was being followed and to take the handles. Jason though that was weird. Without words he took the daggers in hand. the pale man attacked and Jason took him head on, knowing more than a few knife-fighting styles.

    The daggers took it a step further than Jason was comfortable with and slew the pale man. Though Jason would soon learn that the pale man was not human, but a vampire as the pale man crumbled to ash.

    The daggers told Jason that he was the owner of the daggers and that only though death would he be able to relinquish them. Until then he would hunt the evil that stalked the night, the vampires, the werewolves, the demons. Anything that would prey on humans.

    Initially Jason tried to ditch them, but as soon as he would, they would appear by his side or in his hands to protect him. He anguished over this torment for about a year, but secretly, the daggers were training him to fight the good fight.

    Eventually Jason relented. He rationalized that this was the most dangerous sport. Being a superhero.

     

    Personality and Motivation: Jason is a gracious person who looks after people. It's his lot in life and he enjoys it. He's a bundle of energy as Jason, trying everything at least once. Thrillseeking is something he enjoys. Not that he's hasty to throw his life away, but from the outside looking in, one wonders.

    Jason is motivated to help people in need. Either as a wealthy person or a hero.

     

    Powers and Tactics: Jason is a melee fighter, trained in several martial art styles. Though some times it doesn't even matter. the daggers that gave him his mission are his primary weapon. Fighting with gusto against supernatural creatures, the daggers always command him to make the fight short. He's only human, they remind him. Against nonsupernatural creatures, the daggers help him also, but he's learned nonlethal styles to deal with them. the daggers are less involved in those battles, sometimes not even bothering.

     

    Complications

    In It For Life: Jason has to pursue monsters until the day he passes on. This is not a choice.

    Mom and Pop: His family.

    Paying To Play: Jason puts his money into several big name sports organizations.

    The Real Job: No one but Jason (and the daggers) knows of his nightly heroic activities.

    Watch This!: Do not dare him. Do not give him a chance to show off. It would take divine intervention to stop him.

    What's Your Sign?: Jason is notorious in his pursuits to woo women.

  16. So, I guess before I start all this I should introduce myself. My name is Lang. I'm male. Age 27. My housemate plays this game and I just wanted to peek in on it. The guys in Discord were pretty cool. I know I could have stayed quiet and lurked, but they answered what questions I had. If I'm allowed to join, I'd like to submit an idea.

     

    A sneaky guy with daggers that hunts supernatural threats like vampires, werewolves, demons, undead, just to name a few.

     

    Hopefully I get the nod. If not I'll shuffle back off and lurk!

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