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Bit-Jockey

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Posts posted by Bit-Jockey

  1. Alright, Grumblefloof, I took your critical eye to heart; I remade the power structure to get rid of the PP bloat in that one single array, and I have ATTEMPTED to format it correctly, so please let me know if I got anything wrong.

     

    Time Manipulation 14 (32PP Array, Feats: Alternate Power 3) [32PP](All Time Descriptors)

    Base Power: [28PP] (Descriptors: Temporal Rip)

    Blast 12 (Feats: Accurate 2 [+4 Attack], Affects Insubstantial 2)[28PP]

     

    Alternate Power: [28PP] (Descriptors: Stasis Field)

    Paralyze 12 (Extras: Alternate Save [Reflex], Range [Ranged, 120 ft Increments, 1,200ft Max], 

    Feats: Accurate 2 [+4 Attack], Affects Insubstantial 2, Flaws: Action 1 [Full Action]

     

    Alternate Power: [27PP] (Descriptors: Inconsistent Internal Clock)

    Stun 12 (Extras: Range [Ranged, 10 120 ft Increments, 1,200ft Max], 

    Feats: Accurate 2 [+4 Attack], Sedation, Flaws: Action 1 [Full Action]

     

    Alternate Power: [28PP] (Descriptors: Age Regression)

    Transform 12 ([Living Things to Younger] Feats: Accurate 2 [+4 Attack], Precise, 

    Flaws: Action 1 [Full Action], Distracting)



     

    Container, Active 5.6 [28PP] (Descriptors: Temporal Movement, Time)

     

    Enhance Traits 16 (Reflex 10, Feats: Dodge Focus 4, Evasion 2)

    Feature 1 (Temporal Inertia)

    Concealment 4 (All Visual-type senses, Flaws: Limited [Can be targeted directly]) [4PP] (Additional Descriptors: Mirror Images)

    Teleport 1 (100 ft per Move Action, Extras: Accurate, Feats: Change Direction, Change Velocity, Subtle 2)

     

    Super-Senses 8 (Postcognition, Precognition, Flaws: Uncontrollable)(Descriptors: TIme Sense)[8PP]

     

    Enhanced Trait 5 (Improved Initiative 5)(Descriptors: Future Glimpse)[5PP]

     

    Immunity 6 (Aging, Time/Temporal Powers)[6PP]


    Forcefield 12 (+12 Protection, Extras: 10 Impervious)(Descriptors: Time Shift Field)[22PP]

  2. Hello! I posted here years ago, but back then, I was busy with.. Life! However, I'm going to give it another shot!

     

    Anyways, this is my attempt to make a Temporal/Time Manipulation Hero:

     

    The basic idea of her would be paraplegic that has incredible powers, and that most of her points are devoted to that, as you can tell. Her reflex saves and all those extra feats are good (under the Time Control Linked Power), but as soon as she uses anything, she's susceptible to anything that has a reflex save to it, and most of her powers use Duration, which is a decent weakness. Also, the foes that prey on her(under complications) would be immune to her powers, so she would need help from other heroes when they would pop up. 
     

    Power Level:  10 (150/150PP)
     

    Unspent Power Points: 0

     

    Trade-Offs: -2 Attack / ±2 Damage, -2 Defense / ±2 Toughness

     

    Abilities: 0 + 0 + 0 + 4 + 4 + 4 = 8PP
    Strength: 10 (+0)
    Dexterity: 10 (+0)
    Constitution: 10 (+2)
    Intelligence: 14(+2)
    Wisdom: 14 (+2)
    Charisma: 14 (+2)

     

     

    Combat: 8 (2PP / Base Attack) + 8 (2PP / Base Defense) = 16PP
    Initiative: +0/36
    Attack: +8 Time Array, +4 Melee, +4 Ranged
    Defense: +8 (+4 Base, +0/4 Dodge Focus), +2 Flat-Footed

    Grapple: +4
    Knockback: -11

     

    Saving Throws: 5 (1PP / Fortitude) + 0 (1PP / Reflex) + 8 (1PP / Will) = 13PP
    Toughness: +12 (+0 Con, +12 Force field )
    Fortitude: +5 (+0 Con, +5)
    Reflex: +10  (+0 Dex, +10 Time Control)
    Will: +10 (+2 Wis, +8)

     

    Skills: 16R = 4PP (1PP = 4 Skill ranks)
    Bluff 4 (+ 2)

    Concentration 8  (+ 2 )

    Notice 4 (+ 2 )

     

    Feats: 6PP
    Luck 3
    Power Attack

    Precise shot 1

    Taunt

     

    Powers: 69 + 22 + 6 + 4= 101PP

     

    Time Manipulation Array 31 (62P Array; Feats: Accurate 2 (+4))[69PP] (All Time Descriptors)

    Base Power: Time Control ( Linked Power Set) {62}

                      ( Teleport 5 (500 ft. as Move Action, 5 Miles as Full action ) Extra: (Accurate, Linked [Enhanced Traits, Quickness, Mirror Image]), Feats: (Change Direction, Change Velocity, Easy, Subtle 2, Turnabout)   {21}

                      ( Quickness 10 (Perform Tasks at 2500x Speed); Extra : (Linked [Enhanced Traits, Mirror Image, Teleport]) {10}

                      ( Mirror image; Extra: (Linked [Enhanced Traits, Quickness, Teleport]); Feats: Close Range) {5}

                      ( Enhanced Reflex 10; Extra: (Linked [Quickness, Mirror Image, Teleport] );Feats: (Dodge Focus 4, Evasion 2, Improved Initiative 9, Seize Initiative) {26}

    • Alternate Power: Stasis Field (Paralyze 12; Extras: Alternative Save [Reflex],  Duration 2 [Sustain], Range (Ranged, 120 ft.); Feats: Effects Insubstantial 2 [Full Power] {62}
    • Alternate Power: Temporal Rip (Blast 12; Extras: Duration 2 [Sustain], Penetrating 12; Feats: Effects Insubstantial 2 [Full Power]  {62}
    • Alternate Power: Age Manipulation (Transform 12: Affects: Broad>Broad [Living Things Into Old/Young], Range 120 ft., 5000 lbs); Extras: Duration 1 [Continuous]; Flaws: Action 1 [Full Action] {62}
    • Alternate Power: Decrepitude (Drain: All Ability Scores); Extras: Range 1 (120 ft.), Affects Objects; Feats: Slow Fade 2 [5 minutes] {62}
    • Alternate Power: Reverse Damage (Healing 8; Extras: Range 2 [Perception], Action 1 [Standard], Affects Objects, Total, Restoration; Feats: Persistent, Stabilize, Regrowth; Flaws: Limited to Others ) {59}

     

    Time Shift Field (Force field: +12 Toughness; Impervious [10 ranks only]) {22}

     

    Temporal Immunity  (Immunity 6: All Temporal/Time Descriptors, Aging)  {6}

     

    Future And Past Sense(Super Sense 8 Postcognition, Precognition; Flaws: Uncontrolled) {4 }

     

    Drawbacks: (-2)  = -2PP

     

    DisabilityParaplegic; Frequency: Uncommon; Intensity: Moderate {-2}

     

    DC Block  

                            ATTACK              RANGE      SAVE                           EFFECT
                       Unarmed               Touch        DC 15 Toughness       Damage

                       Stasis Field           Ranged     DC 22 Reflex                Slow/Paralyze 

                       Temporal Rip        Ranged     DC 22 Toughness       Damage

                       Age Manipulation Ranged    DC 22 Fortitude          Transform

                       Decrepitude           Ranged    DC 22 Fortitude          Drain

     

    Complications are a work in progress, but here are a couple;

     

    Aquaphobia: She can take a bath, but anything large and deep like a pool can give her panic attacks; in fact, the first time she used her powers was at the beach during a trip, nearly drowning into the ocean until she teleport from the deep waters, saving her life. She still has nightmares about being engulfed in water, unable to get out and breath.

     

    Enemies From Beyond Time: Something wants what she has, although she doesn't know that; nearly mindless creatures that lurk behind layers of time seem to attack her, almost at random, the worst part being that they are immune to her powers! This could happen at battle, at a date, anytime and anywhere!

     

    Fear of the Dark: The first encounter with the 'Time Parasites' happened at night, while she was coming home from school; a shambling, gold covered humanoid with no head attempting to attack her from the side of home, covered in the darkness, seeming to come from it. She was lucky it was weak enough for a neighbor to bash it into pieces with a bat, but that night does haunt her, and shadowy corners give her pause

  3. Young P7 Color Controller (Hero Name: Ink)

    (Updated!)

     

    Abilities 2 - 4 + 0 + 0 + 4 + 4 = 10PP

    Strength: 8 (-1)

    Dexterity: 14 (+2)

    Constitution: 10 (+0)

    Intelligence: 10 (+0)

    Wisdom: 14 (+2)

    Charisma: 14 (+2)

     

    Combat: 6 + 10 = 16PP

    Initiative: +6

    Attack: +3 Melee, +3 Ranged

    Grapple: +0

    Defense: +7 (+0 Base, +2 Dodge Focus), +3 Flat-Footed

     

    Saving Throws: 3 + 3 + 4 = 10 PP
    Toughness: +0/7 (+0 Con, +7 Force Field)
    Fortitude: +3 (+0 Con, +3)
    Reflex: +5 (+2 Dex, +3)
    Will: +6 (+2 Wis, +4)
     

    Skills: 32R = 8PP

    Acrobatics +4 Ranks (+6)

    Bluff +6 Ranks (+8)

    Concentration +6 Ranks (+8)

    Craft (Artistic) +4 Ranks (+4)

    Diplomacy +6 Ranks (+8)

    Language +2 Ranks (+2) Chinese (Mandarin), Chinese (Cantonese), English (Native)
    Notice  +4 Ranks (+6)

     

    Feats: 5PP

    Dodge Focus [2 Ranks]

    Improved Initiative [1 Rank]

    Precise Shot [1 Rank]

    Quick Change [1 Rank]

     

    Powers:  14 + 35 + 1 + 7= 56PP

     

     Defensive/Vain Color Array 6.5 Ranks ( Defensive and Artistic uses of Colors ) P14 (Colors) 

    • Base Power: Color Control 4  (Constant Colors!; Extras : Duration (continuous), Feats: Precise) 13P (Colors)
    • Alternate Power: Concealment (Sneak Mode; All Visual Senses, Extras : Duration (continuous) Feats: Close Range)  13P (Colors)

     

    Color Array 15 Ranks (Color/Ink Manipulation, Mostly Offensive; Feats: Accurate +2 (1 Rank) ) P34 (Colors)

    • Base Power: Color Control 9 (Color Control! Extras: Duration (continuous) Feats: Affects Insubstantial 2 (full power), Precise) 30 P (Colors)
    • Alternate Power: Blast 9 (Ink Blasts! Extras: Autofire (interval 2, max +5), Feats: Affects Insubstantial 2 (full power), Variable Descriptor (Narrow group - Bludgeoning / Piercing / Slashing )) 30 P (Colors) (Variable Descriptor)
    • Alternate Power: Dazzle 9 (Visual senses) (Dazzling Colors!; Extras: Autofire (interval 2, max +5) 27 P (Colors)
    • Alternate Power: Stun 7 (Color Spray! Extras: Cone Area (70 ft. cone - General)) 21P (Colors)

     

    Immunity 1 (Immunity to Own Powers (Damage)) 1P

     

    Force Field 7 (Color Shield) 7P (Colors)

     

    Drawbacks: (-0) + (-0) = -0PP

     

    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed
                 Touch      DC 14 Toughness                Damage (Physical)
    Constant Colors!    Ranged     DC 14 Reflex                   Transform, Limited

    (Alteration)(Colors)
    Color Control!      Ranged     DC 19 Reflex                   Transform, Limited

    (Alteration)(Colors)

    Ink Blasts!         Ranged     DC 24 Toughness (Autofire)     Damage

    (Colors, Viable Descriptor)

    Dazzling Colors!    Ranged     Dc 19 Fort/Reflex (Autofire)   Sensory

    (Visual)(Colors)

    Color Spray!        Ranged     DC 17 Fortitude (Cone, General) Stun

    (Colors)

     

     

    Totals:  Abilities (10) + Skills 8 (32 ranks) + Feats (5) + Powers (56) + Combat (16) + Saves (10) + Drawbacks (0) = 105/105 Power Points

     

    I am back, with a huge re-hauling on my P7 Color Controller; she's very different now, showing off that inexperience with her low combat points and reliance on dodge focus, yet having tons of powers and tricks to use. She also has some more natural talent, plus more skills she can use. I decided to even give her craft (artistic); it seemed kinda strange she didn't have that in the first place! 

  4. Young P7 Color Controller

     

    Abilities 0 + 2 + 0 + 0 + 0 + 2 = 4PP

    Strength: 10 (+0)

    Dexterity: 12 (+1)

    Constitution: 10 (+0)

    Intelligence: 10 (+0)

    Wisdom: 10 (+0)

    Charisma: 12 (+1)

     

    Combat: 14 + 20 = 34PP

    Initiative: +5

    Attack: +7 Melee, +7 Ranged

    Grapple: +7

    Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed

     

    Saving Throws: 2+ 4 + 6 = 12 PP
    Toughness: +0/4 (+0 Con, +4 Defensive Roll)
    Fortitude: +2(+0 Con, +2)
    Reflex: +5 (+1 Dex, +4)
    Will: +6 (+0 Wis, +6)
     

    Skills: 16R = 4PP
    Bluff +6 Ranks (+7)
    Diplomacy +5 Ranks (+6)

    Language 1 Rank (+1) Chinese (Mandarin)
    Notice  +4 Ranks (+4)

     

    Feats: 5PP

    Defensive Roll [2 Ranks]

    Improved Initiative [1 Rank]

    Precise Shot [1 Rank]

    Quick Change [1 Rank]

     

    Powers:  6 + 29+ 5 + 6 = 46PP

     

    Color Control 1  (Constant Colors!; Extras : Duration (continuous), Feats: Affects Insubstantial 2 (full power),
    Precise
    ) 6P (Colors)

     

    • Base Power: Color Control 7 (Color Array! Extras: Duration (continuous) Feats: Affects Insubstantial 2 (full power), Precise) 24 P (Colors)
    • Alternate Power: Blast 7 (Color Blob Blasts! Extras: Autofire (interval 2, max +5), Feats: Affects Insubstantial 2 (full power), Variable Descriptor (Narrow group - Bludgeoning / Piercing / Slashing )) 24 P (Colors) (Variable Descriptor)
    • Alternate Power: Dazzle 7 (Visual senses) 14 P (Colors)
    • Alternate Power: Dazzle 7 (Visual senses; Extras: Cloud Area (35 ft. diameter, lingers - General)) 21P (Colors)
    • Alternate Power: Nauseate 7 (Swirling Colors! Extras: Range (ranged)) 21 P (Colors)
    • Alternate Power: Nauseate 7 (Color Spray! Extras: Cone Area (70 ft. cone - Targeted)) 21 p (Colors)

     

    Immunity 5 (Immunity to Visual Effects) 5P

     

    • Base Power: Mirror Image (Power Feat: Close Range) 6 P (Colors)
    • Alternate Power: Concealment  (Power Feat: Close Range) 6 P (Colors)

     

    Drawbacks: (-0) + (-0) = -0PP

     

    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed
                  Touch      DC 15 Toughness                Damage (Physical)
    Constant Colors!     Ranged     DC 11 Reflex                   Transform, Limited

    (Alteration)(Colors)
    Color Array!         Ranged     DC 17 Reflex                   Transform, Limited

    (Alteration)(Colors)

    Color Blob Blasts!   Ranged     Dc 22 Toughness (Autofire)     Damage

    (Colors, Viable Descriptor)

    Dazzle 7             Ranged     Dc 17 Fort/Reflex             Sensory

    (Visual)(Colors)

    Dazzle 7             Ranged     Dc 17 Fort/Reflex (Cloud)     Sensory

    (Visual)(Colors)

    Nauseate 7           Ranged     DC 17 Fortitude              Nauseate

    (Colors)

    Nauseate 7           Touch    DC 17 Fortitude (Cone, Targeted) Nauseate

    (Colors)

     

    Totals: Abilities 4 + Skills 4 (16 ranks) + Feats 5 + Powers 46 + Combat 34 + Saves 12 + Drawbacks 0
    = 105

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