--Raveled-- Well, what if the source of their boost was essentially just...sentient things? I mean, unless there were some humans or animals that didn't have emotions nearby, the source is kinda all-or-nothing, especially considering that it doesn't just have to be enemies' emotions; other players, random civilians, etc. And the action would only be a reaction so he should be able to not have to spend another round boosting. Though you're right, I'm certainly not experienced, but I'm ok at learning new (/old, depending on how you look at it) rules. He is sort of a martial artist...he fights with a cane, but yeah, will probably get to the damage caps. And he definitely won't have to feel the emotions himself. As to the backstory, his mother was a supervillain, and through her line is a long history of supers, heroes and villains. There's a special family ring, that allows the next Clivius (their last name) to unlock his/her powers, and gives preset "memory messages" to the receiver. In them, she told Quinn (char's name) to not tell anyone. Honestly, I don't even know the full reason, but I suppose it has something to do with her being a villain. I like having vague threads in my characters' backstory, that are up for speculation. --Raveled + angrydurf-- Yeah, actually might go with somethin' like that. If it's not the Boost, it's almost certainly a dynamic array with Enhanced Traits. Maybe with the Quirk/Limitation/Complication that I can only have "X" number of ranks depending on the nearby intensity like you said, and then a different array of normal Alternate Effects with the actual powers there? Sorry if my newbiness angers you; I tend to have a way of gravitating towards the "worst/most inefficient" things when I look into an RPG for the first time.