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Zaranoth

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Posts posted by Zaranoth

  1. Thanks for the awesome reply! I did some more thinking on it, and figured the character wouldn't want her tech to be used to create armies of super-soldiers/by enterprising villains etc, so she remodeled the public version so it would be really hard to use for non-medical purposes/human enhancement. But it wouldn't really stop sufficiently smart people from reverse engineering it and applying the original specs. 

    I'm thinking she has a successful start-up company that manufactures various nano-materials, creates medical procedures using nanotech/nanosurgery, probably a few other things.

    Congenital Muscular Dystrophy looks like the kind of disability I imagined my character with. 

     

  2. Exactly how much is a starting character able to have changed the world? My character concept is basically a (previously) disabled gadgeteer type character who uses nanotechnology to turn herself into what amounts to a cyborg as a cure, but the process she uses could very feasibly be used to cure most physical ailments (that aren't infectious diseases), as far as I know. I couldn't find anything much on creating characters with super-intelligence and how their technology can effect the world. Should I just have it as a kind of background thing, with a passing mention of how she's rich by inventing her nano-surgery thing? I could give her a nemesis character who stole her research and tech for him/herself, if needed.

    Also should I use an existing disease/impairment as her disability, or make something up? I don't particularly want to screw up the details of an existing disability, or offend someone by just creating a character who can super-science the problem away.

     

    Edit: The character sheet. Crunch is done, just writing up the fluff.

     

    Character Name: Rook

    Power Level: 10 (150/150 PP)

    Trade-Offs: -5Defense / +5 Toughness

    Unspent Power Points: 0

    Progress To Bronze Status: 0/30

    In Brief: A disabled genius invents a nanotechnology procedure to make her physically super-human.

    Residence: Penthouse apartment. She recently moved in, so it lacks furnishings.

    Base of Operations: Private laboratory

    Alternate Identity: Alexandria Leander

    Identity: Secret

    Birthplace: Freedom City

    Occupation: CEO of Leander Tech

    Affiliations: Leander Tech

    Family: Max Leander (father, 53) Sophia Leander (mother, 54)

     

    Description:

    Age: 25 (DoB: 1990)

    Apparent Age: 19

    Gender: Female

    Ethnicity: African-American

    Height: 5’10”

    Weight:190 lbs

    Eyes: Hazel

    Hair: Black

    Alexandria.png

    Power Descriptions:

    Rook’s super-intelligence does not manifest in any overt ways, but it has allowed her to use nanotechnology to modify her body to remove her CMD.

    History:

    Born to two doctors, her parents were quick to notice problems with her muscular development, and she was diagnosed with Congenital Muscular Dystrophy with joint hyperlaxity.

    Personality & Motivation:

    (Describe why they do what they do here)

    Powers & Tactics:

    (In-character descriptions of how they do what they do)

    Complications:

    Identity:Secret

    Abilities: - 7 - 7 - 7 + 20 + 10 + 0 = 9PP

    Strength: 3/30 (+10)

    Dexterity: 3/25 (+7)

    Constitution: 3/30 (+10)

    Intelligence: 30 (+10)

    Wisdom: 20 (+5)

    Charisma: 10 (+0)

     

    Combat: 0 + 0 = 0PP

    Initiative: +7

    Attack: +2 Melee, +2 Ranged

    Grapple: +12

    Defense: +5 (+5 Base), +0 Flat-Footed

    Knockback: -7
     

    Saving Throws: 0 + 0 + 0 = 0PP

    Toughness: +15 (+10 Con, +5 [Protection])

    Fortitude: +10 (+10 Con, +0)

    Reflex: +8 (+7 Dex, +1)

    Will: +8 (+5 Wis, +3)
     

    Skills: 92R = 23PP

    Computers 6 (+16)Skill Mastery

    Concentration 4 (+9)

    Craft (Chemical) 14 (+24)Skill Mastery

    Craft (Electronic) 12 (+22)

    Craft (Mechanical) 12 (+22)Skill Mastery

    Disable Device 6 (+16)Skill Mastery

    Investigate 4 (+14)

    Knowledge (life sciences) 12 (+22)

    Knowledge (physical sciences) 10 (+20)

    Knowledge (technology) 4 (+14)

    Medicine 8 (+13)

     

    Feats: 12PP

    Attack Specialization 2 - Unarmed

    Beginner’s Luck

    Benefit 2 - Wealth

    Eidetic Memory

    Improvised Tools

    Inventor

    Luck 2

    Master Plan

    Skill Mastery

     

    Powers: 79 + 5 + 5 + 2= 91PP

    Linked Powers (Enhanced Physique) [79PP] (descriptors)

    • Enhanced Strength 27(Extras: innate)

    • Enhanced Dexterity 22(Extras: innate)

    • Enhanced Constitution 27(Extras: innate)

    Quickness 4 (Flaws: Mental Only) [2PP] (descriptors)

    Device 1 (Hoverboard; 5*1PP Container; Extras: Only you can use(+2); Flaws: Easy-To-Lose) [5PP] (descriptors)

    • Flight 5 (Flaws: Platform) [5PP]

    Protection 5 [5PP]

     

    Drawbacks: (-3) = -0PP

    Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Major[x2]) [-3PP]

     

    DC Block

    ATTACK              RANGE      SAVE                           EFFECT

    Unarmed             Touch      DC 25 Toughness                Damage (Physical)

    Totals: Abilities (9) + Combat (14) + Saving Throws (4) + Skills (23) + Feats (12) + Powers (91) - Drawbacks (3) = 150/150 Power Points

     

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