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Zaranoth

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  1. Thanks for the awesome reply! I did some more thinking on it, and figured the character wouldn't want her tech to be used to create armies of super-soldiers/by enterprising villains etc, so she remodeled the public version so it would be really hard to use for non-medical purposes/human enhancement. But it wouldn't really stop sufficiently smart people from reverse engineering it and applying the original specs. I'm thinking she has a successful start-up company that manufactures various nano-materials, creates medical procedures using nanotech/nanosurgery, probably a few other things. Congenital Muscular Dystrophy looks like the kind of disability I imagined my character with.
  2. Exactly how much is a starting character able to have changed the world? My character concept is basically a (previously) disabled gadgeteer type character who uses nanotechnology to turn herself into what amounts to a cyborg as a cure, but the process she uses could very feasibly be used to cure most physical ailments (that aren't infectious diseases), as far as I know. I couldn't find anything much on creating characters with super-intelligence and how their technology can effect the world. Should I just have it as a kind of background thing, with a passing mention of how she's rich by inventing her nano-surgery thing? I could give her a nemesis character who stole her research and tech for him/herself, if needed. Also should I use an existing disease/impairment as her disability, or make something up? I don't particularly want to screw up the details of an existing disability, or offend someone by just creating a character who can super-science the problem away. Edit: The character sheet. Crunch is done, just writing up the fluff. Character Name: Rook Power Level: 10 (150/150 PP) Trade-Offs: -5Defense / +5 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A disabled genius invents a nanotechnology procedure to make her physically super-human. Residence: Penthouse apartment. She recently moved in, so it lacks furnishings. Base of Operations: Private laboratory Alternate Identity: Alexandria Leander Identity: Secret Birthplace: Freedom City Occupation: CEO of Leander Tech Affiliations: Leander Tech Family: Max Leander (father, 53) Sophia Leander (mother, 54) Description: Age: 25 (DoB: 1990) Apparent Age: 19 Gender: Female Ethnicity: African-American Height: 5’10” Weight:190 lbs Eyes: Hazel Hair: Black Power Descriptions: Rook’s super-intelligence does not manifest in any overt ways, but it has allowed her to use nanotechnology to modify her body to remove her CMD. History: Born to two doctors, her parents were quick to notice problems with her muscular development, and she was diagnosed with Congenital Muscular Dystrophy with joint hyperlaxity. Personality & Motivation: (Describe why they do what they do here) Powers & Tactics: (In-character descriptions of how they do what they do) Complications: Identity:Secret Abilities: - 7 - 7 - 7 + 20 + 10 + 0 = 9PP Strength: 3/30 (+10) Dexterity: 3/25 (+7) Constitution: 3/30 (+10) Intelligence: 30 (+10) Wisdom: 20 (+5) Charisma: 10 (+0) Combat: 0 + 0 = 0PP Initiative: +7 Attack: +2 Melee, +2 Ranged Grapple: +12 Defense: +5 (+5 Base), +0 Flat-Footed Knockback: -7 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +15 (+10 Con, +5 [Protection]) Fortitude: +10 (+10 Con, +0) Reflex: +8 (+7 Dex, +1) Will: +8 (+5 Wis, +3) Skills: 92R = 23PP Computers 6 (+16)Skill Mastery Concentration 4 (+9) Craft (Chemical) 14 (+24)Skill Mastery Craft (Electronic) 12 (+22) Craft (Mechanical) 12 (+22)Skill Mastery Disable Device 6 (+16)Skill Mastery Investigate 4 (+14) Knowledge (life sciences) 12 (+22) Knowledge (physical sciences) 10 (+20) Knowledge (technology) 4 (+14) Medicine 8 (+13) Feats: 12PP Attack Specialization 2 - Unarmed Beginner’s Luck Benefit 2 - Wealth Eidetic Memory Improvised Tools Inventor Luck 2 Master Plan Skill Mastery Powers: 79 + 5 + 5 + 2= 91PP Linked Powers (Enhanced Physique) [79PP] (descriptors) Enhanced Strength 27(Extras: innate) Enhanced Dexterity 22(Extras: innate) Enhanced Constitution 27(Extras: innate) Quickness 4 (Flaws: Mental Only) [2PP] (descriptors) Device 1 (Hoverboard; 5*1PP Container; Extras: Only you can use(+2); Flaws: Easy-To-Lose) [5PP] (descriptors) Flight 5 (Flaws: Platform) [5PP] Protection 5 [5PP] Drawbacks: (-3) = -0PP Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Major[x2]) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage (Physical) Totals: Abilities (9) + Combat (14) + Saving Throws (4) + Skills (23) + Feats (12) + Powers (91) - Drawbacks (3) = 150/150 Power Points
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