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xerokhan

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Posts posted by xerokhan

  1. Name: Logan

    Hero: Trickmaster

    Power Level 10

    No Trade-offs

    Unspent Power Points: 0

    Progress to Bronze (0/30)

    In Brief: The Mental Master of the Deltonium.

    Alt. ID: Trent Merlin

    Secret ID

    Birthplace: Element City

    Occupation: currently searching

    Affiliations: Circus Bang

    Family: Mother and Uncle

    Age 20 (DoB 10/25/1992)

    Apparent Age: Early Twenties

    Gender: male

    Ethnicity: Norwegian Caucasian

    Height: 6' 0"

    Weight: 180 lb

    Eyes: Light Green

    Hair: Dark Brown

    Trent has a look of confidence on his face. His hair is short and spikey. He usually wears his navy blue turtleneck, cargo pants, and Magicians coat and hat when in public.

    Trent's powers have an unusually green hue when used. His powers include becoming invisible, Walking on air, enhanced senses, and (his trademark) his deck of cards that can protect him and blast enemies.

    Trent was an only child who's father had died as a police man. In his father's place, Trent was raised with the help of his Uncle Gerald, his father's brother. Gerald was a retired Party Magician. He taught Trent all of his tricks, especially his card tricks. While im high school, Trent was highly admired for the tricks he learned. As Trent's senior year of high school came to a close, he was on a field trip to Blaze Labs, Element City's renouned laboratory. During the field trip, Trent noticed a couple of masked men stealing some chemicals. Trent tackled one, only to fall with that crook into a vat of a recently discovered chemical dubbed "Deltonium" (the atom is in the shape of the greek letter Delta). Trent and the thief were immediately treated at the hospital, only to be releases the next day with better health than before. When Trent practiced his tricks at school the next day, his cards moved with a strange, green aura around each one. Eventually, he learned he had more powers that met the eye. After high school, he decided to attend Freedom City's college and "practice his tricks" there. From then on, Trent Merlin became the Trickmaster.

    Trent usually wishes to make peace with others, but stop those who commit crimes. Trent is a nice person, but strict in some of his opinions. Everyday, one would see Trent shuffling his cards, even when speaking.

    As stated earlier, Trent can conceal himself with his powers and walk on air. Before entering combat, he would become concealed and blast enemies with his enhanced cards. When in melee, he would resort to using his enhanced attacks.

    Complications:

    1) Enemy: before leaving for college, Trent encountered the thief he tackled into the Deltonium. This man called himself "Dr. Clone" for he was a Duplicator and a Mad Scientist.

    2) Fame: Trickmaster is Element City's #1 hero! And he is known in Freedom City by the Media.

    3) Secret Identity (self explainitory)

    POWER POINTS: 40 + 40 + 11 + 10 + 5 + 44 - 0 = 150

    ABILITIES (40 PP)

    STR 10, DEX 20, CON 10, INT 10, WIS 30, CHA 20

    COMBAT (40 PP)

    Attack +10, Grapple +10, Defense +10,

    +20 card shield, Initiative +5

    SAVES (11 PP)

    Toughness +3

    Fortitude +3

    Reflex +8

    Will +12

    SKILLS 10

    Acrobatics 3 (+8), Bluff 3 (+8), Diplomacy 3 (+8),

    Disguise 3 (+8), Escape Artist 3 (+8),

    Gather Information 3 (+8), Notice 4 (+14),

    Perform [Card Tricks] 4 (+14), Search 4 (+4),

    Sense Motive 3 (+13), Sleight of Hand 3 (+8),

    Stealth 4 (+9)

    FEATS (5 PP)

    Elusive Target, Evasion 2, Uncanny Dodge (Visual), Zen Strike

    POWERS (44 PP)

    1) Blast (cards) 10

    -Mighty

    -Homing

    -Subtle

    -Improved Range 2 (100ft)

    2) Concealment 5

    -Close Range

    -Blending

    3) Quickness 3 (x10 tasks)

    -Physical tasks only

    4) Shield 10 (cards)

    -action: reaction

    -Sense Dependent: visual

    -distracting

    5) Super Movement 3

    -Air Walking 2

    -Slow Fall

    6) Super Senses 6

    -Radius 5 (all senses)

    -Ultra Hearing

    No Drawbacks

    Damage DC:

    Unarmed DC 15

    Zen Unarmed DC 25

    Blast DC 25

    [Any Problems I need to fix?]

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