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Belladonna

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Posts posted by Belladonna

  1. My character, Daeva, a student at Claremont Academy, is an emotion controller. I'd like to show her off forte in a thread before she has to learn some problems you can't solve in a superhero world without kicking some ass. Maybe the thread start with her talking with someone who has a problem and they talk through it. then later on in the day she uses her non-violent powers for something and then later something that can't be solved with words or non-violence happens.

    Also, I must admit, my computer time is short these days. i get on from 7-9 in the morning Eastern time. if you have patience I have the will :)

  2. Karly lightly curtsied as Subito introduced himself. She would probably have to get used to hearing that word, 'duty', a lot. Duty was a kind of kindness, she guessed. If you didn't care enough for others you wouldn't be doing your duty. It made sense in her head at least. "The mall," Karly questioned rhetorically, "sure I can do that! Before we go anywhere, I must ask if you mind holding on." Karly pointed over to the motorcycle parking area. There sat a lone black motorcycle, a Honda Phantom. She smiled, "I understand if you don't."

  3. That guy was alright in Karly's book. He took care of business without a single blow. Sure, it was a bit pushy, but sometimes harsher words are needed. Scanning the boy's aura he was frustrated. She hoped she could change that. Walking over to him she smiled, "Hey, nice work you did there, man. You understand the score." She offered him a handshake, "I'm Karly Parker. I go to Claremont also." She crossed her arms and nodded, "I'd like to repay your kindness. Do you need a ride anywhere? I can take you there." Indeed, Freedom is a big town and if this guy was a native, he could show her some of the more interesting stuff!

  4. Saturday, it would normally be a work day, but luckily someone traded hours with her. She had some hectic hours during the week, but it was worth having the whole weekend off. She even got to see the game last night! That's the good new, the bad news being that it was a loss. Oh well, Sunday is another game. Still she has all day to explore Freedom City. It is a bit chilly for this time of year for her, then again, growing up in the warmth of the Miami sun and then going to the Jersey winter was quite a change for her. Spring needs to spring already! Though her problems are instantly negated when she hears two boys arguing about... politics. Oh boy. She would have rolled her eyes and walked away from this scene, but they happen to be Claremont students. So their disagreements could be disastrous out in the open public. Also, it looks like someone is trying to calm them down. Which is great, but it still has the potential to turn ugly. Leaning on a nearby wall, she watches from a safe distance where she can can still hear and see everything.

  5. [floatl]35aj29g.jpg[/floatl]Player Name: Maggie

    Character Name: Daeva

    Power Level: 7 (105/106PP)

    Trade-Offs: -1 Attack / +1 Damage

    Unspent Power Points: 1

    Progress To Bronze Status: 1/30

    In Brief: psychic teenager with the power to control how someone is feeling.

    Alternate Identity: Karly Parker

    Identity: Secret

    Birthplace: Miami, Florida

    Occupation: high school student, pizza deliverer

    Affiliations: Claremont Academy, Dominos

    Family: Carmella Parker (mother, 32), Lucita Parker (aunt, 36), Rey Parker (grandfather, 52), Rosa Parker (grandmother, 56)

    Description:

    Age: 16 (DoB: December 13, 1995)

    Apparent Age: mid teens

    Gender: Female

    Ethnicity: Mixed Cuban and Caucasian

    Height: 5'8"

    Weight: 160 pounds

    Eyes: brown

    Hair: black with light brown streaks

    Karly is a sturdy, healthy girl, not fat but well-proportioned. She uses her hands and her body language a lot when she talks. Her hair is silky, she leaves it straight most of the time. It's long enough where she can tie it in a small bun on the back of her head when she needs to. Her style of clothes is loose fit jeans, a jersey (what kind depends on what season it is), sneakers, hat and a jacket if need be. She doesn't have a costume yet, so she uses the school uniform if needed.

    Power Descriptions:

    Her ability to manipulate emotions directly is not noticeable at all beyond the change in attitude if any. The overcharge, however, is much easier to spot. Targets hit by it will have their eyes glazed over white, as if they didn't have pupils or irises. Her psyblade is a dark purple mass of obvious mental energy that covers her hand and is shaped into a point.

    History:

    Karly was a surprise. Her mother, Carmella, was of looser morals in her teenage years and Karly was born of it. Carmella has no idea who the father is. Luckily Carmella's parents, Rosa and Rey, are not the shunning type. Rosa and Rey helped take care of Karly. Carmella eased up after that and raised her child.

    Karly was a hyper child growing up. She loved playing with others and meeting them. Her mother, however, taught her to reign in. She didn't want to have an early grandbaby. Some would say Carmella was overprotective, but Karly knew her heart was in the right place. Karly's aunt Lucita, however, spoiled the child.

    Besides that she's lived a normal life. she's a Miami and Florida sports fan ever since she could remember. She takes piano lessons and has learned French. Her first vehicle was a motorcycle much to her mother's worry, but her Karly and Lucita convinced her that she was going to take it safe. She's been unlucky in love as people see her more as the type to talk to about their problems rather than girlfriend material.

    Her sixteenth birthday made all that normal life change. She couldn't place it but something felt off. It was when she blew out the candles that her powers first shown. When she looked up everyone was glowing weird colors. She could see the happiness in them. Then she could see how they were doing and what they were on a physical level. She tried to rub her eyes but she could see it even with her eyes closed! Her family could see the fear in her eyes. Her mother reached out for her hand. When they touched, Karly could feel the fear going away... and into her mother. This scared her to the point of tears. Her mother was paralyzed with her own fears. Everyone took a step back from Karly and checked on Carmella. Through tears, Karly told them all what had just happened. They tried to comfort her without touching her. She just wanted everyone to be happy and calm. And suddenly they were. She knew it was of her own will that she had done it. Fortunately Lucita knew someone in Freedom City who could help her. After Carmella recovered. They all took a trip up to Freedom City and deposited Karly in Claremont. Her aunt and mother would stick around for support. Her grandparents however could not stay long.

    Personality & Motivation:

    Karly a very personable person. She's not shy about talking to anyone. Her attitude is almost always upbeat. When it's not time for happiness, she's very facilitating to the angry or sad party. She tries to comfort them in any way she can. She's very much motivated by peaceful means. Harm and violence happen, it's true, but she doesn't walk either of those paths. She knows others do. While she will not preach her lifestyle to other people, she will try to be a shining example. And if they happen to ask her about it she will tell them.

    Powers & Tactics:

    She is not a fighter, but she does know how to get out of some situations with her powers. If she can see them then she can try to get them to calm down. If it does come down to a fight, she still won't try to harm them. The Psyblade has never come to her mind to use as an offensive weapon. She will only overload the attacker's brain with an emotion.


    Complications:

    Pacifist: she will not let anyone come to harm by her hand.

    Responsibilities: She has to go to school. She also has to pay for insurance on her bike, so she has to work. She also must make time for superhero duties.

    Secret: She tries to keep her powers hushed. She doesn't know what people will think of her if they knew she could make them feel differently.

    Abilities: 0 + 6 + 6 + 0 + 6 + 6 = 24PP

    Str 10 (+0)

    Dex 16 (+3)

    Con 16 (+3)

    Int 10 (+0)

    Wis 16 (+3)

    Cha 16 (+3)

    Combat: 4 + 8 = 12PP

    Initiative: +3

    Attack: +2 Melee, +2 Ranged, +6 Psyblade and Emotional Overload

    Grapple: +2

    Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

    Knockback: -3, -1 Flat-Footed

    Saving Throws: 3 + 0 + 3 = 6PP

    Toughness: +7 (+3 Con, +4 defensive roll), +3 flat-footed

    Fortitude: +6 (+3 Con, +3)

    Reflex: +3 (+3 Dex, +0)

    Will: +6 (+3 Wis, +3)

    Skills: 64R = 16PP

    Bluff 12 (+15)

    Concentration 12 (+15)

    Diplomacy 12 (+15)

    Language 2 (English [native], Spanish, French)

    Notice 12 (+15)

    Perform (keyboards) 2 (+5)

    Sense Motive 12 (+15)

    Feats: 17PP

    Defensive Roll 2

    Distract (Bluff)

    Dodge Focus 3

    Fascinate (Diplomacy)

    Inspire 5

    Luck 2

    Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)

    Taunt

    Uncanny Dodge (mental)

    Powers: 22 + 8 + 0 = 30PP

    Psychic Powers 10 (Feats: Alternate Power 2) [22PP]

    Base Power: Emotion Control 7 (Attitude Adjustment, mental; Feats: Mind Blank, Progression 2 [Duration, 10 rounds], Subtle) {18/20}

    Alternate Power: Damage 8 (Psyblade, mental; Extras: Alternate Save [Will] Feats: Accurate 2, Affects Insubstantial 2) {20/20}

    Alternate Power: Paralyze 8 (Emotional Overload, mental; Feats: Accurate 2, Variable Descriptor [any one emotion]) {19/20}

    Super-Senses 8 (Awareness 2 [Psychic, mental], Danger Sense [mental], Detect [Mood, mental], Detect 2 [Physical Conditions, mental], Mental [ranged]) [8PP]

    Drawbacks: (-0) + (-0) = -0PP

    DC Block

    ATTACK                 RANGE          SAVE                        EFFECT
    
    Unarmed                Touch          DC15 Toughness (Staged)     Damage (Physical)
    
    Psyblade               Touch          DC23 Toughness (Staged)     Damage (Psychic)
    
    Attitude Ajustment     Perception     DC17 Will      (Staged)     Emotion Control
    
    Emotional Overload     Touch          DC18 Will      (Staged)     Paralyze

    Totals: Abilities (24) + Combat (12) + Saving Throws (6) + Skills (16) + Feats (17) + Powers (30) - Drawbacks (0) = 105/106 Power Points

  6. [floatl]35aj29g.jpg[/floatl]Player Name: Maggie

    Character Name: Daeva

    Power Level: 7 (105/105PP)

    Trade-Offs: -1 Attack / +1 Damage

    Unspent Power Points: 0

    Progress To Bronze Status: 0/30

    In Brief: psychic teenager with the power to control how someone is feeling.

    Alternate Identity: Karly Parker

    Identity: Secret

    Birthplace: Miami, Florida

    Occupation: high school student, pizza deliverer

    Affiliations: Claremont Academy, Dominos

    Family: Carmella Parker (mother, 32), Lucita Parker (aunt, 36), Rey Parker (grandfather, 52), Rosa Parker (grandmother, 56)

    Description:

    Age: 16 (DoB: December 13, 1995)

    Apparent Age: mid teens

    Gender: Female

    Ethnicity: Mixed Cuban and Caucasian

    Height: 5'8"

    Weight: 160 pounds

    Eyes: brown

    Hair: black with light brown streaks

    Karly is a sturdy, healthy girl, not fat but well-proportioned. She uses her hands and her body language a lot when she talks. Her hair is silky, she leaves it straight most of the time. It's long enough where she can tie it in a small bun on the back of her head when she needs to. Her style of clothes is loose fit jeans, a jersey (what kind depends on what season it is), sneakers, hat and a jacket if need be. She doesn't have a costume yet, so she uses the school uniform if needed.

    Power Descriptions:

    Her ability to manipulate emotions directly is not noticeable at all beyond the change in attitude if any. The overcharge, however, is much easier to spot. Targets hit by it will have their eyes glazed over white, as if they didn't have pupils or irises. Her psyblade is a dark purple mass of obvious mental energy that covers her hand and is shaped into a point.

    History:

    Karly was a surprise. Her mother, Carmella, was of looser morals in her teenage years and Karly was born of it. Carmella has no idea who the father is. Luckily Carmella's parents, Rosa and Rey, are not the shunning type. Rosa and Rey helped take care of Karly. Carmella eased up after that and raised her child.

    Karly was a hyper child growing up. She loved playing with others and meeting them. Her mother, however, taught her to reign in. She didn't want to have an early grandbaby. Some would say Carmella was overprotective, but Karly knew her heart was in the right place. Karly's aunt Lucita, however, spoiled the child.

    Besides that she's lived a normal life. she's a Miami and Florida sports fan ever since she could remember. She takes piano lessons and has learned French. Her first vehicle was a motorcycle much to her mother's worry, but her Karly and Lucita convinced her that she was going to take it safe. She's been unlucky in love as people see her more as the type to talk to about their problems rather than girlfriend material.

    Her sixteenth birthday made all that normal life change. She couldn't place it but something felt off. It was when she blew out the candles that her powers first shown. When she looked up everyone was glowing weird colors. She could see the happiness in them. Then she could see how they were doing and what they were on a physical level. She tried to rub her eyes but she could see it even with her eyes closed! Her family could see the fear in her eyes. Her mother reached out for her hand. When they touched, Karly could feel the fear going away... and into her mother. This scared her to the point of tears. Her mother was paralyzed with her own fears. Everyone took a step back from Karly and checked on Carmella. Through tears, Karly told them all what had just happened. They tried to comfort her without touching her. She just wanted everyone to be happy and calm. And suddenly they were. She knew it was of her own will that she had done it. Fortunately Lucita knew someone in Freedom City who could help her. After Carmella recovered. They all took a trip up to Freedom City and deposited Karly in Claremont. Her aunt and mother would stick around for support. Her grandparents however could not stay long.

    Personality & Motivation:

    Karly a very personable person. She's not shy about talking to anyone. Her attitude is almost always upbeat. When it's not time for happiness, she's very facilitating to the angry or sad party. She tries to comfort them in any way she can. She's very much motivated by peaceful means. Harm and violence happen, it's true, but she doesn't walk either of those paths. She knows others do. While she will not preach her lifestyle to other people, she will try to be a shining example. And if they happen to ask her about it she will tell them.

    Powers & Tactics:

    She is not a fighter, but she does know how to get out of some situations with her powers. If she can see them then she can try to get them to calm down. If it does come down to a fight, she still won't try to harm them. The Psyblade has never come to her mind to use as an offensive weapon. She will only overload the attacker's brain with an emotion.


    Complications:

    Pacifist: she will not let anyone come to harm by her hand.

    Responsibilities: She has to go to school. She also has to pay for insurance on her bike, so she has to work. She also must make time for superhero duties.

    Secret: She tries to keep her powers hushed. She doesn't know what people will think of her if they knew she could make them feel differently.

    Abilities: 0 + 6 + 6 + 0 + 6 + 6 = 24PP

    Str 10 (+0)

    Dex 16 (+3)

    Con 16 (+3)

    Int 10 (+0)

    Wis 16 (+3)

    Cha 16 (+3)

    Combat: 4 + 8 = 12PP

    Initiative: +3

    Attack: +2 Melee, +2 Ranged

    Grapple: +2

    Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

    Knockback: -3, -1 Flat-Footed

    Saving Throws: 3 + 0 + 3 = 6PP

    Toughness: +7 (+3 Con, +4 defensive roll)

    Fortitude: +6 (+3 Con, +3)

    Reflex: +3 (+3 Dex, +0)

    Will: +6 (+3 Wis, +3)

    Skills: 64R = 16PP

    Bluff 12 (+15)

    Concentration 12 (+15)

    Diplomacy 12 (+15)

    Language 2 (English [native], Spanish, French)

    Notice 12 (+15)

    Perform (keyboards) 2 (+5)

    Sense Motive 12 (+15)

    Feats: 17PP

    Defensive Roll 2

    Distract (Bluff)

    Dodge Focus 3

    Fascinate (Diplomacy)

    Inspire 5

    Luck 2

    Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)

    Taunt

    Uncanny Dodge (mental)

    Powers: 22 + 8 + 0 = 30PP

    Psychic Powers 10 (Feats: Alternate Power 2) [22PP]

    Base Power: Emotion Control 7 (Attitude Adjustment, mental; Feats: Mind Blank, Progression 2 [Duration, 10 rounds], Subtle) {18/20}

    Alternate Power: Damage 8 (Psyblade, mental; Extras: Alternate Save [Will] Feats: Accurate 2, Affects Insubstantial 2) {20/20}

    Alternate Power: Paralyze 8 (Emotional Overload, mental; Feats: Accurate 2, Variable Descriptor [any one emotion]) {19/20}

    Super-Senses 8 (Awareness 2 [Psychic, mental], Danger Sense [mental], Detect [Mood, mental], Detect 2 [Physical Conditions, mental], Mental [ranged]) [8PP]

    Drawbacks: (-0) + (-0) = -0PP

    DC Block

    ATTACK                 RANGE          SAVE                        EFFECT
    
    Unarmed                Touch          DC15 Toughness (Staged)     Damage (Physical)
    
    Psyblade               Touch          DC23 Toughness (Staged)     Damage (Psychic)
    
    Attitude Ajustment     Perception     DC17 Will      (Staged)     Emotion Control
    
    Emotional Overload     Touch          DC18 Will      (Staged)     Paralyze

    Totals: Abilities (24) + Combat (12) + Saving Throws (6) + Skills (16) + Feats (17) + Powers (30) - Drawbacks (0) = 105/105 Power Points

  7. Player Name: Maggie

    Character Name: Oracle

    Power Level: 7 (105/105PP)

    Trade-Offs: +2 Attack / -2 Damage, +3 Defense / -3 Toughness

    Unspent Power Points: 0

    Progress To Bronze Status: 0/30

    In Brief: Reincarnation of Pythia, Oracle of Dephi.

    Alternate Identity: Sophia Megalos

    Identity: Secret

    Birthplace:

    Occupation: Private Detective

    Affiliations:

    Family: Anna Megalos (mother), George Megalos (father),

    Description:

    Age: 21 (DoB: July 1990)

    Apparent Age: early twenties

    Gender: Female

    Ethnicity: Greek-American

    Height: 5'5"

    Weight: 125 pounds

    Eyes:

    Hair:

    Power Descriptions:

    History:

    Personality & Motivation:

    Powers & Tactics:


    Complications:

    Abilities: 2 + 4 + 4 + 4 + 6 + 4 = 24PP

    Str 12 (+1)

    Dex 14 (+2)

    Con 14 (+2)

    Int 14 (+2)

    Wis 16 (+3)

    Cha 14 (+2)

    Combat: 6 + 12 = 18PP

    Initiative: +6

    Attack: +9 Melee, +3 Ranged

    Grapple: +10

    Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed

    Knockback: -2, -1 Flat-Footed

    Saving Throws: 2 + 2 + 4 = 8PP

    Toughness: +4 (+2 Con, +2 defensive roll)

    Fortitude: +4 (+2 Con, +2)

    Reflex: +4 (+2 Dex, +2)

    Will: +7 (+3 Wis, +4)

    Skills: 104R = 26PP

    Acrobatics 8 (+10)

    Gather Information 8 (+10)

    Intimidate 8 (+10)

    Investigate 8 (+10)

    Knowledge (civics) 8 (+10)

    Knowledge (current events) 3 (+5)

    Knowledge (pop culture) 3 (+5)

    Knowledge (streetwise) 8 (+10)

    Knowledge (theology and philosophy) 8 (+10)

    Language 2 (Ancient Greek [native], English, Greek)

    Notice 12 (+15)

    Search 8 (+10)

    Sense Motive 12 (+15)

    Stealth 8 (+10)

    Feats: 26PP

    Acrobatic Bluff

    Attack Focus (melee) 6

    Contacts

    Defensive Roll 1

    Dodge Focus 4

    Fearsome Presence 7

    Improved Initiative

    Improved Trip

    Power Attack

    Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth)

    Sneak Attack

    Well Informed

    Powers: 3 + 0 + 0 = 3PP

    Device 1 (collapsible quarterstaff; 5PP Container; Flaws: Easy-To-Lose) [3PP]

    Damage 2 (Feats: Improved Reach, Mighty, Subtle) [5PP]

    Drawbacks: (-0) + (-0) = -0PP

    DC Block

    Totals: Abilities (24) + Combat (18) + Saving Throws (8) + Skills (26) + Feats (26) + Powers (3) - Drawbacks (0) = 105/105 Power Points

  8. Player Name: Maggie

    Character Name: Halogen II

    Power Level: 10 (150/150PP)

    Trade-Offs: None

    Unspent Power Points: 0

    Progress To Bronze Status: 0/30

    In Brief: The fifth chosen of The White Light

    Alternate Identity: Serafina Pastore

    Identity: Secret

    Birthplace: Scandicci, Italy

    Occupation: Lawyer

    Affiliations: None yet

    Family: mother and father

    Description:

    Age: 26 (DoB: November 1985)

    Apparent Age: mid twenties

    Gender: Female

    Ethnicity: Italian-American

    Height: 5'7"

    Weight: 145 pounds

    Eyes: Black

    Hair: Black

    She's an average-sized woman. She has an athletic body. Her hair is long, it reacher her midback. While at work she wears formal clothes, in her offtime she much prefers something light and airy. Dresses mostly. Her costume is a white spandex bodysuit that covers everything from her feet up to her neck. It has no decroations on it. Her mask is also white and undecorated. It is rounded and covers her whole face except for two eyeslits. Her voice has a very noticeable Italian accent. While on the job she talks very quickly and concisely as she can, but in her off time she's more relaxed. Speaking the best she can for her friends to understand.

    6zu04y.jpg

    Power Descriptions:

    Her Flight has her surrounded by light and leaves a trail in it's wake. Her Blast is a glowing beam of white light. Her Create Object shows up as blocks of white light. Her Dazzle/Confuse is flasing lights in the opponent's face. Her Environmental Control has her shedding bright light as far as the eye can see! Her Healing fills the body with a warm white light purifying any injuries. Her Teleport is quick, but if you catch it you'll see a blink of light as she disappears. Her Protection you can't see. It's hard ultraviolet light. Her Darkvision has her eyes glowing white.

    History:

    Serafina is first generation Italian-American. While being born in Italy, her parents moved to America within her first year. She grew up in a small Italian-American neighborhood in San Francisco. That's not to say she didn't enjoy American life, she absolutely loved it. What really interested her was the justice system. She wanted to be a cop growing up, just like her father. Though when her father died in the line of duty she had a change of heart. No, she did not give up on the justice system, she just set her sights in a different direction. She would help those who had been wronged, she would become a lawyer. Her obsession with justice burned bright to the point of an obsession. The spirit of the Lightbearer saw this and was dismayed. Her heart was in the right place but her head was going somewhere else. It needed a new host and it would do it's best to teach her to stay on the side of angels. When the Lightbearer entered her, it made her think of peace and understanding to temper her zealotry. She tried to understand the best she could, the spirit had calmed her, but she still felt a burning need for justice. With these powers, she took the name of the former Lightbearer. Well, not really. She had heard stories about the second Lightbearer being a lady in the Silver Age being named Halogen. She heroicly sacrificed herself to save another. She called herself Halogen II. And with that name she would avenge what she couldn't do during her day job. The spirit has it's work cut out for it.

    Personality & Motivation:

    She's a down to business type of person when it comes to work. She will not rest until the criminal is brought to justice. The same goes for her hero work. She is a dogged pursuer. On her off time, if she ever has it, she's much more relaxed. She enjoys soft listening music and a good White Russian. She tends to associate with people who take it easy. Hassle is for the job. Offtime is not.

    Powers & Tactics:

    She's a striker, flying around blasting her opponents. she will not run away from a battle. On the contrary, she ends up chasing her opponents most of the time!


    Complications:

    Responsibility: she works as a lawyer

    Obsession: Justice

    Secret Identity

    Mistaken: Halogen wasn't a Lightbearer, this could lead to an embarassing situation if she meets people connected to the former Lightbearers or Halogen.

    Abilities: 4 + 4 + 4 + 4 + 4 + 4 = 24PP

    Str 14 (+2)

    Dex 14 (+2)

    Con 14 (+2)

    Int 14 (+2)

    Wis 14 (+2)

    Cha 14 (+2)

    Combat: 12 + 10 = 22PP

    Initiative: +2

    Attack: +6 Melee, +6 Ranged, +10 Light Control

    Grapple: +8

    Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed

    Knockback: -5

    Saving Throws: 6 + 6 + 6 = 18PP

    Toughness: +10 (+2 Con, +8 Protection)

    Fortitude: +8 (+2 Con, +6)

    Reflex: +8 (+2 Dex, +6)

    Will: +8 (+2 Wis, +6)

    Skills: 76R = 19PP

    Bluff 8 (+10)

    Concentration 8 (+10)

    Diplomacy 8 (+10)

    Investigate 8 (+10)

    Knowledge (behavioral sciences) 8 (+10)

    Knowledge (civics) 8 (+10)

    Languages 4 (English, French, Italian [native], Latin, Spanish)

    Notice 8 (+10)

    Search 8 (+10)

    Sense Motive 8 (+10)

    Feats: 16PP

    Attack Specialization (light control) 2

    Distract (Bluff)

    Dodge Focus 5

    Fascinate (Diplomacy)

    Move-By Action

    Luck 2

    Precise Shot

    Quick Change

    Skill Mastery (Bluff, Notice, Search, Sense Motive)

    Taunt

    Powers: 6 + 35 + 8 + 2 = 51PP

    Flight 3 (50MPH, 500 feet/round) [6PP]

    Life Control 15 (30PP Array; Feats: Alternate Power 5) [35PP]

    Base: Blast 10 (Extras: Autofire) [30/30]

    Alternate: Create Object 10 (Extras: Duration [Continuous]) [30/30]

    Alternate: Dazzle 10 (visual; Extras: Linked) and Confuse 10 (Extras: Linked) [30/30]

    Alternate: Environmental Control 15 (sunlight) [30/30]

    Alternate: Healing 10 (Extras: Total) [30/30]

    Alternate: Teleport 9 (Extras: Accurate; Feats: Easy, Change Direction, Change Velocity) [30/30]

    Protection 8 [8PP]

    Super-Senses 2 (Darkvision) [2PP]

    Drawbacks: (-0) + (-0) = -0PP

    DC Block

    ATTACK      RANGE     SAVE                               EFFECT
    
    Unarmed     Touch     DC17 Toughness        (Staged)     Damage (Physical)
    
    Blast       Range     DC25 Toughness        (Staged)     Damage (Energy)
    
    Dazzle      Range     DC20 Reflex/Fortitude (Staged)     Visual Dazzle
    
    Confuse     Range     DC20 Will                          Confuse

    Totals: Abilities (24) + Combat (22) + Saving Throws (18) + Skills (19) + Feats (16) + Powers (51) - Drawbacks (0) = 150/150 Power Points

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