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Serris

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Posts posted by Serris

  1. Stalker sighed in relief, seeing that it worked. Her stress level jumped up a little bit when the girl asked if the change was permanent.

    "Uh..."

    The shadowy girl grasped the chance for a subject change. "No, not yet, at least. First, let's get down from here."

    Stalker waved an arm at the crystal-like person. "Could you take care of the stony thing for me? Thanks."

    With that, the silhouette, girl in tow, headed towards the building, again, through the beast and cage, and began to glide its way down.

    Starting on the way down, now. Taking Fatigue from Extra Effort, so still 1 Hero Point.
  2. Dynamic Array is too complicated! Argh!

    -Fatigue 8 (Feats: Extended Reach 3, Incurable, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 63 pp)

    AP: Paralyze 8 (Feats: Extended Reach 3, Incurable, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack)

    AP: Strike 8 (Feats: Extended Reach 3, Incurable, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, Penetrating)

    AP: Insubstantial 4 (Extras: Affect Other, Affect Corporeal), adds Affect Corporeal on Strength

    Then there's four points left...huh. I'll change Flight 1 (Flaw: Limited to surfaces) to Flight 3 with no flaws, using my extra point as well.

  3. Uh, since we had a little discussion on chat about how Selective feats and extras work, I think I have to change Stalker's powers a bit...

    -Fatigue 8 (Feats: Dynamic, Extended Reach 4, Incurable, Subtle, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 60 pp for Dynamic, 65 pp)

    AP: Paralyze 8 (Feats: Extended Reach 4, Incurable, Subtle, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 7 pp per rank)

    AP: Strike 8 (Feats: Extended Reach 4, Subtle, Extras: Affects Corporeal, Duration (Sustained), Aura, Penetrating, Selective Attack, 7 pp per rank)

    Total cost of that is two points less then what it was originally, so upping Flight and Elongation by one rank each.

    Whoops, this never got through.

    NEW ONE ANYWAYS. 1 more pp goes to the auras.

    -Fatigue 7 (Feats: Dynamic, Extended Reach 3, Incurable, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 53 pp for Dynamic, 63 pp)

    DAP: Paralyze 7 (Feats: Extended Reach 3, Incurable, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 7 pp per rank)

    DAP: Strike 7 (Feats: Extended Reach 3, Incurable, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, Penetrating, 7 pp per rank)

    DAP: Enhanced Strength 25 (Extras: Affects Corporeal, 2 pp per rank)

    DAP: Protection 9 (Extras: Duration bought off to Continuous, Impervious, 3 pp per rank)

    AP: Insubstantial 4 (Extras: Affect Other), Enhanced Strength 6 (Feats: Affect Insubstantial, Extras: Affects Corporeal, Affects Other)

    Descriptors:

    Enhanced Strength: Internalizing the chilling effects of her auras to be able to manipulate things while incorporeal/having greater strength overall.

    Protection: Internalizing the same energies to protecting her body.

  4. :/ Hell, my auras have enough points for it.

    Put Affect Corporeal on Insubstantial 4, for...

    Insubstantial 4 (Extras: Affect Corporeal, Affect Other, 24 pp)

    And in the same AP slot (I can do that, right?), Super Senses 1, (Affect Incorporeal, Affect Others, Duration bought up to Continuous). Should work, right...?

  5. "...hn? Now he's stopped..."

    The shadow was a little irritated that her taunt was effectively useless thanks to her own powers, but was glad that the beast stopped moving.

    "Is it safe to approach now? I wonder..."

    Carefully, Stalker began walking towards the beast. Once she reached it, she wouldn't stop, opting to walk through it to reach the girl.

    "Okay...please, keep calm..."

    Hope this works...maybe I can channel my energy into making other things ghostlike?

    Moving towards the girl, through the beast if necessary. Turn off the aura, and Extra Effort an AP off of my aura. Insubstantial 4, with Affects Others. Use that on the girl and help her up. Maintaining contact and such.
  6. "I need to get it away from the girl..."

    Stalker raised her voice in irritation and hunched over in a bit of a readier stance.

    "Tch...come on, you empty-headed brick! Attack me!"

    Bluff check to trick stony into going after me instead of the girl:

    1d20=2

    ...no. Hero Point. Reroll.

    1d20=10

    10+10=20

    Paralyze Aura still on.

    Still Insubstantial.

    Hero Points: 1

  7. Stalker turned her head with some relief as she observed the blast of crystals targeting the stony...thing.

    "Great...help has arrived. I still can't go solid to help the girl without getting close, I'll get mauled. So..."

    "Look...why don't you just give up now? You're outnumbered."

    Intimidate check to demoralize...

    1d20+0=8

    Well, that could have gone better.

    Paralyze Aura is still up.

    Hero Points: 2

  8. As she glided up the walls, Stalker managed to get a closer look at the two.

    "What's this...a gargoyle? Can that thing fly?"

    Stalker peeled her upper body away from the wall once she had neared the girder. Her midsection stretched, and her upper half moved up onto the girder. Once she had gotten a solid grip on the outcropping, the rest of her body joined her. The shadow stood up carefully and approached the beast and the other girl.

    "Alright...", Stalker said in a low monotone, "Enough..."

    "...hope it doesn't charge at me. Could go bad...should make sure it doesn't move."

    Stalker stood silently, emanating a chilling aura...

    Using Elongation to move up the rest of the way, activate Paralyzing Aura at a range that won't affect the girl.
  9. Uh, since we had a little discussion on chat about how Selective feats and extras work, I think I have to change Stalker's powers a bit...

    -Fatigue 8 (Feats: Dynamic, Extended Reach 4, Incurable, Subtle, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 60 pp for Dynamic, 65 pp)

    AP: Paralyze 8 (Feats: Extended Reach 4, Incurable, Subtle, Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 7 pp per rank)

    AP: Strike 8 (Feats: Extended Reach 4, Subtle, Extras: Affects Corporeal, Duration (Sustained), Aura, Penetrating, Selective Attack, 7 pp per rank)

    Total cost of that is two points less then what it was originally, so upping Flight and Elongation by one rank each.

  10. Ashley had plans for today...the dark-looking girl looked up at the sound of screaming, shading her eyes with one hand.

    "...I could leave. It's Freedom City. Another hero would show up soon enough..."

    "...no. That's cowardly."

    Ashley spared another quick glance around her. News crews in front, all staring up at the sky...no time to find a phone booth...hell, no one was looking at her anyways, with the spectacle up ahead. Nobody here knew her features. Ashley's form faded away, replacing it with a black silhouette.

    Wordlessly, the shadow walked towards the nearest wall, stopping against it and beginning to glide up the surface towards the titular damsel.

    When Ashley is "normal", it just means she's using Morph to adopt her original appearance. So, removing Morph and switching to Insubstantial 4, fly up the walls towards the girl.
  11. Players Name: Serris

    Power Level: 10 (150/152pp)

    Trade-Offs: N/A

    Unspent PP: 2

    Characters Name: Ashley Lorin

    Alternate Identity: Shadow Stalker

    Age: 16

    Height: 5'6

    Weight: 125 lbs

    Hair: Black

    Eyes: Black

    Description:

    Ashley: A pale, dark-haired/dark-eyed, gloomy-looking girl. Ashley's hair is worn in short pigtails that reach about shoulder height, but other then that, she takes very little effort to freshen up her appearance. Ashley wears street clothes that are, surprise, dark in color. Her voice is usually a low monotone when addressing strangers, and is normal when with people she knows.

    Shadow Stalker: A mere silhouette of a figure, ink-black. In moments of stress, like extreme anger or fear, glowing red eyes can be seen.

    History: Ashley was an adopted child in Freedom City, to a normal middle-class family, though her parents never told her. So, when her powers manifested at the onset of puberty, like most mutants, she was completely and utterly confused. She became a living shadow, fortunately, Ashley was capable of sustaining a human form at the cost of insubstantiality.

    She kept this transformation a secret until a super-villain made an all-too-typical bank robbery while the Lorin family was inside. To protect her parents from the hostage situation, Ashley slipped away, transformed, and attacked the group. During the fight, more superheroes showed up, a firefight began, and many of the hostages were hurt. Her father and mother were both injured, and it was overall a disaster. Her father is now bound to a wheelchair, and her mother for the most part recovered, and now supports the entire household.

    Despite this first horrible experience, Ashley tried to convince herself that it wasn't her fault and move onwards. It has worked, with some degree, and every crime she foils after that assuages the guilt a little more.

    Personality & Motivation: Ashley is an introverted person, preferring to let others do the talking, and dislikes being the center of attention. However she likes to stay in the background and be passive, she was forced by circumstance to "be a hero", with less-then-stellar results. She takes to the streets to make up for what happened.

    Complications:

    Secret (Identity): Ashley is careful about letting people know about her abilities, not willing to let go of her normal life just yet.

    Responsibility (School): Ashley is a student at Roosevelt High, and is planning to do well. Usual obligations that students have apply to her.

    Guilt (Bank Robbery Disaster): The events in which she debuted as Stalker still haunt her...


    Stats: 10 pp

    Str: 8 (-1)

    Dex: 14 (+2)

    Con: 10 (+0)

    Int: 14 (+2)

    Wis: 14 (+2)

    Cha: 10 (+0)

    Combat: 12 pp

    Attack: +0

    Grapple: +0

    Defense: +10 (+3 flat-footed) 12 pp

    Knockback: -0

    Initiative: +2

    Saves: 5 pp

    Toughness: +1 (+0 flat-footed)

    Fortitude: +0 (+0 Con)

    Reflex: +2 (+2 Dex)

    Will: +7 (+2 Wis+5)

    Skills: 10 pp

    Notice 14 (+16)

    Sense Motive 12 (+14)

    Stealth 14 (+16)

    All Knowledge Checks +2

    Feats: 8 pp

    Defensive Roll 1

    Dodge Focus 4

    Eidetic Memory

    Improved Defense

    Skill Mastery (Notice, Sense Motive, Stealth, Knowledge (Current))

    Powers: 105 pp

    Shadow Form 21 (Permanent, 101/105 pp)

    -Concealment 4 (All visual sense, Flaws: Limited (Only in darkness and shadows), Passive, 2 pp)

    -Elongation 2 (2 pp)

    -Fatigue 8 (Feats: Extended Reach 3, Incurable; Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, 63 pp)

    AP: Paralyze 8 (Feats: Extended Reach 3, Incurable; Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack)

    AP: Strike 8 (Feats: Extended Reach 3, Incurable; Extras: Affects Corporeal, Duration (Sustained), Aura, Selective Attack, Penetrating)

    AP: Insubstantial 4 (Extras: Affect Other, Affect Corporeal), adds Affect Corporeal on Strength

    -Flight 1 (Flaw: Limited/Along surfaces)

    -Immunity 10 (Life Support, Sleep, 10 pp)

    -Insubstantial 4 (21 pp)

    AP: Morph 10 (+50 Disguise, Any Humanoid)

    -Super Sense 2 (Darkvision 2 pp)

    Descriptors:

    Fatigue Aura: Saps strength from those around her.

    -Paralyze Aura: Exudes an energy that paralyzes those around her.

    -Strike Aura: Thin, solid shadow spikes stab outwards from her form and attack those around her.

    Insubstantial 4: As a shadow, Stalker is incorporeal.

    -Morph: If she doesn't wish to be incorporeal, Ashley can choose to take her human form.

    -Concealment: Blends with the shadows to become invisible.

    -Super Sense: One as the darkness should be able to see through it, don't you agree?

    -Flight 1: Wall-crawling is out of style, Stalker glides up walls and onto ceilings!

    -Elongation: You know how shadows do this...

    Drawbacks: 0pp

    DC Block:

    Attacks: --- Save DC: ---Effect:

    Unarmed Strike --- DC 15 Toughness --- Damage

    Fatigue 10* --- DC 20/Fortitude --- Fatigued/Exhausted/Unconscious

    Paralyze 10* --- DC 20/Will --- Slowed/Paralyzed

    Strike 10* --- DC 25/Toughness --- Damage

    Costs: Abilities (10) + Combat (12) + Saves (05) + Skills (10) + Feats (8) + Powers (105) - Drawbacks (00) = 150/152pp

  12. Rawr, that thing above was probably halfway edited when you looked at it. Updated set.

    Power Level: 10

    Trade-Offs: +3 defense, -3 toughness

    Unspent PP: N/A

    Stats: 12 pp

    Str: 8/30 (-1/+10)

    Dex: 16 (+3)

    Con: 10/30 (+0/+10)

    Int: 12 (+1)

    Wis: 16 (+3)

    Cha: 10 (+0)

    Combat: 8 pp

    Attack: +10 with unarmed attacks (+2 normally) 4 pp

    Grapple: -1/+10

    Defense: +8 (+3 flat-footed) 4 pp

    Knockback: -0/-10

    Initiative: +3

    Saves: 3 pp

    Toughness: +10/+0 (+10 Con)

    Fortitude: +10 (+10 Con)

    Reflex: +5 (+3 Dex, +3)

    Will: +3 (+3 Wis)

    Skills: 13 pp

    Concentration 12 (+15)

    Bluff 8 (+8)

    Disable Device 4 (+7)

    Knowledge: Current Events 4 (+5)

    Knowledge: Streetwise 4 (+5)

    Notice 12 (+15)

    Sense Motive 4 (+7)

    Stealth 4 (+17)

    Feats: 10 pp

    Attack Specialization: Unarmed 4

    Dodge Focus 3

    Eiditic Memory

    Skill Mastery (Bluff, Concentration, Notice, Stealth)

    Powers: 105 pp

    Shadow Form 21 (Continuous, 105 pp)

    -Drain 10 (Any one trait, Feats: Slow Fade, Extras: Duration: Sustained, Aura, 53 pp)

    AP: Enhanced Strength 22

    Linked: Enhanced Constitution 20

    AP: Paralyze 10 (Extras: Duration (Sustained), Aura)

    -Insubstantial 4 (Feat: Selective, 24 pp)

    AP: Morph 10 (only humanoid)

    AP: Possession 10 (Flaw: Range (Touch))

    AP: Snare 10 (Extra: Engulf)

    -Protection 3

    -Concealment 4 (Flaw: Limited: Only in darkness and shadows, 4 pp)

    -Immunity 9 (Life Support, 9 pp)

    -Flight 2 (Flaw: Limited: Only along surfaces, 3 pp)

    AP: Flight 2 (Flaw: Gliding)

    -Teleport 3 (Flaw: Medium: Shadows, 3 pp)

    -Elongation 4 (Feat: Precise, 5 pp)

    -Super Sense 2 (Darkvision, 2 pp)

    Drawbacks: 0pp

    DC Block:

    Attacks: --- Save DC: ---Effect:

    Unarmed Strike --- DC/Toughness --- Damage

    Drain 10* --- DC20/Fortitude --- Chosen Trait Drained by 10 pp

    Paralyze 10* --- DC20/Will --- Slowed/Paralyzed

    Snare (Engulf) 10 --- DC20/Reflex --- Bound and Helpless

    Linked: Drain 5* --- DC 15 Fortitude --- Chosen Trait Drained by 5 pp

    Teleport 3 --- DC13/Reflex --- Taken along for a ride

    Costs: Abilities (10) + Combat (8) + Saves (06) + Skills (13) + Feats (12) + Powers (105) - Drawbacks (00) = 150

  13. Power Level: 10

    Trade-Offs: +2 defense, -2 toughness

    Unspent PP: N/A

    Stats: 10 pp

    Str: 8 (-1)

    Dex: 36/16 (+13/+3)

    Con: 30/10 (+10/+0)

    Int: 12 (+1)

    Wis: 16 (+3)

    Cha: 10 (+0)

    Combat: 8 pp

    Attack: +10 with touch attacks (+2 normally) 4 pp

    Grapple: -1

    Defense: +7 (+2 flat-footed) 4 pp

    Knockback: -0

    Initiative: +3

    Saves: 6 pp

    Toughness: +10/+2 (+10 Con/+0 Con) +8/+0 flat-footed

    Fortitude: +10/+0 (+10 Con/+0 Con)

    Reflex: +6 (+3 Dex, +3)

    Will: +6 (+3 Wis, +3)

    Skills: 13 pp

    Concentration 4 (+7)

    Bluff 10 (+10)

    Disable Device 4 (+17/+7)

    Knowledge: Current Events 4 (+5)

    Knowledge: Streetwise 4 (+5)

    Notice 10 (+13)

    Sense Motive 6 (+9)

    Stealth 10 (+23)

    Feats: 13 pp

    Attack Specialization: Touch Attacks 4

    Defensive Roll 2

    Dodge Focus 5

    Eiditic Memory

    Skill Mastery (Bluff, Concentration, Notice, Sense Motive)

    Powers: 100 pp

    Shadow Form 20 (Sustained, 100 pp)

    -Insubstantial 4 (23 pp)

    AP: Insubstantial 1

    AP: Morph 10 (only humanoid)

    AP: Enhanced Dexterity 20 (Flaw: Duration (Sustained))

    Linked: Enhanced Constitution 20 (Flaw: Duration (Sustained))

    -Drain 10 (Any one trait, Extras: Duration: Sustained, Aura, 53 pp)

    AP: Snare 10 (Extras: Engulf)

    Linked: Drain 5 (Extras: Duration (Sustained), Aura)

    AP: Paralyze 8 (Extras: Affect Corporeal, Duration (Sustained), Aura)

    AP: Telekinesis 10 (Extras: Affects Corporeal, Damaging, Flaws: Range (Touch))

    -Concealment 4 (Flaw: Limited: Only in darkness and shadows, Blending, 2 pp)

    -Immunity 9 (Life Support, 9 pp)

    -Flight 3 (Flaw: Limitation: Only along surfaces, 3 pp)

    -Teleport 3 (Flaw: Medium: Shadows, 3 pp)

    -Super Sense 2 (Darkvision, 2 pp)

    -Elongation 3 (Feat: Precise, 4 pp)

    Drawbacks: 0pp

    DC Block:

    Attacks: --- Save DC: ---Effect:

    Unarmed Strike --- DC/Toughness --- Damage

    Drain 10 --- DC20/Fortitude --- Chosen Trait Drained by 10 pp

    Paralyze 10 --- DC20/Will --- Slowed/Paralyzed

    Snare (Engulf) 10 --- DC20/Reflex --- Bound and Helpless

    Teleport 3 --- DC13/Reflex --- Taken along for a ride

    Costs: Abilities (10) + Combat (8) + Saves (06) + Skills (13) + Feats (13) + Powers (100) - Drawbacks (00) = 150

  14. Question # 2!

    Snare with the Engulf Extra is considered Sustained when it hits. Can I lower it to the Duration of Concentration using Flaws?

    Additionally, if Snare with Engulf is linked to another Duration of Instant, what happens when Engulf is used? Do Linked powers with Snare/Engulf need to be Sustained?

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