Jump to content

Vampyra

Members
  • Posts

    21
  • Joined

  • Last visited

Posts posted by Vampyra

  1. Hello there,

    There are a few things I noticed on the new sheet.

    1) At the top, you're showing a +9 enhancement bonus on the Toughness save. When I go down to your powers, I only see 8 ranks of Protection.

    I also have a Leather Jacket in the Equipment, which provides a +1 to Toughness

    2) Your unarmed save DC should be 15, since it's a Toughness save. Also, I'm assuming that when you say unarmed attack, you mean "any attack other than the snake hair attacks"

    Yeah, I meant like a punch, kick, headbutt, etc. The 10 was a typo, and it has been corrected.

    3) If you take the Uncontrolled flaw on your Petrification, the referees can choose to have the power activate at any given time. It means that it goes beyond being able to shut it off by covering your eyes.

    Except that the Gaze extra (which is basically combining bumping the range to Perception and adding the sense dependent flaw) makes it so that they have to make eye contact with her to be affected.

    4) What is the non-visual sense type that compensates for your normal vision (for your blindsight)?

    I was seeing it as a kind of mystical spatial awareness.

    5) I read Additional Limbs as providing the benefit of Improved Grapple. Since that's the case, you don't need it as a feat as well.

    Cool. I shifted that feat to Improved Initiative.

    6) Your Drain doesn't explicitly say what it's draining. I'm assuming it's draining Strength, but I want to confirm that. Also, what does "Limited - only snake hair" do? If it means that only the snake hair can bite, I don't think that's enough for a Limited flaw. Many powers can only come from part of a character, such as Wolverine's claws or Cyclops' optic blast, but that doesn't mean that those powers are limited.

    Yeah, I thought I mentioned in the text that it drains a victim's strength. As for the flaw, I'll take another look at that.

    7) Limited - not against cold is not limiting enough for the Protection flaw. The examples given for a -1 Limited flaw in Protection are "only one of a broad type of damage (physical or energy)". The difficulty with cold is better modeled as a Power Loss, Vulnerability, or Weak Point drawback.

    The examples in the book are just that, examples. The protection doesn't apply at all, on top of the Vulnerability she already has, to Cold attacks. She already has a major vulnerability to cold attacks, so a rank 10 cold blast would have a toughness DC of 35 against her, and she'd have to make that save with only a +2 toughness save bonus. She is REALLY vulnerable to cold.

    8) Immunity (aging) is only 1 pp. I wasn't sure whether you were also taking Immunity (medusa's gaze), or noting that as an immortal, you'd be immune to medusa's gazes. If it's the former, then that'd be a 1 pp Immunity. If it's the latter, you have another pp.

    It is the former, which is why the immunity has 2 ranks, and costs 2PP.

    9) I am hesitating to allow 4 separate "Noticeable" drawbacks. It's already an uncommon minor drawback to begin with, and you're not suffering commensurately more by being scaly in addition to having snake hair than you are with just snake hair.

    The base form of Noticable would be someone who has glowing red eyes. They stand out pretty well. But someone with glowing red eyes, and big demonic wings, and clawed hands, and horns on his head would stand out a LOT more.

    10) When does your Cold-Blooded weakness come into effect? How cold does it have to be before you start getting drained?

    If it gets below 70F (which describes half the year or more in the coastal Northeast), she starts suffering, though adding on additional layers of clothing, or staying in well heated areas and other such things can help. It is part of the reason she made her home in the sewers for a while, since they are insulated against the cold much better than the streets.

    11) My count of your points as listed on your sheet is:

    Attributes 20, Saves 24, Combat 18, Skills 24, Feats 18, Powers 59, for a total of 163 pp. With the drawbacks, that's a total of 149 pp. However, that may be due to the discrepancy with the Toughness saves.

    The excel spreadsheet I made it on counts it up at 150.

  2. Hello there,

    There are a few things I noticed on the new sheet.

    1) At the top, you're showing a +9 enhancement bonus on the Toughness save. When I go down to your powers, I only see 8 ranks of Protection.

    I also have a Leather Jacket in the Equipment, which provides a +1 to Toughness

    2) Your unarmed save DC should be 15, since it's a Toughness save. Also, I'm assuming that when you say unarmed attack, you mean "any attack other than the snake hair attacks"

    Yeah, I meant like a punch, kick, headbutt, etc. The 10 was a typo, and it has been corrected.

    3) If you take the Uncontrolled flaw on your Petrification, the referees can choose to have the power activate at any given time. It means that it goes beyond being able to shut it off by covering your eyes.

    Except that the Gaze extra (which is basically combining bumping the range to Perception and adding the sense dependent flaw) makes it so that they have to make eye contact with her to be affected.

    4) What is the non-visual sense type that compensates for your normal vision (for your blindsight)?

    I was seeing it as a kind of mystical spatial awareness.

    5) I read Additional Limbs as providing the benefit of Improved Grapple. Since that's the case, you don't need it as a feat as well.

    Cool. I shifted that feat to Improved Initiative.

    6) Your Drain doesn't explicitly say what it's draining. I'm assuming it's draining Strength, but I want to confirm that. Also, what does "Limited - only snake hair" do? If it means that only the snake hair can bite, I don't think that's enough for a Limited flaw. Many powers can only come from part of a character, such as Wolverine's claws or Cyclops' optic blast, but that doesn't mean that those powers are limited.

    Yeah, I thought I mentioned in the text that it drains a victim's strength. As for the flaw, I'll take another look at that.

    7) Limited - not against cold is not limiting enough for the Protection flaw. The examples given for a -1 Limited flaw in Protection are "only one of a broad type of damage (physical or energy)". The difficulty with cold is better modeled as a Power Loss, Vulnerability, or Weak Point drawback.

    The examples in the book are just that, examples. The protection doesn't apply at all, on top of the Vulnerability she already has, to Cold attacks. She already has a major vulnerability to cold attacks, so a rank 10 cold blast would have a toughness DC of 35 against her, and she'd have to make that save with only a +2 toughness save bonus. She is REALLY vulnerable to cold.

    8) Immunity (aging) is only 1 pp. I wasn't sure whether you were also taking Immunity (medusa's gaze), or noting that as an immortal, you'd be immune to medusa's gazes. If it's the former, then that'd be a 1 pp Immunity. If it's the latter, you have another pp.

    It is the former, which is why the immunity has 2 ranks, and costs 2PP.

    9) I am hesitating to allow 4 separate "Noticeable" drawbacks. It's already an uncommon minor drawback to begin with, and you're not suffering commensurately more by being scaly in addition to having snake hair than you are with just snake hair.

    The base form of Noticable would be someone who has glowing red eyes. They stand out pretty well. But someone with glowing red eyes, and big demonic wings, and clawed hands, and horns on his head would stand out a LOT more.

    10) When does your Cold-Blooded weakness come into effect? How cold does it have to be before you start getting drained?

    If it gets below 70F (which describes half the year or more in the coastal Northeast), she starts suffering, though adding on additional layers of clothing, or staying in well heated areas and other such things can help. It is part of the reason she made her home in the sewers for a while, since they are insulated against the cold much better than the streets.

    11) My count of your points as listed on your sheet is:

    Attributes 20, Saves 24, Combat 18, Skills 24, Feats 18, Powers 59, for a total of 163 pp. With the drawbacks, that's a total of 149 pp. However, that may be due to the discrepancy with the Toughness saves.

    The excel spreadsheet I made it on counts it up at 150.

  3. Hello there,

    There are a few things I noticed on the new sheet.

    1) At the top, you're showing a +9 enhancement bonus on the Toughness save. When I go down to your powers, I only see 8 ranks of Protection.

    I also have a Leather Jacket in the Equipment, which provides a +1 to Toughness

    2) Your unarmed save DC should be 15, since it's a Toughness save. Also, I'm assuming that when you say unarmed attack, you mean "any attack other than the snake hair attacks"

    Yeah, I meant like a punch, kick, headbutt, etc. The 10 was a typo, and it has been corrected.

    3) If you take the Uncontrolled flaw on your Petrification, the referees can choose to have the power activate at any given time. It means that it goes beyond being able to shut it off by covering your eyes.

    Except that the Gaze extra (which is basically combining bumping the range to Perception and adding the sense dependent flaw) makes it so that they have to make eye contact with her to be affected.

    4) What is the non-visual sense type that compensates for your normal vision (for your blindsight)?

    I was seeing it as a kind of mystical spatial awareness.

    5) I read Additional Limbs as providing the benefit of Improved Grapple. Since that's the case, you don't need it as a feat as well.

    Cool. I shifted that feat to Improved Initiative.

    6) Your Drain doesn't explicitly say what it's draining. I'm assuming it's draining Strength, but I want to confirm that. Also, what does "Limited - only snake hair" do? If it means that only the snake hair can bite, I don't think that's enough for a Limited flaw. Many powers can only come from part of a character, such as Wolverine's claws or Cyclops' optic blast, but that doesn't mean that those powers are limited.

    Yeah, I thought I mentioned in the text that it drains a victim's strength. As for the flaw, I'll take another look at that.

    7) Limited - not against cold is not limiting enough for the Protection flaw. The examples given for a -1 Limited flaw in Protection are "only one of a broad type of damage (physical or energy)". The difficulty with cold is better modeled as a Power Loss, Vulnerability, or Weak Point drawback.

    The examples in the book are just that, examples. The protection doesn't apply at all, on top of the Vulnerability she already has, to Cold attacks. She already has a major vulnerability to cold attacks, so a rank 10 cold blast would have a toughness DC of 35 against her, and she'd have to make that save with only a +2 toughness save bonus. She is REALLY vulnerable to cold.

    8) Immunity (aging) is only 1 pp. I wasn't sure whether you were also taking Immunity (medusa's gaze), or noting that as an immortal, you'd be immune to medusa's gazes. If it's the former, then that'd be a 1 pp Immunity. If it's the latter, you have another pp.

    It is the former, which is why the immunity has 2 ranks, and costs 2PP.

    9) I am hesitating to allow 4 separate "Noticeable" drawbacks. It's already an uncommon minor drawback to begin with, and you're not suffering commensurately more by being scaly in addition to having snake hair than you are with just snake hair.

    The base form of Noticable would be someone who has glowing red eyes. They stand out pretty well. But someone with glowing red eyes, and big demonic wings, and clawed hands, and horns on his head would stand out a LOT more.

    10) When does your Cold-Blooded weakness come into effect? How cold does it have to be before you start getting drained?

    If it gets below 70F (which describes half the year or more in the coastal Northeast), she starts suffering, though adding on additional layers of clothing, or staying in well heated areas and other such things can help. It is part of the reason she made her home in the sewers for a while, since they are insulated against the cold much better than the streets.

    11) My count of your points as listed on your sheet is:

    Attributes 20, Saves 24, Combat 18, Skills 24, Feats 18, Powers 59, for a total of 163 pp. With the drawbacks, that's a total of 149 pp. However, that may be due to the discrepancy with the Toughness saves.

    The excel spreadsheet I made it on counts it up at 150.

  4. Sorry for the delay in responding. Had a couple projects due for school, which had to come first. All right, I changed it up, taking out the bit about her being able to control the gaze. So to keep from turning people to stone, she now has to have her eyes shut, or be blindfolded, or something like that. She typically walks around blindfolded 24/7, which I edited the Description and Background to reflect. I gave her Blindsight so she wouldn't be completely helpless, and made the gaze Innate. Paid for it by dropping some saves and skills, as well as lowering her CHA to 18.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +9   :  +1   :  +8
    
    CON:   12   :        :  +1      |    REFL :  +12  :  +4   :  +8
    
    INT:   10   :        :  +0      |    WILL :  +9   :  +1   :  +8
    
    WIS:   12   :        :  +1      |
    
    CHA:   18   :        :  +4      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                              9    =   5   +  4  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   3    =   3   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                          8    =   4   +  4  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                           8    =   4   +  4  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      6    =   2   +  4  +        Dex
    
    Gather Information                 6    =   2   +  4  +        Cha
    
    Handle Animal                      5    =   1   +  4  +        Cha
    
    Intimidate                         8    =   4   +  4  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                2    =   2   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        0    =       +  0  +        Int
    
    Knowledge (Streetwise)             2    =   2   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =   1   +  0  +        Int
    
    Language                                =   1   +     +        
    
    Medicine                           4    =   2   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   4    =       +  4  +        Cha
    
    Perform (Comedy)                   4    =       +  4  +        Cha
    
    Perform (Dance)                   12    =   8   +  4  +        Cha
    
    Perform (Keyboards)                4    =       +  4  +        Cha
    
    Perform (Oratory)                  4    =       +  4  +        Cha
    
    Perform (Percussion Instruments)   4    =       +  4  +        Cha
    
    Perform (Singing)                  6    =   2   +  4  +        Cha
    
    Perform (Stringed Instruments)     4    =       +  4  +        Cha
    
    Perform (Wind Instruments)         4    =       +  4  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               5    =   1   +  4  +        Dex
    
    Search                             3    =   2   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   5   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   2   +  0  +        Str
    
    
    PP From Skills: 24
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Uncontrolled
    
    Feats: Innate
    
    Drawbacks: Limited to 100' 3, Full Power, Power Loss (Does not work on
    
        non-mortal creatures) 3
    
    Total: 34 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  Serpentina must keep her eyes covered at all times in order
    
    to avoid turning random people to stone.  She has no control over this
    
    ability, except to keep her eyes shut or behind a heavy veil.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     5         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 5 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.  She also has blindsight, the ability to see without using her eyes.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are hidden behind a
    
    white silk mask, like a blindfold.  What can be seen of her skin shows that
    
    she is obviously a mutant, for though her curved, hourglass figure would be
    
    very attractive normally, many would be put off by the fact that her flesh
    
    is covered in green scales, like a snake.  She wears a pair of long white
    
    silk gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa
    
    (named after her mother).  When their mother was struck down, the six fled
    
    the cave, separating never to see eachother again.  Over the years, the
    
    other five had children, and would prey upon the weak, and were in their
    
    turn destroyed, and so were their children after them.  But Medusa made her
    
    way to an isolated island, where she would be no threat to anyone.  She had
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to hone her senses, so that
    
    she could keep her eyes covered at all times, and see without seeing.  And
    
    in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her eyes covered all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  5. Sorry for the delay in responding. Had a couple projects due for school, which had to come first. All right, I changed it up, taking out the bit about her being able to control the gaze. So to keep from turning people to stone, she now has to have her eyes shut, or be blindfolded, or something like that. She typically walks around blindfolded 24/7, which I edited the Description and Background to reflect. I gave her Blindsight so she wouldn't be completely helpless, and made the gaze Innate. Paid for it by dropping some saves and skills, as well as lowering her CHA to 18.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +9   :  +1   :  +8
    
    CON:   12   :        :  +1      |    REFL :  +12  :  +4   :  +8
    
    INT:   10   :        :  +0      |    WILL :  +9   :  +1   :  +8
    
    WIS:   12   :        :  +1      |
    
    CHA:   18   :        :  +4      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                              9    =   5   +  4  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   3    =   3   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                          8    =   4   +  4  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                           8    =   4   +  4  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      6    =   2   +  4  +        Dex
    
    Gather Information                 6    =   2   +  4  +        Cha
    
    Handle Animal                      5    =   1   +  4  +        Cha
    
    Intimidate                         8    =   4   +  4  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                2    =   2   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        0    =       +  0  +        Int
    
    Knowledge (Streetwise)             2    =   2   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =   1   +  0  +        Int
    
    Language                                =   1   +     +        
    
    Medicine                           4    =   2   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   4    =       +  4  +        Cha
    
    Perform (Comedy)                   4    =       +  4  +        Cha
    
    Perform (Dance)                   12    =   8   +  4  +        Cha
    
    Perform (Keyboards)                4    =       +  4  +        Cha
    
    Perform (Oratory)                  4    =       +  4  +        Cha
    
    Perform (Percussion Instruments)   4    =       +  4  +        Cha
    
    Perform (Singing)                  6    =   2   +  4  +        Cha
    
    Perform (Stringed Instruments)     4    =       +  4  +        Cha
    
    Perform (Wind Instruments)         4    =       +  4  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               5    =   1   +  4  +        Dex
    
    Search                             3    =   2   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   5   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   2   +  0  +        Str
    
    
    PP From Skills: 24
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Uncontrolled
    
    Feats: Innate
    
    Drawbacks: Limited to 100' 3, Full Power, Power Loss (Does not work on
    
        non-mortal creatures) 3
    
    Total: 34 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  Serpentina must keep her eyes covered at all times in order
    
    to avoid turning random people to stone.  She has no control over this
    
    ability, except to keep her eyes shut or behind a heavy veil.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     5         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 5 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.  She also has blindsight, the ability to see without using her eyes.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are hidden behind a
    
    white silk mask, like a blindfold.  What can be seen of her skin shows that
    
    she is obviously a mutant, for though her curved, hourglass figure would be
    
    very attractive normally, many would be put off by the fact that her flesh
    
    is covered in green scales, like a snake.  She wears a pair of long white
    
    silk gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa
    
    (named after her mother).  When their mother was struck down, the six fled
    
    the cave, separating never to see eachother again.  Over the years, the
    
    other five had children, and would prey upon the weak, and were in their
    
    turn destroyed, and so were their children after them.  But Medusa made her
    
    way to an isolated island, where she would be no threat to anyone.  She had
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to hone her senses, so that
    
    she could keep her eyes covered at all times, and see without seeing.  And
    
    in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her eyes covered all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  6. Sorry for the delay in responding. Had a couple projects due for school, which had to come first. All right, I changed it up, taking out the bit about her being able to control the gaze. So to keep from turning people to stone, she now has to have her eyes shut, or be blindfolded, or something like that. She typically walks around blindfolded 24/7, which I edited the Description and Background to reflect. I gave her Blindsight so she wouldn't be completely helpless, and made the gaze Innate. Paid for it by dropping some saves and skills, as well as lowering her CHA to 18.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +9   :  +1   :  +8
    
    CON:   12   :        :  +1      |    REFL :  +12  :  +4   :  +8
    
    INT:   10   :        :  +0      |    WILL :  +9   :  +1   :  +8
    
    WIS:   12   :        :  +1      |
    
    CHA:   18   :        :  +4      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                              9    =   5   +  4  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   3    =   3   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                          8    =   4   +  4  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                           8    =   4   +  4  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      6    =   2   +  4  +        Dex
    
    Gather Information                 6    =   2   +  4  +        Cha
    
    Handle Animal                      5    =   1   +  4  +        Cha
    
    Intimidate                         8    =   4   +  4  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                2    =   2   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        0    =       +  0  +        Int
    
    Knowledge (Streetwise)             2    =   2   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =   1   +  0  +        Int
    
    Language                                =   1   +     +        
    
    Medicine                           4    =   2   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   4    =       +  4  +        Cha
    
    Perform (Comedy)                   4    =       +  4  +        Cha
    
    Perform (Dance)                   12    =   8   +  4  +        Cha
    
    Perform (Keyboards)                4    =       +  4  +        Cha
    
    Perform (Oratory)                  4    =       +  4  +        Cha
    
    Perform (Percussion Instruments)   4    =       +  4  +        Cha
    
    Perform (Singing)                  6    =   2   +  4  +        Cha
    
    Perform (Stringed Instruments)     4    =       +  4  +        Cha
    
    Perform (Wind Instruments)         4    =       +  4  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               5    =   1   +  4  +        Dex
    
    Search                             3    =   2   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   5   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   2   +  0  +        Str
    
    
    PP From Skills: 24
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Uncontrolled
    
    Feats: Innate
    
    Drawbacks: Limited to 100' 3, Full Power, Power Loss (Does not work on
    
        non-mortal creatures) 3
    
    Total: 34 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  Serpentina must keep her eyes covered at all times in order
    
    to avoid turning random people to stone.  She has no control over this
    
    ability, except to keep her eyes shut or behind a heavy veil.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     5         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 5 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.  She also has blindsight, the ability to see without using her eyes.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are hidden behind a
    
    white silk mask, like a blindfold.  What can be seen of her skin shows that
    
    she is obviously a mutant, for though her curved, hourglass figure would be
    
    very attractive normally, many would be put off by the fact that her flesh
    
    is covered in green scales, like a snake.  She wears a pair of long white
    
    silk gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa
    
    (named after her mother).  When their mother was struck down, the six fled
    
    the cave, separating never to see eachother again.  Over the years, the
    
    other five had children, and would prey upon the weak, and were in their
    
    turn destroyed, and so were their children after them.  But Medusa made her
    
    way to an isolated island, where she would be no threat to anyone.  She had
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to hone her senses, so that
    
    she could keep her eyes covered at all times, and see without seeing.  And
    
    in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her eyes covered all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  7. Ok, sorry for taking so long to respond, I've been busy with a research project for school.

    1) Only mortal creatures would mean that Constructs, Robots, Undead, Immortals, Cosmic creatures, etc. are all immune to it off the bat. Constructs are immune because they all buy immunity to fort saves, but that is not necessarily the case with the other types.

    2) A perception range power has no range increments to limit, which is why I didn't think that drawback applies. The Reduced Range drawback doesn't limit the base range of the power, but rather the number of range increments you can use it at. For instance, a Blast attack has a range increment of rank x 10 feet, meaning a Rank 10 blast can be used to 100 feet with no penalty, or to 200 feet with a -2 to the check, or to 300 feet with a -4 to the check, and so on. Ranged powers normally have a max of 10 increments. Reduced Range doesn't affect the base range of the power, but instead cuts the number of increments from 10 to 5 to 2, etc.

    3) Hmm. I'll have to think about what to do with that one.

  8. Ok, sorry for taking so long to respond, I've been busy with a research project for school.

    1) Only mortal creatures would mean that Constructs, Robots, Undead, Immortals, Cosmic creatures, etc. are all immune to it off the bat. Constructs are immune because they all buy immunity to fort saves, but that is not necessarily the case with the other types.

    2) A perception range power has no range increments to limit, which is why I didn't think that drawback applies. The Reduced Range drawback doesn't limit the base range of the power, but rather the number of range increments you can use it at. For instance, a Blast attack has a range increment of rank x 10 feet, meaning a Rank 10 blast can be used to 100 feet with no penalty, or to 200 feet with a -2 to the check, or to 300 feet with a -4 to the check, and so on. Ranged powers normally have a max of 10 increments. Reduced Range doesn't affect the base range of the power, but instead cuts the number of increments from 10 to 5 to 2, etc.

    3) Hmm. I'll have to think about what to do with that one.

  9. Ok, sorry for taking so long to respond, I've been busy with a research project for school.

    1) Only mortal creatures would mean that Constructs, Robots, Undead, Immortals, Cosmic creatures, etc. are all immune to it off the bat. Constructs are immune because they all buy immunity to fort saves, but that is not necessarily the case with the other types.

    2) A perception range power has no range increments to limit, which is why I didn't think that drawback applies. The Reduced Range drawback doesn't limit the base range of the power, but rather the number of range increments you can use it at. For instance, a Blast attack has a range increment of rank x 10 feet, meaning a Rank 10 blast can be used to 100 feet with no penalty, or to 200 feet with a -2 to the check, or to 300 feet with a -4 to the check, and so on. Ranged powers normally have a max of 10 increments. Reduced Range doesn't affect the base range of the power, but instead cuts the number of increments from 10 to 5 to 2, etc.

    3) Hmm. I'll have to think about what to do with that one.

  10. There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified.

    Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment.

    Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected.

    The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb.

    As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP

    Handy thing about Excel is that it can keep a running total of PP spent.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +13  :  +4   :  +9
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 7    =   2   +  5  +        Cha
    
    Handle Animal                      7    =   2   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        0    =       +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =   1   +  0  +        Int
    
    Language                                =   1   +     +        
    
    Medicine                           4    =   2   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3
    
    Total: 29 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa
    
    (named after her mother).  When their mother was struck down, the six fled
    
    the cave, separating never to see eachother again.  Over the years, the
    
    other five had children, and would prey upon the weak, and were in their
    
    turn destroyed, and so were their children after them.  But Medusa made her
    
    way to an isolated island, where she would be no threat to anyone.  She had
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  11. There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified.

    Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment.

    Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected.

    The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb.

    As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP

    Handy thing about Excel is that it can keep a running total of PP spent.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +13  :  +4   :  +9
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 7    =   2   +  5  +        Cha
    
    Handle Animal                      7    =   2   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        0    =       +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =   1   +  0  +        Int
    
    Language                                =   1   +     +        
    
    Medicine                           4    =   2   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3
    
    Total: 29 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa
    
    (named after her mother).  When their mother was struck down, the six fled
    
    the cave, separating never to see eachother again.  Over the years, the
    
    other five had children, and would prey upon the weak, and were in their
    
    turn destroyed, and so were their children after them.  But Medusa made her
    
    way to an isolated island, where she would be no threat to anyone.  She had
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  12. There was a typo in the skill list as I moved between the excel sheet to the text sheet. It has been rectified.

    Equipment is listed in the Feats list at 1 rank, giving me 5 PP to spend on equipment.

    Petrification is base 3/rank. I have Duration (Continuous) +1, Gaze +0, Action (Reaction) +3, Permanent -1, Limited (Only mortal creatures) -1, Limited (100 ft.) -1, bringing it to 4/Rank. At 8 ranks, this is 32 PP. I have a Power Loss (Eyes Closed/Covered) which is a very common, minor drawback, for -3 PP, bringing the total cost to 29 PP. Petrification can be found in the Ultimate Power book, but it is basically a Transform (Flesh to Stone). The Gaze extra combines the Perception range extra with the Sense-dependent Flaw, making it a net +0. Action (Reaction) makes it so that when she has her gaze up, anyone who makes eye contact with her is affected.

    The Snakes are intended to work in unison. They aren't going to grapple one person while striking at another or anything like that. So effectively, they are one additional limb.

    As for total PP, it runs as follows: 150 (Base) - 22 (abilities) - 8 (Attack) - 10 (Defense) - 27 (Saves) - 18 (Feats) - 28 (Skills) - 51 (Powers) + 14 (Drawbacks) = 0 PP

    Handy thing about Excel is that it can keep a running total of PP spent.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +13  :  +4   :  +9
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 7    =   2   +  5  +        Cha
    
    Handle Animal                      7    =   2   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        0    =       +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =   1   +  0  +        Int
    
    Language                                =   1   +     +        
    
    Medicine                           4    =   2   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3
    
    Total: 29 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa
    
    (named after her mother).  When their mother was struck down, the six fled
    
    the cave, separating never to see eachother again.  Over the years, the
    
    other five had children, and would prey upon the weak, and were in their
    
    turn destroyed, and so were their children after them.  But Medusa made her
    
    way to an isolated island, where she would be no threat to anyone.  She had
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  13. Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 7    =   2   +  5  +        Cha
    
    Handle Animal                      7    =   2   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        1    =   1   +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =       +  0  +        Int
    
    Language                           0    =       +  0  +        
    
    Medicine                           4    =   3   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3
    
    Total: 29 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother).  When their mother was struck down, the six fled the cave, separating never to see eachother again.  Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them.  But Medusa made her way to an isolated island, where she would be no threat to anyone.  She had no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  14. Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 7    =   2   +  5  +        Cha
    
    Handle Animal                      7    =   2   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        1    =   1   +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =       +  0  +        Int
    
    Language                           0    =       +  0  +        
    
    Medicine                           4    =   3   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3
    
    Total: 29 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother).  When their mother was struck down, the six fled the cave, separating never to see eachother again.  Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them.  But Medusa made her way to an isolated island, where she would be no threat to anyone.  She had no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  15. Changed it. Took out the full power, and dropped four of the skills by one to balance out. Doing these character sheets in an Excell program really makes it easier to do changes.

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              1    =   1   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 7    =   2   +  5  +        Cha
    
    Handle Animal                      7    =   2   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        1    =   1   +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               0    =       +  0  +        Int
    
    Language                           0    =       +  0  +        
    
    Medicine                           4    =   3   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3
    
    Total: 29 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother).  When their mother was struck down, the six fled the cave, separating never to see eachother again.  Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them.  But Medusa made her way to an isolated island, where she would be no threat to anyone.  She had no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  16. This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously).

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              2    =   2   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 8    =   3   +  5  +        Cha
    
    Handle Animal                      8    =   3   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        1    =   1   +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               1    =   1   +  0  +        Int
    
    Language                           0    =       +  0  +        
    
    Medicine                           4    =   3   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full
    
        Power
    
    Total: 28 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa 
    
    
    (named after her mother).  When their mother was struck down, the six fled 
    
    
    the cave, separating never to see eachother again.  Over the years, the 
    
    
    other five had children, and would prey upon the weak, and were in their 
    
    
    turn destroyed, and so were their children after them.  But Medusa made her 
    
    
    way to an isolated island, where she would be no threat to anyone.  She had 
    
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  17. This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously).

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              2    =   2   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 8    =   3   +  5  +        Cha
    
    Handle Animal                      8    =   3   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        1    =   1   +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               1    =   1   +  0  +        Int
    
    Language                           0    =       +  0  +        
    
    Medicine                           4    =   3   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full
    
        Power
    
    Total: 28 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa 
    
    
    (named after her mother).  When their mother was struck down, the six fled 
    
    
    the cave, separating never to see eachother again.  Over the years, the 
    
    
    other five had children, and would prey upon the weak, and were in their 
    
    
    turn destroyed, and so were their children after them.  But Medusa made her 
    
    
    way to an isolated island, where she would be no threat to anyone.  She had 
    
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  18. This is a character sheet I use on another PBP game I play in. Bit easier to read than the one above. Same info (a bit more, actually) but it is organized so that you can read it better. And to do the fixed width style, simply enclose the sheet in [ code ] [ /code ] tags (removing the spaces, obviously).

    -----------------------Mutants & Masterminds 2e-----------------------------
    
    Name  : Serpentina              Gender: Female         Updated: 
    
    Alt ID: Medusa                  Age   : 3069           Group  :
    
    Player: Vampyra                 Height: 5'8"           Motive :
    
    Game  :                         Weight: 126 lbs        Affil  :
    
    PwrLvl: 10                      Hair  : Snakes         Base   :
    
    PwrPts: 150                     Eyes  : Yellow         HeroPts: 1
    
    ----------------------------------------------------------------------------
    
         ABILITY ENHANCED ABILITY   |            TOTAL   BASE  ENHANCED
    
          SCORE   SCORE     MOD     |            SAVE    SAVE    SAVE
    
    STR:   10   :        :  +0      |    TOUGH:  +10  :  +1   :  +9
    
    DEX:   18   :        :  +4      |    FORT :  +10  :  +1   :  +9
    
    CON:   12   :        :  +1      |    REFL :  +14  :  +4   :  +10
    
    INT:   10   :        :  +0      |    WILL :  +10  :  +1   :  +9
    
    WIS:   12   :        :  +1      |
    
    CHA:   20   :        :  +5      |
    
    ----------------------------------------------------------------------------
    
            TOTAL   BASE   DODGE  SIZE      FLAT-FOOTED
    
    DEFENSE: +10  =  05  +  05  +  00           15
    
    
                     DEX   POWER  FEAT
    
            TOTAL    MOD    MOD   MOD
    
    INIT   : +04  =  04  +  00  +  00
    
    
    ATTACK : +4 (Unarmed), +10 (Snake Hair)
    
    SAVE DC: 10 (Unarmed), 18 (Petrification), 20 (Drain)
    
    ----------------------------------------------------------------------------
    
    BRUISED :         STAGGERED:         UNCONCIOUS:
    
    INJURED :         DISABLED :         DYING     :
    
    FATIGUED:         EXHAUSTED:         UNCONCIOUS:
    
    ----------------------------------------------------------------------------
    
    SKILLS
    
    
    NAME                             TOTAL    RANKS   MOD   MISC   TYPE  SPECIAL
    
    Acrobatics                         9    =   5   +  4  +        Dex
    
    Bluff                             11    =   6   +  5  +        Cha
    
    Climb                              2    =   2   +  0  +        Str
    
    Computers                          0    =       +  0  +        Int
    
    Concentration                      4    =   3   +  1  +        Wis
    
    Craft (Artistic)                   4    =   4   +  0  +        Int
    
    Craft (Chemical)                   0    =       +  0  +        Int
    
    Craft (Electronic)                 0    =       +  0  +        Int
    
    Craft (Mechanical)                 0    =       +  0  +        Int
    
    Craft (Structural)                 0    =       +  0  +        Int
    
    Diplomacy                         10    =   5   +  5  +        Cha
    
    Disable Device                     0    =       +  0  +        Int
    
    Disguise                          10    =   5   +  5  +        Cha
    
    Drive                              5    =   1   +  4  +        Dex
    
    Escape Artist                      7    =   3   +  4  +        Dex
    
    Gather Information                 8    =   3   +  5  +        Cha
    
    Handle Animal                      8    =   3   +  5  +        Cha
    
    Intimidate                        10    =   5   +  5  +        Cha
    
    Investigate                        0    =       +  0  +        Int
    
    Knowledge (Arcane Lore)           10    =  10   +  0  +        Int
    
    Knowledge (Art)                    0    =       +  0  +        Int
    
    Knowledge (Behavioral Sciences)    0    =       +  0  +        Int
    
    Knowledge (Business)               0    =       +  0  +        Int
    
    Knowledge (Civics)                 0    =       +  0  +        Int
    
    Knowledge (Current Events)         0    =       +  0  +        Int
    
    Knowledge (Earth Sciences)         0    =       +  0  +        Int
    
    Knowledge (History)                3    =   3   +  0  +        Int
    
    Knowledge (Life Sciences)          0    =       +  0  +        Int
    
    Knowledge (Physical Sciences)      0    =       +  0  +        Int
    
    Knowledge (Popular Culture)        1    =   1   +  0  +        Int
    
    Knowledge (Streetwise)             3    =   3   +  0  +        Int
    
    Knowledge (Tactics)                0    =       +  0  +        Int
    
    Knowledge (Technology)             0    =       +  0  +        Int
    
    Knowledge (Theology)               1    =   1   +  0  +        Int
    
    Language                           0    =       +  0  +        
    
    Medicine                           4    =   3   +  1  +        Wis
    
    Notice                             7    =   6   +  1  +        Wis
    
    Perform (Acting)                   5    =       +  5  +        Cha
    
    Perform (Comedy)                   5    =       +  5  +        Cha
    
    Perform (Dance)                   15    =  10   +  5  +        Cha
    
    Perform (Keyboards)                5    =       +  5  +        Cha
    
    Perform (Oratory)                  5    =       +  5  +        Cha
    
    Perform (Percussion Instruments)   5    =       +  5  +        Cha
    
    Perform (Singing)                  7    =   2   +  5  +        Cha
    
    Perform (Stringed Instruments)     5    =       +  5  +        Cha
    
    Perform (Wind Instruments)         5    =       +  5  +        Cha
    
    Pilot                              5    =   1   +  4  +        Dex
    
    Profession (Courtesans)            7    =   6   +  1  +        Wis
    
    Ride                               6    =   2   +  4  +        Dex
    
    Search                             3    =   3   +  0  +        Int
    
    Sense Motive                       6    =   5   +  1  +        Wis
    
    Sleight of Hand                    8    =   4   +  4  +        Dex
    
    Stealth                           10    =   6   +  4  +        Dex
    
    Survival                           2    =   1   +  1  +        Wis
    
    Swim                               4    =   4   +  0  +        Str
    
    
    ----------------------------------------------------------------------------
    
    LANGUAGES: English, Ancient Greek
    
    ----------------------------------------------------------------------------
    
    FEATS
    
    Feat                      PP  Desc
    
    Artificer                 1   Make magical inventions
    
    Ambidexterity             1   No offhand penalties
    
    Attack Specialization     3   Snake Hair
    
    Evasion                   2   Improved Evasion
    
    Dodge Focus               5   Add Rank to Def
    
    Equipment                 1   5 PP per rank for equipment
    
    Fascinate                 1   Perform (Dance)
    
    Grappling Finesse         1   Use dex for grapple
    
    Improved Grab             1   Grapple with unarmed attack
    
    Improved Grapple          1   Grapple with one hand
    
    Ritualist                 1   Create magic rituals
    
    
    ----------------------------------------------------------------------------
    
    EQUIPMENT/GEAR
    
    Equipment               PP
    
    Multi-tool              1
    
    Rebreather              1
    
    Cell Phone              1
    
    GPS Receiver            1
    
    Leather Jacket          1
    
    
    Left from Equipment: 0
    
    
    ----------------------------------------------------------------------------
    
      LIGHT      MEDIUM      HEAVY      LIFT OVER      LIFT OFF      PUSH OR
    
      LOAD        LOAD       LOAD         HEAD          GROUND        DRAG
    
      33 lbs     66  lbs     100 lbs     100 lbs       200 lbs       500  lbs
    
    ----------------------------------------------------------------------------
    
    POWERS/DEVICES
    
    
    Powers
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    Petrification                    8         Reaction  Percep.  Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Gaze, Action (Reaction)
    
    Flaws: Permanent, Limited (Only mortal beings), Limited (100ft.)
    
    Drawbacks: Power Loss (Eyes Closed/Covered, Very Common, Minor) 3, Full
    
        Power
    
    Total: 28 PP
    
    Like others of her kind, Serpentina can turn a living creature to stone with
    
    but a moment's eye contact.  This ability only affects mortal creatures,
    
    meaning it is powerless against such creatures as undead, robots, immortals,
    
    and the like.  In addition, Serpentina can choose to 'dim' her gaze, so that
    
    she can look upon the world normally, without causing random people to turn
    
    to stone.
    
    
    
    Comprehend                       2         Reaction  Percep.  Continuous
    
    Descriptors: Magic
    
    Flaws: Limited - Only Snakes (2)
    
    Total: 1 PP
    
    Serpentina has a rare gift, the ability to speak with snakes, and understand
    
    what they are saying.  She can speak with snakes as easily as with any
    
    person.
    
    
    
    Super-senses                     1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has darkvision, the ability to see in the
    
    dark.
    
    
    
    Additional Limbs                 1         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 1 PP
    
    Like all of her kind, Serpentina has a collection of snakes growing from her
    
    head, where a normal human would have hair.  She can use these snakes as an
    
    extra limb, prehensile as they are.
    
    
    
    Elongation                       1         Free      Personal Permanent
    
    Descriptors: Magic
    
    Extras: Duration (Continuous), Action (Free)
    
    Flaws: Permanent, Limited - Only snake hair
    
    Total: 1 PP
    
    Serpentina's snake hair is long and prehensile, adding an additional five
    
    feet to her reach.
    
    
    
    Drain                            10        Standard  Touch    Instant
    
    Descriptors: Magic
    
    Flaws: Limited - Only with Snake Hair
    
    Feats: Slow Fade 6
    
    Total: 11 PP
    
    By striking with her snake hair, Serpentina can deliver a debilitating
    
    poison into a victim's blood, sapping them of their strength.  A couple
    
    doses of this poison is enough to make even the strongest warriors helpless
    
    as newborn babes.
    
    
    
    Protection                       8         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Flaws: Limited - Not against Cold
    
    Total: 4 PP
    
    Unlike a human, Serpentina's skin is covered in hard reptilian scales, like
    
    those of a snake.  This provides her with enhanced protection from attacks.
    
    
    
    Immunity                         2         Reaction  Personal Permanent
    
    Descriptors: Magic
    
    Total: 2 PP
    
    Serpentina is a Medusa, and as such she is immortal, immune to the effects
    
    of aging.  This also means she is immune to the effects of a medusa's
    
    petrifying gaze.
    
    
    
    Super-Senses                     8         1 Min     Personal Permanent
    
    Descriptors: Magic
    
    Drawbacks: Action (1 Minute) 4, Power Loss (No tarot cards) 3
    
    Total: 1 PP
    
    Serpentina spent many years with the Romany gypsies of Europe.  She has the
    
    ability to use the tarot to read into the past or future, though such things
    
    take time.
    
    
    
    Devices
    
    NAME                             RANK      ACTION    RANGE    DURATION
    
    
    ----------------------------------------------------------------------------
    
    WEAKNESSES/DRAWBACKS/COMPLICATIONS
    
    Complication   Desc
    
    Prejudice      Serpentina is a medusa, a descendent of the original Gorgon
    
                   out of myth.  As such, she often faces fear and resentment
    
                   when she shows her face, because people know she can turn
    
                   someone to stone with a glance.
    
    Enemy          Serpentina is a medusa and a heroine, and as such, she has
    
                   come into conflict with the Brotherhood of the Yellow Sign
    
                   over the years.  Some would seek to use her as a 'holy
    
                   maiden'.  Other times she fights against them to keep them
    
                   from ressurecting the empire of the Serpent People, or
    
                   summoning the Unspeakable One to this dimension.  Serpentina
    
                   similar to her people.
    
    Enemy          Serpentina is a medusa, a mythical monster from the days of
    
                   ancient greece.  The fact that she has chosen to try and act
    
                   as a hero has at times put her at odds with the Olympian god
    
                   of the dead, Hades.
    
    
    
    Drawbacks   Frequency   Intensity   Misc   PP   Desc
    
    Vulnerable  3           2                  5    Cold Attacks
    
    Noticable   1           0                  1    Snake Hair
    
    Noticable   1           0                  1    Scaly Skin
    
    Noticable   1           0                  1    Slitted Eyes
    
    Noticable   1           0                  1    Forked Tongue
    
    Weakness    3           2                  5    Cold-Blooded
    
    
    ----------------------------------------------------------------------------
    
    DESCRIPTION
    
    The woman before you is wearing a long, white cloak with long sleeves and a
    
    hood.  It is not unlike the cloaks seen in some of the Star Wars movies.
    
    Under the cloak, her dress is like that of a dancer, all in silk and
    
    translucent materials, and all of it white.  Across her face she wears a
    
    veil, disguising her features from view.  Her eyes are a yellow color,
    
    slitted like those of a snake.  What can be seen of her skin shows that she
    
    is obviously a mutant, for though her curved, hourglass figure would be very
    
    attractive normally, many would be put off by the fact that her flesh is
    
    covered in green scales, like a snake.  She wears a pair of long white silk
    
    gloves that reach up to her elbows.  Upon her feet she wears a pair of
    
    leather sandals, in the style of the ancient greeks.  If one gets a glimpse
    
    of her hair under the shadow of the hood, it appears to be pulled back in a
    
    series of tight braids.
    
    ----------------------------------------------------------------------------
    
    ORIGIN
    
    There are those who say that the heroes and monsters of ancient times are
    
    mere myths, or at the very least, legends of a time long gone by.  But the
    
    wise know that all myths began their life as a fact, somewhere, long ago.
    
    It is true of Daedalus and his son Icarus, and it is also true of the
    
    legendary Medusa, a bastard child of the gods who could turn people to stone
    
    with a single gaze.
    
    
    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and
    
    Medusa.  The three sisters were very beautiful, and had the power to turn a
    
    mortal to stone with but a glance.  While Stheno and Euryale were powerful,
    
    they were not the match for Medusa, in either power or beauty, for though
    
    she was mortal, unlike her sisters, and had golden hair that made even
    
    mighty Poseidon stop and stare.  It was this beauty that would be her
    
    downfall, for she came upon Poseidon while in a temple of Athena, and did
    
    lie with the sea-god there.  Angered by this defilement of her temple,
    
    Athena cursed Medusa, giving her scales over her body, and turning her
    
    beautiful golden hair to serpents.
    
    
    The wretched Medusa retreated to a cave, and preyed upon passing warriors,
    
    turning them to stone with her baleful gaze, in retribution for the curse
    
    that had been placed upon her.  At last, a hero emerged, named Perseus, who,
    
    armed with a mirror and scythe, was able to overcome the bitter creature's
    
    defenses, and slew her by cutting off her head.  But before she died, she
    
    had made a nest, and from it six eggs had hatched.  Thus the race of
    
    creatures known as the Medusae were born, creatures who, unlike their
    
    mother, were immortal, unless killed.
    
    
    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa 
    
    
    (named after her mother).  When their mother was struck down, the six fled 
    
    
    the cave, separating never to see eachother again.  Over the years, the 
    
    
    other five had children, and would prey upon the weak, and were in their 
    
    
    turn destroyed, and so were their children after them.  But Medusa made her 
    
    
    way to an isolated island, where she would be no threat to anyone.  She had 
    
    
    no wish to continue the bloodthirsty ways of her mother.
    
    
    Over time, the world changed, and Medusa changed with it.  She would find
    
    far off corners of the world, and work there as a dancing girl, making a
    
    living as honestly as she could.  She learned to dim her gaze, so that she
    
    could exist with mortals and not be immediately recognized for what she was.
    
    And in time, she even ventured closer to major cities.
    
    
    In 1930, she was living in Germany, traveling with a group of the Romany,
    
    wandering gypsies who had lived in Europe for generations and more.  They
    
    knew her secret, of course, but they also knew that she was not evil, like
    
    the monsters of ancient times.  But as the Nazis began to grow in power,
    
    Medusa knew that they would have to leave.  She had seen this pattern
    
    before, in the centuries she had been alive, and knew what was to come.  On
    
    her advice, the tribe left Germany, and made their way to America, where
    
    they wandered through the midwest, until they came to a land called Montana.
    
    There they settled down, while they watched and saw Medusa's predictions
    
    come true.
    
    
    In time, Medusa left the tribe, as her friends began to grow old and die,
    
    and the younger generation did not look on her the same way as the elders.
    
    She made her way across America, once more dancing and telling fortunes to
    
    earn a living.  She kept her gaze dimmed all the time, for fear of her true
    
    nature becoming known to those who would only try to hunt her down, as her
    
    mother was.
    
    
    Making her way to Freedom City, Medusa sought to start a new life, where
    
    people wouldn't know her secret, and would just treat her as any other
    
    mutant.  Working as a prostitute and dancer, Serpentina was caught up in the
    
    wave of suspicion during the scare of 'Jack-a-knives' as that serial killer
    
    went about slaying prostitutes.  She tried using the tarot to find out who
    
    was responsible, but some power blocked her attempts.  In the end, when the
    
    killings stopped, Serpentina decided that it was time for her to begin
    
    helping the people who walked the night with her.
    
    
    By 1980, she had organized some of the prostitutes of the Fens, bringing
    
    them together under her protection.  This coincided with a rise of odd
    
    statues appearing at the bottom of the river, as Medusa worked to protect
    
    her girls from those that would prey on them.  But eventually, Medusa began
    
    to draw attention to herself, and not in a good way.
    
    
    Hades, lord of the underworld, saw Medusa as a monster, and thought she
    
    should fall under his control, to use as a pawn against the world that Zeus
    
    ruled over.  He came to Medusa in a dream, and offered her power if she
    
    would serve him.  She refused him, which angered the god of death greatly.
    
    Knowing that she could not remain with her girls, and expect them to be
    
    safe, Medusa fled, moving around different parts of Freedom City, trying to
    
    keep a low profile.
    
    
    She lived in the sewers, feeding off rats and other vermin in order to
    
    survive.  But as she explored the sewers that became her home, she was again
    
    discovered, this time by the Brotherhood of the Yellow Sign.  One of the
    
    humans in the cult mistook her for one of the Serpent People that led the
    
    cult.  When the Serpent People learned of her, they captured her, intending
    
    to use her as a pawn in their plans to bring about the Unspeakable One on
    
    this plane.  Medusa refused this fate as well.  If she would not bow to
    
    Hades, God of the Dead, she certainly would not bow to a bunch of religious
    
    fools who wished only to bring about madness and destruction.  After two
    
    years in captivity, she was rescued from the Brotherhood's clutches when
    
    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of
    
    their ceremonies.
    
    
    Eldritch recognized immediately what Medusa was, and was going to destroy
    
    her when she begged him to spare her life.  Somehow, she managed to convince
    
    the mage that she was not evil, and was certainly no part of the
    
    Brotherhood.  Eldritch decided that he would take a chance, and trust her.
    
    Medusa decided that it was time to start anew once again, and changed her
    
    name, becoming Serpentina, a minor heroine who specialized in catching
    
    crooks by getting close enough to strike with her snake hair, using her
    
    poison to drain their strength away until they were helpless, and easy for
    
    the police to take in on their own.  She also made a name for herself in
    
    going after the Brotherhood of the Yellow Sign, using her fortunetelling
    
    abilities to try and predict their movements, and the best ways to defeat
    
    them.
    
    ----------------------------------------------------------------------------

  19. Players Name: Vampyra

    Power Level: 10

    Characters Name: Serpentina

    Alternate Identity: Medusa

    Height: 5'8"

    Weight: 126 lbs

    Hair: Snake

    Eyes: Yellow

    Description:

    The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids.

    History:

    There are those who say that the heroes and monsters of ancient times are

    mere myths, or at the very least, legends of a time long gone by. But the

    wise know that all myths began their life as a fact, somewhere, long ago.

    It is true of Daedalus and his son Icarus, and it is also true of the

    legendary Medusa, a bastard child of the gods who could turn people to stone

    with a single gaze.

    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

    Medusa. The three sisters were very beautiful, and had the power to turn a

    mortal to stone with but a glance. While Stheno and Euryale were powerful,

    they were not the match for Medusa, in either power or beauty, for though

    she was mortal, unlike her sisters, and had golden hair that made even

    mighty Poseidon stop and stare. It was this beauty that would be her

    downfall, for she came upon Poseidon while in a temple of Athena, and did

    lie with the sea-god there. Angered by this defilement of her temple,

    Athena cursed Medusa, giving her scales over her body, and turning her

    beautiful golden hair to serpents.

    The wretched Medusa retreated to a cave, and preyed upon passing warriors,

    turning them to stone with her baleful gaze, in retribution for the curse

    that had been placed upon her. At last, a hero emerged, named Perseus, who,

    armed with a mirror and scythe, was able to overcome the bitter creature's

    defenses, and slew her by cutting off her head. But before she died, she

    had made a nest, and from it six eggs had hatched. Thus the race of

    creatures known as the Medusae were born, creatures who, unlike their

    mother, were immortal, unless killed.

    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother.

    Over time, the world changed, and Medusa changed with it. She would find

    far off corners of the world, and work there as a dancing girl, making a

    living as honestly as she could. She learned to dim her gaze, so that she

    could exist with mortals and not be immediately recognized for what she was.

    And in time, she even ventured closer to major cities.

    In 1930, she was living in Germany, traveling with a group of the Romany,

    wandering gypsies who had lived in Europe for generations and more. They

    knew her secret, of course, but they also knew that she was not evil, like

    the monsters of ancient times. But as the Nazis began to grow in power,

    Medusa knew that they would have to leave. She had seen this pattern

    before, in the centuries she had been alive, and knew what was to come. On

    her advice, the tribe left Germany, and made their way to America, where

    they wandered through the midwest, until they came to a land called Montana.

    There they settled down, while they watched and saw Medusa's predictions

    come true.

    In time, Medusa left the tribe, as her friends began to grow old and die,

    and the younger generation did not look on her the same way as the elders.

    She made her way across America, once more dancing and telling fortunes to

    earn a living. She kept her gaze dimmed all the time, for fear of her true

    nature becoming known to those who would only try to hunt her down, as her

    mother was.

    Making her way to Freedom City, Medusa sought to start a new life, where

    people wouldn't know her secret, and would just treat her as any other mutant.

    Working as a prostitute and dancer, Serpentina was caught up in the wave of

    suspicion during the scare of 'Jack-a-knives' as that serial killer went about

    slaying prostitutes. She tried using the tarot to find out who was responsible,

    but some power blocked her attempts. In the end, when the killings stopped,

    Serpentina decided that it was time for her to begin helping the people who

    walked the night with her.

    By 1980, she had organized some of the prostitutes of the Fens, bringing

    them together under her protection. This coincided with a rise of odd

    statues appearing at the bottom of the river, as Medusa worked to protect

    her girls from those that would prey on them. But eventually, Medusa began

    to draw attention to herself, and not in a good way.

    Hades, lord of the underworld, saw Medusa as a monster, and thought she

    should fall under his control, to use as a pawn against the world that Zeus

    ruled over. He came to Medusa in a dream, and offered her power if she

    would serve him. She refused him, which angered the god of death greatly.

    Knowing that she could not remain with her girls, and expect them to be

    safe, Medusa fled, moving around different parts of Freedom City, trying to

    keep a low profile.

    She lived in the sewers, feeding off rats and other vermin in order to

    survive. But as she explored the sewers that became her home, she was again

    discovered, this time by the Brotherhood of the Yellow Sign. One of the

    humans in the cult mistook her for one of the Serpent People that led the

    cult. When the Serpent People learned of her, they captured her, intending

    to use her as a pawn in their plans to bring about the Unspeakable One on

    this plane. Medusa refused this fate as well. If she would not bow to

    Hades, God of the Dead, she certainly would not bow to a bunch of religious

    fools who wished only to bring about madness and destruction. After two

    years in captivity, she was rescued from the Brotherhood's clutches when

    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

    their ceremonies.

    Eldritch recognized immediately what Medusa was, and was going to destroy

    her when she begged him to spare her life. Somehow, she managed to convince

    the mage that she was not evil, and was certainly no part of the

    Brotherhood. Eldritch decided that he would take a chance, and trust her.

    Medusa decided that it was time to start anew once again, and changed her

    name, becoming Serpentina, a minor heroine who specialized in catching

    crooks by getting close enough to strike with her snake hair, using her

    poison to drain their strength away until they were helpless, and easy for

    the police to take in on their own. She also made a name for herself in

    going after the Brotherhood of the Yellow Sign, using her fortunetelling

    abilities to try and predict their movements, and the best ways to defeat

    them.

    Stats:

    Str: 10

    Dex: 18

    Con: 12

    Int: 10

    Wis: 12

    Cha: 20

    BAB: 4

    BDB: 5

    Initiative: 5

    Saves:

    Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection)

    Fortitude: +10 (1 Con + 9 Bonus)

    Reflex: +13 (4 Dex + 9 Bonus)

    Will: +10 (1 Wis + 9 Bonus)

    Skills:

    Acrobatics - +9 (4 Dex, 5 Ranks)

    Bluff - +11 (5 Cha, 6 Ranks)

    Climb - +2 (0 Str, 2 Ranks)

    Concentration - +4 (1 Con, 3 Ranks)

    Craft (Artistic) - +4 (0 Int, 4 Ranks)

    Diplomacy - +10 (5 Cha, 5 Ranks)

    Disguise - +10 (5 Cha, 5 Ranks)

    Drive - +5 (4 Dex, 1 Ranks)

    Escape Artist - +7 (4 Dex, 3 Ranks)

    Gather Information - +8 (5 Cha, 3 Ranks)

    Handle Animal - +8 (5 Cha, 3 Ranks)

    Intimidate - +10 (5 Cha, 5 Ranks)

    Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks)

    Knowledge (History) - +3 (0 Int, 3 Ranks)

    Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks)

    Knowledge (Streetwise) - +3 (0 Int, 3 Ranks)

    Knowledge (Theology) - +1 (0 Int, 1 Ranks)

    Language - Ancient Greek (1 Ranks)

    Medicine - +3 (1 Wis, 2 Ranks)

    Notice - +7 (1 Wis, 6 Ranks)

    Perform (Dance) - +15 (5 Cha, 10 Ranks)

    Perform (Singing) - +7 (5 Cha, 2 Ranks)

    Pilot - +5 (1 Wis, 4 Ranks)

    Profession (Courtesan) - +7 (1 Wis, 6 Ranks)

    Ride - +6 (4 Cha, 2 Ranks)

    Search - +3 (0 Int, 3 Ranks)

    Sense Motive - +6 (1 Wis, 5 Ranks)

    Sleight of Hand - +8 (4 Dex, 4 Ranks)

    Stealth - +10 (4 Dex, 6 Ranks)

    Survival - +2 (1 Wis, 1 Ranks)

    Swim - +4 (0 Str, 4 Ranks)

    Feats:

    Artificer: 1

    Ambidexterity: 1

    Attack Specialization: 3 (Drain)

    Evasion: 2

    Dodge Focus: 5

    Equipment: 2

    Fascinate: 1

    Grappling Finesse: 1

    Improved Grab: 1

    Improved Grapple: 1

    Precise Shot: 2

    Ritualist: 1

    Powers:

    Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP

    Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP

    Super-senses - 1 Rank (Darkvision). 1 PP

    Additional Limbs - 1 Rank (Snake hair). 1 PP

    Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP

    Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP

    Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP

    Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP

    Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP

    Equipment:

    Multi-tool

    Rebreather

    Cell Phone

    GPS Receiver

    Leather Jacket

    Drawbacks:

    Vulnerability - Cold Attacks (Very Common, Major) - 5 PP

    Noticable - Scaled Skin - 1 PP

    Noticable - Yellow, Slitted Eyes - 1 PP

    Noticable - Snake Hair - 1 PP

    Noticable - Forked Tongue - 1 PP

    Weakness - Cold Blooded (Very Common, Major) - 5 PP

  20. Players Name: Vampyra

    Power Level: 10

    Characters Name: Serpentina

    Alternate Identity: Medusa

    Height: 5'8"

    Weight: 126 lbs

    Hair: Snake

    Eyes: Yellow

    Description:

    The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids.

    History:

    There are those who say that the heroes and monsters of ancient times are

    mere myths, or at the very least, legends of a time long gone by. But the

    wise know that all myths began their life as a fact, somewhere, long ago.

    It is true of Daedalus and his son Icarus, and it is also true of the

    legendary Medusa, a bastard child of the gods who could turn people to stone

    with a single gaze.

    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

    Medusa. The three sisters were very beautiful, and had the power to turn a

    mortal to stone with but a glance. While Stheno and Euryale were powerful,

    they were not the match for Medusa, in either power or beauty, for though

    she was mortal, unlike her sisters, and had golden hair that made even

    mighty Poseidon stop and stare. It was this beauty that would be her

    downfall, for she came upon Poseidon while in a temple of Athena, and did

    lie with the sea-god there. Angered by this defilement of her temple,

    Athena cursed Medusa, giving her scales over her body, and turning her

    beautiful golden hair to serpents.

    The wretched Medusa retreated to a cave, and preyed upon passing warriors,

    turning them to stone with her baleful gaze, in retribution for the curse

    that had been placed upon her. At last, a hero emerged, named Perseus, who,

    armed with a mirror and scythe, was able to overcome the bitter creature's

    defenses, and slew her by cutting off her head. But before she died, she

    had made a nest, and from it six eggs had hatched. Thus the race of

    creatures known as the Medusae were born, creatures who, unlike their

    mother, were immortal, unless killed.

    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother.

    Over time, the world changed, and Medusa changed with it. She would find

    far off corners of the world, and work there as a dancing girl, making a

    living as honestly as she could. She learned to dim her gaze, so that she

    could exist with mortals and not be immediately recognized for what she was.

    And in time, she even ventured closer to major cities.

    In 1930, she was living in Germany, traveling with a group of the Romany,

    wandering gypsies who had lived in Europe for generations and more. They

    knew her secret, of course, but they also knew that she was not evil, like

    the monsters of ancient times. But as the Nazis began to grow in power,

    Medusa knew that they would have to leave. She had seen this pattern

    before, in the centuries she had been alive, and knew what was to come. On

    her advice, the tribe left Germany, and made their way to America, where

    they wandered through the midwest, until they came to a land called Montana.

    There they settled down, while they watched and saw Medusa's predictions

    come true.

    In time, Medusa left the tribe, as her friends began to grow old and die,

    and the younger generation did not look on her the same way as the elders.

    She made her way across America, once more dancing and telling fortunes to

    earn a living. She kept her gaze dimmed all the time, for fear of her true

    nature becoming known to those who would only try to hunt her down, as her

    mother was.

    Making her way to Freedom City, Medusa sought to start a new life, where

    people wouldn't know her secret, and would just treat her as any other mutant.

    Working as a prostitute and dancer, Serpentina was caught up in the wave of

    suspicion during the scare of 'Jack-a-knives' as that serial killer went about

    slaying prostitutes. She tried using the tarot to find out who was responsible,

    but some power blocked her attempts. In the end, when the killings stopped,

    Serpentina decided that it was time for her to begin helping the people who

    walked the night with her.

    By 1980, she had organized some of the prostitutes of the Fens, bringing

    them together under her protection. This coincided with a rise of odd

    statues appearing at the bottom of the river, as Medusa worked to protect

    her girls from those that would prey on them. But eventually, Medusa began

    to draw attention to herself, and not in a good way.

    Hades, lord of the underworld, saw Medusa as a monster, and thought she

    should fall under his control, to use as a pawn against the world that Zeus

    ruled over. He came to Medusa in a dream, and offered her power if she

    would serve him. She refused him, which angered the god of death greatly.

    Knowing that she could not remain with her girls, and expect them to be

    safe, Medusa fled, moving around different parts of Freedom City, trying to

    keep a low profile.

    She lived in the sewers, feeding off rats and other vermin in order to

    survive. But as she explored the sewers that became her home, she was again

    discovered, this time by the Brotherhood of the Yellow Sign. One of the

    humans in the cult mistook her for one of the Serpent People that led the

    cult. When the Serpent People learned of her, they captured her, intending

    to use her as a pawn in their plans to bring about the Unspeakable One on

    this plane. Medusa refused this fate as well. If she would not bow to

    Hades, God of the Dead, she certainly would not bow to a bunch of religious

    fools who wished only to bring about madness and destruction. After two

    years in captivity, she was rescued from the Brotherhood's clutches when

    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

    their ceremonies.

    Eldritch recognized immediately what Medusa was, and was going to destroy

    her when she begged him to spare her life. Somehow, she managed to convince

    the mage that she was not evil, and was certainly no part of the

    Brotherhood. Eldritch decided that he would take a chance, and trust her.

    Medusa decided that it was time to start anew once again, and changed her

    name, becoming Serpentina, a minor heroine who specialized in catching

    crooks by getting close enough to strike with her snake hair, using her

    poison to drain their strength away until they were helpless, and easy for

    the police to take in on their own. She also made a name for herself in

    going after the Brotherhood of the Yellow Sign, using her fortunetelling

    abilities to try and predict their movements, and the best ways to defeat

    them.

    Stats:

    Str: 10

    Dex: 18

    Con: 12

    Int: 10

    Wis: 12

    Cha: 20

    BAB: 4

    BDB: 5

    Initiative: 5

    Saves:

    Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection)

    Fortitude: +10 (1 Con + 9 Bonus)

    Reflex: +13 (4 Dex + 9 Bonus)

    Will: +10 (1 Wis + 9 Bonus)

    Skills:

    Acrobatics - +9 (4 Dex, 5 Ranks)

    Bluff - +11 (5 Cha, 6 Ranks)

    Climb - +2 (0 Str, 2 Ranks)

    Concentration - +4 (1 Con, 3 Ranks)

    Craft (Artistic) - +4 (0 Int, 4 Ranks)

    Diplomacy - +10 (5 Cha, 5 Ranks)

    Disguise - +10 (5 Cha, 5 Ranks)

    Drive - +5 (4 Dex, 1 Ranks)

    Escape Artist - +7 (4 Dex, 3 Ranks)

    Gather Information - +8 (5 Cha, 3 Ranks)

    Handle Animal - +8 (5 Cha, 3 Ranks)

    Intimidate - +10 (5 Cha, 5 Ranks)

    Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks)

    Knowledge (History) - +3 (0 Int, 3 Ranks)

    Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks)

    Knowledge (Streetwise) - +3 (0 Int, 3 Ranks)

    Knowledge (Theology) - +1 (0 Int, 1 Ranks)

    Language - Ancient Greek (1 Ranks)

    Medicine - +3 (1 Wis, 2 Ranks)

    Notice - +7 (1 Wis, 6 Ranks)

    Perform (Dance) - +15 (5 Cha, 10 Ranks)

    Perform (Singing) - +7 (5 Cha, 2 Ranks)

    Pilot - +5 (1 Wis, 4 Ranks)

    Profession (Courtesan) - +7 (1 Wis, 6 Ranks)

    Ride - +6 (4 Cha, 2 Ranks)

    Search - +3 (0 Int, 3 Ranks)

    Sense Motive - +6 (1 Wis, 5 Ranks)

    Sleight of Hand - +8 (4 Dex, 4 Ranks)

    Stealth - +10 (4 Dex, 6 Ranks)

    Survival - +2 (1 Wis, 1 Ranks)

    Swim - +4 (0 Str, 4 Ranks)

    Feats:

    Artificer: 1

    Ambidexterity: 1

    Attack Specialization: 3 (Drain)

    Evasion: 2

    Dodge Focus: 5

    Equipment: 2

    Fascinate: 1

    Grappling Finesse: 1

    Improved Grab: 1

    Improved Grapple: 1

    Precise Shot: 2

    Ritualist: 1

    Powers:

    Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP

    Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP

    Super-senses - 1 Rank (Darkvision). 1 PP

    Additional Limbs - 1 Rank (Snake hair). 1 PP

    Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP

    Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP

    Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP

    Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP

    Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP

    Equipment:

    Multi-tool

    Rebreather

    Cell Phone

    GPS Receiver

    Leather Jacket

    Drawbacks:

    Vulnerability - Cold Attacks (Very Common, Major) - 5 PP

    Noticable - Scaled Skin - 1 PP

    Noticable - Yellow, Slitted Eyes - 1 PP

    Noticable - Snake Hair - 1 PP

    Noticable - Forked Tongue - 1 PP

    Weakness - Cold Blooded (Very Common, Major) - 5 PP

  21. Players Name: Vampyra

    Power Level: 10

    Characters Name: Serpentina

    Alternate Identity: Medusa

    Height: 5'8"

    Weight: 126 lbs

    Hair: Snake

    Eyes: Yellow

    Description:

    The woman before you is wearing a long, white cloak with long sleeves and a hood. It is not unlike the cloaks seen in some of the Star Wars movies. Under the cloak, her dress is like that of a dancer, all in silk and translucent materials, and all of it white. Across her face she wears a veil, disguising her features from view. Her eyes are yellow in color, and slitted like those of a snake. What can be seen of her skin shows that she is obviously a mutant, for though her curved, hourglass figure would be very attractive normally, many would be put off by the fact that her flesh is covered in green scales, like a snake. She wears a pair of long white silk gloves that reach up to her elbows. Upon her feet she wears a pair of leather sandals, in the style of the ancient greeks. If one gets a glimpse of her hair under the shadow of the hood, it appears to be pulled back in a series of tight braids.

    History:

    There are those who say that the heroes and monsters of ancient times are

    mere myths, or at the very least, legends of a time long gone by. But the

    wise know that all myths began their life as a fact, somewhere, long ago.

    It is true of Daedalus and his son Icarus, and it is also true of the

    legendary Medusa, a bastard child of the gods who could turn people to stone

    with a single gaze.

    Born of the sea-god Phorcys, the three Gorgons were Stheno, Euryale, and

    Medusa. The three sisters were very beautiful, and had the power to turn a

    mortal to stone with but a glance. While Stheno and Euryale were powerful,

    they were not the match for Medusa, in either power or beauty, for though

    she was mortal, unlike her sisters, and had golden hair that made even

    mighty Poseidon stop and stare. It was this beauty that would be her

    downfall, for she came upon Poseidon while in a temple of Athena, and did

    lie with the sea-god there. Angered by this defilement of her temple,

    Athena cursed Medusa, giving her scales over her body, and turning her

    beautiful golden hair to serpents.

    The wretched Medusa retreated to a cave, and preyed upon passing warriors,

    turning them to stone with her baleful gaze, in retribution for the curse

    that had been placed upon her. At last, a hero emerged, named Perseus, who,

    armed with a mirror and scythe, was able to overcome the bitter creature's

    defenses, and slew her by cutting off her head. But before she died, she

    had made a nest, and from it six eggs had hatched. Thus the race of

    creatures known as the Medusae were born, creatures who, unlike their

    mother, were immortal, unless killed.

    The six sisters were named Eluria, Medha, Adaney, Temisa, Steia, and Medusa (named after her mother). When their mother was struck down, the six fled the cave, separating never to see eachother again. Over the years, the other five had children, and would prey upon the weak, and were in their turn destroyed, and so were their children after them. But Medusa made her way to an isolated island, where she would be no threat to anyone. She had no wish to continue the bloodthirsty ways of her mother.

    Over time, the world changed, and Medusa changed with it. She would find

    far off corners of the world, and work there as a dancing girl, making a

    living as honestly as she could. She learned to dim her gaze, so that she

    could exist with mortals and not be immediately recognized for what she was.

    And in time, she even ventured closer to major cities.

    In 1930, she was living in Germany, traveling with a group of the Romany,

    wandering gypsies who had lived in Europe for generations and more. They

    knew her secret, of course, but they also knew that she was not evil, like

    the monsters of ancient times. But as the Nazis began to grow in power,

    Medusa knew that they would have to leave. She had seen this pattern

    before, in the centuries she had been alive, and knew what was to come. On

    her advice, the tribe left Germany, and made their way to America, where

    they wandered through the midwest, until they came to a land called Montana.

    There they settled down, while they watched and saw Medusa's predictions

    come true.

    In time, Medusa left the tribe, as her friends began to grow old and die,

    and the younger generation did not look on her the same way as the elders.

    She made her way across America, once more dancing and telling fortunes to

    earn a living. She kept her gaze dimmed all the time, for fear of her true

    nature becoming known to those who would only try to hunt her down, as her

    mother was.

    Making her way to Freedom City, Medusa sought to start a new life, where

    people wouldn't know her secret, and would just treat her as any other mutant.

    Working as a prostitute and dancer, Serpentina was caught up in the wave of

    suspicion during the scare of 'Jack-a-knives' as that serial killer went about

    slaying prostitutes. She tried using the tarot to find out who was responsible,

    but some power blocked her attempts. In the end, when the killings stopped,

    Serpentina decided that it was time for her to begin helping the people who

    walked the night with her.

    By 1980, she had organized some of the prostitutes of the Fens, bringing

    them together under her protection. This coincided with a rise of odd

    statues appearing at the bottom of the river, as Medusa worked to protect

    her girls from those that would prey on them. But eventually, Medusa began

    to draw attention to herself, and not in a good way.

    Hades, lord of the underworld, saw Medusa as a monster, and thought she

    should fall under his control, to use as a pawn against the world that Zeus

    ruled over. He came to Medusa in a dream, and offered her power if she

    would serve him. She refused him, which angered the god of death greatly.

    Knowing that she could not remain with her girls, and expect them to be

    safe, Medusa fled, moving around different parts of Freedom City, trying to

    keep a low profile.

    She lived in the sewers, feeding off rats and other vermin in order to

    survive. But as she explored the sewers that became her home, she was again

    discovered, this time by the Brotherhood of the Yellow Sign. One of the

    humans in the cult mistook her for one of the Serpent People that led the

    cult. When the Serpent People learned of her, they captured her, intending

    to use her as a pawn in their plans to bring about the Unspeakable One on

    this plane. Medusa refused this fate as well. If she would not bow to

    Hades, God of the Dead, she certainly would not bow to a bunch of religious

    fools who wished only to bring about madness and destruction. After two

    years in captivity, she was rescued from the Brotherhood's clutches when

    Earth's Master Mage, Adam Eldritch, attacked the Brotherhood to stop one of

    their ceremonies.

    Eldritch recognized immediately what Medusa was, and was going to destroy

    her when she begged him to spare her life. Somehow, she managed to convince

    the mage that she was not evil, and was certainly no part of the

    Brotherhood. Eldritch decided that he would take a chance, and trust her.

    Medusa decided that it was time to start anew once again, and changed her

    name, becoming Serpentina, a minor heroine who specialized in catching

    crooks by getting close enough to strike with her snake hair, using her

    poison to drain their strength away until they were helpless, and easy for

    the police to take in on their own. She also made a name for herself in

    going after the Brotherhood of the Yellow Sign, using her fortunetelling

    abilities to try and predict their movements, and the best ways to defeat

    them.

    Stats:

    Str: 10

    Dex: 18

    Con: 12

    Int: 10

    Wis: 12

    Cha: 20

    BAB: 4

    BDB: 5

    Initiative: 5

    Saves:

    Toughness: +10 (1 Con + 1 Leather Jacket + 8 Protection)

    Fortitude: +10 (1 Con + 9 Bonus)

    Reflex: +13 (4 Dex + 9 Bonus)

    Will: +10 (1 Wis + 9 Bonus)

    Skills:

    Acrobatics - +9 (4 Dex, 5 Ranks)

    Bluff - +11 (5 Cha, 6 Ranks)

    Climb - +2 (0 Str, 2 Ranks)

    Concentration - +4 (1 Con, 3 Ranks)

    Craft (Artistic) - +4 (0 Int, 4 Ranks)

    Diplomacy - +10 (5 Cha, 5 Ranks)

    Disguise - +10 (5 Cha, 5 Ranks)

    Drive - +5 (4 Dex, 1 Ranks)

    Escape Artist - +7 (4 Dex, 3 Ranks)

    Gather Information - +8 (5 Cha, 3 Ranks)

    Handle Animal - +8 (5 Cha, 3 Ranks)

    Intimidate - +10 (5 Cha, 5 Ranks)

    Knowledge (Arcane Lore) - +10 (0 Int, 10 Ranks)

    Knowledge (History) - +3 (0 Int, 3 Ranks)

    Knowledge (Popular Culture) - +1 (0 Int, 1 Ranks)

    Knowledge (Streetwise) - +3 (0 Int, 3 Ranks)

    Knowledge (Theology) - +1 (0 Int, 1 Ranks)

    Language - Ancient Greek (1 Ranks)

    Medicine - +3 (1 Wis, 2 Ranks)

    Notice - +7 (1 Wis, 6 Ranks)

    Perform (Dance) - +15 (5 Cha, 10 Ranks)

    Perform (Singing) - +7 (5 Cha, 2 Ranks)

    Pilot - +5 (1 Wis, 4 Ranks)

    Profession (Courtesan) - +7 (1 Wis, 6 Ranks)

    Ride - +6 (4 Cha, 2 Ranks)

    Search - +3 (0 Int, 3 Ranks)

    Sense Motive - +6 (1 Wis, 5 Ranks)

    Sleight of Hand - +8 (4 Dex, 4 Ranks)

    Stealth - +10 (4 Dex, 6 Ranks)

    Survival - +2 (1 Wis, 1 Ranks)

    Swim - +4 (0 Str, 4 Ranks)

    Feats:

    Artificer: 1

    Ambidexterity: 1

    Attack Specialization: 3 (Drain)

    Evasion: 2

    Dodge Focus: 5

    Equipment: 2

    Fascinate: 1

    Grappling Finesse: 1

    Improved Grab: 1

    Improved Grapple: 1

    Precise Shot: 2

    Ritualist: 1

    Powers:

    Petrification - 8 ranks. Extras: Duration (Continuous), Gaze, Action (Reaction). Flaws: Permanent, Limited (Only Mortal creatures), Limited (Only 100ft.). Drawbacks: Power Loss (Eyes Covered/Closed), Full Power. 28 PP

    Comprehend - 2 Ranks (Speak to and understand animals). Flaws: Limited (Only Serpents). 1 PP

    Super-senses - 1 Rank (Darkvision). 1 PP

    Additional Limbs - 1 Rank (Snake hair). 1 PP

    Elongation - 1 Rank (+5 Feet). Extras: Duration (Continuous), Action (Free). Flaws: Permanent, Limited (Only snake hair). 1 PP

    Drain - 10 Ranks (Str Only). Flaws: Limited - Only with snake hair. Feats: Slow Fade 6. 11 PP

    Protection - 8 Ranks. Flaws: Does not work against Cold. 4 PP

    Immunity - 2 Ranks (Aging, Medusa's gaze). 2 PP

    Super-Senses - 8 Ranks (Precognition, Postcognition). Drawbacks: Action (1 Minute) 4, Power Loss (No Tarot cards) (Very common, minor) 3. 1 PP

    Equipment:

    Multi-tool

    Rebreather

    Cell Phone

    GPS Receiver

    Leather Jacket

    Drawbacks:

    Vulnerability - Cold Attacks (Very Common, Major) - 5 PP

    Noticable - Scaled Skin - 1 PP

    Noticable - Yellow, Slitted Eyes - 1 PP

    Noticable - Snake Hair - 1 PP

    Noticable - Forked Tongue - 1 PP

    Weakness - Cold Blooded (Very Common, Major) - 5 PP

×
×
  • Create New...