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Dragonman34

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Posts posted by Dragonman34

  1. The Red Fox
    Power Level:  
     8 (120/120PP)
    Unspent Power Points: 
    Trade-Offs: 
    +3 Attack / -3 Damage (Melee), +3 Defense / -3 Toughness

    In Brief: Bruno Yaben-Grout is the Scion of a proud and dignified heroic legacy from medieval Spain. He'll have to struggle to maintain the expectations of his ancestors, the spirit of the Fox itself, and the other struggles a teen hero deals with while keeping his adoptive family in the dark.

     

    Catchphrase: "For Legacy and Honor!"

    Theme: https://www.youtube.com/watch?v=3ctXOC_NIDE

     

    Alternate Identity: Secret
    Birthplace:  San Sebastian, Spain

    Residence: Lantern Hill, Freedom City
    Base of Operations: Clermont Academy- 
    Occupation: Student-Hero
    Affiliations: None at the moment
    Family: Katon Yaben (Birth Father- Deceased)

    Zita Yaben (Birth Mother-Deceased)
    Carl Grout (Adoptive Father)
    Edna Grout (Adoptive Mother)
    Benji Grout (Adoptive Little Brother)

     

    Description:
    Age: ??? (DoB: Year [Optionally, Day & Month])
    Apparent Age: If applicable.
    Gender:  
    Ethnicity: Caucasian, Asian, Atlantean, Etc.
    Height:  
    Weight:  
    Eyes:  
    Hair:  

    (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)

     

    History:
    (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)

     

    Personality & Motivation:
    (Describe why they do what they do here.)

     

    Powers & Tactics:
    (In-character descriptions of how they do what they do.)

     

    Power Descriptions:
    (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)

     

    Complications:
    Name: Description

    Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary.


    Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
    Strength: 10 (+0)
    Dexterity: 10 (+0)
    Constitution: 10 (+0)
    Intelligence: 10 (+0)
    Wisdom: 10 (+0)
    Charisma: 10 (+0)


    Combat: 0 (2PP / Base Attack) + 0 (2PP / Base Defense) = 0PP
    Initiative: +0
    Attack: +0 Melee, +0 Ranged Example: +10 Swords, +6 Melee, +4 Base
    Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

    Grapple: +0
    Knockback: -0


    Saving Throws: 0 (1PP / Fortitude) + 0 (1PP / Reflex) + 0 (1PP / Will) = 0PP
    Toughness: +0 (+0 Con, +0 [Example: Protection, Defensive Roll])
    Fortitude: +0 (+0 Con, +0)
    Reflex: +0 (+0 Dex, +0)
    Will: +0 (+0 Wis, +0)


    Skills: 0R = 0PP (1PP = 4 Skill ranks)
    Skill # of Ranks (+ Total Bonus)

    Skill # of Ranks (+ Total Bonus)

    Skill # of Ranks (+ Total Bonus)

     

     

    Examples:

    • Craft [Structural] 5 (+5) Skill Mastery -- 5 ranks in Craft [Structural], a +0 Intelligence modifier and the Skill Mastery Feat for that Skill.
    • Diplomacy 8 (+10) Second Chance -- 8 ranks Diplomacy, a +2 Charisma modifier and the Second Chance feat for that skill.
    • Languages 2 (English, French [Native], German) -- Speaks those three languages, but learned French first.
    • Notice 5 (+4) -- 5 ranks in Notice and a -1 Wisdom modifier.



    Feats: 0PP
    Feat Name
    Feat Name
    Feat Name

     

    Examples:

    • Accurate Attack
    • Attack Focus [Melee] 1
    • Attack Specialization [Swords] 2
    • Dodge Focus 2
    • Equipment 2 (10EP)
    • Luck 3
    • Power Attack

     

    Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points')

    • Name (Power breakdown, if applicable) [XEP]

     

    Examples:

    • Gas Mask [1EP]
    • Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP]
    • Undercover Vest (Protection 3 [Feats: Subtle]) [4EP]

     

    Note: The Equipment block is only applicable if your character has the Equipment feat!


    Powers: 0 + 0 + 0 = 0PP

    Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

     

    Example: 

    • Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology)

     

    Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors)

    • Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)
    • Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)

     

    Example: 

    • Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic)
      • Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20}
      • Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20}
      • Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20}

     

    Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors)

    • Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)
    • Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)

     

    Example:

    • Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP]
      • Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP]
      • Force Field 2 [2PP]
      • Shield 2 [2PP]

     

    Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header.


    Drawbacks: (-0) + (-0) = -0PP

    Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP]

     

    Example:

    • Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP]

     

    Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here.


    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 15 Toughness                Damage
    Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage
    Taser Blast         Ranged     DC 16 Fortitude                Stun

     

    Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points

     
  2. Heya, Ari helped me make the crunch on my first character. Can you look to see if it's good.

    Power Level: 8 (120/120PP)
    Unspent Power Points: 0 
    Trade-Offs: +3 Attack / -3 Damage (Melee), +3 Defense / -3 Toughness

    Abilities: 4 + 8 + 2 + 4 + 0 + 8 = 26PP
    Strength: 1
    4 (+2)
    Dexterity: 1
    8 (+4)
    Constitution: 1
    2 (+1)
    Intelligence: 1
    4 (+2)
    Wisdom: 10 (+0)
    Charisma: 1
    8 (+4)


    Combat: 10 + 12 = 22PP
    Initiative: +
    8
    Attack: +11 Melee, +5 Ranged
    Defense: +11 (+6 Base, +5 Dodge Focus), +3 Flat-Footed

    Grapple: +13
    Knockback: -0


    Saving Throws: 4 + 4 + 5 = 13PP
    Toughness: +
    1/+5 (+1 Con, +4 Defensive Roll)
    Fortitude: +
    5 (+1 Con, +4)
    Reflex: +
    8 (+4 Dex, +4)
    Will: +
    5 (+0 Wis, +5)


    Skills: 40R = 10PP 
    Acrobatics 6 (+10)

    Bluff 6 (+10)

    Diplomacy +6 (+10)

    Disable Device 3 (+5)

    Escape Artist 1 (+5)

    Handle Animal 1 (+5)

    Knowledge (Arcane Lore) 3 (+5)

    Language 2 (French[Native], English, Faerie)

    Sleight of Hand 1 (+5)

    Sense Motive 5 (+5)

    Stealth 6 (+10)

    Feats: 21PP

    Acrobatic Bluff

    Attack Focus (Melee) 6

    Defensive Roll 4

    Dodge Bonus 5

    Equipment 2 [10EP]

    Improved Initiative

    Luck

    Move By Action


     

    Equipment: 10EP

    Sword of Reynard:

    Damage 3 (Feats: Improved Critical (19-20), Mighty[DMG5])[5EP]

    Castle Malepurduis

    HQ:

    Size: Small

    TOU: +5

    Features:

    Communications (mystical channels)

    Isolated (Realm of Faerie)

    Library

    Powers:

    Comprehend 8 (Animals, Codes, Languages 3(Speak All, Understand All), Objects, Spirits)

    Super-Senses 8 (Postcognition, Precognition; Flaws: Unreliable)


     


     

    Powers: 3 + 25 = 28PP

    Device 1 (5PP Device, Easy to Lose) [3PP]

    • Super-Movement 1 (Dimensional; Earth-Prime to Faerie (Castle Malepurduis); Extras: Affects Others; Flaws: Action(Full-Round))[2PP]

    • Teleport 3 (Flaws: Action(Full-Round), Short-Range Only; Feats: Subtle)[3PP]

    Lies of the Fox Array 10 (20PP Array, Feats: Alternate Power 5)[25PP]

    • Base Power: Illusion 5 (All Sense Types)[20PP]

    • AP: Concealment 5 (Normal Visual, Auditory Senses, Olfactory Senses, Mental Senses; Extras: Affects Others)[20PP]

    • AP: Container 4 (20PP Container; Active; Sustained)[20PP]

      Enhanced Leaping 3 (Leaping 5, x50 normal distance) [3PP]

      Enhanced Speed 3 (Speed 5, 250MPH) [3PP]

      Morph 1 (+5 Disguise; Any Canid(foxes, wolves, dogs, etc.,))[2PP]

      Shrinking 4 (to Small; Extras: Normal Abilities)[12PP]

    • AP: Enhanced Damage 0 (Extras: Autofire 2, Linked (Paralyze); Flaws: Limited(while using the Sword of Reynard); Feats: Affects Insubstantial 2, Mighty (as DMG 2), Variable Descriptor 1 (Bludgeoning/Cutting/Piercing)[9PP] + Paralyze 11 (Extras: Linked(Damage); Flaws: Sense-Dependent (Visual))[11PP]

    • AP: Obscure 4 (Visual Senses, Auditory Senses; Extras: Selective Attack; Feats: Progression 4(100ft per rank))[20PP]

    • AP: Snare 10 [20PP]



    Drawbacks: (-0) + (-0) = -0PP




    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed             Touch      DC 15 Toughness                Damage


     

     

    Totals: Abilities (26) + Combat (22) + Saving Throws (13) + Skills (10) + Feats (21) + Powers (28) - Drawbacks (0) = 120/120  Power Points

     

     

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