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Zatvair

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  1. Sir Knight

     

    Player Name: Zatvair

    Character Name: Sir Knight
    Power Level: 10 150/150PP
    Trade-Offs: None
    Unspent Power Points: 0
    In Brief: Mystical Knight with magical Armaments

    Residence: Claremont Academy

     

    Base of Operations: Freedom City


    Catchphrase: "By Merlins Beard"

     

    Alternate Identity: Kingsly Dragon
    Identity: Public
    Birthplace: Camelot
    Occupation: Knight of the round table
    Affiliations:  None
    Family: None

    Description:
    Age: 48 
    Apparent Age: 30
    Gender: Male
    Ethnicity: Caucasian,
    Height: 6'2
    Weight: 220
    Eyes: Green
    Hair:  Gray

     

    In his Super Hero Guise he has the Look of an ancient knight wearing armor that looks like ancient relics, On his shield is the Sigil of the round table

     

     

    Power Descriptions:
    His Sword looks like a long Sword but instead of a Hilt there is a Gem stone at its base before the handle

    The Shield Is a large U shaped shield but beside on ether side of the Shield looks to be Gem Stones and next to them looks like angelic Wings

    The Helmet of the armor looks the most immaculate a true piece of craftsmanship. Should it be removed the Armor would disappear with it allowing a quick change from Knight in armor to clothing

    The Shield and Sword have minds of there own preferring to fly Kingsly Dragon makeing comments about his life and choices like an old bickering couple watching Television. 

     

    History:
    "I know not how I arrived at this jungle of hardened stone and metal dragons but you shall return to me to my home, AT ONCE!!!" Said the  Armored Knight as he raised his Sword above his head to strike  down the life of a public transit Bus. As  traffic slowed to crawl around Him,  He'd move to Cut the Door off the bus in one smooth motion. "I have Freed you deni- cut short by the screaming people making there way out of the bus. Looking around he'd see more cars with people supposedly trapped inside them. "Looks as if my work is not done" Says the Knight grimly as he yells "HAVE AT THEEE!!!!!" AS he leaps to attack a Sports Car.

    Personality & Motivation:
    Kingsly is an older gentleman that while slow to many of these new concepts of the modern world is beginning to get the hang of it, He never rides in cars as he thinks they are dragons in disguise and the trust given to them by there operators is one that may we'll be the world's downfall.  While Kingsly may be new to the modern world the idea of being a hero is not new to him. KIngsly Continues to uphold the code he swore to King Arthur. As he continues to try to learn more about his past, how he ended up here and what has happend to Camelot
     

    Powers & Tactics:
    Kingsly prefers Close Combat as fighting from a distance is how cowards fight.

    His Mighty Steed Spamala is his erstwhile companion.

    Kingsly will never use a ranged Weapon. 

     

     

    Complications:

    Delusional- Kingsly in many ways thinks people have to listen to him since he is a knight of Camelot and will often put his own achievements before those of others. Some of his titles may be made up on the spot to make him sound more impressive

    Lawful Good- Kingsly will always try to commit Lawful good acts as his weapons are watching him if he should turn evil or commit acts unfitting to such mighty Relics they will leave him.

    Obeys King Arthur Pen-dragon or whoever holds Excalibur without question


    Abilities: 10 + 4 + 2 + 4 + 10 = 30PP
    Strength: 20 (+5)
    Dexterity: 14 (+2)
    Constitution: 10 (+0)
    Intelligence: 12 (+1)
    Wisdom: 14 (+2)
    Charisma: 20 (+5)


    Combat: 14 Defence = 14PP
    Initiative: +6 (Dex+2, +4 Improved Initiative)
    Attack: +10 Melee, [Attack Focus Melee, 10]

    +0 Ranged
    Grapple: +15 (+10 Attack, +5 Strength)
    Defense: +10 (+7 Base, +3 Shield), +0 Flat-Footed
    Knockback: -5


    Saving Throws: 4+ 6+ 8 = 18PP
    Toughness: +10 (+7 Armor, +3 [Shield])
    Fortitude: +8 (+0 Con, +8PP)
    Reflex: + 6(+2 Dex, +4PP)
    Will: +8 (+2 Wis, +6PP)


    Skills: 36R = 9PP
    Bluff 4 (+9)

    Concentration 8 (+10)

    Diplomacy 4 (+9)

    Escape Artist 4 (+6)

    Gather Information 1 (+6)

    Handle Animal 1 (+6)

    Intimidate 1 (+6)

    Language 1 ( Old English)

    Notice 4 (+6)

    Ride 8 (+10)

     

     

     

     

     

     

     

     

     


    Feats: 18PP
    [Attack Focus Melee] 10
    [Inspire] 5
    [Fearless]

    [Move by Action]

    [Die Hard]

     

    Well Informed

    Fighting Style: Sword Fighting

    (Accurate Atk

    Defensive Attack

    Improved Block

    Improved Disarm

    Improved Initiative

    Power Attack)

    Taunt

     

     

    Interpose

     



    Powers: 14 + 15 + 12+12+8 = 61PP

    Device 3 (Knightly Armor; 15PP Container; Only Usable by you 2PP) [14PP]

    • Immunity 2 (Critical Hits) [2PP]
    • Protection 6 (Extras Impervious 6) [12PP]
    • Regeneration 1 (Resurrection)[1PP]

     

    Device 5 (My Blade Clamorer; 25PP Container ; Flaws: Easy-To-Lose;) [15PP]

    • Flight 1 (10mph) [2PP]
    • Strike 5 (Extras:Mighty 1,Penetrating 5,  Feats: Fighting Style Sword Fighting 7, Well Informed 1)([20PP]
    • Magic 3 (Light of Truth ( Removes 30ft Concealment) Flaws; Distracting)[3PP]

     

    Device 3 (Defenders Veil; 15PP Container ; :, Flaws: Easy-To-Lose; Feats:) [12PP]

    • Flight 1 (10mph Feats: Interpose) [3PP]
    • Protection 3 (Feats: Affects Others ) [4PP]
    • Shield 3 (Feats: Affects Others )  [4PP]
    • Deflect 3  (Feats: Affects Others ) [4PP] (All Ranged Attacks)

     

    Summon 2 (flying horse;Extras; Continuous, Fanatical, Heroic) [12PP]

    • Flying Horse ShadowFax: As horse (M&M, page 231) with Str 15 and Flight 3 (Power Loss, wings, –1 point)

     

    Dimensional Pocket 4  (Bag of Holding) (1000 Ib.) [8PP]






    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed
                 Touch      DC 20 Toughness                Damage (Physical)
    Clamor er             Touch     DC 25 Toughness        Damage (Damage Physical) Penetrating 5

     

    Totals: Abilities (30) + Combat (14) + Saving Throws (18) + Skills (9) + Feats (18) + Powers (61) - Drawbacks (0) =150/150

     

     

  2. So I'am looking for characters that want to compete in a Race against a group of Super Speed Villains to find out which is truly faster Good or Evil.

     

    Don Calione is one of the worlds richest men. He's the only man to have literally bought his own country with a population consisting of him and his servant's he often uses his immaculate wealth to stage various challenges to the heroes and villains of Freedom city as it excites his otherwise boring lifestyle.

    He wants to see what's faster the intent to do harm or the intent to save lives. He will send out a challenge to all the speedsters who might possibly accept. as well as a number of speed themed super villains. As he will tell them that he has set up a number of bombs in various parts of the world via his agents. First team to find a bomb

    has the option to set it off or Disarm it. Good Luck

     

    I just had an idea of a super race heroes vs Villains

  3. So I want to do a series of one shots that will involve the heroes of Freedom City dealing with threats from other dimensions who won't all the time be dangerous. 

    The reason they'll be from other dimensions visiting our own will allow me not to step on anyone's toes, and since I'am still learning about all the events this will give me some time and they won't be event level dangers like an incursion from the Terminus they may 

    just be wacky tourists who need a good talking to. I have some  really good ideas for a couple of them, I'am hoping some of you might be interested.

     

    Make Way for Prince Ali

    This first one is a Prince from another Dimension has come to Freedom city and taken over a whole city block in Down town and the block happens to be one of the busier thoroughfare's in freedom city which is resulting in a lot of traffic, and a lot of people coming to see the spectacle.

    Hope fully some Hero can convince the Prince he needs to either go or tone it down. I'am thinking 4-7 Heroes for all of them.

  4. An old lady enters into a dark room before she lights a candle as it brings meager light into the room the only sound heard is the sound of her footsteps dragging across the floor. "Once upon a time there were heroes in a city" she croaked in an old voice speaking to no one in particular. "And one day the heroes came upon a great mystery" she says before a big evil grin comes across the old ladies face.

     

    Meanwhile at the Wharton State Forest a ranger is doing his morning rounds, as he goes over forested hill and pass yonder creeks he comes upon a part of the park he's never seen before "odd" is the only word that escapes his lips as he notices a number of purple tree's "HQ can you check with the last person who checked this area and see if he noted anything about purple bark" says the park Ranger as he moves in for a closer look. As he brings a hand up and touches the bark when he pulls it away the purple color has grafted on to his fingers "weird" he says before he tears off the bark it gives away easily like rotted wood. "Oh no" is the last thing that escapes his lips before he notices something he's seen before. "HQ we got a ...ungh problem, seems the trees have a contagious disease... and" Says the Ranger before the sounds of grunting can be heard over the radio. "Why won't this come off" he utters as he wipes furiously at his hands that are covered in a purple shade. "We need to call some specialist to come up here, and have the first aid kit ready for me when I arrive

     

     3 hours later what seemed at first as a problem for forest goers and rangers gets worse as a news woman on the scene begins to describe in detail the slowly spreading disease that seems to be incurable any attempts to try have ended in, 5 cases of people being turned purple. I can confirm the 5 people are in totally good health but they seem to be quarantined and any contact with them seems to result in turning purple as well. This is Nancy Tucker and I plan to stay on this story until all the answers are your's freedom city.  says Nancy as a small crowd of 20 people that are hikers and concerned citizen's begin to gather at one of the forest ranger outposts

  5. A young man runs through a park, then into his dorm room. "GUYS you won't believe what I saw in Midtown, there's this huge like street that just showed up and then BAM!!!! like actors and stuff started playing music, fire-dancers, Belly dancers, and people flying through the air I think I think its a parade" he says as he and his friends rush back to Midtown.

     

    In Midtown almost as if by magic a large Parade has descended on the city what once was a busy street in midtown has now become a huge parade, with elephants, dancers and huge balloons making there way down the streets, and at the center of it all stands a huge pavilion being carried by at least a thousand people. Its stark gold and purple banners flutter in the wind. Standing atop the large pavilion in the middle of the  float stands a tall handsome looking man in expensive regalia of a Sultan, Behind him a band plays a large and boisterous tune over the celebration as more and more people begin to gather to watch this impromptu Parade. Large assortments and retinues in the parade have different groups of large animals being displayed in cages and with leashes. Beautiful woman belly dance on the streets as they sing praises to this prince standing on the pavilion. Seeing as this is a busy street being taken over traffic throughout the city becomes much slower as word travels about this parade. Freedoms Cities Finest soon find it impossible for them to intervene as  some sort of mysterious power keeps them from ever reaching the parade street, making it so they remain in traffic or become to fatigued to either run or walk the distance to the parade. "Prince Ali we love you" can be heard through out the crowd as the man in the regalia steps to the edge of the pavilion and waves at the masses.

     

  6.  

    Player Name: Zatvair
    Character Name:The Ox ( Side Kick)
    Power Level: 10   (150/150PP)
    Trade-Offs: -2 Attack/+2 Damage, -2 Defense +2 Toughness
    Unspent Power Points: 0
    In Brief: Giant Remote Controlled Robot Defender.

    Residence: Freedom City Junkyard
    Base of Operations: Under the Docks at the Fens
    Catchphrase: " Order Understood Commander"

    Alternate Identity: None
    Identity: Secret
    Birthplace: Freedom City Junkyard

    Occupation: Robot
    Affiliations: Commander T
    Family: Commander T

    Description:
    Age: 7 years old 
    Apparent Age: Unknown
    Gender: None
    Ethnicity: Robot
    Height:  15 feet tall
    Weight: 1 ton ( 2000 Pounds)
    Eyes: None
    Hair: None

    Giant Yellow and Red Robot with Horns like an Ox

     

    Power Descriptions:
    Total Power House Character. His Powers would be his obscene Strength combined with the fact hes 15 feet tall

    History:
    Born in a junkyard in the Fen's when a young boy who was infatuated with watching Giant robots as a kid decided to make his own out of all the cool stuff in his Uncle's Junkyard. The show was Sentin Samurai Robo Rangers, every day after school they'd show 

    an hour of episodes. Every day 3pm afternoon Tommy would be watching the Robo Ranger's save the day as he worked on what would become his own personal Robo Ranger. Over the years Tommy grew older and would do various Redesigns to his Robot, 

    Never quite giving up on him. He would put it off for a month but always he'd get back to it. His Uncle's father had purchased some old Battle ship Steel for a real low price at the end of the war and when Tommy found out he redesigned the Robot again.

    at 16 Tommy had almost finished the Robot all he had left to finish was the computing system but at that point in his life he was going to college and had other priorities like girls and trying to get in the best schools. Via Scholarships Tommy left Freedom-city 

    One day 2 years later Tommy Returned to his uncle's garage at his funeral he found out his uncle left him the Junkyard and everything in it. In his Despair Tommy wandered around the Junkyard until he saw something that caught his eye. A Jungle Gym. His

    Uncle always let him and the other kids lay around in the junkyard even went to work building safer areas for the neighborhood kids. That's where Tommy Found his old Robot the Ox painted a Bright Yellow and Red Mainly perfectly and tacked on it were pictures

    of the Robot Fighting Crime along with the freedom league and saving the day making the Fen's a better place. Something Struck Tommy and he got to work. Closed himself off from the world for a whole year. When he was Done The Ox was finished and Tommy

    Had made himself some  stuff as well.  "Lets make the world better Ox" Said Tommy "Understood Commander" Said the Ox.

    Personality & Motivation:
    Because the Commander Said to

    Powers & Tactics:
    Following The Commander's Instructions to the letter.

    Complications:
    Name

    Abilities:  24-10+4+4= 22PP
    Strength:  34 (+12)
    Dexterity: 10 (+0)
    Constitution: -10 (-)
    Intelligence: 14 (+2)
    Wisdom: 14 (+2)
    Charisma: 10 (+0)


    Combat: 18 + 12 = 32PP
    Initiative: +0
    Attack: +8 
    Grapple: +24(25 With Elongation)
    Defense: +8
    Knock-back: -12


    Saving Throws: 0 + 4 + 2 = 6PP
    Toughness: +12 (Impervious 12)
    Fortitude: -  Immune
    Reflex: +4 (+0 Dex, +4)
    Will: +6 (,+2 Wis +4)


    Skills: [No Skills]


    Feats: 4PP
    [Interpose]
    Jack of All trades

    Improvised Tools

    All out attack

     




    Powers: 1+40+24+8+8+5 = 86 PP

    Elongation 1, [1PP]

    Immunity 40 (Fortitude saves, Mental effects), [40PP]

    Protection 12 (Extras: Impervious),  [24PP]

    Super-Strength 4 (Heavy Load: 21.6 tons), [8PP]

    Super-Senses 8 (Blind-sight [radio, Acute,Extended,Communication Link (Commander T)][8PP]

    Growth 4 (Feats Innate,  Flaws; Limited to Size Only) [5 PP]




    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed
                 Touch      DC 27 Toughness             Damage (Bludgeon)
     

     

    Totals: Abilities (22) + Combat (32) + Saving Throws (6) + Skills (0) + Feats (4) + Powers (86) - Drawbacks (0) = 150/150 Power Points

     

     

    The Commander

     

    Player Name: Zatvair
    Character Name: Justin Tvair
    Power Level: 8   (120/120)
    Trade-Offs:  None
    Unspent Power Points: 0
    In Brief: Hometown robotic's genius looking to do some good.

    Residence: Freedom City Junkyard
    Base of Operations: The Fens
    Catchphrase: "I'am Commander T!!!!"

    Alternate Identity: Commander T
    Identity: Secret
    Birthplace: Freedom City

    Occupation:  Junkyard Owner and Operator
    Affiliations: Ox and the Tvair Family
    Family:  The Tvair's

    Description:
    Age: 19 years old
    Apparent Age: Young Adult
    Gender: Male
    Ethnicity: African American
    Height:  5'8
    Weight: 210 Ibs
    Eyes: Brown
    Hair: Black

    Looks like a Yong guy wearing a not so Stylish suit that looks like it may have come from the power Rangers with its bright colors

    Commander T also is wearing a Helmet with Bull Horns on it  and a Big T on the Front with a Large Visor covering most of the Face

     

    Power Descriptions:
    Super Genius  wearing some sort of power suit with a gun that looks like a toy ray gun.

    History:
    Born in a junkyard in the Fen's was a young boy who was infatuated with watching Giant robots as a kid decided to make his own out of all the cool stuff in his Uncle's Junkyard. The show was Sentin Samurai Robo Rangers, every day after school they'd show 

    an hour of episodes. Every day 3pm afternoon Tommy would be watching the Robo Ranger's save the day as he worked on what would become his own personal Robo Ranger. Over the years Tommy grew older and would do various Redesigns to his Robot, 

    Never quite giving up on him. He would put it off for a month but always he'd get back to it. His Uncle's father had purchased some old Battle ship Steel for a real low price at the end of the war and when Tommy found out he redesigned the Robot again.

    at 16 Tommy had almost finished the Robot all he had left to finish was the computing system but at that point in his life he was going to college and had other priorities like girls and trying to get in the best schools. Via Scholarships Tommy left Freedom-city 

    One day 2 years later Tommy Returned to his uncle's garage at his funeral he found out his uncle left him the Junkyard and everything in it. In his Despair Tommy wandered around the Junkyard until he saw something that caught his eye. A Jungle Gym. His

    Uncle always let him and the other kids lay around in the junkyard even went to work building safer areas for the neighborhood kids. That's where Tommy Found his old Robot the Ox painted a Bright Yellow and Red Mainly perfectly and tacked on it were pictures

    of the Robot Fighting Crime along with the freedom league and saving the day making the Fen's a better place. Something Struck Tommy and he got to work. Closed himself off from the world for a whole year. When he was Done The Ox was finished and Tommy

    Had made himself some  stuff as well.  "Lets make the world better Ox" Said Tommy "Understood Commander" Said the Ox.

    Personality & Motivation:
    I should be helping the world even if its just my small part of it like my uncle did.

    Powers & Tactics:
    A number of Gadgets  from force field to a Light Blasting Ray Gun that can also turn into a solid Hologram construct. and a Suit that can reflect light off of it to make one self invisible to the naked eye.

    Complications:
    Name

    I do have a Family I don't know what I'd do if one of them got hurt 

    If this affects the Junkyard I'am going to stop this place is my uncle's memorial

    I can't leave Ox Behind !!!!!!


    Abilities: 0 + 2 + 0 + 20 + 10 + 0 =  32PP
    Strength: 10 (+0)
    Dexterity: 12 (+1)
    Constitution: 10 (+0)
    Intelligence: 30 (+10)
    Wisdom: 20 (+5)
    Charisma: 10 (+0)


    Combat: 18 + 12 = 32PP
    Initiative: +1
    Attack: +8 Melee, +8 Ranged
    Grapple: +8
    Defense: +8 (+0 Base, +0 Dodge Focus), +0 Flat-Footed
    Knock-back: -4


    Saving Throws: 4 + 5 + 3 = 12PP
    Toughness: +12 (+0 Con, +0 [Force Field])
    Fortitude: +4  (+0 Con, +4) 
    Reflex: +6 (+1 Dex, +5)
    Will: +8 (,+5 Wis +3)


    Skills: 48R = 12PP [No Skills]
    Computers 4 (+14),

    Craft (chemical) 4 (+14),

    Craft (electronics) 4(+14),

    Craft (mechanical) 4 (+14),

    Disable Device 4 (+14),

    Investigate 4 (+14),

    Knowledge (earth sciences) 4 (+14),

    Knowledge (life sciences) 4 (+14),

    Knowledge (physical sciences) 4 (+14),

    Knowledge (technology) 4 (+14),

    Medicine 3 (+8)

    Drive 4 (+5)

    Sense Motive 5 (+10)


    Feats: 8 PP
    Beginner’s Luck,

    Eidetic Memory

    Improvised Tools,

    Inventor,

    Skill Mastery 4 (Computers, Craft (electronic), Craft (mechanical), Disable Device)

    Powers: 0 + 0 + 0 = 0PP

    The T Ray Blaster Device 4 [3/r]   [Easy to lose -1/r] =12 PP

           Shoots bolts of Light- Blast 8 [2/r] 16 pp AE: 3    Total: =20 DP

          AE: Dazzle 8 (2/r) [removes 2 senses] Basically a flash grenade at the end of the Ray capable of removing Hearing and Sight 

          AE: Elongation 7 1/r [1precise  2 Subtle +3 feats] The T Ray can create a Solid Light Hologram of an Arm with a hand.

         Super Movement Swinging  1pp
     Data Link The T Ray can hook Up to Computers from 10 ft away. 1pp

     

    The Commander's Suit Device 4 [3/r] [Easy to lose -1/r] =12PP                Total =20 DP

     Communication 7 [1/rx 7=7PP] Hooked up inside the Commander's helmet is a powerful communicator that lets him stay in contact with ox and others  7PP

      Force Field 8 1/r  [Selective +1 Feat]  =9 PP  The Commander's Suit can use the same Solid light to create a force field   9PP

       Invisibility 2 2/r [Concealment from normal vision] Can reflect light off the suit like a mirror making the wearer invisible 4 PP

     



    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    T Ray                 Ranged 80ft     DC 23 Toughness             Damage (Blast Light)
    Flash Blast       Ranged 80ft     DC 20 Reflex / Fort              Auditory  and  Vision Dazzle 

    Unarmed           Touch                DC 15 Toughness                     Bludgeoning
     

    Totals: Abilities (-12) + Combat (30) + Saving Throws (9) + Skills (0) + Feats (27) + Powers (96) - Drawbacks (0) = 150/150 Power Points

  7.  

    Player Name: Zatvair
    Character Name:The Ox
    Power Level: 10   (150/150PP)
    Trade-Offs: -2 Attack/+2 Damage, -2 Defense +2 Toughness
    Unspent Power Points: 5
    In Brief: Giant Remote Controlled Robotic Defender.

    Residence:  A Freedom City Junkyard
    Base of Operations: Fens
    Catchphrase: " Order Understood Commander"

    Alternate Identity: None
    Identity: I'am a Robot
    Birthplace: Freedom City Junkyard

    Occupation: Robotic Servant/ Protector of the Commander
    Affiliations: Commander T
    Family: Commander T

    Description:
    Age: 7 years old 
    Apparent Age: Unknown
    Gender: None
    Ethnicity: Robot
    Height:  8 feet tall
    Weight:  ( 2000 Pounds)
    Eyes: None
    Hair: None

     

    Standing at 8 feet tall the Ox towers over most people. With its large Steel Chassis its power Core looks like a large O on its chase while Next to it someone seems to have painted a black X which is why they call him Ox.  The Head has two antennae that look like

    Horns. That glow as he gets'commands from Commander T. The Ox also looks like its had multiple paint jobs over its life time. While everything works perfectly. There are still plenty of Dents and bits of rust that seems too have been painted over on the OX. Inside many of its

    inner workings seem to be the combination of older parts and newer parts. The ox is quite literally a hybrid but ingenious  use of second hand engineering and audio command controls.

     

    Power Descriptions:

    A number of powerful engines through out the  OX power this mighty contraption of steel and metal the greater the task the Ox will literally roar to life as the twin Diesel engines custom built by the Commander roar to life from inside the Ox's Chest the greater the Task that's  needed at hand. There is also two smaller Engines in each of the Ox's Fore arms for extra power when needed. While Much of the sound these engines  make is muffled by the layers of steel and sound proofing from his armor a guttural hum can be heard when standing near Ox as he uses his powers. A very Simple Minded AI handles Commander T's commands as there received through audio. The AI really only has

    two laws of robotics it follows Protect The Commander and Follow the Commander's Commands.  Inside the large Feet of the Ox is two twin Impulsion Rockets that are used to Fire The Ox into the air and then the Jet Turbines roar to life to allow the Ox to fly the only problem is when the Ox starts to fly its very loud. When he lands twin Impulsion dampeners  will go off  leave only cracks and small holes in the surface when the Ox lands which is also very loud. The Commander is trying to find a way to make it quieter but for now it works

    History:
    I was given life by my father creator, steward, and ,Commander T. I remember the first day I saw him he was much smaller then, but I have been his constant friend. I started life as a simple cable box built to record and play our favorite t.v. shows. The Commander decided I should be as impressive as the heroes on the shows we watched so he built me a body. My first body wasen't that amazing I admit but I remember when the older one called me ox because of my communication antennae looked like horns he said, The Commander was so in love with the name it quickly became my Moniker rather than my serial number. I found myself being content with this. My first incursion with The Commander was destroying cars in the yard of much junk, I'am told I'am very good at destroying cars. This continued every day and would consist of The Commander and I watching our favorite shows. Him outfitting me with something new than destroying cars. Ah good times until the Commander left for college, at this point I had grown into quite the large and powerful machine, I tried to follow him when he left but because of the amount of property damage caused I was ordered to remain in the Junk yard but, The Commander's Uncle gave me a job, Destroying stuff. It was a number of years later when The Commander Returned, it was after the other one I was told died, The Commander Seemed very different. When he returned he made modifications to me. Told me we are going to do what we did as kids said this time it means something. Now I serve as his Sidekick, in our constant battle against evil.

    Personality & Motivation:
    Ox overall is a very intelligent AI with a working knowledge of the world around him but he does take things quite literally. While he doesn't understand the Human Condition for the most part he means well. He has a brain much like a human and while very intelligent he has the maturity of a 7 year old at times.

    Ox does think he is a character in a show about stopping evil.

    Powers & Tactics:
    Following The Commander's Instructions is Ox main tactic but for the most part he can act on his own, without the commander. While Ox isn't a great fighter he is very good at destroying things.

    His powers Consist of Being Incredibly Strong Robot with Extend Arms and Being Tall.

    Complications:
    Name:

    The Ox can be quite trusting as he thinks everyone is very honest

    The Ox can't harm another creature without The Commander's INstructions

    The Ox's fighting style results in a lot of property damage



    Abilities:  24-10+4+4= 22PP
    Strength:  34 (+12)
    Dexterity: 10 (+0)
    Constitution: -10 (-)
    Intelligence: 14 (+2)
    Wisdom: 14 (+2)
    Charisma: 10 (+0)

    Combat: 16 + 16 = 32PP
    Initiative: +0
    Base Attack: +8 
    Grapple: +20 (28 With Elongation)
    Base Defense: +8
    Knock-back: -12

    Saving Throws: 0 + 4 + 2 = 6PP
    Toughness: +12 (Impervious 12)
    Fortitude: -  Immune
    Reflex: +4 (+0 Dex, +4)
    Will: +6 (,+2 Wis +4)



    Skills:[No Skills]



    Feats: 2PP

    Eidetic Memory
    Interpose

     

    Powers: 6+40+24+8+8 = 86 PP

    Elongation  8, [8PP]

    Immunity 40 (Fortitude saves, Mental effects), [40PP]

    Protection 12 (Extras: Impervious 12),  [24PP]

    Super-Strength 4 (Heavy Load: 21.6 tons), [8PP]

    Super-Senses 8 (Blind-sight [radio, Acute,Extended,Communication Link (Commander T)][8PP]

     




    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed
                 Touch      DC 27 Toughness             Damage (Bludgeon)
     

    Totals: Abilities (22) + Combat (32) + Saving Throws (6) + Skills (0) + Feats (4) + Powers (86) - Drawbacks (0) = 150/150 Power Points

     

    The Commander

     

    Player Name: Zatvair
    Character Name: Carter Tvair
    Power Level: 10   (150/150)
    Trade-Offs:  None
    Unspent Power Points: 0
    In Brief: Hometown robotic's prodigy looking to do some good.

    Residence: Freedom City Junkyard
    Base of Operations: The Fens
    Catchphrase: "I'am Commander T!!!!"

    Alternate Identity: Commander T
    Identity: Secret
    Birthplace: Freedom City

    Occupation:  Junkyard Owner and Operator
    Affiliations: Ox and the Tvair Family
    Family:  The Tvair's

    Description:
    Age: 19 years old
    Apparent Age: Young Adult
    Gender: Male
    Ethnicity: African American
    Height:  5'8
    Weight: 180 Ibs
    Eyes: Brown
    Hair: Black

    A young African American wearing a Large Helmet in a full body suit that looks like its from sort of Sentai show. The Visor shifts between Yellow and Red as it makes calculations. The Helmet has two Horns and a Large T in the middle of the fore head part.

    The Suit for the most part is a tight fit other than the large protruding holster at the his hip that holds what looks like a large ray gun with a large amount of beeping lights.

     

    Power Descriptions:
    The Helmet and Suit are an interconnected device that allows The Commander to become invisible. While not invisible Commander T can be seen surrounded by a Yellow light surrounding him that originates from the horns on the helmet. The Inside of the helmet has a number of uses but its biggest one is it allows The Commander to control Ox without it  Ox is just a big statue.  Not totally defenseless The Commander does have a The T Ray a large 1920s looking blaster that fires bolts of light that will actually home in on there target. There is a Dial with 2 other settings one being the Flash light feature that not only gives light but also can blind and deafen people. Then the final feature allows The T Ray to turn into a solid light Mickey Mouse hand that can grab things

     

    History:

    Born to two loving parents but the odd thing was when he was 9 months old he had drawn his first blueprint for very simple machines. People say it comes once every ten generations but the child was a Bonified prodigy he built his first car with his dad when he was five. As Carter grew older he soon found his intelligence and over all love of engineering and machines set him apart from the other kids. So he began to build his own friend. That' how Ox was created at first a simple magic eight-ball and spare parts in his dad's garage he made a simple yes or no ball he would be constantly asking questions every Saturday he would make it a little smarter a little more intuitive. At age 12 Carter had built an actual think for itself AI in that magic ball, it was at this time Carter's love for machines in general prompted his parents to move to freedom city where they could send him to schools that could allow Carter to really grow where he could be with kids that matched his interests. But Carter never stopped working on his robot at age 16 he was headed to college OX at this point was a 15 foot tall walking behemoth of a machine. But he soon became constrained to the garage because one outing cost the family and the city a large amount in repairs. Luckily Carter's favorite Uncle took the robot in and even gave him a job so he could pay off the damages.  Carter said his good byes and went to college. Where he soon learned the harsh realities of life. College to most is an institute of learning for Carter it became the place he hated more than any other forced to room with a skin head racist Carter grew to resent his school because of the bullying by Rodney his roommate until the day Rodney  finally was able to make Carter quit. It made Carter run right back home luckily his Uncle had left him the Junkyard in his will "Saying Carter was the only kid he knew that could turn Junk into Miracles". His robot was glad to see him but Carter didn't care soon he became a introvert spending all his time by himself. But every day he saw his robot outside working in the Junkyard. For Ox the Junkyard was an adventure and every new piece of trash a new threat to the large scrapyard of a city he protected. In time it began to grow on Carter watching his Robot's good deeds, When the terminus invasion append that was Carter's wake up call. He built his own suit and told Ox were going to be heroes to.

     

    Personality & Motivation:

    Carter is much more cynical and Logical  than the Ox which can come off like he's a jerk but really he means well and will try to do as much good as he sees possible

    Carter is realistic but his Robot's want to do good and the fear he saw on peoples faces and the fact he knows he could've helped with the invasion has him out there almost every night.
     

     

    Powers & Tactics:
    A number of Gadgets  from force field to a Light Blasting Ray Gun that can also turn into a solid Hologram construct. and a Suit that can reflect light off of it to make one self invisible to the naked eye.

    Carter likes to mainly hang back and let Ox do the fighting while he does the talking. 

     

    Complications:
    Name:

    I do have a Family I don't know what I'd do if one of them got hurt

    If this affects the Junkyard I'am going to stop this place is my uncle's memorial

    I can't leave Ox Behind !!!!!!


    Abilities: 2+10+10 =  22PP
    Strength: 10 (+0)
    Dexterity: 12 (+1)
    Constitution: 10 (+0)
    Intelligence: 30/20 (+5/ +10 for craft skills)
    Wisdom: 20 (+5)
    Charisma: 10 (+0)


    Combat: 8+8+16 = 32PP
    Initiative: +1
    Attack:

    +8 Melee,  (8pp)

    +8 Ranged (8pp)
    Grapple: +8
    Defense: +8 (+0 Base, +0 Dodge Focus, +0 Flat-Footed)
    Knock-back: -4


    Saving Throws: 7 + 3 + 2 = 12PP
    Toughness: +8 (+0 Con, +0 [Force Field 8])
    Fortitude: +2  (+0 Con, +2) 
    Reflex: +8 (+1 Dex, +7)
    Will: +8 (,+5 Wis +3)


    Skills: 60R = 15PP 
    Computers 8 (+13),

    Craft (Chemical) 8 (+18)

    Craft (electronic) 8 (+18),

    Craft (mechanical) 8 (+18),

    Disable Device 8 (+13),

    Knowledge (physical sciences) 8 (+13),

    Knowledge (technology) 8 (+13),

    Notice 4 (+9)


    Feats: 36 PP
    Beginner’s Luck,

    Improvised Tools,

    Inventor,

    Skill Mastery 1 (Craft (electronic), Craft (mechanical), Craft(Chemical), Disable Device)

    Sidekick 30
    Teamwork 2


    Powers: 6 + 15 + 12 = 33PP

     

    Prodigy of Robotics

       Enhanced Ability( Intelligence) 10 [Innate,Limited Craft Skills] [6PP]

       

     

    The T Ray Device 5 [Easy to Lose] [25 DP] 15 PP

     Blast 9 [Homing 3]                       21DP

    •    Dazzle 8                  [Visual Senses            1AE
    •    Create Object 10 [Linked (Super Movement: Swinging) Tether, Limited(Can only form a Mickey Mouse hand)]  1AE

     

    Super Movement 1 [Linked ( Create Object) 2 DP

     

     

    The Commander Suit  Device 3  [15DP]   12PP

        Flight 1 [Levitate]   [1PP]

        Force Field 8          [8PP]

        Invisibility 2            [4PP]

        Super Senses 1 [Com Link The Ox]  [1PP]

     
    DC Block

    ATTACK              RANGE      SAVE                           EFFECT
    Unarmed
                 Touch               DC 15 Toughness             Damage (Bludgeon)
    T Ray Blaster    Ranged 90ft      DC 24  Toughness               Damage (Energy) (Homing 5 tries to hit)

    Dazzler Mode  Ranged 100ft   DC 20  Reflex                     Impaired Visual Senses

     

    Totals: Abilities (22) + Combat (32) + Saving Throws (12) + Skills (15) + Feats (36) + Powers (33) - Drawbacks (0) = 150/150 Power Points

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