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Wander

Keeley Erin White (formerly Erin Keeley White), is the civilian alter-ego of the superheroine called Wander. Born November 11, 1992, in an alternate timeline (Freedom League Designation Earth Z-Omega-1(extinct)), Erin White arrived on Earth Prime October 17, 2008. Her legal name was changed shortly thereafter, to avoid confusion with her native double. She graduated from the Claremont Academy in Freedom City in the spring of 2011. She currently works as Chief of Security at HAX, a supertech company owned by Mara Halloman.

In Erin's superhero identity as Wander, she is currently a member of the Liberty League. She's a former founding member of Young Freedom and keeps in touch with most of her old teammates.

Wander's powers include superhuman agility, speed and strength, as well as an enhanced constitution that protects her from disease, poison, and most physical injury. She also has the ability to heal extremely quickly from injuries. She is a seasoned fighter and an experienced hero alone or in team-ups.

 

Timeline

 
 

2009

 
 

Spring

  • Touching Down: Erin arrives in Freedom City from Seattle with all her worldly possessions in a duffle bag. She is met by Alex Albright (Psyche) and Mike Harris (Phalanx) who are also starting school at Claremont Academy. The trio bonds over being the same age and uncertainty about the new school, and Alex offers to tutor Erin to help her catch up before the new school year.
  • (Un)Familiar Faces: Erin, Alex and Mike arrive at Claremont Academy and get the ten-cent tour from Mrs. Harcourt. Alex and Erin are assigned as roommates for the summer.
  • Going Walkabout Erin explores the school grounds on her own, but finds it difficult to let go of the habits and outlook she learned in her old life.
  • Coping Strategies: Dr. Marquez, the school psychologist, assigns Erin to the Interdimensional Student Support Group, for kids from alternate realities. She meets several other students, including her classmates Quark and Agent H, but is quickly depressed by the stories of alternate realities and frustrated by the seemingly asinine response from the psychologist. She walks out of the group and does not attend again.
  • Notes from Therapy: Wander Erin continues in private sessions with Dr. Marquez, but is less than communicative. As a compromise, he asks her to write stories to convey her feelings about all she has been through.
 

Summer

  • The Sweet Science Erin and Mike help Coach Jones test some new gym equipment, and prepare for their upcoming placement tests.
  • Placement Test: Wander: Mr. Archer, the gym teacher, gives Erin her combat assessment in the Doom Room holosimulator. After priming her adrenaline response with physical challenges and perceived threats to life and limb, he tells her to fight four simulated opponents using her normal fighting style. She frightens off one opponent, kills the next two messily, and nearly knocks herself unconscious fighting the last one before Mr. Archer ends the test. Both of them are badly shaken by the testing and what it reveals about Erin's readiness to fight for the side of good.
  • What Dreams May Come Rattled by the combat assessment, Erin falls asleep and has a nightmare, inadvertently pulling her psychic roommate Alex along for the ride. Alex gets a look at the horrors of Erin's past and does her best to help, bringing the pair closer together.
  • The Delicate Art of Thunder Erin goes with Mr. Archer to have specialized training from a powerhouse heroine called Thunderstanding. They get off to a rocky start when Erin finds it difficult to curb the reflexes that make her fight to kill, but eventually begins working on a number of drills to eventually make her safe for hero work.
  • Making Schemes Erin strikes up a tentative friendship with Hope (Agent H), another dimensional refugee from a world overrun by Nazis.
  • Making Friends Erin, Alex and Mike make the acquaintance of Eddie (Breakdown), a brash new student who is not sure whether he wants to be a hero or a famous DJ. That same afternoon they meet another student, Mark Lucas (Edge) a heroic legacy who already has a year at Claremont under his belt. They explore the library and meet Zaranna and her micro-raptor Squeaker, who once bit Mark during a sensitive moment while he and Zaranna were dating.
  • Darian and Erin: Erin gets tutoring from Darian (Quark), who tries to teach her history with the use of a time-travel device. In the process she meets Dr. Tomorrow, gets a bit of her memory erased, and begins to wonder if Quark's fantastic devices might hold the key to going back and saving her world before it died. Darian opens a portal to her home on EZO1, but when she sees a moving humanoid shadow, she has a panic attack and makes him shut it down without going through.
  • Out Tonight Mark wins tickets to a concert and invites his friends along, including upperclassman Chris Kenzie (Geckoman), partially due to his having a vehicle. They arrive at the concert to find Eddie already there, line-jumping and schmoozing. Chris winds up flirting with two supervillainesses, who try to put the whammy on him before Erin picks him up bodily and carries him out of danger, much to his chagrin.
  • And Hell Came Knocking: Erin meets new classmate James Prophet (Hellion), scion of a prominent local family and possessor of an interesting set of hellfire-related powers. They arrange to play videogames together some night, as he is also of the rarely-sleeping persuasion.
  • Take Me Out to the Ball Game: On a school outing to a Comets game, the gang arrive late due to some very unlucky traffic patterns and a wrong turn. By the time they arrive, the stadium has been taken hostage by villains Tech Kid and Mystic Force. The students work together to stop the villains and free the civilians, though once again Erin finds it extremely difficult to control her powers in the midst of a fight. At the end of the battle, Mark coins a team name, Young Freedom.
  • Up All Night: Erin and James bond over a night of video games, two very guarded people letting their walls down just a little bit.
  • Sweet Sixteen: Alex's sixteenth birthday party is all fun in the sun with Young Freedom until they uncover a map that leads to her mom's abandoned underground base. It's the perfect new HQ for a new team!
  • Growing Up Claremont: Alex and Erin sign up for Driver's Ed and gossip about their male teammates. Erin asks Alex about Darian's time-travel suggestion, but Alex gently breaks the news that while going back in time might create a new and better timeline for a divergent Erin and her family, it will not bring back the family Erin lost. Erin is crushed but tries to hide it, and decides that now would be a good time to try sparring with Mike.
  • Schoolyard Brawl Erin and Mike's sparring session leads to anger and hurt feelings when they tell each other uncomfortable truths that neither are ready to face. Alex steps in to try and smooth the ragged edges, but has a few unresolved issues of her own to deal with.
  • The Other Goods Alex needs a dress for her first date with Mark, so she and Erin hit the mall. Erin manages to brave the crowds long enough to act like a normal teenager and is very proud of herself.
  • Those Who Fight Monsters Erin comes across James sleeping in the library and, after nearly getting stabbed, learns about his nightly visits to hell courtesy of his demon-lord father. She tries to share with him a little about her world, but can't handle it and runs away. They reconcile later over Mario Kart and things go back to normal.
  • Postgame Analysis After Alex returns from her date with Mark, she and Erin discuss how it went and what she ought to do next, then play a game of Life using house rules based on themselves and their teammates.
  • Wandering Edge Erin and Mark work together in the simulator and learn that they make a formidable team. Erin manages to not botch a diplomatic situation, and Mark gets taken for a ride.
  • Birthday at the Park: James treats all his friends to a day at Ocean Heights Amusement Park for his birthday, including food, rides and prepaid gift cards for the stores. Erin uses her card to augment her severely limited wardrobe and enjoys rides with her friends. At the end of the day, they fight some cultists and the emotion-controlling demon they summoned.
  • A Three-Hour Tour: Erin tries to help recruit her friend Hope onto Young Freedom, but the effort is pretty much derailed by student shenanigans and a surprise trip to Erde.
  • Morning in America: Erin, Mike, Mark and Chris wind up in Freedom City on Erde, while Alex, James, Eddie and Hope are sent to Erde's Kaiju Island. The foursome destroy a Nazi facility, where Erin scores a decisive victory against a small army of Nazi robots and disable a device that the Nazis had been using to contact other dimensions. They scavenge the pieces they need to repair the Resistance's teleporter, then head off to find their friends.
  • Reunited and it Feels So Good: The students are teleported home from Erde, whereupon Eddie immediately says something dumb and insensitive about Nazis to Hope. Erin skips the debriefing to take her friend somewhere she can cool off.
  • The Visit: Erin gives Dr. Haviland (Gossamer), the new chemistry teacher, a tour of the school grounds. She is mildly freaked out by the new teacher's impressive hair-based powers.
  • Creative Destruction: Mike and Erin end up together in the Doom Room again, but this time on the same side. They patch up their differences, break the simulator, defeat a couple of villains, and cook up a plan to try simulator softball one of these days.
  • Car Shopping: James takes Erin and Alex car shopping, theoretically for a vehicle for Young Freedom, then winds up sneakily buying Erin the blue pickup truck she's fallen in love with.
 

Fall

  • Training Maneuvers: Erin goes through another painful combat assessment from Mr. Archer in the Doom Room. This time she avoids killing any of her opponents, but begins to respond with lethal force to a powerful opponent. Mr. Archer gives her a real-life version of the padded bat she's been training with in the simulator.
  • Sunny Afternoon Erin tries out her socializing ability by welcoming an uncertain new student to the school.
  • The End of the World: Mike and Alex take Erin and Mark to the library as part of a convoluted scheme by Eddie and Chris for Mike to ask Erin on a date. Before anything can happen, Erin notices Mystic Force from the baseball stadium doing something nefarious with the library computers. It escalates into a standoff on the steps outside, one that is broken when Zoe Harris (Zephyr) comes hurtling back into the past from 30 years in the future to help her parents and their friends. Zoe spins a convoluted story to explain where she comes from, but eventually tells the truth to Erin and Headmaster Summers, asking them both to keep her secrets.
  • Guitar Heroes: After Zoe's revelations, Erin assures her she will keep the secret, but advises Zoe that Alex will find out one way or another. She is surprised by the fact that she apparently lives another thirty years in Zoe's timeline, then clears out of the way so Zoe can go meet Eddie to join his band.
  • Mysteries and Gossip: Back in their room, Erin and Alex discuss the day, including Mike's odd behavior and Zoe's appearance. Erin isn't exactly swept off her feet by the idea that Mike considers her “safe” to ask on a date, but doesn't rule out the possibility. She does her best to keep Alex from prying into Zoe's background, but is not terribly successful.
  • Cool Air: Mike takes the advice of his friends and asks Erin out on a practice date, which she agrees to with some reluctance. They play simulator baseball, have a simulated brawl, share a milkshake, and fly over the lights of Freedom City at night. Erin feels awkward, but it's oddly nice.
  • Some Girls: Despite Erin's best efforts to dissuade her, Alex runs a DNA profile on Zoe and discovers the truth about her parentage. Daisy (Student Body) overhears Alex's tearful discussion with Erin about how she isn't ready to be a mother, and gleefully spreads a mistaken conclusion all over school. Mike very nearly beats Mark to a pulp before Alex intervenes, and everyone starts to figure out what's actually going on. Alex and Mark break up, and Mike's experiment with practice girlfriends is finished.
  • Beautiful City: Erin and Alex work together in the Doom Room for the first time, where Alex acquits herself well despite Erin's overprotective instincts. They are rewarded by additional homework from Mr. Archer.
  • Memory: Mike stops by Erin's room for a chat on the awkward topic of breaking up a relationship that may or may not have existed. Erin insists that one outing as friends didn't mean anything more than that, but admits that maybe, if things were different, she might have liked there to be more.
  • The Morning Of James and Erin play video games in the early morning hours of October 31. James mentions he's been having odd power spikes, and cagily mentions he has to deal with family business that evening. Erin shares that she's been confined to quarters for the evening to prevent accidents with partygoers. As he says goodbye, James tosses Erin the keys to his car, saying he won't be needing them. Erin misses the ominous overtone, too excited about the chance to go driving.
  • Speak of the Devil: Halloween night, Erin begins to worry about James and goes to look for him. She finds a farewell note in his room and calls for her friends to help track him down before he does anything stupid. After a consultation with Phantom, the team heads out for a rescue mission.
  • Another One Bites the Dust: Erin, Mark, Mike and Alex find James in an old cemetery, making his last stand against a small army of demons. There is a pitched battle, in which Alex and Mike both manage previously untouched levels of power, but it is not enough to keep James from being dragged off into hell.
  • Fallen Friends: In the week after Halloween, Erin and Alex do research to try and find a way to reach and rescue James. They come up totally empty, and Erin begins to crack under the strain.
  • Invasion:Riverside Gate: Young Freedom is called to fight a demonic Hellion and close the gate that is releasing a demon army on Freedom City. The fight seems hopeless, with far more demons than can be fought, until Psyche weaponizes the power of friendship and Erin controls her fighting instincts long enough to reach out to her lost friend. James comes back to himself and shuts the gate on his father, returning the city to pre-invasion calm.
  • Rapproachment: Days after the end of the demonic invasion, James finds Erin exercising after dark and comes over to apologize to her. They mend fences over all that was said and unsaid, and Erin finally gets a chance to drive James' car with him in it.
  • Giving Thanks: Acting with the very best of intentions, Mark invites Erin to his home for an awkward Thanksgiving dinner with his family. Erin appreciates the gesture and does her best, but is still drowning in grief for her own lost family. Her one saving grace is the mangy orange cat who seems to have adopted her, and who makes her feel better when she pets him.
  • Beyond the Veil: Erin and Oliver turn out to support Mark when he learns the truth of his origins: his father is actually the son of Jimmy Lucas' genie pal rather than Jimmy Lucas himself, making Mark one-quarter djinn himself. Erin also has her first meeting with Phantom, a rather tense one until Phantom assures her that she won't be throwing Erin off Earth Prime.
 

2010

 
 

Winter

  • Money for Nothing: Over Christmas Break, Alex cooks up a plan to play the stock market and build up a college fund for Zoe. She hires Erin to keep an eye on the stocks at night, and helps her out by making her a stock-owning employee of the new company and dumping a basic course in the stock market into her head. Erin is not sure about any of this working, but needs money for cat food and wants to help out anyway.
  • It's a Jungle Out There: Young Freedom goes on their first international adventure, traveling to Dakana to fight a clone of Shadivan Steelgrave. They defeat him and save his captured proles from firey volcanic death, but during the standoff, Erin learns that the Terminus was responsible for the virus that began the apocalypse in her home dimension.
  • Fatherly Advice: Rick Lucas makes an unusual evening visit to Erin's dorm room to say that Mark will recover from his experience in Dakana and to warn her about the perfidious evil of Shadivan Steelgrave.
  • Gazing Into the Abyss: Erin seeks out the dimensional guardian Phantom for more information about the Terminus and the man Steelgrave called Friendly. Phantom tells her about Physician Friendly and his horrible hospital on Nihilor, and confirms that he could well have killed Erin's world, but warns her that he is too well-defended for Erin to try and fight with any hope of success.
  • Battle of the Sexes: Erin, Alex, Mike and Mark square off in a silly girls-versus-boys match to test their new simulator. The girls defeat the boys using an amusing human-size hamster ball and flee the scene to savor their victory.
  • It Is Well With My Soul: Erin and James hear a rumor about a real honest-to-god (so to speak) angel in Freedom City. Since they both have a bone to pick with religion, they go seek out Heyzel, who does seem to be the real deal. No productive conversation ensues, but everyone gets something to think about.
  • Title of Show: Young Freedom's training game of Capture the Flag on campus is interrupted when Erin and Mike nearly collide at high speeds with new student Faith. Mark executes a daring last-minute save and proceeds to unleash every romantic cliche he can think of to impress the pretty new girl. Everyone else proceeds to tease Mark, who totally ignores them in favor of his new and very impressed conquest.
  • From the Shore to the Water: Alex and Erin go swimsuit shopping after being invited to James' mid-winter pool party extravaganza. They discuss strategies for Alex's ongoing seduction of Mike, as Erin attempts to find a swimsuit that doesn't make her look like a bodybuilder. Erin is not certain whether she'll have fun at James' kind of party, but promises to at least make an appearance.
  • Beach Party in Winter James throws a temperature-controlled beach party for all his friends, and Erin goes with some trepidation. She has fun for awhile, then is roped into an uncomfortable conversation about the inevitable implosion between Mark and his girlfriend Faith.
  • Beyond the Door: Erin goes back to St. Stephen's for another theological discussion with Freedom Angel, this time without taking James along. She keeps her temper a little better this time, long enough to ask about how Heaven works, even if she doesn't understand the answers. Freedom Angel admits that God has not spoken to his angels in nearly 1500 years, which is sobering to them both.
 

Spring

  • I Don't Know Kung-Fu: Erin attempts to teach her teammate Geckoman how to fight hand-to-hand after he loses his zappers in a fight against his supervillain girlfriend. They make some progress, but are hampered by fundamental differences in approaches to combat.
  • A Day Without Powers: Some of the kids from Young Freedom agree to wear power suppressors for a day for a school project. Erin feels weak and clumsy, but is much less affected by the suppressors than some of her more powerful classmates.
  • Midnight Meeting: While spending yet another late night in the common room, Erin meets new student Trevor Hunter, Midnight II, who is also a night owl. She offers to show him the Doom Room, and they run through a training scenario together and are reasonably impressed by each others' abilities. Erin offers to put in a good word for him with Young Freedom if he wants a team.
  • Enter the Squid: Erin gives new student Blake, Kid Cthulhu, a quick tour of the school after Oliver gives him the cold shoulder upon his arrival.
  • Monsters in the Streets:Bayview: With monsters attacking all over the city, Young Freedom is called to save the Pramas bridge from a trio of giant monsters set on shaking it to bits, civilians and all!
  • New Sound: Oliver introduces Erin to another new student. Warren, called Rift, is a sound controller who is eager to meet people and get started at Claremont.
  • Midnight Express: Erin and Trevor meet up on another late night. He takes her for a thrilling ride on his motorcycle, including a cable jump of the Pramas Bridge. They fight a little crime and have a surprisingly easy chat over coffee and cocoa, then Trevor invites Erin to a fancy dress party in a few weeks time.
  • House of L: A sudden alert on Memorial Day draws Erin, Trevor and some of her teammates and friends to Mark's home, where he's just fought off another Steelgrave robot. They arrive just in time for the booby-trapped chassis to explode, impaling Mark with a metal shard and killing him instantly. At the hospital, Rick Lucas has a complete meltdown in a roomful of grieving heroes, lashing out at his old comrades and vanishing most of the Freedom League before making a wish that everything would be how it was supposed to be again.
  • House of L: Wakeup Call: Erin finds herself falling onto the lawn of Freedom Hall, where she is immediately chased across town by a doppelganger who calls her “Rednaw.” Her friends have all been dropped into new, Rick Lucas-approved lives, but Erin is a wild card for some reason. They quickly discover that not following the script can lead to people being deleted or hurt, as happens to Chris when he throws a punch at his gone-evil girlfriend. They regroup aboard James' brand new spaceship (aliens being more Lucas-approved than demons) and try to make a plan to set things right.
  • House of L: Bringing Down the House: Now reunited, Erin and her friends set off to look for Mark, and find him trapped in a warped version of his own home, apparently for safekeeping. They break him out and go to confront Rick Lucas in Freedom Hall, trying to convince him to fix the world. Erin reminds him that he is not the only one who is desperate to change the past, but this is not the way. Eventually Rick breaks down and uses his power again, dissolving the world.
  • House of L: The End: When the world reforms itself again, Erin and her friends are standing on Mark's lawn, along with Mark's parents and Mark himself, still alive. Rick then tells his family he can't stay, that two reality warpers of his caliber would damage the world, and tells them he loves them before vanishing. A grieving Mark asks to be left alone with his mom, so his friends slowly dispersed, having won a victory that seems somehow a little hollow.
  • No More Good Days: Mark reaches out to Alex and Erin for help dealing with his many emotions surrounding his father's disappearance and his own temporary death.
  • Fisticuffs 2: Opening Credits: Erin attends a citywide sparring match for superheroes, looking to meet some heroes and pick up some pointers. Instead she encounters Dead Head for the first time, which results in an embarrassing loss of composure for her and an inconvenient loss of head for him.
  • Consolations and Remembrances: After fleeing her confrontation with Dead Head, Erin comes back to campus, where James finds her crying against a tree. She pours out the story of her powers and her dead world to him, and he does his best to comfort her, for all he has to admit that she probably didn't kill Dead Head. James promises things will get better, and she tries hard to believe him.
  • Life Lessons: Erin meets up again with Dynamo, a speedster she met at the sparring match, when he comes to Claremont for powers testing. His intrusive questions fluster her and make her question the place she's tried so hard to achieve among her fellow students.
  • So the Drama: Alex and Erin discuss recent events in Erin's life, especially her argument with Dynamo and the upcoming fancy-dress date with Trevor. Alex floats an idea for a junior prom, despite their concerns that some of the members of Next Gen will try to make trouble.
  • Life's Parade of Fashion: Trevor takes Erin to meet his family tailor, an elderly but spry man named Frank who designs uniforms and formalwear for superheroes and mystery men. He decides to design Erin a red dress that she is slightly unsure about, and tells them stories of the good old days.
  • A Simple Plan: Mike asks Erin for advice on whether he should propose to Alex even though they are still in high school, and how he should do it. She is diffident, but advises him to go ahead if he thinks he is truly ready. She also recommends keeping things very simple, no flashy stuff. He thinks this is a good call.
  • Now What Did You Learn Dynamo brings Erin flowers and apologizes for his rude behavior on their last meeting. She accepts the apology and shows him how to use a tennis ball cannon for training.
  • Walk Softly and Carry a Collapsible Stick: Erin meets Eve, a new student who is a mute telepathic gymnast. They work out together and have a very brief sparring session, then chat about the school.
  • Cold Case: While out on patrol, Erin happens upon a misunderstanding-fight between Dead Head and Lady Winter. She drops in and subdues Dead Head's skeleton minions, threatens the zombie for a few minutes, then takes Lady Winter back to base so Psyche can help her find a place to live in Freedom City.
  • Just Like Old Times: James' increasingly hectic schedule has been keeping him off campus, but he and Erin eventually find an evening to catch up. They talk about his new ship, brought over from Rick Lucas' world, and play Mario Kart.
 

Summer

  • Summer Job Listing: Erin answers an ad for a babysitter with combat skills and winds up interviewing with Phantom and Avenger for the job of babysitting their dhampir child. She impresses Avenger with her reflexes and hard right hook and gets the job.
  • No Mercy: With Grue rampaging in the streets of Freedom City, Young Freedom and the Interceptors team up to protect the beleaguered Freedom Medical Center from an enormous Grue monster.
  • Nockin' on Iron: Erin and James step in to assist a pair of new heroes who get in over their heads while trying to stop a drunk and disorderly villainess from tearing up a neighborhood.
  • High Noon: Erin and Young Freedom work together to stop a deadly solar laser blast from incinerating large chunks of Freedom City, but although they see it is a manmade threat, they cannot find who might have done it.
  • Could've Danced All Night: Erin and Trevor attend a fancy party as the representative of the Hunter family and his date. Trevor wins major points by letting her drive his classic limo on the way, and despite a little nervous awkwardness, they have fun dancing and socializing. By coincidence, James is also at the party, and realizes his feelings for Erin have shifted, though he does not make this known. At the end of the evening, Erin asks Trevor to the prom.
  • Save Tonight: Erin and Trevor go to the prom Alex is putting on at the AEON building, only for the evening to be ruined by Daisy conspiring to out the truth of Zoe cheating on Eddie with James. Consternation turns to near-catastrophe when Eddie responds by driving a sports car into the ballroom, hoping to hit James, and Mike nearly causes mayhem on his own when he lets anger get the best of him. Eddie and Zoe break up, Eddie gets ejected from Young Freedom, and Trevor and Erin enjoy one quiet dance in a hallway, listening to Trevor's iPod.
  • I See What You Did There: Young Freedom faces the music from the Headmaster after the prom disaster. Erin is surprised to be complimented on her handling of the situation.
  • Strength to Strength: Duncan Summers lines up a new mentor for Erin: the heroine Fulcrum. After seeing Wander in action in Fisticuffs, Fulcrum is slightly ambivalent, and after losing her first mentor after a short period of time, Erin is ambivalent as well. They eventually go out for lunch and have a pleasant small-talk conversation.
  • At The Mountains Mark brings his teammates with him on a trip to the Centurion's Sanctum to make sure things are still in good shape there. When they arrive, they find Medea and Dr. Stratos trying to release Superior from the Zero Zone. Medea mind-controls Erin to attack her friends, before James and Trevor working in concert manage to subdue her and get her back to fighting the bad guys again.
  • Giant Dragon Bees: Erin and Jack of All Blades mend some fences while stopping some giant fire-breathing bees menacing Freedom City.
  • MAWS Erin steps in to assist the heroine Fusion when she gets in over her head, so to speak, while fighting Megalodon and his army of shark mutates.
  • A Clearer View: James invites Erin for a tour of his spaceship, where engine troubles and passive-aggressive AIs make the tour a little more fraught than fun. James finally confesses he has feelings for her that are more than friendly, leaving Erin very confused.
  • Coincidences: Erin helps out a street-level hero named Drifter nap a fleeing crook, then has a talk with him about what it means to be a real hero.
  • A Better World Erin meets a dimensionally-jumping version of herself from a universe where the vaccine that empowered her was distributed, rather than the zombie-causing vaccine. The other Erin's world now has two billion superheroes running around. She warns Erin to be on the lookout for Shadivan Steelgrave, who has attacked and hurt or killed a number of Erins along their shared universal axis, and mentions that there are Erins out there in even worse shape than Wander.
  • Lights at His Back, Stars in His Eyes: Erin and Oliver meet the new carrier of the Beacon legacy, Erin rescues Mark from another ill-advised sky-high adventure, and Trevor has trouble with his increasingly light-sensitive eyes.
  • Crypt Tonight: Erin is assigned to go talk with Dead Head as part of her cognitive behavioral therapy for zombies. They do not make friends, but she doesn't beat him up a third time, so it's a partial victory.
  • Calimari on the Menu: Fusion invites Erin to her home for dinner as a thanks for her help with the giant sharks. Erin attends and manages to act normal the entire time, a significant accomplishment. Joan, a reporter in her civilian life, is very interested by Erin's lack of answers about her personal life.
  • The Other Guys James invites Erin, Eve and Trevor to his ship to discuss the possibility of interdimensional adventures.
  • Just Another Class Trip: Erin and Trevor go with Dark Star and some of their summer school classmates to an alien world tha is quickly invaded by the Stellar Khanate. Trevor and Erin work toghether to save their less-experienced classmates and the day as well.
  • Rose-Tinted Glasses: Trevor's powers manifest in the form of a secondary mutation: black and red eyes. Erin, who has been getting steadily closer to Trevor, is thrown for a few minutes, but she and the rest of Trevor's friends quickly begin to adjust to the change.
  • Midnight Oil: Erin works up her nerve and talks to Trevor about James' feelings for her, and why things have been slightly strained on the new team. She also tells him that she really likes him and wants to keep getting to know him, even though they both have issues that require care and time. She kisses him, he kisses her back, and they make plans to have dinner together later.
  • We Can Be Like They Are: Erin has another nightmare about zombies, this one about all her friends and family as zombies, with a gleeful Dead Head reminding her that every zombie she's ever killed was a person once, part of somebody's family.
  • Case of the Mondays: Erin drags a very reluctant Oliver off-campus for a visit with the city's only super vet.
 

Fall

  • A Trip Between Two Worlds: Erin, Trevor and Mark get pulled into an alternate dimension where everyone's gender is reversed. Mark and Marcie hit it off big time and Trevor and Tricia get along, but Erin's own insecurities and self-doubt lead to lots of friction with her double Aaron.
  • A Doktor Who Makes House Calls?!: Erin's quiet night of babysitting is interrupted when Dr. Archeville comes by to give JJ a checkup, and then interrupted further when the doktor reads an eldritch tome that possesses him and releases a quintet of monsters into the city.
  • Outing: Erin goes to sit with Mark at the hospital while he watches over his sick grandmother. Rick Lucas drops in for a visit as well, his first since leaving the dimension, and warns them that trouble with the Terminus is coming. Mark asks Erin how her father died, and she tells him.
  • Mind Games: Erin, Trevor, Mark, Blake and Warren are dropped into Anti-Earth by an evil version of Rick Lucas, swapped with their counterparts to see who survives better. Erin is horrified to learn that her double is a dimensional refugee like herself, driven mad and caged until needed as a weapon.
  • Whistling in the Dark: A slow night in Southside results in a four villain pile-up for Erin, Gabriel, Momentum and Dyne. Gabriel gives the younger heroes the lowdown on Southside, while Erin gives Momentum a sobering look at what it really means to be a superhero.
  • Meet the Interceptors: Erin's mentor, Mona, takes Erin to the Brownstone to meet her team, the Interceptors. Erin gets a tour of the house and a look at the simulator, but is a little thrown by the team's super-casual vibe.
  • Midnight Run: Erin and Trevor take Erin's newly customized truck for a spin, and the words “boyfriend” and “girlfriend” are tried out for the first time. Chocolate pie, a discussion about evil ex-girlfriends and some very exciting kisses round out the evening.
  • Midnight Confessions: Erin decides to tell Trevor exactly how she came to be on Earth Prime, just in time for zombies to attack Freedom City. Flouting the restriction that she is to stay on campus during any undead activity, Erin helps Mark get his mom to safety at Midnight Manor, then follows Trevor out to fight.
  • Midnight in Her Eyes: Several days after the zombie uprising, Trevor goes to check on Erin, who's had a hard time settling down. They talk about what happened in the Manor, and start getting comfortable with one another again.
  • The Quality of Mercy: Mark brings Erin some new clothes to replace what was recently ruined or given away, and to talk about his decision to heal his evil doppelganger. Erin admits that she was angry about that, given how Hex treated her own double, but that she was more unhappy because there was nothing she could do to help the luckless Singularity. Mark talks about UNISON, and Erin reveals she plans to stay in Freedom City after graduation for reasons.
  • Settling In: Erin has a brief conversation with Corbin, a new student who Oliver found up in a tree. They have little in common, but the exchange is friendly enough.
  • Absent But Not Forgotten: Erin and JJ go on a babysitting adventure to the park, where they are surprised to encounter JJ's often-absent mom Taylor. Erin tries to encourage Taylor to spend more time with JJ, but mostly just ends up annoying her employer a little. She does get permission to bring Trevor along on babysitting jobs.
  • This Party's Better Than It Seems: Erin opens her birthday box from the White family in Seattle, while chatting about school and making friends with Jill O'Cure. She gets a new netbook, some sweaters, and an heirloom necklace that is half the set that was Erin Prime's inheritance from her grandmother.
  • Kill A Man: The members of Young Freedom are invited by White Lion to visit Dakana for fun and education. On the way there, they take advantage of Dakana's lower drinking age, get tipsy via Alex's telepathy, and play Truth or Dare. Erin tells Trevor she loves him, and he returns the sentiment. At the reception, Hellion turns up for the first time in four months.
  • Kill A Man: Boys Boys Boys: After the reception, Erin and Alex enjoy the plush furnishings of their room in the palace and discuss what Erin wants to do with and about Trevor.
  • Inside Out, Upside Down: Erin goes with Avenger, Dead Head and a weird grown-up Jack Junior to rescue Phantom and JJ when an argument with Heshem leads to them being trapped inside the Void. Minions are beaten down, speeches are made, and eventually Taylor retakes her mantle and Erin gets a paycheck that will be the security deposit on her first apartment.
  • Mind Over Matter: Erin visits The Lab on an assignment to assist a scientist and write a report about it. She tries helping Supercape with a quantum energy project, but is much more effective helping him fight off the Factor Four when they try to rob the place! He offers to show her any alternate dimension she likes, but she takes a raincheck, saying she's not ready to go to the world she wants to visit.
  • House on the Hill: Erin brings Trevor with her to babysit JJ, but first he must pass Avenger's somewhat obnoxious idea of an entrance exam.
  • Starve Free: Erin meets Harrier, a freed Omegadrone, when he comes to campus. She takes him to the Doom Room and has him sketch out everything he knows about Physician Friendly's Helpful Hospice, in the hopes of taking it down herself.
  • All Your Bank Are Belong To Us: Erin takes Cobalt Templar out on training patrol, only for things to turn surprisingly dangerous when they find Pax trying to protect a bank from a crowd of robot robbers. Erin manages to keep either boy from being hurt and defeats the leader robot, but at the cost of several ribs. Back on campus, Jill finds her and cures her with trademark blunt snarkiness.
 

Alternate Timelines and Characters

 
 

2009

  • Ghosts in the Shell Set in Earth C-Future-2, Zoe Harris' (Zephyr's) home timeline. Erin and Mark, middle aged and divorced in this world, search the rubble of Freedom City for Zoe after the disaster that killed Alex and Mike. Their daughter Clara shows up to help, but all the evidence points to Zoe using her super-speed to run straight towards an explosion she could not have survived.
 

2010

  • Mind Games Remix: While Wander and Young Freedom struggle to find a way home from Anti-Earth, Singularity gets an intoxicating taste of freedom as the Young Imperials try to chase her down.



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