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Little Jo

The Ride PL 10

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The Ride
Power Level: 10 (150/152PP)
Unspent Power Points: 2
Trade-Offs: None

 

In Brief: A mutant who is equally tough and flexible.
Catchphrase: "Get ready for The Ride!"
Theme: 

 

Alternate Identity: Ash Parker (Secret)
Birthplace: Springville, Alabama
Residence: Lewes, Delaware
Base of Operations: Freedom City, New Jersey
Occupation: Delivery
Affiliations: Superheroes
Family: Tiny, owner (is a cat). Martin Parker, father. Martha Parker, mother.

 

Description:
Age: 21 (DoB: 1996, February 14)
Apparent Age: early twenties
Gender: Fluid (he/him, she/her, they/them if you don't want to ask)
Ethnicity: Half African-American, Half Caucasian
Height: 5'6"
Weight: 130 pounds
Eyes: Purple
Hair: Black

 

large.8ea7aefe6ff1ef9b9edb128ec599a134.jpg.7eddba8fdc4d8b78b365d976be8f8eb0.jpgAsh is very androgynous, with delicate features making them look much more softer than s/he is. Ash wears loose fit carpenter jeans and tshirts two sizes too large for them. The Ride wears a black leather body suit and a domino mask.

 

History: Ash is an anomaly. One born with superpowers in their genetics. Throughout childhood s/he would see it in small amounts. Being 'naturally' athletic and acrobatic. S/He played sports (soccer and baseball), but what s/he really loved was dance. The freedom of movement encapsulated what s/he would grow into.

 

Ash first encountered their full powers a few years ago, just after high school. A group of bigots wanted to know what Ash's 'real' gender was and attacked. The bigots tackled them down and thought they would remove Ash's pants. A surge of adrenaline hit Ash. S/He remembers smashing and dodging through the bigots until the group was knocked out.

 

Ash had superpowers, but didn't know why or how it happened. S/He told their mother and father about the incident and they told them that there was a bigger world out there. S/He agreed. Taking the name X at first, s/he moved just out of town and designed a costume. For a few months they acted as a nightly guardian. S/He would take out muggers and thieves and smaller crimes. During the day, s/he would work temporary jobs.

 

When Ash felt ready, s/he packed up their things and left their small town to go up north towards Freedom City. S/He Didn't go all the way up, settling in Delaware, right across the way from Freedom City. With this new life, double life even. In Lewes, s/he was Ash Parker. In Freedom City, s/he would be The Ride.

 

Personality & Motivation: Ash is a sensual person. S/He enjoys the finer things in life. Good music, good food and drink. S/He loves to dance. It's like their favorite pastime.

 

While Ash is particularly open about using their powers out of costume, s/he does not associate their heroic life with their 'normal' life. Ash works as delivery person in their out of costume persona because s/he's pretty fast. In costume, their priority is to protect innocents. Freedom City is a big step up, so s/he has to step up their game!

 

Powers & Tactics: The Ride is fast and flexible, but also hits like a MAC truck, and could probably take a hit from said truck! The Ride uses their powers to knock out criminals with grace and power at the same time.

 

Power Descriptions: Well, you really can't describe it other than Runs Fast with Speed. Jumps High with Leaping. Lifts Heavy Things and Hits Hard with Enhanced Strength and Super-Strength. Really Hard to Damage with Enhanced Constitution and Impervious Toughness. Ash and The Ride have no manifestations of their powers.

 

Complications:
Genderfluid: Ash does not feel comfortable in one gender. S/He may identify as female, male, both, or neither. May confuse or irritate bigots who believe elsewise.

Human, Take Care Of Me: Ash has a cat named Tiny.

No Relationships: Ash believes that s/he can't do that sort of thing in their normal life. Too many people aiming for the big target. It's why s/he's here now, to protect her parents.

Two Lives: On top of having a secret identity, Ash lives a double life. S/He does not hide her powers in her normal persona. Everyone knows Ash Parker is not a superhero though!

 

Abilities: 4 + 10 + 4 + 0 + 4 + 8 = 30PP
Strength: 14/30 (+2/+10)
Dexterity: 20 (+5)
Constitution: 14/30 (+2/+10)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 18 (+4)

 

Combat: 10 + 10 = 20PP
Initiative: +5
Attack: +10 Melee, +5 Ranged
Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed
Grapple: +24
Knockback: -10

 

Saving Throws: 0 + 5  + 6  = 11PP
Toughness: +10 (+2/+10 Con, +0)
Fortitude: +10 (+2/+10 Con, +0)
Reflex: +10 (+5 Dex, +5)
Will: +8 (+2 Wis, +6)

 

Skills: 68R = 17PP
Acrobatics 15 (+20)
Bluff 4 (+8,+12 Attractive)
Diplomacy 4 (+8, +12 Attractive)
Gather Information 8 (+12)
Knowledge (current events) 6 (+6)
Knowledge (popular culture) 6 (+6)
Language 1 (English [native], Japanese)
Notice 8 (+10)
Perform (dance) 8 (+12)
Sense Motive 8 (+10)

 

Feats: 21PP
Accurate Attack
Acrobatic Bluff
Attack Focus (melee) 5
Attractive
Challenge - Improved Acrobatic Bluff
Dodge Focus 5
Evasion
Improved Trick
Move-by Action
Power Attack
Skill Mastery (Acrobatics, Gather Information, Notice, Perform (dance))
Takedown Attack
Uncanny Dodge (Auditory)

 

Powers: 16 + 16 + 10 + 9 = 51PP

(all powers are genetic and mutation descriptor)

 

Enhanced Consitution 16 [16PP]

Enhanced Strength 16 [16PP]

Impervious Toughness 10 [10PP] 

 

Array 4 (8PP array, Alternate Power 1) [9PP]

BP: Super-Strength 4 {8/8 PP}
AP: Leaping 4 (x25; Running Long Jump 500 feet, Standing Long Jump 250 feet, High (Vertical) Jump 125 feet) {4/8PP} + Speed 4 (100MPH, 1000 feet per round) {4/8PP}

 

DC Block
ATTACK      RANGE     SAVE                EFFECT
Unarmed     Touch     DC 25 Toughness     Damage

 

Totals: Abilities (30) + Combat (20) + Saving Throws (11) + Skills (17) + Feats (21) + Powers (51) - Drawbacks (0) = 150/152 Power Points

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You should add the Attractive bonuses to Bluff and Diplomacy on your sheet. 

 

You should stick the array math back on your Super-Strength/Leaping array.

 

Looks good!

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Did both things you said. I don't have Ultimate Power, so I only know of Array from builds and what people tell me. Hopefully it's right!

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Fixed some formatting concerns.
Though, you do need to list the movement for Leaping, as well as Speed.

For leaping just the adjust jump distance for each jump type (standing, running, and high), as well as the speed per Action in addition to the already listed MPH you have.

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Okay, so we do need descriptor for the powers.  As other related effects may impact your character differently.

 

I.e. Nullify Powers (Mutation descriptor), Drain Powers (Technological descriptor), etc., etc.

 

You can couch this at the beginning of the Powers section, or the Powers Description section.

Additionally for esoteric Complications you will want to define how they can impact negatively.  So how does Genderfluid causing bigots to be upset cause an issue?  Or are there larger implications?

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The genderfluid complication is Prejudice. Some people don't accept that people arent one gender or no gender at all. If their small minds could comprehend it it wouldn't be a problem. Welcome to my day to day life.

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 As it stands the character is APPROVED, my overall concern is that the Complications wont ever come up.  That said, it is something that can be revisited later in a character edit.

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