Folkert Posted June 17, 2008 Share Posted June 17, 2008 How do I build a supersense that needs a certain amount of time to warm up /attune itself to the present surroundings? Modifying the action via Drawback? Or something else? THanks! Link to comment
nareik123 Posted June 17, 2008 Share Posted June 17, 2008 Angel of Redemption has something like this, only for her Acts of Faith I have the flaw: Requires full round action to pray before using. Archville hasn't blasted it (yet) and so I'm guessing its ok. I would also guesstimate (great word ) that it would a -2 modifier. Link to comment
Barnum Posted June 17, 2008 Share Posted June 17, 2008 Modifying the action via Drawback? Or something else? I would think that would work. It really depends on frequency and what you mean by "surroundings." It also could be a complication. Link to comment
Dr Archeville Posted June 17, 2008 Share Posted June 17, 2008 Per Ultimate Power, it's a Drawback to increase the time it takes to use a Super-Sense. 1 point for a move action 2 points for a standard action 3 points for a full-round action Further time requirements move one step up the Time Table per point, although the GM should decide of such constitutes a desirable drawback (Super-Senses taking a minute or more aren’t particularly useful in most settings). As with all drawbacks, this one must have a point value less than the total cost of the Super-Senses effect. Link to comment
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